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Global Standardized Version of Melee

What does the community think about a global standardized version of smash?

  • This is a good idea, but there should be a compromise between NTSC and PAL.

    Votes: 16 22.9%
  • This is a good idea, but PAL should be the official version.

    Votes: 13 18.6%
  • This is a good idea, but NTSC should be the official version.

    Votes: 13 18.6%
  • This is a good idea, but I don't know which version it should be.

    Votes: 2 2.9%
  • This is a good idea, but it would never happen.

    Votes: 14 20.0%
  • I'm neither for or against this idea.

    Votes: 4 5.7%
  • This is a bad idea.

    Votes: 8 11.4%

  • Total voters
    70

MookieRah

Kinda Sorta OK at Smash
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Umeå, Sweden
I posed this question on the Swedish Facebook group to overwhelming positive responses. In light of 20XXTE, if it were possible to adjust character data through a simple memory card, would the community think it would be a good idea to standardize the version of melee we all play?

Just so there is no confusion: I'm not talking about massive rebalancing here. If you think there should be a compromise between PAL and NTSC, you would just be switching values from one or the other. No custom values, SD Remix, etc.

For example: Give Sheik her PAL downthrow, but keep the rest of her NTSC values. Give Fox his PAL weight, and his other NTSC attributes, etc.

Also, I don't want the discussion to be about how you'd change which values with which if you want compromise. The point of this thread is to discuss whether or not this is a good idea, and one the community as a whole would want.
 
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Varist

Smash Lord
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Feb 7, 2011
Messages
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Austin
PAL + NTSC intelligent edit master race

I thought it would be obvious to everyone that this is what we should do. As much as everyone loves their broken fox recoveries and upsmash, there is an official Nintendo release that has a more balanced cast that we now have the option to use globally.

All of Fox's, Marth's, Falco's and Sheik's nerfs should be included. They're S tier. They do not need help. Even if it alters the ecosystem among the 4, that's no better or worse than the current NTSC ecosystem, and it brings them closer to the A tiers. There's really no way anyone can argue against that without their bias being clear.

Yoshi could have his good weight and Kirby his good run speed. All the weird nerfs to bad characters could be undone. Just seems fresh and amazing for the game all around.
 

AirFair

Marth tho
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noo don't make the ken combo a meteor lol

This would be interesting tho, since it might be possible to see some more A tiers winning.
 

Varist

Smash Lord
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I think the general philosophy should be to apply all Nintendo official nerfs to the S tiers and all Nintendo official buffs to anyone below them unless they are degenerative. Someone brought up like captain falcon having a worse up-b to ledge in PAL, that **** needs to be out because Falcon's recovery needs all the help it can get. Instead of nerfing the top 8 as a whole just to get some of the mid-tiers into the metagame, which is unlikely to do anything, we should be nerfing the top 4 and buffing all the rest to bridge the gap between all currently viable characters, choosing only the changes Nintendo themselves chose between the 4 versions of the game to avoid the slippery slope project M situation

and that includes making Marth's dair a meteor smash. marth is broken enough
 

MookieRah

Kinda Sorta OK at Smash
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As a Marth main that moved from the US to Europe, I can say that the dair change isn't really that terrible. Ken combos are becoming rarer in high level smash, and in a lot of cases you could still close out a stock with other options. Also, Marth is considered to be second on the PAL tier list, so the meteor clearly doesn't break him.
Yeah isn't this kind of the discussion we had before?
I'm sure this discussion has happened before; however, things have progressed to the point that loading up character changes off a memory card might be possible soon. If this is what the community wants, melee hackers might make it a priority.
 

Stride

Smash Ace
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Feb 22, 2014
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680
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I like the idea behind this, but I'm not sure if I would support it; almost any change to community standards is going to be very impractical to implement consistently, and without unilateral and universal adoption I would always choose to default to the existing standard.

That said, if this was somehow possible to pull off correctly then I would be very happy; it would result in a game which is more balanced overall, and eliminate arbitrary regional differences (I would honestly prefer that any one of the existing versions be the only existing balance patch over having the balance vary between PAL and NTSC; having a multiplayer game's balance dictated purely by region is absurd).

It's going to be very difficult to get people are going to agree on how to balance the characters; it really isn't a simple case of top tier characters deserving all of their nerfs. For a start, no-one can even agree on who the top tiers are; even the top 2 aren't universally agreed upon (just look at the new PAL tier list and the individual tier lists that were aggregated to produce it). Then there's the issue of deciding which properties to use; both NTSC and PAL versions could easily be argued for in the case of things like Marth's weight and Sheik's up aerial. Should we stick to a character being either completely PAL or NTSC? Even in that case we'd be mixing versions.

There is a significant chance that major events, especially those which are not exclusively for Smash (such as Evo) or are Nintendo-sponsored/sanctioned, will refuse to use any modified versions of the game regardless of the level of community adoption. To a significant extent this is beyond the control of the community; those organisations can and will do what they want.

If a hybrid version is adopted by some regions but not others, or if it is adopted in various forms across various regions, then people are going to have to change between versions a lot more. There is already an equivalent of sorts to this in that players sometimes have to switch between PAL and NTSC, but a custom version has the potential to make regional differences a much bigger issue.

Perhaps we should see what the environment is like after 20XXTE has been around for a while; it will give a better idea of how many events/players use 20XXTE as a standard setup. If people are willing to use modified memory cards as standard, then this idea will have a much better change of working (though of course it's still impossible with current technology, with little guarantee of that ever changing).

Someone brought up like captain falcon having a worse up-b to ledge in PAL, that **** needs to be out because Falcon's recovery needs all the help it can get.
Scar claimed that but didn't prove it. I assumed it was false and asked about it in the frame questions thread and the only response was this:
I'd not put my money on that. Scar also claimed on stream that sdi is easier to do in PAL which is obviously false.
People feel like all sorts of things are different between versions/setups when they're evidently not; PPMD claimed that Falco's PAL dair is somehow "easier to DI out of" than his NTSC dair (referring to the early hit which is unchanged), someone at my local said that they felt like Fox's shine sends at a different angle on my 20XX setup, and so on.
 
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MookieRah

Kinda Sorta OK at Smash
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The PAL change list has been thoroughly documented, even from under the hood, so anything people say otherwise is just their perception and nothing else.

Honestly, while I would love to see a compromise, it's just more feasible to choose one existing version and stick with it. If I had to make the call, I'd just make that version PAL and be done with it. I don't make the choice though, and a compromise might be the only way to get some TO's behind something like this. I don't think a lot of people who main the characters most affected would be lining up to have their character changed, even if it's slight, but at the same time if they plan to go to another region they'd have to deal with it.

In the short term, this would annoy some, but if this was adopted in the long run it'd be good for the community, and nobody would have to practice for a particular region's version anymore. Also, at the end of the day, even the character's most affected by regional differences all seem to fall in roughly the same place in their respective tier lists.
 
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Stride

Smash Ace
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I'm curious: what fighting games have had their community standardise or at least favour an older balance patch/version (excepting cases where it's forced due to regional differences)? All I can think of is Street Fighter II, with Super Turbo being favoured over HD Remix, and I'm not even sure whether that's actually the case; it's just what I've heard.
 
