Probably common knowledge...
At certain tilting stages (Lylat Cruise, etc...) Gerudo -> Jab forces the opponent to rise up, because they get hit by the weakest part of the Jab-hitbox (which has Jab Lock Attributes).
This occours when you're close up upon your foe while Jabbing.
I doesn't seem to work on "skinny" chars.
D3 is among the better opponents to try this on, since he's fat AND gives you a couple of extra frames to work with.
Now here's the deal:
If we could find a way to do this at stages with no tilting, like Final Destination, things would get ugly.
What we'd need is some sort of hyper fast movement towards the Gerudo-falling-opponent, and then Jab right out of it - Wave Dash Style.
...Or maybe something that's similar to our Pivot Fsmash.
What do you guys think?
At certain tilting stages (Lylat Cruise, etc...) Gerudo -> Jab forces the opponent to rise up, because they get hit by the weakest part of the Jab-hitbox (which has Jab Lock Attributes).
This occours when you're close up upon your foe while Jabbing.
I doesn't seem to work on "skinny" chars.
D3 is among the better opponents to try this on, since he's fat AND gives you a couple of extra frames to work with.
Now here's the deal:
If we could find a way to do this at stages with no tilting, like Final Destination, things would get ugly.
What we'd need is some sort of hyper fast movement towards the Gerudo-falling-opponent, and then Jab right out of it - Wave Dash Style.
...Or maybe something that's similar to our Pivot Fsmash.
What do you guys think?