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Has this been discovered yet?

LinkSpecialist

Smash Ace
Joined
May 25, 2007
Messages
522
Location
NJ of all places.
NNID
Kintuse
Alrighty, first sorry if this is has already been discovered in advance.

OK! So, I was messing around with my Gamecube control setup, and I notice I never use the little C-stick for anything. I decide to assign Special Moves to the Stick and you know what? I found something Awesome!

Go ahead and try this out.

1. Assign the Special Moves to the C-Stick.

2. Go and Training and play Link (or whoever you like, it works with anyone).


First off!



<BACKWARD HOP>

1.Start running in any direction.

2. Tap the C-Stick in the opposite direction.

And there you have it, you've just hop forward facing backwards leading into all kinds of possible things.






<WAVING>

1. Jump towards the left or right.

2. again, tap the opposite direction on the C-Stick.

Wow, Link just airdodged while throwing out his boomerang! (which I think works better this way). It's no Wavedashing, but wow this comes close!



More study is needed, What do you think?
 

Cazitha_90

Smash Rookie
Joined
May 31, 2006
Messages
23
....O.o, kinda difficult to get accustomed to that, but, if this becomes known by everyone, it'll be popular.
 

Byakutsuki

Smash Rookie
Joined
Oct 17, 2007
Messages
9
It's called Wave bouncing or B sticking.

The left or right running wave bounce is neat trick... but i'm afraid it mite be useless because you're literally jumping with ur back to ur opponent... one hit and ur gone =\
 

Mr.Red

Smash Apprentice
Joined
Aug 23, 2006
Messages
103
what do you mean by assigning special moves to the c-stick? I've tied it and it didn't work.
 

HiIH

Smash Lord
Joined
Dec 20, 2007
Messages
1,036
Location
Atlanta, Ga
Step one:Get a wii, gamecube controller, and copy of Super Smash brothers brawl

Step two:Setup wii

Step three:Turn on Wii

Step Four:Insert Brawl while plugging in Controller. This should be done simultaneously for obvious reasons.

Step Five:Go to the disc channel, and start up brawl.

Step Six:After getting to the title screen press start.

Step Seven:Go to Brawl

Step Eight:Go to names, and enter a name.

Step Nine:After entering a name, hit B twice

(Note:Steps 1-9 should already be done, and I enjoy being a smartass)

Step Ten:Go to the options menu

Step Eleven:Go to control (I think)

Step Twelve:pick your name and then the gamecube controller option

Step Thirteen:Adjust button configuration from smashes to specials on the C-Stick. You could also technically do this with any move.
 

Ultimatum479

Smash Apprentice
Joined
Mar 3, 2008
Messages
167
Location
Delray Beach, Florida
Step Fourteen: Make your life a living hell for a while in Training Mode as you try to unlearn your Melee-instilled obsession with C-stick smashing.
Step Fifteen: Learn the power of wave-bouncing.
Alternate Step Fifteen: Give up.

Is it really that useful? I haven't tried it yet, but people claim it's awesome with Lucas. I don't use him, but I do use Link sometimes, so I guess I'll have to test this out with him...
 

Mr.Red

Smash Apprentice
Joined
Aug 23, 2006
Messages
103
I couldn't get the wave bouncing thing to work, however the other useless one was easy to do.
 

Ayato

Smash Apprentice
Joined
Feb 10, 2008
Messages
116
Location
Southern California
Step Fourteen: Make your life a living hell for a while in Training Mode as you try to unlearn your Melee-instilled obsession with C-stick smashing.
Not like that's an issue anyway, this is a completely new game after all.

On the point, my controller yields mixed results with this trick. Sometimes when I push the c-stick to the opposite direction, it actually initiates the side-b special in the direction that I'm already moving, which with characters like Falco (whom I was testing this with) can lead to an epic fail suicide. The primary use of this is technique seems to be to set up ground-level b-airs which, for characters with appropriate movesets and short hops, can make low-air game devastatingly powerful. At the same time I find it to be both unreliable and a inhibiting of other uses of the c-stick, namely the optimization of air movement by c-sticking aerials while having full control over directional influence. You trade the infinitely more applicable use of the c-stick (that is, for all characters) for the narrowly useful "b-stick" applications. I don't see this catching on as a widespread technique, but rather an idiosyncrasy of certain players with VERY specific characters (so far I see this working with Ike, the spacies, C.Falc, Lucas, and Ness, and others with similarly good b-airs and short hops, though most practically Ike).

This doesn't by ANY means seem practical to me. However, it could develop as a "specialty" technique for select players. It's like being able to play the Ice Climbers at their full potential - your play style becomes largely idiosyncratic and muddled with an unorthodox approaches that are inapplicable to the larger part of the game's cast.

My final (and repeated) opinion: highly impractical technique, some possible uses for quirky players, really doubt it's worth abandoning the other uses of the c-stick for.
 

St. Viers

Smash Champion
Joined
May 15, 2006
Messages
2,409
Location
Boston MA
um isn't this the same as just running, and right as you jumping turning around to b-air them? except applied to specials of course.
 