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Stratocaster

Smash Ace
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Oct 6, 2007
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A compromise is weird because at that point we are playing none of the official SSBM releases. So you can't just accept the game as it was made once changes are started. Drawing the line is hard, and most decisions would be arbitrary. Does Marth fall down from shine or not? There's really no right answer. The change doesn't help lower tiers either way. It only has a significant effect on a very even top tier battle and shifts the match-up a little notably depending on the decision. If you want to improve Kirby's run speed based on the PAL, give Bowser his flame cancel, have 1.00 SDI on <1% moves, etc. those only help basically irrelevant characters anyway and have no practical effect on the metagame. No one is going to object (on the other hand, there is no reason to). I think a compromise is a messy proposition.

Asking players who have been playing NTSC or PAL for almost 15 years to switch is hardly fair. We play whatever the home country's game is. Armada and Leffen have been adjusting to both just fine though, so maybe its really no big deal. A PAL option at least would be nice.

When I think about it, only TO's can really make this happen. If Juggleguy decides he likes a compromise or PAL version and it is well received, maybe it'll catch on. I'm only skeptical that the change can be made and people actually be happy with it.
 
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spy_

Smash Rookie
Joined
Dec 19, 2014
Messages
14
I would love to see a standard version of Melee. I really like the ideas of PAL, but I assume that the only way we'd be able to have enough people accept a change would be through a compromise of some sort. I understand why people are skeptical-- and to a large part I agree with the valid points brought up above-- but I think it's definitely worth experimenting with. I'd love to see a more balanced tier list. Wouldn't it be awesome to have the middle 8 have a real against the top 8 (outside of aMSa)?

I'm a huge fan of mid tier play, and I would love to see something like this tried out. Will it be hard? Of course! That's why I rely on smash veterans, pro players and TOs to figure it out lol
 

MookieRah

Kinda Sorta OK at Smash
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I think people who are talking as if the PAL changes would really affect balance haven't actually played the PAL version. The changes aren't really that drastic. Most characters play pretty much identical to their NTSC counterparts, with the exception that you have to memorise a slightly different set of kill % and make slight adjustments to combos at certain %. As someone who went from never touching PAL to playing almost exclusively PAL, it seriously didn't take very long to make the adjustment.

So, basically, even if you gave all the characters below the top two tiers their best possible version of themselves, most players playing would barely notice a difference at all. Top players would easily make the adjustment, as their tournament performances in Europe have shown.

To me, the biggest barrier to just switching straight to PAL is Fox and Sheik players (and to lesser extent Marth). Despite the changes, Fox is still considered the best and Armada's switch should make this quite apparent. Marth is actually ranked as 2nd, above Falco, so Marth mains should be quite happy about that. Sheik though, I can see problems with PAL Sheik for NTSC players because I honestly see Sheik's prevalence in the tier list to drop slightly in the future. She's obviously still one of the better characters, but she was also the one hit with the nerf bat the most. I personally think it'd be ok to compromise on Sheik.

Those making arguments regarding the struggles of people on both sides making the adjustment don't really understand how slight of an adjustment it actually is. Yes, it is significant, enough so that I think there should be a global standard, but it's not drastic enough that it would cause huge ripples in player performance. Lastly, if the switch was made there would only be hiccups for the first few months. Once people are accustomed, it wouldn't be a problem.

When I think about it, only TO's can really make this happen. If Juggleguy decides he likes a compromise or PAL version and it is well received, maybe it'll catch on. I'm only skeptical that the change can be made and people actually be happy with it.
I agree. Since the changes affect the top tiers the most, it's got a big chance to not be popular amongst the top players. The thing is, if the community as a whole wants this, I think TO's should push for it. If the TO's back it, it would happen.
 

Bones0

Smash Legend
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I don't think our community should ever try to make a non-official version of the game standard. If you want to mod Melee like SD Remix, that's great, I hope it turns out well balanced and everything, but I want to play Melee, not Melee: SD Remix, created by John Doe.

If we decide to embrace a modded version of the game, we will never have unanimity in which version to use. There will be 5,000 different "tournament editions" just like there was originally 5,000 different ruleset/stage list combinations. We've finally reached a point where most people are pretty happy with the stage list and the few rulesets floating around are relatively similar.

When faced with the ability to buff or nerf characters, players cannot be trusted to remain impartial. The Marth mains will want NTSC dair and everyone else will want the meteor. Sheik mains will want dthrow to send closer to the NTSC angle while everyone else will want the PAL angle. No matter what method you use to determine the changes (a panel of respected players or popular vote of the entire community), people are so passionate about this game that the BIAS WILL BE VERY REAL.

I've never played any games that were constantly patched, but everything I've heard about these communities is toxic. Players complain about certain things, devs patch said things, players find something new to complain about. Melee has enjoyed the freedom of metagame development without any fear of interference because we simply weren't capable of trying to balance the game. Just because we now have that capability doesn't mean we need to use it. We've done amazingly with the game Sakurai left us and there are plenty of alternatives to people who want a different spin on the game (SD Remix and P:M). Trying to create a new version and essentially force it as the community standard is a novel idea, but ultimately a terrible one when you get right down to it.
 

MookieRah

Kinda Sorta OK at Smash
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I'm not talking about patching, nor balancing. I'm talking about making a community standard and then not touching it. Again, there would be no custom values, only values found on existing versions, in which case nothing is a drastic change. The only reason I mention compromise is because some people would like the idea, but that doesn't have to be the case. We could easily do this by deciding on an existing version and just running with it.

I personally would like a compromise, but I also realise that opens another can of worms in the process. Also, I'm not really sure how opposed most European's are towards NTSC, but I can guess there would be a lot of opposition towards PAL in the US.

Trying to create a new version and essentially force it as the community standard is a novel idea, but ultimately a terrible one when you get right down to it.
I disagree on the fact that so far I've asked the smashboards and the swedish smash community these exact questions and there have been a total of 4 people that have answered they think it's a bad idea out of a total of around 56 votes. This of course, needs way more votes, but if it's a trend and the numbers stay the same I don't think one could say that we are forcing this version on anyone. Most of those votes go towards compromise as well, but in general things are pointing towards the community actually wanting a unified standard. I think if the community largely wants a particular standard and TOs support it, it's no different from current variations within rules.

Granted, I don't think this should ever happen unless the larger TOs actually plan to support it, but if the biggest tournaments want to adopt this, then I don't see this being a big issue. It would actually bridge things between both sides of the pond.
 
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Bones0

Smash Legend
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I'm not talking about patching, nor balancing. I'm talking about making a community standard and then not touching it. Again, there would be no custom values, only values found on existing versions, in which case nothing is a drastic change. The only reason I mention compromise is because some people would like the idea, but that doesn't have to be the case. We could easily do this by deciding on an existing version and just running with it.

I personally would like a compromise, but I also realise that opens another can of worms in the process. Also, I'm not really sure how opposed most European's are towards NTSC, but I can guess there would be a lot of opposition towards PAL in the US.


