How do you know it can't work? People keep using this as an argument against the Inklings but they don't have anything to back up the claim...the ink mechanic is a bit different than say Nana's AI...
Dude.
I'm an Inkling supporter.
I'm saying that the ink factor is pretty much the ONLY argument that has capability of being feasile.
Too New,
Mii Costume,
would be held for smash 5,
Those are ones from the past which have all but been dropped to now.
I'm not TRYING to compare it to AI {edit: of up to 4 (or 8) close-following and input mimicing 60fps characters}, specifically.
I'm talking about a theoretical CHANCE of there to be strain on 3DS RAM to always be handling the application of Ink as a terrain over platforms and walls, especially with over-ride of 4 Inklings all in a free-for-all.
That's the only feasible reason why they
"can't" happen at this point.
Edit:
I say Inklings would be perfect for Smash 5. I'm sure the NX can handle them.
Inklings will indeed become a newcomer sooner or later, why vote for them?
Edit: Maybe the 3DS can handle the Inklings, but Ice Climbers were cut from this specific reason, possibly even the Chorus Kids as well. Not to mention Zelda and Sheik were separated from each other, same with Samus and ZSS. This is most likely because of the 3DS limitations.
A) "Why vote for them?" Because they're big nintendo characters that people want to play? They don't have a major reason to not be included now.
B) Ice Climbers were cut because of the RAM not being able to handle the AI partner, even with turned off gravity to tax the engine.
's body and mech being technically two entities working as one was barely done in time.
C) Zelda/Sheik, Samus/ZSS, and Charizard-Pokemon Trainer are because transformation characters required the system to always have 2 or even 3 entire character's data for moveset and whatnot on hand ready for RAM in any given slot. Too much for the system to handle.