CR4SH
Smash Lord
Alright, so luigi has a smorgasboard of KO options. They all seem to work at completely different %, and get easier to land as they go. So, what happens if you make it a point to keep in mind what your KO options: are now, and are going to be say 35% from now?
In my mind, nair is possibly the most reliable go-to option to take out an opponent. It works from any angle, and fresh, kos most of the cast at 120ish.
Is there a reasonable way to organize a match to make sure your KO options are fresh as they become available? My general idea is sort of, almost a structure approach to damage your opponent and be able to KO any time your opponent leaves themself open from 50% on.
So, in effect, the entire luigi game beyond combo %s becomes a wait and punish affair.
Is there a way to, sort of abuse the stale moves system to manufacture a perfect game. Alright, I have to write a physics paper, but I'm going to come back, do some listing and a bit of calculation to see if I can make a list of moves you shouldn't use at specific percentages. The biggest trouble will be keeping it unpredictable.
In my mind, nair is possibly the most reliable go-to option to take out an opponent. It works from any angle, and fresh, kos most of the cast at 120ish.
Is there a reasonable way to organize a match to make sure your KO options are fresh as they become available? My general idea is sort of, almost a structure approach to damage your opponent and be able to KO any time your opponent leaves themself open from 50% on.
So, in effect, the entire luigi game beyond combo %s becomes a wait and punish affair.
Is there a way to, sort of abuse the stale moves system to manufacture a perfect game. Alright, I have to write a physics paper, but I'm going to come back, do some listing and a bit of calculation to see if I can make a list of moves you shouldn't use at specific percentages. The biggest trouble will be keeping it unpredictable.