I disagree on the fact that so far I've asked the smashboards and the swedish smash community these exact questions and there have been a total of 4 people that have answered they think it's a bad idea out of a total of around 56 votes. This of course, needs way more votes, but if it's a trend and the numbers stay the same I don't think one could say that we are forcing this version on anyone. Most of those votes go towards compromise as well, but in general things are pointing towards the community actually wanting a unified standard. I think if the community largely wants a particular standard and TOs support it, it's no different from current variations within rules.

Granted, I don't think this should ever happen unless the larger TOs actually plan to support it, but if the biggest tournaments want to adopt this, then I don't see this being a big issue. It would actually bridge things between both sides of the pond.
1. You are DEFINITELY talking about patching as well as balancing. The PAL version is essentially a patch, so even if we were only discussing making PAL the standard, you are essentially suggesting that everyone in North America patches their version of the game so that it coincides with Europe's version. I am opposed to the idea of NA switching to PAL, but I'm at least open to discussing it as a possibility. If there is going to be a huge push to standardize Melee, it should be standardizing it to an official version, not some Frankenstein version influenced by the bias of players and community members alike.

2. Compromise between two different versions is a means of balancing. As has already been suggested many times just in this thread, people wish to NERF characters they perceive as good (or even overpowered) and BUFF characters they perceive as bad. You may only be making changes that Sakurai also made in PAL, but the changes are inevitably going to be based on the perceived strength of each character. Just because the majority of people believe Fox is the best character and Ganon is not doesn't mean it's suddenly okay to mod a version to include Fox nerfs while excluding Ganon nerfs then try to call it Melee.

3. The votes don't mean **** for several reasons. First of all, there are plenty of people who will just go along with anything suggested. They don't put any critical thought into the pros and cons of any proposed ideas and instead go along with what most people are saying or support it because the ideal scenario is better than the status quo. I like to call this Project M syndrome. Some kid has a relatively small idea. "Hey, wouldn't it be cool ___?" Other people hear and also think it's a cool idea because they don't understand the repercussions of the change, don't understand the game in general, don't understand game design/balance, or just don't think it through. "Hey, wouldn't it be cool if you could airdodge after you up-Bed?" "Wow, that sounds neato!" Suddenly you end up with half the cast airdodging after what would have been a perfectly solid recovery in Melee and the same people that were supportive of the airdodge idea are now complaining about how broken everyone's recovery is.

Secondly, as soon as you mentioned including certain nerfs and buffs, people are naturally going to imagine THEIR preferred combinations of nerfs and buffs. Just because everyone would like to change some stuff about the game doesn't mean they will all agree about which changes should be made. I'm sure there are more people who would rather keep the integrity of the game intact than there are people who can agree in changing to a single version.

Thirdly, it's no surprise the European community supports this idea as it's only really benefiting them and affects them less overall. A compromise between the two versions is likely going to end up with all the NTSC buffs that mid-low tiers have while most of the PAL top tiers remain the same. So ofc no PAL player is going to be much opposed to buffing Ganon's fair and whatever other changes people would prefer from NTSC. They won't be adjusting much, and the adjustments they do make will be for less popular and less dominant characters.

Fourthly, it is VERY different from custom rulesets. Rulesets are an in-game option. We do not have to mod the game to play 4-stocks. We do not have to mod the game to play bo5 sets, use certain stagelists, or ban stages. You do realize you're talking about making a MODDED VERSION of the game standard, right? It is not Melee. It may be really close to Melee, but it'd also be really close to Melee if you removed a frame of lag from WDing. Even if the majority agreed removing a frame from WDs would overall benefit the game, you still wouldn't do it because it ruins the integrity of the sport. You can go ahead and make your compromised version, but like I said, there will be others. We'll have a ton of different versions of the game floating around with different groups pushing different versions all claiming to be the same game. Why anyone would wish this upon the community, especially right as we're on the precipice of full-blown e-sports success, is beyond me.



That was a bunch of rambling so let's break this down as simply as possible. What are the pros and cons of a standardized version of the game? I'm intentionally excluding the actual gameplay changes themselves as they are largely subjective based on who you're asking and what gets changed.

Pros:
- Europeans do not have to adjust to NTSC when they travel (and vice versa, though that is notably more rare).

Cons:
- You can only practice with a modded version of the game.
- Figuring out if you are playing on an "official" version of the game becomes a constant issue.
- Players have to adjust from over 12 years of experience with Melee (show me a game that was successfully patched after a decade).
- There will never be unanimity about which version is truly "official". This may be manageable for locals, but when Evo or MLG rolls around, how are they supposed to pick a version? Do you think they'd ever pick a non-official version anyway?
- Like I said above, balancing the cast ruins the integrity of the sport. Players are now encouraged not to abuse certain mechanics for fear of them getting patched. How many people do you think would be in favor of modding wobbling out of the game? I certainly think it'd be a good adjustment, but that's just MY OPINION. Once you start modding the game, there is no clear distinction where to draw the line. Players should be able to abuse the game to the fullest, not have to stay in a gray area of optimal gameplay to make sure their character doesn't seem worthy of a nerf.


As far as I can tell, this idea offers very little while risking a ton of important issues and guaranteeing huge headaches for everyone, even in the best case scenario. With all that's being risked, surely there must be some huge benefits to North Americans playing the same version as Europeans that I'm overlooking...
 
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MookieRah

Kinda Sorta OK at Smash
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Umeå, Sweden
1. You are DEFINITELY talking about patching as well as balancing. The PAL version is essentially a patch, so even if we were only discussing making PAL the standard, you are essentially suggesting that everyone in North America patches their version of the game so that it coincides with Europe's version. I am opposed to the idea of NA switching to PAL, but I'm at least open to discussing it as a possibility. If there is going to be a huge push to standardize Melee, it should be standardizing it to an official version, not some Frankenstein version influenced by the bias of players and community members alike.
Which is the point of this thread, to an extent. I already said that having a hybrid would open a can of worms, and that it's very likely to be better simply to pick an existing version. There is nothing wrong with holding this idea, and if we could come to an agreement in this way it'd be way less of a headache.

Also, from the wording in the earlier post it sounded as if there would be more changes down the road, referring to communities in which patches are released regularly as toxic. So, to clarify exactly what I meant, there would be no other changes or updates. So while it's "technically" patching, it's not patching in a MMO-like sense. This would be it.

2. Compromise between two different versions is a means of balancing. As has already been suggested many times just in this thread, people wish to NERF characters they perceive as good (or even overpowered) and BUFF characters they perceive as bad. You may only be making changes that Sakurai also made in PAL, but the changes are inevitably going to be based on the perceived strength of each character. Just because the majority of people believe Fox is the best character and Ganon is not doesn't mean it's suddenly okay to mod a version to include Fox nerfs while excluding Ganon nerfs then try to call it Melee.
Fair enough. Keep in mind, I worded my OP the way I did because I did not want SD Remix ideas even mentioned, or things along those lines. While PAL is obviously a balance patch, I avoided that language to prevent confusion and to separate existing versions of the game from people wanting to "balance" things in a way they saw fit.

