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Garde's Link Guide

SupaMario

Smash Apprentice
Joined
Nov 23, 2003
Messages
191
:) I use light blue clothes for link, its so cool, i like doing his front smash to annoy people, because they could think you will do 1 hit, but you do 2, which makes them angry, also trapping them on the wall and keep on pressing a is funny, . my friend and friends smaller sister came over, we all played and my brother,. i trapped my friend on a wall and kept on pressing a, and my brother and friends sister, accidently fell in instead of attacking, so they were all trapped, but i was laughing so much, i accidently took my finger of a, and felldown and so i ran away, because they all went against me,i reackon light blue clothes are the best looking clothes in the game
 

SS4Ricky

Smash Ace
Joined
Aug 11, 2003
Messages
990
Location
Northern VA
Black all the way, that color's just too cool. But on occations i will go blue. If any of my friends chose link in fun matches, they usually go white link to represent "clan link". It's all good though.:bee:
 

Kenshin

Smash Journeyman
Joined
Jul 8, 2002
Messages
354
Location
Dallas
Come on now guys, don't bring a persons hard work down to the level of talking about which color Link you use. There are still lots of stuff for yall to ask eachother about instead of asking what color Link is your favorite. Crazy crazy people. :)
 

theborbes

Smash Cadet
Joined
Mar 17, 2004
Messages
61
what's wrong with talking about the color you like to use? really, let's not get picky.

I usually play with green... unless im angry. then black.
 

The GERM

Smash Ace
Joined
Dec 7, 2003
Messages
872
Location
Concord CA
HAHAHA, wow, I didn't expect everyone to say what color they play with, hahaha. But everyone can stop now............................

anyway, does anyone know if a double Link team would be good for a tournament?
 

X Japan

Smash Lord
Joined
Sep 29, 2002
Messages
1,022
Location
SouthTown, NY
DA's NYC tourney

this is a must go for ppl who missed out on GO. talk about this tourney has already started in DC++ and its been only hour since its post.

and no 2 Links in team is a bad idea
Link+Peach=great
Link+Samus=great
Link+Ganon=great
Link+Zelda/shiek=good

but never 2 Links.2 ppl who has lag between some of their moves is not good and if u fighting some one who knows how to fight a Link and know how to set him up bad.also if TA in on.

OMG.
 

CaliburChamp

Smash Master
Joined
Oct 13, 2003
Messages
4,453
Location
Fort Lauderdale, FL
3DS FC
1392-6575-2504
Hey, I didnt say what Link clothes I like. I like the White personally, I can usually focus on him better if hes that color. But I like wearing costumes depending how far Im taking my skill level up to.
Green: 25% Very Easy
Red: 50% Easy
Blue: 75% Medium
Black: 100% Hard
White: 125% Very Hard

And I would say 2 godly Links on a team together will create alot of chaos, massive projectiles flying everywhere, Twin Spin Attacks of Death, Shield Spin Attacks, Link is top tier when it comes to team battles with team attack off. See what I mean? :crazy:
 

Eramor

Smash Apprentice
Joined
Feb 18, 2004
Messages
168
Location
Houston, TX
I find a Link + Jigglypuff team very nice

If there's one thing link is good at, its hounding people with his projectiles. Also, Link is a great close-range fighter, and can easily distract two players at once. Plus his hookshot - These are all awesome ways to set up jiggly for a Rest attack. A good Puff player can take advantage of the distractions you cause and follow them up with a restful finish. Also, if team attack is on, you can wake your partner from his destructive slumber with a much weaker attack than your opponents would choose.

Another way of looking at this is that Link is an excellent ground based fighter, while the Puff is an excellent air-based fighter. You can have lots of juggling fun with this combination. (with Link, use "down tilt A" followed by "up tilt A" to launch your opponents into the Puff's juggling range.

Against projectile-abusing teams, take advantage of Link's default hylian shield as well as his arrows to neutralize enemy fire while the Puff flies over it to attack your opponents from above.
 

CaliburChamp

Smash Master
Joined
Oct 13, 2003
Messages
4,453
Location
Fort Lauderdale, FL
3DS FC
1392-6575-2504
Rollout + Spin Attack = Insanity
And so many other strats. Perhaps the strongest team combo in smash. Im partnering up with Jigglyfuuk next team battle tourny! That team would so OWN!:crazy:
 

X Japan

Smash Lord
Joined
Sep 29, 2002
Messages
1,022
Location
SouthTown, NY
i'll stick with Link and Samus. either one can be use for support fire and both has strong attacks. also Samus can make up for some of Link laggy moves by shooting a missile at someone if they get too close Link if he messed an L cancel.
 

