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Half-Life 2 (Including the Orange Box) Mystery Portal Update!

Bumble Bee Tuna

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I suppose everyone must still be locked in their room playing until their brains fall out. Understandable. I have had remarkable restraint and decided not to buy it until my exam week this week is over. But ****, from watching it...

Half-Life 2 is the single greatest achievement of humanity in the history of the world.

Seriously. Go buy it now if you haven't. Even if you don't have a computer, just so you can worship it at a homemade shrine.

-B
 

EvilEvincar

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Oct 15, 2002
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I would like to get this game, but I'm going to hold off on it for a while. I have several reasons for this.

1) Expansion packs: I would just rather get the whole package at once.

2) Better deal: I still prefer a retail package, I just would rather have a hardcopy and to install via CD Drive rather then through my schools unreliable connection (although it is always better then 56k). But as is, Valve just gave a better incentive to go though Steam, since it has three packages (instead of two that retail gets), and one would only have to spend an extra $20 for more stuff then any retail package gets.

However, if for some reason I got it for free, I would gladly take it. But until those two reasons are eliminated, I'm going to have to wait a bit longer. But in the meantime, I have other games, including my yet to complete Oppossing Force and Blue Shift (Counterstrike has been taking too much of my Half-Life time).
 

Cashed

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According to GameSpot, it's more of the same with worse AI. I never really saw why the game was "OMFG amazing" like a ton of people do. Yeah sure it has nice physics, but what else is new?

I'm pretty sure there is a Half-Life 2 thread somewhere around here, too.
 

Bumble Bee Tuna

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Have you ever seen the game, Cashed? It's nuts. Did you ever see the traptown trailer? Incredible.

http://files.filefront.com/Half_Lif...;/fileinfo.html
http://www.nofrag.com/fichiers/halflife2/videos/15/
http://dlx.gamespot.com/pc/halflife...fo_6072836.html

try one of those links. It's a trailer that's at least a year old, so the game is even better than that.

The only reason I see to not get this is the whole Steam thing is bull****, and some might want to boycott that kind of crap. Who wants to buy a game that depends on the company staying in business, and puts the game's functioning at the whims of the company if they decide supporting it is too much work? It sucks.

-B
 

Cashed

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Is the "Steam" thing the thing that they're doing with the story? How they're having new downloads for it so it keeps going and going?

I have seen the videos, I even watched some of the ones from yesterday that IGN has up. I like that you can carry around things that you find: boxes, bottles, barrels, etc.

I wouldn't expect the download thing to last THAT long. After awhile people will begin to complain it's being drawn out too long and Valve sucks for not just finishing the story and then releasing the game. I'm guessing that's why they're doing it too, to hear the fans reactions.
 

Bumble Bee Tuna

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No, Steam is Valve's online gaming thing. Whenever you play Half-Life or one of its mods online, you must play via Steam (like Blizzard games and Battle.net). But Valve has taken it one step further: You cannot play the game, period, without activating it throough Steam. If you go to the store and buy HL2, you will need to first register it on Steam. It's an anti-piracy measure.

The problem people have is that it's ceding control over the media you bought to someone else. You don't want to buy a DVD, and then rely on the DVD company to keep it up- you want to buy it and it's yours to do whatever you want with. I don't know, I'm not that concerned about it.

-B
 

Emacee

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Jul 8, 2003
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Half-life 2 forces me to imagine how much better FPS games will be in the next few years.
 