3. The votes don't mean **** for several reasons. First of all, there are plenty of people who will just go along with anything suggested. They don't put any critical thought into the pros and cons of any proposed ideas and instead go along with what most people are saying or support it because the ideal scenario is better than the status quo. I like to call this Project M syndrome. Some kid has a relatively small idea. "Hey, wouldn't it be cool ___?" Other people hear and also think it's a cool idea because they don't understand the repercussions of the change, don't understand the game in general, don't understand game design/balance, or just don't think it through. "Hey, wouldn't it be cool if you could airdodge after you up-Bed?" "Wow, that sounds neato!" Suddenly you end up with half the cast airdodging after what would have been a perfectly solid recovery in Melee and the same people that were supportive of the airdodge idea are now complaining about how broken everyone's recovery is.
This is preliminary, this is to test the waters to see if the community is even interested in this. Also, you are making a widespread generalisation of everything within the poll. Yes, some votes were made in a "this sounds cool" but not all. Where do you draw the line on this? How else would you gather this data then?

The point of this was just to get a baseline of what people think about a community standard, and how they think it should go down. IF there is overwhelming support, coders would actually have to figure out a way to do it (if they were even interested), and we'd then have to get TOs to back it, which was the last thing I said. There is no point in this if nobody is willing to host tournaments with the standard, and I can assure you that TO's would very carefully weigh the decision as to whether or not to host a tournament with this (and the answer is most likely a resounding "No" btw).

Thirdly, it's no surprise the European community supports this idea as it's only really benefiting them and affects them less overall. A compromise between the two versions is likely going to end up with all the NTSC buffs that mid-low tiers have while most of the PAL top tiers remain the same. So ofc no PAL player is going to be much opposed to buffing Ganon's fair and whatever other changes people would prefer from NTSC. They won't be adjusting much, and the adjustments they do make will be for less popular and less dominant characters.
Both the Swedish community and the boards showed a huge interest in compromise. Also, wanting compromise means that both sides get listened to, not just the PAL community. Pointing out that the differences between two versions aren't big and that tier lists remain largely unchanged != compromise wouldn't work both ways. Also my opinion != the final vote, this is a discussion just to see what people think about this issue.

Fourthly, it is VERY different from custom rulesets. Rulesets are an in-game option. We do not have to mod the game to play 4-stocks. We do not have to mod the game to play bo5 sets, use certain stagelists, or ban stages. You do realize you're talking about making a MODDED VERSION of the game standard, right? It is not Melee. It may be really close to Melee, but it'd also be really close to Melee if you removed a frame of lag from WDing. Even if the majority agreed removing a frame from WDs would overall benefit the game, you still wouldn't do it because it ruins the integrity of the sport. You can go ahead and make your compromised version, but like I said, there will be others. We'll have a ton of different versions of the game floating around with different groups pushing different versions all claiming to be the same game. Why anyone would wish this upon the community, especially right as we're on the precipice of full-blown e-sports success, is beyond me.
Lots of things here and there. I'm not asking for any changes that aren't in PAL or NTSC, and I'm not even asking that we have a compromise. Your example regarding global wavedash changes are outside the scope of what I'm discussing. To me it seems you are attacking mostly the idea of a compromise, which I have acknowledged is problematic. Keep in mind, I could really like the idea of a compromise and prefer that, but at the same time understand that it's largely unpractical and would cause all kinds of problems. Also, I refer to the last thing I said in my previous post, in order for people to respect this it would need a ton of serious TO support. IF several major tournaments worldwide thought this was the way to go, then I don't see how we'd have problems with lots of tiny fringe versions floating around.

The reason why I said making a community standard is like the SBR recommended ruleset is because when that came out, a majority of TOs just ran it, or they ran something extremely close to it. Yeah, some didn't, but the majority did, and it was a great help to smaller events. While this isn't aimed at small events, if the big TOs are behind it, then you will likely see the majority adopting it.

- Figuring out if you are playing on an "official" version of the game becomes a constant issue.
Easy, all you'd have to do is give some kind of graphical indication on the save data. Remember, it's loading from your memory card, so your argument is basically on the same level of "People won't know whether or not their saved data is loading." I've never heard of that happening, or at least I've never had problems with save data corruption and what not.

- Players have to adjust from over 12 years of experience with Melee (show me a game that was successfully patched after a decade).
I'm not going to claim knowledge I don't have here. I can't even think of a game that had 12 years experience and was patched after a decade. The closest I can think of is HD Remix, which actually was ran for a few years before more or less getting outmoded by newer titles.

As far as an adjustment, look, it's not hard to adjust to PAL from NTSC given a little bit of time. I know, because I've done it. Adjusting to any version, be it PAL, NTSC, or a compromise, would likely take about a week or so of dedicated practice to overcome most things. For someone like M2K, it'd hurt more because he is so knowledge based on what his options are at certain percents, but even he would still be able to catch on in time. You'd also have to keep in mind that everyone in their respective region will be making adjustments, so for non-international events this would just be a minor issue.

This is mostly a problem to people who want to participate in international events, I know, but at the same time if we want this to grow as an e-sport this will become more and more of a problem. The last BEAST happened prior to Apex, and it had different results than Apex. While it's impossible to determine how much or how little PAL had on the US players that attended, I can assure you that there was a difference, and there will likely be problems between regional differences if Melee grows even larger.

- There will never be unanimity about which version is truly "official". This may be manageable for locals, but when Evo or MLG rolls around, how are they supposed to pick a version? Do you think they'd ever pick a non-official version anyway?
This is the biggest reason why the standard should be an existing version. If it's all PAL, or all NTSC, then at least the version is predicated on a real disc. It would be much easier for them to go along with this if it was an "official" version, even if it patches the disc in the system. At this point, I don't think it'd be wise to consider a compromise at all.

- Like I said above, balancing the cast ruins the integrity of the sport. Players are now encouraged not to abuse certain mechanics for fear of them getting patched. How many people do you think would be in favor of modding wobbling out of the game? I certainly think it'd be a good adjustment, but that's just MY OPINION.
You make a lot of great points in this post and it's exactly what this thread needs, but I just don't buy the integrity angle. To me it sounds like a slippery slope argument, claiming that once we start down this path it only leads to more balances, more versions, etc. This is a logical fallacy, and is completely outside what I have outlined here. As far as sports go, all major sports have gone through several rule changes in their history. Smash has also had so many different rule changes as well. The integrity has been maintained throughout, though.

I think it'd be best to progress from the angle that this would more than likely be the adoption of an existing version and not a compromise. Unless someone could argue why MLG, Evo, or other outside groups would ever consider a hybrid, amongst the other issues, I just don't see it happening despite the fact that I think a hybrid would be better for everyone.
 
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Varist

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In a couple years I'm willing to bet the whole community will be on board with, if no other character version adjustments, PAL Fox in every region. I think that's the consensus right now.

Ask anyone if they think Fox isn't the best character in the game. We have a memory card save file that's so simple and accessible that it's going to spread like an STD through every melee playing community there is. We could have a more balanced Fox on that memory card. Everyone in the U.S. could be playing the same Melee they've been playing for years, with PAL Fox subbed in.

That is exciting and enticing. If you want to be a purist, be a purist, but this is too good to pass up. People will be begging for PAL Fox. It's just too easy and makes too much sense for people not to want it. If you're president of the US and 90% of your population wants something, you give it to them, even if it feels icky to play a modded game.

