for reference: Old DK Guide by GanondorftheXXVI
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Foreword
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The point of this guide is not to baby you by teaching you to wavedash, dash dance, and L-Cancel. It is assumed that you already know these tools and that they are already in your repertoire, be it from playing a different character or from already using Donkey Kong. This guide is here to teach you how to effectively apply these techniques in relation to Donkey Kong.
Playing Donkey Kong is not easy. DK has many strengths, but just as many, if not more, weaknesses that makes his viability in a tournament setting relatively low. While DK is a solid character with the potential to do well in a tournament environment, if your goal in Melee is to win, Donkey Kong is probably not the best choice of character you can make. Donkey Kong is for players who either like Donkey Kong enough to use him despite his weaknesses, or really enjoy his playstyle.
We stand before you with the knowledge of nearly 10 years of Melee's metagame advancement in reference to DK and a plethora of other characters. In this guide, we will delve deeply into Donkey Kong's competitive metagame and teach you how to push Donkey Kong to his limits. As useful a resource as this is, don't take it as the law. Who knows? You might be the player to discover a groundbreaking new technique or application with DK that none of us had ever thought of. We're just as eager to see your progress as a Donkey Kong player as you are to improve.- Strong Bad
=====================================================
Introduction
=====================================================
What you should know about competitive Melee
This guide is dedicated to the explanation of advanced terms, techniques, how to improve, etc.
Who is Donkey Kong?
"The king of swing... the thrilla gorilla... the prime primate... It's Donkey Kong!"
—Donkey Kong Country manual
Donkey Kong, referred to by many as simply DK, is the main character of the "Donkey Kong" series of video games. His first game was called simply "Donkey Kong" and is basically the game that gave light to Nintendo's career of gaming. The Kong featured in that game is actually DK's father, who is now known as Cranky Kong. I'm sure you guys have heard of "Donkey Kong Jr." This Kong is the younger version of the current Donkey Kong.
Donkey Kong hasn't received that much popularity by Nintendo fans. After the SNES era, he had only a few games here and there, so it isn't surprising to see that not many people use this character in all the two smash games that matter. Despite his lack of popularity, DK is a solid character in the right hands. He excels quite nicely in speed, edgeguarding, range, and combo ability.
Donkey Kong's grab game is one of the most complex ones in Melee. He has a wide amount of options, so it shouldn't be surprising to see him turn the tides of a battle with just one grab, even against the best characters in the game.
Donkey Kong is also one of the harder characters to use. You are basically required to study as many videos as possible to get a good idea of how he should be played. When looking for other people to practice with, of course, it's best to find people who are better then you. DK has very little room for making errors. Any slip up will end up with you missing a long combo / KO and having yourself getting killed / put to high percent, even if you were originally at low percent. Playing someone better then you forces you to learn how to make less mistakes and, simply put, get better in everything else. Using the time to practice on your own is also vital. It's important to be able to execute every technique with as much precision as you can.
Why Donkey Kong?
He's fun. Anyone who picks up this character will most likely enjoy using him (not including the Falco matchup). He has very interesting tricks, combos, and unique ways of dealing with troublesome situations. All of this makes a good DK player very entertaining to watch.
For those players that love to use characters that haven't had their potential shown competitively yet, he is a perfect match. He's a rare character to find in a tournament and the people who main him are all limited as far as traveling goes. Pikachu, Mewtwo, Zelda, etc. all have players who are able to make it across the country to rep their characters. If you want to rep a character who is still underestimated, consider this kong. Donkey Kong requires an ability to space your attacks especially well and make the best of DK's few options in the neutral position.
Simply put, if you don't enjoy playing DK, then you shouldn't use him. There are several other characters that would be better choices if you're looking to just win and not have fun. Probably a few that are good and you'd enjoy.
Meet the DK players
Helpful links:
MEXICAN's question and answer thread
Donkey Kong Hitboxes & Frame Data
The DK community's video thread
The Good, the Bad
=====================================================
Quick Notes
=====================================================
If you're looking for a quick read, here you go. This is for people who are more experienced, kinda know DK, and just want a few tips:

=====================================================
Foreword
=====================================================
The point of this guide is not to baby you by teaching you to wavedash, dash dance, and L-Cancel. It is assumed that you already know these tools and that they are already in your repertoire, be it from playing a different character or from already using Donkey Kong. This guide is here to teach you how to effectively apply these techniques in relation to Donkey Kong.
Playing Donkey Kong is not easy. DK has many strengths, but just as many, if not more, weaknesses that makes his viability in a tournament setting relatively low. While DK is a solid character with the potential to do well in a tournament environment, if your goal in Melee is to win, Donkey Kong is probably not the best choice of character you can make. Donkey Kong is for players who either like Donkey Kong enough to use him despite his weaknesses, or really enjoy his playstyle.