MLRS

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i had some minor problems with the game. first of all, load times, whoamg. like, every 5-10 minutes you got a load time. i guess its kinda neccessary with the amount of detail in the environments, but on a low-mid end pc it really gets bad. play 5 minutes, wait 2 minutes, play 7 minutes, wait 1 minute, thats a pretty yucky cycle. second of all, i don't like the shooting mechanics, i think every fps's aiming, recoil properties should be just like counter strikes, those just feel perfect. i really don't like how ineffective the machine gun is at long range, even when you fire bursts or single shots. the first shot should be dead on, unless you're moving. third, the puzzles. i appreciate them trying, but most puzzles end up being put enough things in a certain place, or shoot some barrels/move some object to cause a cute little chain reaction. the things i do like about the game are the gravity gun, and how i invent little mini games all over the place for myself. like, when i first started, i would keep messing with the guards, and like throw **** at them then try to sneak past them when they leave their post to come kick your ***. or using gravity gun+paint cans to make pictures. and when i got to the place lab place the dude told me to go to in the begining, i spent the entire time they were talking messing around with the teleporter. i would find various stuff in the room and try teleporting it, btw, turns out you CAN teleport 2 things at once. i'm only about 3-4 hours into the game, so i'm sure i'll find some more stuff that i like/hate about it later. my friend tells me the upgraded gravity gun is the best thing since throwing rocks, so i'm pretty excited bout that.
 

Mic_128

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The whole Steam thing, while is smart, is a real *****. I bought it and I don't have the net. After going to 2 friends places to try and play it I finally got it working today. Not far in due to crashes from my videocard needing new drivers. Sigh.....the game-gods hate me.

by CashedI'm pretty sure there is a Half-Life 2 thread somewhere around here, too.
There was, but it was closed due to stupidity.

And shouldn't this be in the Computer Cafe?
 

MLRS

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alright, i've sumbled upon a new VERY BIG problem. reversed steering on the airboat. if you're going forward, you hit back to decelerate a tiny bit then hit left/right to turn, you'll turn in the wrong direction. that can be very costly when theres an attack helicopter and a truck firing missles at you. i've thought about every reason possible that it would happen, and it doesn't happen in the dune buggy, so i assume it was put in on purpose. the reason they might have put it in is because when you try to use brake, it would spin the fan in the other direction, and then reverse the steering to emulate the reverse steering when you're on wheels. but that should not happen, even if they tried to. when you're going in reverse, turning left, the fan will pull your back end around to the left, so your front end swings right. when you're going forward, going left, the backend should face left to swing the back end around to the right so the front end turns left. both of these scenarios have the fan facing the same direction, so under no circumstances should the fan do anything differant to reverse steer. and i know it can't be problems with a tiller, because the boat can turn in midair. plain and simple, they ****ed up.
 

B0r3d*m Alien

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This game is simply awesome...Cashed...you need to play it...screens and trailers aren't going to cut it.

A warning for those who want to get it....make sure you have a pretty good gaming computer...not just a decent graphics card and 256 mb of RAM....

Load times really aren't that bad...at first it was bad...but I think my computer got used to the game and now i just wait like a minute for it to finish loading and then I can go on playing it.

When it comes to FPSs this game ups the ante. The Source engine is really something every developer should get a hold of. Real World physics....awww it makes me cry. Kill a guy and you can just keep clubbing him in different parts to make his body move...Shoot a guy at the top of the stairs...and he will bust he arse on every step once he dies...
Another thing that's so awesome is all the interaction in that game. One thing I gotta say....Flammable Barrels rock!

Everything else is a matter of opinion...

When it comes to Counter Strike: Source....
The graphics aren't as good as Half Life 2...but it's definitely on par with Call of Duty (PC version of course). All the levels have been redone and now have the physics that the Source engine provides. So like Half Life 2...you can make barrels fall and break glass and what not...(barrels make good distractions)....rag-doll physics also apply.
You have to beware of the good people...there are tons of them. These people are incredible...I'm hoping that CS:S gets enough attention so that people'll play tournaments....

*****

So yeah, that's my little rant on the bronze package...Just wanted to discuss a little som'in som'in about the game (It's really mostly my opinion)...

So yeah, if you don't like FPSs, you should still try this game out. It has loads of puzzles (some well done, others, like mentioned before, are just cute little chain of events) and lots of interaction. You'll also probably find stuff that other FPS forget to include, or just don't include period.
If you like FPS, I believe HL2 will give you a different look to how FPSs can be played.

Well that's it for now...I'll be out for another 4-5 months again :-D

BTW, Ravenholm roxx0rz

BA out..
 