Ultimately the decision is up to the T.O.s and there will need to be a standardized version. If that version is NTSC Melee with PAL Fox, let it be NTSC Melee with PAL Fox. Because that's what people want.
 
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MookieRah

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I will have to say to the above is that the PAL system works well, but that could be attributed to the fact that all of the top characters are affected, not just one. You could argue that Falco is largely unaffected though, but other than that, the PAL ecosystem has sort of lended itself to mirror most NTSC tier lists because of this. It's hard to say how things would work if they only character weakened was Fox. That said, from what I know of the limitations currently, limiting just Fox (and perhaps Sheik's downthrow) and leaving everything else NTSC standard might even be possible now, BUT it wouldn't be possible to do the amount of changes for PAL to become mostly NTSC.
 

Yeroc

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All vitriol of my previous comment aside, I still have deep reservations about this. The question of "what are you trying to accomplish here?" comes to mind. I agree with Bones that a hybrid version of Melee is a terrible idea. It will only result in a chaotic factioning of the community if you do actually manage to drum up enough support for the ideal of a "completely idealized" compromise between the versions of SSBM. This leaves us with the idea of picking an existing version and promoting its use around the world. If you're really just trying to standardize the version used by the global Melee community, the reality is that the vast majority of players in the competitive scene already play NTSC. Undertaking an effort to replace or modify players' versions is most efficiently accomplished by acceding to the status of the majority. There is no reason to consider a different version on those grounds alone. The notion that we would be benefitted by switching to PAL can only be rationally justified in the conviction that it's a better version of the game, and that is an entirely separate argument from "should we standardize?"
 

Bones0

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This is preliminary, this is to test the waters to see if the community is even interested in this. Also, you are making a widespread generalisation of everything within the poll. Yes, some votes were made in a "this sounds cool" but not all. Where do you draw the line on this? How else would you gather this data then?

As far as an adjustment, look, it's not hard to adjust to PAL from NTSC given a little bit of time. I know, because I've done it. Adjusting to any version, be it PAL, NTSC, or a compromise, would likely take about a week or so of dedicated practice to overcome most things. For someone like M2K, it'd hurt more because he is so knowledge based on what his options are at certain percents, but even he would still be able to catch on in time. You'd also have to keep in mind that everyone in their respective region will be making adjustments, so for non-international events this would just be a minor issue.

This is mostly a problem to people who want to participate in international events, I know, but at the same time if we want this to grow as an e-sport this will become more and more of a problem. The last BEAST happened prior to Apex, and it had different results than Apex. While it's impossible to determine how much or how little PAL had on the US players that attended, I can assure you that there was a difference, and there will likely be problems between regional differences if Melee grows even larger.


This is the biggest reason why the standard should be an existing version. If it's all PAL, or all NTSC, then at least the version is predicated on a real disc. It would be much easier for them to go along with this if it was an "official" version, even if it patches the disc in the system. At this point, I don't think it'd be wise to consider a compromise at all.


You make a lot of great points in this post and it's exactly what this thread needs, but I just don't buy the integrity angle. To me it sounds like a slippery slope argument, claiming that once we start down this path it only leads to more balances, more versions, etc. This is a logical fallacy, and is completely outside what I have outlined here. As far as sports go, all major sports have gone through several rule changes in their history. Smash has also had so many different rule changes as well. The integrity has been maintained throughout, though.

I think it'd be best to progress from the angle that this would more than likely be the adoption of an existing version and not a compromise. Unless someone could argue why MLG, Evo, or other outside groups would ever consider a hybrid, amongst the other issues, I just don't see it happening despite the fact that I think a hybrid would be better for everyone.
1. I did not mean to imply all voters were flawed in their reasoning, but I doubt very many people considered even the simplest issue of the community-wide problems that would arise from a wide variety of unofficial versions being used in tournaments. If you wanted to propose this idea, you should have been more specific, listing at least an example of changes you would expect the community to use. This prevents everyone from saying the compromise is a good idea when in reality none of them agree on what should be compromised and what shouldn't.

2. If it's so easy to adjust, then the only benefit I can conceive of for a standardized ruleset essentially becomes void. An easier transition for top players travelling overseas is the only good part about Europe playing the same version as NA, but if it's not a big deal then what's left?

I don't see the issue with BEAST having different results than Apex. European tournaments can use PAL and NA tournaments can use NTSC. We won't ever be sure of things like "would X player have beaten Y if it were PAL instead of NTSC?!" Standardizing a version actually only serves to create more controversy behind that question. At least when both versions are being played we can see how Mango vs. Armada looks in PAL as well as NTSC. If we standardize one version over the other, there will always be the question in the back of peoples' minds "oh, but what if it were PAL/NTSC?"

3. I'm glad you agree a compromise isn't wise, and hopefully now you understand why I was so quick to dismiss the idea despite the poll's results.

4. Slippery slope would apply if I was okay with a compromised version, but I was worried about future additional patches. That's not the case; the version being proposed is what I would consider crossing the line. This is why I was sure to mention that I wouldn't be opposed to discussing standardizing PAL, but a compromise is out of the question. I'm not even opposed to frozen versions of PS, YS, and DL becoming legal as those are not specifically targeting the balance of characters.

5. You still have yet to list one benefit of a hybrid version so I'm not sure how you can maintain it would be better for everyone.

In a couple years I'm willing to bet the whole community will be on board with, if no other character version adjustments, PAL Fox in every region. I think that's the consensus right now.

Ask anyone if they think Fox isn't the best character in the game. We have a memory card save file that's so simple and accessible that it's going to spread like an STD through every melee playing community there is. We could have a more balanced Fox on that memory card. Everyone in the U.S. could be playing the same Melee they've been playing for years, with PAL Fox subbed in.

That is exciting and enticing. If you want to be a purist, be a purist, but this is too good to pass up. People will be begging for PAL Fox. It's just too easy and makes too much sense for people not to want it. If you're president of the US and 90% of your population wants something, you give it to them, even if it feels icky to play a modded game.

Ultimately the decision is up to the T.O.s and there will need to be a standardized version. If that version is NTSC Melee with PAL Fox, let it be NTSC Melee with PAL Fox. Because that's what people want.
Go back in time to 2009 and ask anyone if they think Puff isn't the best character in the game.

Luckily, we weren't technologically advanced enough to standardize a ******* version of the greatest game on the planet. If it was up to you back then, we'd be playing a version with a nerfed Puff right now.
 

Stratocaster

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We could have a more balanced Fox on that memory card. Everyone in the U.S. could be playing the same Melee they've been playing for years, with PAL Fox subbed in.

That is exciting and enticing.
Um, that's exciting except for Fox mains (which is about 1/5th of the community). Who cares about them though? /s

Also I was thinking about how TN's best, most active TO (KOKingpin) said how he wished we played PAL because he likes the balance adjustments. He might be interested in running a PAL tournament. I think having NTSC or PAL as viable options that can be agreed to between players (with the native region trumping) would be cool.
 

Varist

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I don't think any reasonable person thought Puff was the best character in the game. That's a ****ty argument, and you're basically telling me that you think we're wrong in believing Fox is the best character in the game right now. You're making that argument or you're making the argument that we can never know for sure who the best character is so we shouldn't touch anything, that's pretty ********, we know who the best characters are. The only contest Fox has is Marth and as long as Sheik is left untouched she'll keep the Marths in check and as long as Marth's weight is left unchanged Fox will check the Marths.