Eramor

Smash Apprentice
Joined
Feb 18, 2004
Messages
168
Location
Houston, TX
Link + Gannondorf can kick some @$$ too

I played with this team once, not expecting spectacular results, but I was very pleased with the outcome. As with the Puff team, Link can easily distract your enemies, then Gannondorf comes in with his down B kick. Clears the area out. Gannon's uber kick plus Link's spin attack equals ownage. Not as good as the puff team, I think, but great nonetheless. We even killed someone with a warlock punch. And the Gannon player was actually the weakest of the four. Works on air players too - our opponents were the Puff and Roy.
 

Hmoob Koob

Smash Apprentice
Joined
Feb 1, 2004
Messages
163
I really like the Link and Samus team, also, I like the Link and Falco team as well, you gotta love the lasers, because it can stun the opponent, allowing for some nasty Spin Attacks, plus the great thing is that if Link is more at point character with Falco in the back, if they plan on reflecting back, Link can block with his shield, nice touch up.

Falco to annoying, edge guard, and laser spam, while Link is the percentage builder, both will do some heavy dishing. I personally really really like this duo, my buddy CSX as Falco, while I'm Link :D.
 

SupaMario

Smash Apprentice
Joined
Nov 23, 2003
Messages
191
I think marth and roy are a good team or like luigi and ganondorf,or falco and ganondorf
 

The GERM

Smash Ace
Joined
Dec 7, 2003
Messages
872
Location
Concord CA
SupaMario: that was kinda random there buddy, I aked what was a good partner for LINK. It's ok, no harm done.

anyway, you know, I didn't even know that Link can air grab until about a month ago, as in, grab people in the air...I mean, it's not really crucial at all, but just to know he can warms my heart, you might not believe me, but he can, oh yes, he can.
 

Eramor

Smash Apprentice
Joined
Feb 18, 2004
Messages
168
Location
Houston, TX
Shield grabbing rules

in fact, Link's air grab can be quite crucial when playing against entirely aerial opponents, especially jigglypuff.

Now, I've asked this question twice before without an answer, so I'll hope that third time's the charm: what is hookshot cancelling?
 

The GERM

Smash Ace
Joined
Dec 7, 2003
Messages
872
Location
Concord CA
Hookshot cancelling can only be done with Link and Samus. It's when you're recovering and decide to use your air hookshot recovery instead of the traditional up+B. But the actual hookshot cancel happens when you connect with the hookshot at the very edge of the platform or stage instead of just anywhere on it, allowing you to instantly grab hold of the edge when you press "A" as apposed to popping you up and leaving you vulnerable.......Right? If that is hookshot cancelling, which I'm pretty sure it is, It's a very crucial move to perfect to a tee, especially for those **** Falco players.
 

CaliburChamp

Smash Master
Joined
Oct 13, 2003
Messages
4,453
Location
Fort Lauderdale, FL
3DS FC
1392-6575-2504
What? Link can grab characters in the air? This doesnt work for me. Maybe it depends what version of the game you have. I have the older version of smash. Hope its not a rumor, never heard of it before. O_O
 

X Japan

Smash Lord
Joined
Sep 29, 2002
Messages
1,022
Location
SouthTown, NY
the only time Link can grab in the air is when someone is very close to u like IN UR FACE!!!! its any good only if they jump when in very very close range(close = dry humping each other close)
 

Hmoob Koob

Smash Apprentice
Joined
Feb 1, 2004
Messages
163
Hmm...I dunno if I'd want to hookshot grab in the air...kinda dangerous. However, about the hookshot canceling, it's great, but however, for some reason Marth can hit you, even when you hook the perfect part of the edge so that you'll just grab the edge without doing that flip and all. Marth can hit you, it's hard to time, but my bro. lays it on me all the time, and I know when I've perfectly hookshot the edge so that I'll just grab the edge.

However, I always get hit, it's great against Falco...however, with a good well timed Marth, it's a different story...oh, Roy can do this too, although it's slightly harder for him to pull it off since his smash comes out slightly slower than Marths.
 

SNTRL

Smash Lord
Joined
Oct 11, 2003
Messages
1,792
Location
Alcorn State, Mississippi
I never knew that Link can Beam cancel?(Im still sort of a noob.lol)

Anyways, Garde dawg im sorry u had to leave. I hope u come back even more dangerous.