Amorasaki

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I'm interested in picking up HL2 (after a couple months to see if they drop the Steam requirement and issue a new version of the game). Just curious if anyone here has any insight on how well my PC would run it:

Athlon XP 2800
512 MB Ram
128MB Geforce Fx5200

I'm shooting for at least 50fps, on 800x600 or higher - can it be done?
 

paperboy

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Doubt it Amo. You're probably gonna need to upgrade your card to get those settings. 5200's outta date now, though the 9600XT's still the mainstream card IIRC. I'm not too familiar with AMD processors, but it shouldn't affect the game too much even if you upgrade.

It should run fine on 640x480, and even at that it should be fine.
 

Amorasaki

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I just picked it up today, and I am running it fine at 800x600. when I set off a lot of barrels at the same time it stutters a bit but otherwise the framerate is very good. Load times are a little on the longer side, especially considering how often it loads a new area.

It's pretty gorgeous though, the updated graphics gave me a reason to try counter-strike again, and I'm liking it this time around.

Installing it was needlessly long, though. What with all the copy protections and steam.

I'm enjoying the physics a TON, but sometimes I wish I had more freedom to uh... do some side-quest box tossing instead of having to do it while helicopters shoot machine guns at me.
 

Cyrahk

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Sep 17, 2004
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I'm in it mainly for Counter Strike Source.

If you see me, I'll probably be playing as Cyrahk.

Woot.
 

Crimson King

I am become death
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I picked up Half- Life 2 sunday. I am running fine in 1024 by 768. I get occiasional slow down after loading and maybe a split second slowdown when a scripted event occurs, other than that, it is flawless. I posted a review int he Computer Cafe, which is where this belongs.
 

KoRnyIS

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HL2 is a great game, but it's got a couple weird things..like why doesn't the energy blast thing from the 2nd machine gun you get (lol i'm not good with names..) kill a Strider (sp?) when it takes like 7 rockets to? it's supposed to be dark matter, and if that can really "destroy the city" or something, why can't it take out a strider? >_< other than some other stuff this game was great :D

the end was weird though..Gman can stop time? o_O
 

Mic_128

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A HUGE Quote, from Eurogamer.net

The news most of us have been waiting for has finally been confirmed: Valve is readying the first expansion pack for the unanimously acclaimed Half-Life 2. Provisionally titled 'Aftermath', the new adventures of Gordon Freeman and his able sidekick Alyx is tentatively scheduled for a 'summer' release only via Steam, according to PC Gamer UK, which has - incredibly - scooped the world with its cover feature on the hotly anticipated game in its May issue, out today.

Grabbing a quick chat with Valve designer Robin Walker and writer Marc Laidlaw, the ten page PC Gamer feature doesn't reveal much in the way of concrete information about Aftermath, but instead, the ever-slippery chaps at Valve talk around the subject of the game, choosing to focus more on their motivations for choosing to make new Half-Life 2 content all by themselves rather than, say, farm out the job to Gearbox as it did during the Half-Life era.

Valve in "good at making Half Life games" - shock!
Advertisement
Walker admits in the PC Gamer interview: "Right now, we're really, really good at making Half Life 2. We think our customers want a lot more of Half Life 2. That's what we're going to give them. But we'd just got comfortable with all our tools and what we could do. That's normally the point in which we'd go off and make new tools - we didn't want to do that."

The focus for Aftermath appears to break with the Half-Life tradition of presenting the storyline from the viewpoint of other key characters in the game, with the mooted Alyx-based episode apparently not happening as many of us imagined it might. Instead, it would appear that as a compromise, Alyx figures as a much more active partner of Gordon Freeman's adventures.

As Walker asserts in the PCG interview, the rationale is for the player to get a much greater sense of attachment to Alyx, after doing so much to introduce her in Half-Life 2: "It's kind of ironic that despite so much of the theme of Half Life 2 being about other characters and other people, you spent most of the game alone."