It's easy for you to make every argument standing on the leg of keeping the game pure and unmodified, and that makes it easy to stay consistent, but it doesn't make you right any more than Nintendo was right.

If you want a balanced cast you balance the cast. You seem to not want to balance the cast because people don't want it balanced. Eventually, believe me, people will want it balanced. They always have. A few people in my scene have already quit the game because their characters aren't viable anymore. You can say, "well they shouldn't have quit", but when the game stops being fun, people stop playing, and all Fox/Marth is not fun.
 

Bones0

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I don't think any reasonable person thought Puff was the best character in the game. That's a ****ty argument, and you're basically telling me that you think we're wrong in believing Fox is the best character in the game right now. You're making that argument or you're making the argument that we can never know for sure who the best character is so we shouldn't touch anything, that's pretty ********, we know who the best characters are. The only contest Fox has is Marth and as long as Sheik is left untouched she'll keep the Marths in check and as long as Marth's weight is left unchanged Fox will check the Marths.

It's easy for you to make every argument standing on the leg of keeping the game pure and unmodified, and that makes it easy to stay consistent, but it doesn't make you right any more than Nintendo was right.

If you want a balanced cast you balance the cast. You seem to not want to balance the cast because people don't want it balanced. Eventually, believe me, people will want it balanced. They always have. A few people in my scene have already quit the game because their characters aren't viable anymore. You can say, "well they shouldn't have quit", but when the game stops being fun, people stop playing, and all Fox/Marth is not fun.
The people I hear claiming Fox is the end-all-be-all of Melee's metagame sound EVERY BIT as ludicrous as the people who were claiming Puff was the best back in '09. Is Fox the best in the current meta? Maybe; it's hard to tell when he has such a ridiculously large base population advantage compared to other characters. When you combine that with the clear mentality disparity among spacie mains and mains of other characters, it's also no surprise we see a lot of successful Foxes. Fox mains are the ones consistently doing invul ledgedashes. They are the ones optimizing their pressure with multishines. For every Marth that can apply pivoting to a moderately useful degree, there are 10 Foxes who abuse their character to the limit. Take a look at the average Falcon main and compare them to the Florida Falcons on the 20GX stream. There are tons of Falcon mains that are such scrubs they refuse to play on FoD even in friendlies then try to john about their character. Even if we agree Fox is the best in the current meta, THE META CHANGES. That's the whole reason I brought up the era of Puff's dominance. Sheik and Marth both had their eras of dominance as well. Fox's has been no different.

As far as I'm concerned, the community is better off without the players you described. Anyone who quits because they think their character is unviable is a waste of space. Don't get me wrong, I realize Kirby is never coming close to winning a national, but 99% of the players that quit because of their main or switch to a top tier have next to no understanding of the game. They don't have enough perspective on even the most basic fundamentals to be qualified to judge a character as viable or unviable. They're johning the same as most people, but because their character isn't on the top of the tier list the community gives them a free pass or god forbid actually encourages their behavior (I've literally heard someone say "yeah man, just play Fox" to a newbie Falcon main; I don't even HAVE a Falcon and I beat him in a Falcon vs. Fox MM just to prove how ridiculous his statement was).

You're sitting here claiming "Fox has no competition" like it should mean something to me. Your opinion is worthless, and I don't say that to be mean or edgy. It's not because you aren't a well established player or aren't experienced. It's because you act like the game is peaking, like the game is "mostly figured out". Meanwhile, we have loads of tech that are almost entirely unexplored, and even entire CHARACTERS that have yet to be pushed to the limit. How can anyone try to assert the limitations of Pikachu, Yoshi, Doc, ICs, or Jigglypuff, when there's so few players even TRYING to push them to the limit?

The worst part is that since the 20xx meme took hold, there has been a noticeable increase in this mentality that only certain characters are viable and it is a self-fulfilling prophecy. People see players like Hax and Armada switching to Fox, but they ignore things like Hax's results being worse almost unanimously. They ignore that Armada has had a mental block vs. Puff since '09 which was a drastically different metagame (I guess you consider him unreasonable since he was certainly part of the "Puff is broken" crowd, and is still rating her quite highly). They even ignore RIDICULOUS, repeat performances from Axe and aMSa. Anyone that claims to have any idea about what end-game Melee is like is deluding themselves and has no business balancing the game.
 
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MookieRah

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If it's so easy to adjust, then the only benefit I can conceive of for a standardized ruleset essentially becomes void. An easier transition for top players travelling overseas is the only good part about Europe playing the same version as NA, but if it's not a big deal then what's left?
My point is that it's an easy transition to make, if you make it once and be done with it, and especially if everyone around you is adjusting too. For players to travel internationally, it's a much, much bigger pain in the ass to practice a specific version just to do well at a particular event. Keep in mine, tournament season is the same time around the world, so after intense training in the other region's version you have to come back and immediately get readjusted to your region's version. The switching back and forth becomes the headache, and it is significant in this case. If Melee gets larger, there will be more and more international players, and this will become a larger problem.

Standardizing a version actually only serves to create more controversy behind that question. At least when both versions are being played we can see how Mango vs. Armada looks in PAL as well as NTSC.
Maybe in the beginning, but after 6 months to a year, I very much doubt people will be saying that. Otherwise what you are saying doesn't make much sense. The point of a standard is to remove the variable of different versions so that one cannot make the argument that the version hopping affected their play.

3. I'm glad you agree a compromise isn't wise, and hopefully now you understand why I was so quick to dismiss the idea despite the poll's results.
This is the entire purpose of this thread :-P. Personally, I just want a standard. I don't care if it's PAL, NTSC, or something inbetween. As much as I like PAL or the idea of compromise, I think it's better that everyone is just playing the same game.

Regarding the compromise position, I think that if this is ever re-evaluated (as in a coder can make all this happen) then I will narrow down what a compromise is. I think it should be incredibly minimal. Something like, NTSC with Sheik having her PAL downthrow. That's it. If we limit it to changes that are incredibly slight and are harder to argue against, then the community will have less to argue about with the compromise. It also means that if a bit tournament that is organised outside the community (MLG, EVO) if they go NTSC there is very, very little difference.

5. You still have yet to list one benefit of a hybrid version so I'm not sure how you can maintain it would be better for everyone.
I mostly didn't bother because I don't see much of a point. It should be rather apparent that I think the slight balancing affect would perhaps make the characters that are semi-viable more viable, but not give them such a boost as to make the PAL nerfs from the top tiers drastically change the entire meta. Also, only certain characters even have changes in versions at all. Having them more viable increases diversity of character use a little bit more, but as stated the differences in strengths will not be such that they suddenly become top tiers. It also means that the changes wouldn't alter how all the characters are played on most levels, with the exceptions of memorising setups at very specific percentages.

Even if you were to tap one of the under-utilised characters untapped abilities, I don't think there buffs would ever put them in top. Unless some seriously game-changing things were discovered, this is simply not the case. I don't think we'll see surprises on the level of Yoshi with any other character, for instance (parry and the like).