We stand before you with the knowledge of nearly 10 years of Melee's metagame advancement in reference to DK and a plethora of other characters. In this guide, we will delve deeply into Donkey Kong's competitive metagame and teach you how to push Donkey Kong to his limits. As useful a resource as this is, don't take it as the law. Who knows? You might be the player to discover a groundbreaking new technique or application with DK that none of us had ever thought of. We're just as eager to see your progress as a Donkey Kong player as you are to improve.- Strong Bad
=====================================================
Introduction
=====================================================
What you should know about competitive Melee
This guide is dedicated to the explanation of advanced terms, techniques, how to improve, etc.
Who is Donkey Kong?
"The king of swing... the thrilla gorilla... the prime primate... It's Donkey Kong!"
—Donkey Kong Country manual
Donkey Kong, referred to by many as simply DK, is the main character of the "Donkey Kong" series of video games. His first game was called simply "Donkey Kong" and is basically the game that gave light to Nintendo's career of gaming. The Kong featured in that game is actually DK's father, who is now known as Cranky Kong. I'm sure you guys have heard of "Donkey Kong Jr." This Kong is the younger version of the current Donkey Kong.
Donkey Kong hasn't received that much popularity by Nintendo fans. After the SNES era, he had only a few games here and there, so it isn't surprising to see that not many people use this character in all the two smash games that matter. Despite his lack of popularity, DK is a solid character in the right hands. He excels quite nicely in speed, edgeguarding, range, and combo ability.
Donkey Kong's grab game is one of the most complex ones in Melee. He has a wide amount of options, so it shouldn't be surprising to see him turn the tides of a battle with just one grab, even against the best characters in the game.
Donkey Kong is also one of the harder characters to use. You are basically required to study as many videos as possible to get a good idea of how he should be played. When looking for other people to practice with, of course, it's best to find people who are better then you. DK has very little room for making errors. Any slip up will end up with you missing a long combo / KO and having yourself getting killed / put to high percent, even if you were originally at low percent. Playing someone better then you forces you to learn how to make less mistakes and, simply put, get better in everything else. Using the time to practice on your own is also vital. It's important to be able to execute every technique with as much precision as you can.
Why Donkey Kong?
He's fun. Anyone who picks up this character will most likely enjoy using him (not including the Falco matchup). He has very interesting tricks, combos, and unique ways of dealing with troublesome situations. All of this makes a good DK player very entertaining to watch.
For those players that love to use characters that haven't had their potential shown competitively yet, he is a perfect match. He's a rare character to find in a tournament and the people who main him are all limited as far as traveling goes. Pikachu, Mewtwo, Zelda, etc. all have players who are able to make it across the country to rep their characters. If you want to rep a character who is still underestimated, consider this kong. Donkey Kong requires an ability to space your attacks especially well and make the best of DK's few options in the neutral position.
Simply put, if you don't enjoy playing DK, then you shouldn't use him. There are several other characters that would be better choices if you're looking to just win and not have fun. Probably a few that are good and you'd enjoy.
Meet the DK players
The Oldschool
Captain Jack - THE oldschool DK player. When he came to the states for Ken's OC tourney, he apparently ***** a handful of players with his kong.
AOB - Grandpa Andy is adored by millions of raving fans. While he's now out of the smash scene comepletely after handing over the Show Me Your Moves tournament series to other Illinois smashers, he still stands as the first US DK player that showed off his potential.
PKMvodka - Seems to be inactive after Genesis, but another knowledgeable DK main. He has been known for always being one of the best DKs in the world.
The Has Beens
Bum - While he no longer plays, he still started up much of DK's current metagame back in 2007. This NY player pretty much put DK on the map.
MEXICAN - West Coast DK player who has a crazy amount of experience from common matchups like space animals and Sheik to stupid ones like Ice Climbers and Luigi. At the moment, he is retired
Strong Bad - was an up and coming DK player who's starting to get more and more experience. Unable to consistently play high leveled smashers like others, he meticulously studies frame data, hitboxes, and game mechanics to improve when he otherwise could not. Currently spamming Project M.
Kwan - Never seen him post here, but he's extremely unknown. He's also a NY DK player with great talent.
Nedech - Very skilled European DK main. Very smooth DK; knows his character extremely well. European Top Tier players have to approach their character differently because of their PAL changes, so Nedech likely understands certain matchups in ways that we don't. Has a ton of videos vs. gay characters and I'm sure he has wonderful insight he's JUST WAITING TO SHARE.