Get up close and personal with Alyx

"We really want Alyx to grow as a character," he insists in the Gamer piece. "There was the promise of that in the first game, but we spent so much of our time introducing her as a character, we didn't really get a chance to spend time with her for an entire section. She would flit in and out. Since she's with you quite a lot, we're working on ways to make her a lot more interesting to be around, a lot more interesting to interact with." Ahem. A burgeoning romance perhaps?(I hope NOT~Mic)

As for where Aftermath is set, and the timeline, it's very much a logical continuation from where Half-Life 2 left off, as Laidlaw goes on to explain in the PC Gamer feature: "[Aftermath] deals with the events and issues set in motion during Half-Life 2. You've done critical damage to the Citadel. The whole place is going to go up, taking out City 17 and what's in its immediate radius. You and Alyx are leading the flight from the city getting up close and personal with some of the creatures and sights from the end of the game." Interestingly, apart from a few ambiguous illustrative captions, the PCG piece at no stage makes it 100 per cent explicit that Alyx's sidekick will be Gordon. However, writer Tim Edwards has subsequently clarified that you do play as Gordon in Aftermath.

Unlike in Half-Life 2, creatures that were barred from the confines of City 17 have now found a new home unfettered by the barriers that kept them at bay previously. "We have a philosophy that we try to re-use and provide interesting twists to our core concepts," says Walker in the same PC Gamer feature. "Like the Antlions started the game as your enemy, and then became your friends later on. In Aftermath, City 17 was 'one thing' and now it's this 'other thing'," he continues, refusing doggedly to elaborate despite probing from PC Gamer UK writer Tim Edwards, the man who unearthed this stunning exclusive ahead of the world's press.

Letting off Steam

One very big question mark over the fate of Aftermath is how much the game will cost over Steam and whether the game will be also be released in boxed form through long-term publisher Sierra/Vivendi-Universal Games at any stage in the future; if the PC Gamer piece is to believed, no boxed version is planned - although how VU Games feels about missing out on this expansion pack would be very interesting indeed.

Walker states in the piece: "The reason we're able to do this, and why it's so exciting is because of Steam. If we were doing this without Steam we'd have to put it in a box, we'd have to start figuring out shelf space over a year beforehand. You'd see it six years from now."

Six years? An exaggeration for comic effect, maybe, but we don't recall Blue Shift or Opposing Force taking "six years" to emerge after Half-Life. The Steam online content delivery system admittedly speeds up the process by cutting out the middle men, gets piped straight to the end user and generates a huge amount of cash for the game creators, but producing a boxed version shouldn't hold up the delivery of new content to a significant degree.

"We're enthusiastic, we want to make games. We're people who love to create, but we don't have the thrill of smaller projects," admits Walker in the PC Gamer exclusive. "We can't just throw something out there and see how the customers enjoy it. As soon as Half-Life 2 came out, the mod community created all these combinations of monster battles that we hadn't gotten around to. We never did the Xen Controller versus the Tentacle. This time we want to be the ones to have that fun." Walker also admits later in Gamer's feature that he's "desperate" to work on a mod based on Lemarr, the little headcrab.

Even less specifically, Walker goes on to talk in general terms about Valve's concept of "design economy". "Simply: how economically do we use each game element?" he asks in the PC Gamer piece. "How well is an object in the game connected to all the others? The heart of the game design is making those connections, and making them more interesting. By the end of Half-Life 2 we could see them very well and understood how they work. The better you understand those connections, the better you are at processing new gameplay. Can I sit today with five other people, and create a new level using the elements we already have?" We don't doubt it.

http://www.eurogamer.net/article.php?article_id=58579

I personally can't wait.....except when I'll have to verify the **** thing over steam.....*Mutter*
 

Cashed

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Though I'm happy that it is coming out for something other than PC, I'm kinda sad they aren't gonna wait till Xbox 2 to release it. I'm sure the Xbox can handle the game very well, anyone who has seen Doom 3 on Xbox would agree, but I really was hoping for an Xbox 2 release, to maybe surpass the PC version. Ah well. From what I've heard so far there's no word on if Multiplayer will be in the game... though Valve could release it as DLC over Live if it isn't included in the original package. Here's to hoping for the full game and being an Xbox Live game so we get more maps, story extensions, etc. just as the PC gamers are more than likely to get.
 