That said, all the things you said regarding something like this still apply. I don't care much about the slippery slopes, integrity of the game, and that stuff, but more that it'd be hard to sell this to MLG and Evo. That's a big deal, as they are the most legit e-sports venues that I can think of right now.

Offtopic responses to things said:
On the Fox issue:
I don't think the PAL nerfs hurt him that much. Really the nerfs are very slight. They amount to this: It's ever so slightly harder for him to KO someone, and he is ever so slightly easier to KO. It doesn't remove anything else that makes him amazing, and he's amazing because he has an answer for everything, although it's generally tech heavy. Fox will be considered the best or within the top 3 even if you progress the meta 15 more years, because of his speed and multitude of options.

On 20XX:
The reason Armada dropped Peach, is because Peach is too slow. He said this himself. Peach is unable to take or maintain stage control at high level play because she can't escape from things easy enough, nor can she quickly occupy the positioning she needs in time to take stage control when she needs to. Watch the Apex vids and you'll see how PP just has the neutral game nearly 100% of the time. No amount of being better with Peach fixes this weakness, as you can't increase her run speed, are speed, etc, by being better. Now keep in mind that Armada was probably the fastest Peach player ever, and it just means that there is only so much that character can do.

I think 20XX has been more damaging to new and intermediate players than it has to top players, tbh. I do think it's overblown, and there is no way of knowing if Fox is even the best at the highest level of meta that is possible to achieve. I honestly think it's possible that Marth is better, as he has an answer for nearly everything as well, and it's a lot less technically demanding, even if it is more technical than most people give it credit for.
 
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Short of it is too much effort to implement this idea. Seems best to keep going with what we have been doing.
 

MookieRah

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Short of it is too much effort to implement this idea. Seems best to keep going with what we have been doing.
You need to be a bit more specific. Is it too much to load up all the setups via specific memory cards? Is it too much work to come to any sort of consensus? Or is it too much work for the coders to figure out how to do something like this?
 

Varist

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edit: forgot to add @BONE

the natural progression of competitive games is to narrow their viable strategies to a small number of safe and advantage gleaning strategies. Melee's execution barrier has given it a decade of what seems like sandbox play and an unlimited ceiling for growth, but that time will end and it starts by invalidating characters. 20xx is a meme but it exists because we're growing more conscious of what works and what can be abused, as a community we are realizing that with optimized playstyles and few mistakes made per match certain characters cannot keep up. hax was wrong but armada wasn't, falcon will eventually become a better character than peach because of his base attributes. But peach will never be better than fox or marth.

the fact that middle-high tiers weren't popular is what made them successful. this is what you don't understand. playing against Fox is something everyone is familiar with, but it was evened out by Fox's character mastery. Playing against Peach is something people were not familiar with, and then someone came and mastered the character to the degree Fox had been mastered. If Peach were to become more popular she would only get worse, not better. The lack of community matchup knowledge helped Armada against his opponents. Mango himself pointed out instances in matches where Armada lost a stock because Mango and PP just weren't falling for tricks anymore. It's not the lack of some tech-discovering laboratory that is hurting mid tiers, it's that mid tiers suck lol.

don't confuse popular and developed. Peach is developed, optimized, Falco is developed and optimized, Falcon is not and Fox is not. Jigglypuff is optimized but not fully developed. Marth is developed but not optimized. Sheik is developed by not optimized. ICs are optimized but underdeveloped.

I understand youre angry because you think i suggested melee is close to being a solved game, but it's not. the game isn't solved yet, but some of our characters are. that's a reality you have to confront eventually


PAL Fox 2015, it's the only thing that makes sense.
 
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Stratocaster

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edit: forgot to add @BONE
don't confuse popular and developed. Peach is developed, optimized, Falco is developed and optimized, Falcon is not and Fox is not. Jigglypuff is optimized but not fully developed. Marth is developed but not optimized. Sheik is developed by not optimized. ICs are optimized but underdeveloped.

I understand youre angry because you think i suggested melee is close to being a solved game, but it's not. the game isn't solved yet, but some of our characters are. that's a reality you have to confront eventually

PAL Fox 2015, it's the only thing that makes sense.
You make some really broad statements here with no real basis. First you have no definition for developed and optimized. What is even the difference? I would at first assume that developed would mean the character's tools have been well utilized, and optimized would suggested that their tools are used in exactly the most optimal way. Clearly, you have a definition of these terms in your mind which is not obvious. How is Puff optimized but not developed? How could one play Puff in the most optimal way without having developed her tools? You also sound like you're just making generalizations about the meta by players. Peach and Falco being optimized and developed I can only guess you say because of Armada and PPMD. Armada has arguably pushed Peach's limits further than any other character, but what does the former Peach main have to do with our locals, regionals, and nationals? There are a lot of levels of play and changing the whole game to accommodate the tippy top players because those characters are solved at the highest level doesn't make sense. Until your typical high level Fox main can beat Armada's Peach, I wouldn't call Peach a solved character (you don't say this directly, but you suggest some characters are solved, and PAL Fox is the solution). Some of the low tiers you could consider 'solved', but PAL Fox won't help them a bit, they need overhauls.

The 'Falcon is not developed' hype train is mostly hopefulness. Falcon's tools are limited. He has the speed, but he lacks any good ground moves except grab, and his only (relatively) good tools are his aerials. He is terrible in shield, off stage, in close quarters, cornered (can't dash dance). His only good defensive tool is dash dancing, which is obviously not broken because of projectiles and the limits of stage space and reaction time. His offensive tools are pretty unsafe. He basically has tools with good range that can be shielded or crouch canceled (Up air, Nair, Bair) and things that are safe on shield and CC but have a lot of start up and poor range and thus lose to spacing and ranged moves (Dair, Fair). His match-up with Fox is pretty stupid hard because you can't keep Fox out at all (he is too short to be hit with rising Nair or Up air which is a serious problem), and you can't effectively approach Fox at all. I actually think Falcon is one of the more developed characters, and there is actually more Anti-Falcon which is undeveloped. Almost every edge-guard situation should be a guaranteed stock against a high tier, but people drop them. Falcons get away with all kinds of unsafe stuff because people respect his punish game and high damage output. Falcons are busy developing their best anti-spacey punish game, while Foxes are busy working on dittos, Falco, Marth, Sheik, Peach, and Falcon is just an after-thought.

Ok I am just venting now.

My real points are this:

-Your arguments about the development of characters is baseless, and definitely has no merit in mid-to-high level play where the development of characters is still not high enough for any high tier to be unviable.
-If this argument were true, PAL Fox would not solve the problem. It would only slightly shift the match-up of high tiers towards Fox to be marginally better.
-Fox's already have to be good because though the match-ups may be in their favor. The anti-spacey meta is probably the most developed part of melee. Winning with Fox is hard.
-The trade-off for a marginal shift is losing the integrity of the game, complicating set-up procedures, and opening Pandora's balance box.

Play NTSC, PAL, or SD Remix, but NTSC with PAL Fox is just a pointless minor nerf that is unmerited, complicates things, and accomplishes nothing.
 

Varist

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We obviously have different ideologies about how the game is going to progress that I can't argue with you about because our brains perceive things differently, but what I can ask you is this. Why is it a Pandora's box to touch Nintendo's sacred character designs, but not to touch their stage designs?