Also, not to interrupt ya'll converse too much but i been playing smash recently just started back. And i want to know that using Link's forward hookshot to repeatly grab ur opponent can be called some kind of chain throw?

Holla!!
 

Kazmadan

Smash Cadet
Joined
Apr 17, 2004
Messages
72
link's grappling hook cant grab in the air. they must be situated on the ground for the grappling hook to hit, thus its harder to do things like multiple throws on fast fallers or low %s. And once they hit the ground the hookshot will miss because they will be lying on the ground, or too far away from you to be grabbed.
 

Eramor

Smash Apprentice
Joined
Feb 18, 2004
Messages
168
Location
Houston, TX
If you're still having trouble figuring out the air-grab, have jigglypuff use smash B in the air at you, block it, and press A when the Puff is close enough. That ought to show you how it works.

When Link recovers from the edge with an attack, he either does a quick stab, or an overhead slash. Is there any way to choose which one you want to do?
 

SS4Ricky

Smash Ace
Joined
Aug 11, 2003
Messages
990
Location
Northern VA
Yeah, they have to be like, right above you for it to work, or in your face kinda thing. I think people are misunderstanding this, Link on the ground can grab people in the air, but they gotta be close. NOT link can grab in the air. That would be too crazy, and would knock him up a tier or two. It'd also be really cool.

Random post from class, my CPU at home isn't working (dang porn sites and their viruses!) :chuckle: :(
 

CaliburChamp

Smash Master
Joined
Oct 13, 2003
Messages
4,453
Location
Fort Lauderdale, FL
3DS FC
1392-6575-2504
With the Edgehog attack your talking about. I find the overslash attack is better than the stab. Usually, if I press (A) once I do the over head slash. When I press (A) rapidly I end up doing the stab. Im about 90% sure on this.

I do hope some of you guys come to Florida for The Era of Legends Tournament. We will be holding one-on-one, team battles, and ditto matches as well. Its going to take place in Yanami, Miami, FL. More than 50 people are planning to come to this. Just click on my Wolf Assassins Sig to go to our website, then click on registraton on the far left. There will be rules and info, and the people who signed up for dittos.
To register, post in this thread. http://smashboards.com/showthread.php?s=&postid=600108#post600108

I really hope to ditto and play you guys! :starman: :starman: :starman:
 

The GERM

Smash Ace
Joined
Dec 7, 2003
Messages
872
Location
Concord CA
quick slash/ slow stab

CaliburChamp/Eramor: Like I said before, the overhead slash and the quick stab have nothing to do with repetetive pressing of any button, they have to do with your percentage. Read the first post on page 30. This goes for every other character in the game as well.
 

PXTalon2000

Smash Ace
Joined
Dec 22, 2003
Messages
559
Location
MD
I can't say for certain whether or not this is a good team, but I have a friend with whom I play teams occasionally, and we like to go G&W + Link.
Its efficacity is ironic.. Since G&W and Link both suffer from a deal of lag, but it seems as if, in conjunction, they can cover for each other well enough..
He's not a *great* player.. He always liked using bugspray and sausages to annoy the crap out of people, and the occasional hammer spam. But combined with Link's play, TA off the two seem like possibly quite a great team.

Sausage & bugspray are just the stun you need to land something *heavy*. It works both ways, though. Link projectiles and stunning, high-priority sex and bair allow for safe parachute approaches et alia. Their air games do compliment well. Anything Link can do to damage a shield gives G&W a free dtilt. If G&W lands a dash attack, you can follow it with plenty (including a spray of neutrals which can lead to a G&W attack).
It's also a fun tactic to hand G&W a bomb. Bomb drop-judgement is an interesting combo.
These are all just things that have come into play in casual competition. I'd like to know if anyone else has experimented with these two and found some similar potential. It's a bit hard to find a good G&W player, though.

I find Falco and Fox to be better partners (jab, SHL, shine, typical reasons), but... I hate Falco... He's a dweeb... G&W is way cooler than Falco. XO ::hides::
 

SS4Ricky

Smash Ace
Joined
Aug 11, 2003
Messages
990
Location
Northern VA
Y'know, i never really considered G&W on any team....sausage could really mess up a team....double game&watch even more....but this is a link topic soo....

does anyone use downtilt alot during matches? It may seem slow, but the rewards are great. You can pull just about any move after a downtilt.
 