Ayato

Smash Apprentice
Joined
Feb 10, 2008
Messages
116
Location
Southern California
In essence, yes, this is the same as doing that, but the "wavebouncing" technique is the one applied to specials. Jamming the opposite direction on the ground is the same as turning around and doing a b-air, except your forward momentum is maximized and the button input is simplified and macro'd for comfort. It's very difficult to get this effect to be just as efficient without the b-stick method. For detailed info, visit Panda's amazing thread:

http://smashboards.com/showthread.php?t=152409
 

Turbowombat

Smash Rookie
Joined
Mar 16, 2008
Messages
24
Location
Oregon
I think there's some confusion as to what wavebouncing vs b-sticking is/does. This effect can not be achieved without the "b-stick" and it is completely different from any other button combination. You interrupt all aerial forward momentum and do a small hop backwards while throwing the boomerang in the direction you were originally facing. This is INCREDIBLY useful for mindgames. If you do a lot of arial approaches your enemies will get used to it and counter with a better arial move. So this makes you attack while not being subject to their attack.

http://www.youtube.com/watch?v=53Wix_KsK5g

Other applications of B-stick: this means you don't have to have your control stick in any specific location to begin your Up+b making it easier to aim for characters like Pikachu who gain special benefits from extremely fast multidirectional input during their up+b. You can hold side on the control stick and tap the c-stick up and perform a directly horizontal quick attack out of a dead sprint without skipping a beat. This makes pikas quick attack cancel (QAC as its called on the pika forum) extremely easy to do.

Also if you can master doing it from neutral B lucas can quickly duck backward and put a PK freeze at the exact spot he just was. So you jump up and provoke your enemy to do an aerial counter attack and hit them with a PK freeze right where they thought they'd connect with your soft, supple but ENORMOUS head.
 

Grachi

Smash Rookie
Joined
Mar 17, 2008
Messages
8
so let me get this straight... you get to wavebounce, but you lose smashes altogether?

doesn't seem like a a great trade-off...

although, the benefits for link could be pretty big with the boomerang... this is interesting, but like I said I don't know if i'd want to lose the ability to smash altogether just for one or two types of moves that really don't do much anyway overall.
 

Turbowombat

Smash Rookie
Joined
Mar 16, 2008
Messages
24
Location
Oregon
I can't speak for you, but I almost never C-stick smash as link. The overall thumb motion required to alternate between c-stick and smash A depending on whether I want to use his second stroke in the smash or charge it up first if I'm countering a person who does a lot of side dodge just isn't practical. If you get used to it, the side A smash isn't any slower than C-sticking since you don't have to move the thumb away from your standard hit buttons.

We all knew we'd have a lot of changes to get used to with the conversion to brawl, and this seems to be one particularly advantageous one.

I've also been toying with the idea of rebinding a shoulder button to jump to make clawshot cancel faster by controlling it with index and middle fingers and comboing out of it with the thumb (since I'm retraining my hands anyway) with some limited success.
 

Grachi

Smash Rookie
Joined
Mar 17, 2008
Messages
8
yea, I see what you are saying, and it definitely has merit... perhaps I'll give this a try on some easy level CPU's and play around with it and see how it fits...

also, I like what you are saying with the shoulder buttons. I use the wii classic controller, and both shoulders are shield, and I have upstick jump disabled, so basically there is a lot going on with the 4 buttons over there... I was thinking of making one of those shoulders jump so I wouldn't have to move to X or Y to jump
 

FartKnocker

Smash Apprentice
Joined
Feb 14, 2008
Messages
99
Some points of interest for you:

1) It was discovered the wavebounce effect can be done WITHOUT the use of the c-stick by using a series of incredibly difficult inputs. I don't know if it was discovered in Panda's thread or one of the other 2 threads with different names but the exact same thing). I think the gist of it was, using the boomerang as an example, pressing forward b then IMMEDIATELY smashing backwards on the controller. See if you guys can find which thread they talked about it in.

2) As useful as wavebouncing is, I've seen arguments for leaving the stick set to smash because of the tripping factor. Please correct me if I'm wrong, but I believe I read that going from neutral to forward or backward on the joystick, even if just performing a forward smash, can cause a trip. On the thread I was reading, you can prevent this from ever happening (not tripping, just tripping from smashes) by using c-stick for all your smashes.

3) It's also been argued somewhere (can't remember where so take this with a grain of salt) that you lose the chance to combo with IASA frames if you use slower A smashes rather than the faster c-stick smashes.

This information/misinformation was gleaned from reading various threads on these boards. I personally have been b-sticking (best name of all of them) and manually inputting smashes and haven't had problems tripping. However, I planned on learning how to manually produce the wavebounce effect WITHOUT b-sticking so I can keep the stick set to smash (I'll still rarely use it except for attempting combos with smashes). I'm also a control freak and usually prefer to manually input smashes to eliminate odd discrepancies by automating the wavebounce with the b-stick.

Hope this helps.
 
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