We've arbitrarily balanced the game by cutting out stages, changing the game's default game mode, to tailor everything to a competitive, fair, and fun environment. By nature a balanced cast is competitive. A balanced cast is fair, and a balanced cast is fun. What is so sacred to you about Nintendo's design choices for characters that makes them untouchable?

also I think it's strange that you say PAL fox won't solve anything. it's like you're advocating for further nerfs or community-decided balance changes? I want PAL fox because either he or Marth are objectively the best characters and PAL's fox changes are very centralized to him, whereas changing sheik or marth over to PAL affects the top tier ecosystem by inflating or deflating the performance of every other character.

PAL Fox is a nerfed Fox that still manages to be the best character in that version of the game. So why are we still playing with a an effectively buffed Fox?

I don't want to argue principles for balance, like slippery slopes or precedents, we threw that out the window when we modified everything else about how we play our game. I want to talk about which changes between both the NTSC and PAL versions will bring about a more balanced cast. If people want to argue anything else they're just being purist

We have the technology now. We have the means of distribution. But you're too afraid to use it because it isn't nintendo-official, or now it's too late? Is it actually too late in Melee's life span to balance game? Or do you not trust the authority who would be making balance decisions? Are all humans **** who can't decide what's good and what's bad? Is Fox not actually deserving of the nerfs he was given in PAL? good questions to think about
 
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Varist

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Play NTSC, PAL, or SD Remix, but NTSC with PAL Fox is just a pointless minor nerf that is unmerited, complicates things, and accomplishes nothing.
you want bigger nerfs to PAL fox? I think he deserves them, but you will have a hard time getting people on board with that because it's not officially nintendo. I want PAL Fox because that is the most agreeable first thing to start out with, with no complicated effects on the Fox Marth Falco Sheik ecosystem. I don't understand why you're against starting off slow? Did you think all these changes were going to come at once? NTSC with PAL Fox is a jumping off point, not the end result lol
 

MookieRah

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@ Varist Varist
This isn't a discussion about balancing Melee. I know technically you've only been arguing for PAL fox, but your last statement will get off topic very quick if you jump from there. This isn't a discussion on further balancing characters, this is a discussion for a standard.

A better thing to argue is how would you could convince MLG or EVO to run with our standardised version if it's not based on an existing version. The only way this game will grow larger is with outside support. MLG and EVO are a great start, and the upcoming SmashCon is exciting as well. How would you get these organisations to side with a community modded version of the game?
 

Bones0

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edit: forgot to add @BONE

the natural progression of competitive games is to narrow their viable strategies to a small number of safe and advantage gleaning strategies.
This is not some fact that is inherent to competition. There is no reason a character can't become viable only after years of development, thus expanding the number of viable characters (and consequently strategies). Yoshi is a perfect example of a character that was for the most part unviable because of his terrible shield. With parrying and shield dropping being developed, options that were once considered damning for him are now huge strengths.
 

Varist

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This is not some fact that is inherent to competition. There is no reason a character can't become viable only after years of development, thus expanding the number of viable characters (and consequently strategies). Yoshi is a perfect example of a character that was for the most part unviable because of his terrible shield. With parrying and shield dropping being developed, options that were once considered damning for him are now huge strengths.
this is really unrelated to what i wrote, picking yoshi does not constitute a broadening of ingame strategy after time

@mookie if you want a standard version of Melee that isn't either all PAL or all NTSC you want the most balanced compromise, otherwise you're just being lazy
 

MookieRah

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It's not my call to make for one, I just wanted to start a discussion. Regarding a balanced compromise, I would love that, but that is a different subject.

What we all want is more life in melee and for it to be respected as an e-sport. Creating a standard is to make it so everyone is playing the same game, not for balancing. Compromise was brought into this discussion simply because there are people that wouldn't want NTSC or PAL and perhaps we need something that meets both sides half way. Extra balance would have simply been an added perk, but it wasn't the goal.

Which brings me back to my previous question: What do you think we could do to get EVO and MLG behind a compromise between PAL and NTSC?
 

Bones0

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this is really unrelated to what i wrote, picking yoshi does not constitute a broadening of ingame strategy after time

@mookie if you want a standard version of Melee that isn't either all PAL or all NTSC you want the most balanced compromise, otherwise you're just being lazy
How is a Yoshi player utilizing parrying and shield dropping not strategy?
 

1MachGO

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don't confuse popular and developed. Peach is developed, optimized, Falco is developed and optimized, Falcon is not and Fox is not. Jigglypuff is optimized but not fully developed. Marth is developed but not optimized. Sheik is developed by not optimized. ICs are optimized but underdeveloped.

I understand youre angry because you think i suggested melee is close to being a solved game, but it's not. the game isn't solved yet, but some of our characters are. that's a reality you have to confront eventually


PAL Fox 2015, it's the only thing that makes sense.
lmao @ Falco being fully developed and optimized. Falco gets so many free passes in neutral and in punish that the inclination to optimize him has lived and died by his vulnerability to ****ing up. While I am obviously exaggerating I also wouldn't consider westballz and mango shine pressure or extravagant percent oriented (not position oriented) combos to be the pinnacle of Falco play.

Calling Peach fully developed and optimized is also dubious because you are considering an extremely small sample size to reach your conclusion. Top level play isn't varied. We've labeled certain players as "Gods" because it's such a tight knit group. If one player gets Peach to that level and then fails ONLY at that level, do we really have enough evidence to claim "welp! I guess Peach is solved now!" I suppose there is a small chance this is the case but all we can really say with certainty is that ARMADA'S STYLE has plateaued with peach. You need to consider that people are playing this game and much of the "optimization" you speak of isn't only occurring at a level of 0's and 1's but direct countering to certain styles of play. If peach was solved, why would leffen struggle more vs macd than with armada at the same tournament? Consider this: is the MU of fox vs puff really a developed and optimized mu? Or is it just mango vs hbox with every fox mimicking mango and every puff mimicking hbox?
 
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Varist

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@Mach
in fighting games every option has a response, it can be either correct or incorrect. styles of play arise because of personal patterns or habits in selecting a response to stimulus.

keeping that in mind you need to understand that the only difference between top level play and other areas of play is that there are more correct responses and safe decisions present in the game. we know that peach is solved because we understand why and how she must respond to being attacked in certain ways, and while she has strong responses in certain cases that can be very punishing, all it takes is to avoid those situations and you will be dealing with a limited character.

falco is solved because we have reached the ideal method of falco play, we know what a falco looks like, we know what a falco abusing his character's tools looks like. laser aerial. laser dashdance aerial. laser retreat. laser approach. laser safe poke. laser commital action. with this being the meat of falco every other interaction is correct response and incorrect response. you will never see another style of falco because any style that doesn't play around his lasers is suboptimal, this is why falco is optimized. once a player has developed all tools that tie in with lasers, directly into a developed and dynamic combo game, you are seeing the pinnacle of falco play.

peach works in the same way because of her limited speed, she and falco are very similar characters. both operate on a flowchart and have little room for personal style because they are only dominatingly strong along a certain avenue of game flow. fox and marth are far less constrained when you start looking at the game from that perspective.
 
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