I'll rest my case for now. Flashy way of avoiding attacks. If you do everything the same, your opponent will come to expect it. A lot of Brawl is just about mindgames after all.
Why would a Falco half-circle jump his lasers? Why not just perform them normally? It's a similar case.
IFHS may be a gimmicky "tech" but it's applications hanging on the edge shouldn't be ignored.
EDIT:
Now view this as a mindgame with proper spacing. First off, we know Metaknight's Shuttle Loop eats through Falco's shine, so if he is in half-circle distance of you with range to connect it, its not smart to use this. Imagine if an opponent will approach you EVERYTIME in an attempt to reach you before the shine's lag runs out. You have just read into your opponent and their tactics.
If they rush you and misjudge the frame on which you are able to airdodge after the shine's lag, and you punish them as a result, you have the advantage. The opponent will then be forced to think, "Should I rush him in an attempt to reach him before the lag of shine runs out or stay put?".
If you keep the opponent guessing, you win.
Why would a Falco half-circle jump his lasers? Why not just perform them normally? It's a similar case.
IFHS may be a gimmicky "tech" but it's applications hanging on the edge shouldn't be ignored.
EDIT:
Now view this as a mindgame with proper spacing. First off, we know Metaknight's Shuttle Loop eats through Falco's shine, so if he is in half-circle distance of you with range to connect it, its not smart to use this. Imagine if an opponent will approach you EVERYTIME in an attempt to reach you before the shine's lag runs out. You have just read into your opponent and their tactics.
If they rush you and misjudge the frame on which you are able to airdodge after the shine's lag, and you punish them as a result, you have the advantage. The opponent will then be forced to think, "Should I rush him in an attempt to reach him before the lag of shine runs out or stay put?".
If you keep the opponent guessing, you win.