Cashed

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Major hardcore ancient bump.

http://www.gamespot.com/news/6153984.html

Newell's gone on to discuss the episodic-gaming business model. Short version: Valve likes it. It will even let them explore new types of gameplay in a new upcoming game called Portal (which seems to be a working title). It looks like they took the portal concept from Prey and slapped it on a gun--you can shoot them into walls and floors to solve all kinds of crazy puzzles, teleporting objects around and stuff. Looks like a total mindbender.

TEAM FORTRESS 2. WHERE DID THIS COME FROM? Hey, they're still making it! It's got a totally exaggerated, crazy art style now. Looks a little like Spy vs. Spy or No One Lives Forever, kind of a '60s spy feel. It's going to be the included multiplayer mode in Episode 2! Class-based, etc. You know the drill. Great news for shooter fans. We all thought this game was dead years ago.

And hey, Half-Life 2: Ep 2 will ship for Xbox 360 and PS3 simultaneously with the PC. The console games will basically include all of the HL2 back content, so you'll get everything on there that you can get on the PC. Who expected all this Valve news?


Great news for 360 and future PS3 owners. If your PC still isn't up to par, you're getting HL2 anyways.

For likely $60, you'll be getting:
Half-Life 2
Episode 1
Episode 2
Portal
Team Fortress 2
Counter-Strike Source

I'm game. Can't wait to pick it up. Ships simutaneously for PC, 360 and PS3.
 

Crimson King

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I am most excited about the actual concrete release date of Team Fortress 2. As I explained to Cashed, I first heard about it my 6th grade year and I graduated High School a year ago so it's long in development. I hope Steam does something cool with the people who bought all the episodes because I got HL2, separate; HL2:E1, separate; and probably HL2:E2, separate. I would like a bundle of TF2, CS:S, and Portal with E2 like they did with E1 (E1 had Lost Coast, HL2 Deathmatch, and HL:S Deathmatch for $20). Time will tell be I am extremely excited.

Also, The episodic Half Life games we have no isn't just Aftermath but supposedly Half-Life 3. Since Episode 3 is supposed to be a HUGE part with an even more updated engine, they feel they will be done the story it's justice by then. Time will tell again here, but I am excited to get a good conclusion to a great series.

I feel that episodic type games like this will be the future of gaming really. Because we got HL2's follow up as quickly as possible, they need less of a staff to make the games, they can update parts of the engine as they go along, and they make more money in the long run. If you play Episode 1 only once make sure to use the Audio commentary, there is a ton of cool stuff you learn from that.
 

RT

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I thought Episode 1 was a great addition to the Half-Life Story after all, but it left many questions unanswered and introduced a few new mysteries as well. The game itself didn't have too many new elements in terms of enemies (Zombines own you) and no new weapons, but the overall look of the game is much cleaner than HL2 regular. I do recommend it for anybody that enjoys the Half-Life series, but you'd have to keep in mind that it's kind of short and might only take about 3-4 hours to beat it if you know how Half-Life works. Still, I'm looking forward towards the rest of the expansions. Episode 2, where are you?
 

Eor

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****it, I really need to get these expansions.
 

Mic_128

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O

M

F

G.

Is this actually part of Half-Life, or just something else that Valve's working on?
 

Crimson King

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Separate game actually.

It's a puzzle game. I just hope they make it into an actual full featured one.
 

RT

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Speaking of Half-Life 2 Episode 2, a new extended teaser trailer has been released already. You can view it via Steam or find someplace to download it. It shows off the new mini-strider enemies, aka Hunters, and improved overall graphics.
 

Cashed

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http://xboxyde.com/stream_2820_en.html

There's a link to the extended trailer of Ep. 2.

I have no idea what's going on in the trailer as I haven't played HL2 or Ep. 1, but man I can't wait to play through all these games and have Portal and Team Fortress on the side for fun. Demoman and Pyro ftw in TF2.
 
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