The Now
Ripple- Very skilled DK main from the Midwest. Knows how to use a lot of strange characters competitively.
RockCrock - He is easily the most experienced DK player vs Fox, HANDS DOWN... prolly Ganon too. He doesn't post much, but if you take a look at his feats in the competitive scene, you'd see he's a great source to talk to. Uses Ganon much more than DK unfortunately.
Phish-it - NY DK player, like more current version of Bum. He's in and out of the scene (currently in) and has experience with the best East Coast players. Most likely the best DK at the moment.
NJzFinest - Pretty oldschool player. Has a lot of experience from living with some of the best Midwest players and is currently back in the NJ scene. Complains about Falco 24/7 and gets bopped. Also founded this guide.
DC Scribz- Former Falcon main now using DK. Very solid NJ player with good results.
Green Ranger- Came out of no where and is easily the most well known DK player as of the current meta. Probably the best DK to learn from since he has a good deal of recent vids from a variety of players.
Eikalmann- RockCrock Jr in a way. Uses Ganon more but has a solid DK. He doesn't seem to whip out DK much but he's definitely up there as a top DK.
Top DKs / People you want to watch- Phish-it, Green Ranger, RockCrock, Eikalmann
Captain Jack - THE oldschool DK player. When he came to the states for Ken's OC tourney, he apparently ***** a handful of players with his kong.
AOB - Grandpa Andy is adored by millions of raving fans. While he's now out of the smash scene comepletely after handing over the Show Me Your Moves tournament series to other Illinois smashers, he still stands as the first US DK player that showed off his potential.
PKMvodka - Seems to be inactive after Genesis, but another knowledgeable DK main. He has been known for always being one of the best DKs in the world.
The Has Beens
Bum - While he no longer plays, he still started up much of DK's current metagame back in 2007. This NY player pretty much put DK on the map.
MEXICAN - West Coast DK player who has a crazy amount of experience from common matchups like space animals and Sheik to stupid ones like Ice Climbers and Luigi. At the moment, he is retired
Strong Bad - was an up and coming DK player who's starting to get more and more experience. Unable to consistently play high leveled smashers like others, he meticulously studies frame data, hitboxes, and game mechanics to improve when he otherwise could not. Currently spamming Project M.
Kwan - Never seen him post here, but he's extremely unknown. He's also a NY DK player with great talent.
Nedech - Very skilled European DK main. Very smooth DK; knows his character extremely well. European Top Tier players have to approach their character differently because of their PAL changes, so Nedech likely understands certain matchups in ways that we don't. Has a ton of videos vs. gay characters and I'm sure he has wonderful insight he's JUST WAITING TO SHARE.
The Now
Ripple- Very skilled DK main from the Midwest. Knows how to use a lot of strange characters competitively.
RockCrock - He is easily the most experienced DK player vs Fox, HANDS DOWN... prolly Ganon too. He doesn't post much, but if you take a look at his feats in the competitive scene, you'd see he's a great source to talk to. Uses Ganon much more than DK unfortunately.
Phish-it - NY DK player, like more current version of Bum. He's in and out of the scene (currently in) and has experience with the best East Coast players. Most likely the best DK at the moment.
NJzFinest - Pretty oldschool player. Has a lot of experience from living with some of the best Midwest players and is currently back in the NJ scene. Complains about Falco 24/7 and gets bopped. Also founded this guide.
DC Scribz- Former Falcon main now using DK. Very solid NJ player with good results.
Green Ranger- Came out of no where and is easily the most well known DK player as of the current meta. Probably the best DK to learn from since he has a good deal of recent vids from a variety of players.
Eikalmann- RockCrock Jr in a way. Uses Ganon more but has a solid DK. He doesn't seem to whip out DK much but he's definitely up there as a top DK.
Top DKs / People you want to watch- Phish-it, Green Ranger, RockCrock, Eikalmann
Helpful links:
MEXICAN's question and answer thread
Donkey Kong Hitboxes & Frame Data
The DK community's video thread
The Good, the Bad
Pros-
Fantastic grab game
Good range
Above average recovery
High weight, high survivability
Surprisingly quick
Some characters over- or under-estimate his weight/falling speed and mess up combos.
Rarely used!!!!
3 Frame invincible move on the ground (Up-B)
2 frame invincible move in the air (Up-b)
Solid Edgeguarding
One of the few characters that can ko off the top
Has a LOT of options for KO moves
Slightly disjointed, quick, spammable aerial (B-Air)
Cons-
Combo bag
Weak to projectiles
When facing torwards the opponent, he has very little options in terms of safely approaching
Horrible shield -> weak to shield pressure
Struggles to combo a few lighter characters
Has a hurtbox for his tie. Why?