Eramor

Smash Apprentice
Joined
Feb 18, 2004
Messages
168
Location
Houston, TX
Down Tilt A is an awesome combo set up

Great for pulling heavy characters into a tilt up A combo. Sometimes you can pull off three or four moves after a down tilt, the problem is that it can be hard to hit with. The friend I play most often with uses aerial attacks almost exclusively, so I rarely get to use down tilt on him. However, I've found that it works well after a crouch cancel, on blocking enemies with low shields, after a double smash A at low damages, even to interrupt running moves.
 

PXTalon2000

Smash Ace
Joined
Dec 22, 2003
Messages
559
Location
MD
Y'know, i never really considered G&W on any team....sausage could really mess up a team....double game&watch even more....but this is a link topic soo....
--
Double Game and Watch is terrible, but you can try if you really want. You have to love the sausage in team fights. ^_$ But the point is you need someone who can put in a great amount of castigation during the sausage. So another Game and Watch is not the answer. And not just when they get hit by it, but during the hassle of the spray.
In addition to that, G&W has several weaknesses that *require* a different partner to cover them up. He has some assets, though, that can make him a good partner. But for instance... two G&W vs. Falco and Fox. Even though in singles G&W may do fine against either, when represented well, Falco and Fox have more in their arsenal. But hey, that's just what I've experienced + half-guessing 'cuz I don't think of the few such experiences as great evidence.
Seriously, though, it would be of help to me if anyone could give me his opinions or experiences with a G&W partner as Link. (If you don't have any, get some good friends together and *get* some ::thumbs up:: )

As for dtilt... One of my absolute favourite combo setups: A, A, dtilt
The third hit from the combo is normally just as laggy so you're not missing out on much. Your only danger is somebody might be able to get a hit in first, but you can also stop that from happening... Otherwise, CCing is of lesser danger, opponents may actually stop the CC after the windup lag, it might eat under a shield, and altogether your success rate of landing this move increases with this long-range, swift, high-priority setup.

I swear that *someone* musta' mentioned that earlier in this thread?

Edit: Someone said something about air-grabbing being crucial against Jigglypuff. Yeah, you can shield grab a pound during the wind down lag, but do you know what happens when you miss? Hint: Starts with r, four letters, rhymes with "f***".
 

JesustheDarkLord

Smash Apprentice
Joined
Jun 3, 2003
Messages
180
Location
Memphis, TN
Originally posted by PXTalon2000

Edit: Someone said something about air-grabbing being crucial against Jigglypuff. Yeah, you can shield grab a pound during the wind down lag, but do you know what happens when you miss? Hint: Starts with r, four letters, rhymes with "f***".

Ruck?

I'm sorry, I just couldn't resist.
 

Eramor

Smash Apprentice
Joined
Feb 18, 2004
Messages
168
Location
Houston, TX
You're quite right, PTalon-whatever

Don't try to grab Jigglypuff. It was just a good way to practice air-grabbing. The puff is nearly ungrabbable(sp?) with Link, as it is always in the air and too far away for an air grab. The puff can even duck under the hookshot. yeesh
 

CaliburChamp

Smash Master
Joined
Oct 13, 2003
Messages
4,453
Location
Fort Lauderdale, FL
3DS FC
1392-6575-2504
Never try Grabbing Kirby either. Anyways, I can tell Garde will be back when school is over.So much smashing going on this summer!
 

Kubuu

Smash Journeyman
Joined
Dec 17, 2002
Messages
295
Location
Brooklyn, New York
Grabbing Puff or Kirby in the air isn't so bad if you do it out of a shield when they're at about the hookshot level. In other news, for the people that still refuse to accept the fact that Link can in fact air grab, I put a little vid of it on the hub. Thank you, b(i)tches.
 

CaliburChamp

Smash Master
Joined
Oct 13, 2003
Messages
4,453
Location
Fort Lauderdale, FL
3DS FC
1392-6575-2504
Naw I believe you. Its just that the Jigs I know like floating back and forth. And they will eventually learn to use a longer range move on you, like Jigs F-air, and float back, repeat, etc.
 

SNTRL

Smash Lord
Joined
Oct 11, 2003
Messages
1,792
Location
Alcorn State, Mississippi
Originally posted by Kubuu
Grabbing Puff or Kirby in the air isn't so bad if you do it out of a shield when they're at about the hookshot level. In other news, for the people that still refuse to accept the fact that Link can in fact air grab, I put a little vid of it on the hub. Thank you, b(i)tches.
Yeah i would like to see this myself Kubuu. Not that im doubting ur skills or anyting.
Im just curious of how it would look grabiing a opponent in the air. That would be some tight a** sh*it to see.

But..ummmm...how do i get to the hub?:confused: :D

Holla!!
 
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