DK stats
-Invincible for about 59.459459.....% of his spot dodge (19th best)
-Air dodge Starting time - 4 frames, Total Time invincible - 26 frames (frames 4-29)
-4th in roll invincibility
-10th in rolling distance
-5th falling speed
-6th fast falling speed
-2nd in shield size (unfortunately the position of his shield and his size makes him very weak to shield pressure)
-17th in wavedash / traction
-6 frame jump speed Jumping speed is how long it takes to do a jump from the ground
-5 frames from landing
-4th in jump height
-20th in second jump
-25th in total jump
-13th in short jump height
-FIRST in Ledge Rolling Distance (99% and down)
-FIRST in Ledge Rolling Distance over 100%
-2nd most reach in ledge attack (99% and down)- 8% damage
-Most reach in ledge attack over 100%- 10% damage
-8th in horizontal moving speed
-19th in Horizontal Aerial Falling Distance (how far a character can move in the air horizontally relative to time)
-16th in grabbing range (worse then Peach and Peach is considered to have awful grabbing range, making her chaingrab and grab game very difficult. Keep this in mind with DK)
- Does 10% from Cargo hold (if the victim escapes DK's hand's while he's carrying the other character, then BOTH characters receive 10%
Fantastic grab game
Good range
Above average recovery
High weight, high survivability
Surprisingly quick
Some characters over- or under-estimate his weight/falling speed and mess up combos.
Rarely used!!!!
3 Frame invincible move on the ground (Up-B)
2 frame invincible move in the air (Up-b)
Solid Edgeguarding
One of the few characters that can ko off the top
Has a LOT of options for KO moves
Slightly disjointed, quick, spammable aerial (B-Air)
Cons-
Combo bag
Weak to projectiles
When facing torwards the opponent, he has very little options in terms of safely approaching
Horrible shield -> weak to shield pressure
Struggles to combo a few lighter characters
Has a hurtbox for his tie. Why?
DK stats
-Invincible for about 59.459459.....% of his spot dodge (19th best)
-Air dodge Starting time - 4 frames, Total Time invincible - 26 frames (frames 4-29)
-4th in roll invincibility
-10th in rolling distance
-5th falling speed
-6th fast falling speed
-2nd in shield size (unfortunately the position of his shield and his size makes him very weak to shield pressure)
-17th in wavedash / traction
-6 frame jump speed Jumping speed is how long it takes to do a jump from the ground
-5 frames from landing
-4th in jump height
-20th in second jump
-25th in total jump
-13th in short jump height
-FIRST in Ledge Rolling Distance (99% and down)
-FIRST in Ledge Rolling Distance over 100%
-2nd most reach in ledge attack (99% and down)- 8% damage
-Most reach in ledge attack over 100%- 10% damage
-8th in horizontal moving speed
-19th in Horizontal Aerial Falling Distance (how far a character can move in the air horizontally relative to time)
-16th in grabbing range (worse then Peach and Peach is considered to have awful grabbing range, making her chaingrab and grab game very difficult. Keep this in mind with DK)
- Does 10% from Cargo hold (if the victim escapes DK's hand's while he's carrying the other character, then BOTH characters receive 10%
=====================================================
Quick Notes
=====================================================
If you're looking for a quick read, here you go. This is for people who are more experienced, kinda know DK, and just want a few tips:
Dash Dance fish for grabs
Spam Bair, it's Fast, good range, beats a lot of moves
Crouch cancel for grabs
Up B out of shield vs pressure, Up B after Bairs that are misspaced on shields, Up B when people fall on top of you- good KO move
Ftilt like a Marth
Uptilt like a Link
Nair (sometimes) like a fat Marth.
Light Shield a lot
If they ban FD, go PS or DL64
Marth and Puff are the easiest top tiers.
Down B for lazy tech chases. Range is amazing.
Charge Punch, use Punch.
When you recover, you don't need to touch the edge. Just float near it and DK will autograb it.
Peach, Sheik and FALCO are hell.
Spam Bair, it's Fast, good range, beats a lot of moves
Crouch cancel for grabs
Up B out of shield vs pressure, Up B after Bairs that are misspaced on shields, Up B when people fall on top of you- good KO move
Ftilt like a Marth
Uptilt like a Link
Nair (sometimes) like a fat Marth.
Light Shield a lot
If they ban FD, go PS or DL64
Marth and Puff are the easiest top tiers.
Down B for lazy tech chases. Range is amazing.
Charge Punch, use Punch.
When you recover, you don't need to touch the edge. Just float near it and DK will autograb it.
Peach, Sheik and FALCO are hell.
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