Ganondorf is back in Smash 4, and he certainly hosts a number of improvements! I've already played as him for a while, so I figured I'd discuss his changes:
-Generally speedier than Brawl. Less laggy aerials. Just much better than Brawl in so many ways.
-His standard B is actually occassionally usable now, as it has damn good super armor.
-His side B is possibly impossible to Ganoncide with, and now drops the opponent straight down and not at an angle.
-His down B is mostly the same on the ground, but goes at more of a straight angle in the air, and has a meteor smash effect to it, making it a solid finisher.
-He retains many Brawl changes, a notable one being no jump repleting after a down b. This doesn't affect much, though, as it is easy to recover in this game.
But where Ganondorf really shines is his custom moves, because holy hell, some of these are excellent. All of these can be unlocked by playing Classic Mode with Ganondorf. In order:
Custom B 2: Similar to his normal B, but with a sword that greatly extends the range of the attack, and comes out a little faster. It loses some power, but with the super armor and range, its a very, very usable move in combat.
Custom B 3: A sort of in between of his normal B and Custom B 2. In between range, power, and speed. Has a magic effect to it.
Custom Up B 2: See this video:
https://www.youtube.com/watch?v=65FnotezJd0, I start hitting with it around a minute it. Has the same height as the normal Up B, however, this starts with a circle of meh damage at the start of the jump, and at the apex of the jump, has an almost knee-like knockback effect. At high percents, these two hits combo into eachother, often being able to finish off a character. It's a really, really good attack when used correctly.
Custom Up B 3: Two short jumping hugs. Admitably, I haven't found a real use for this yet, but I wouldn't be surprised if there's something to it I haven't figured out.
Custom Side B 2: Shorter range than the default, but instead of slamming the opponent down, blasts them off with a lot of knockback at a diagnol angle. This could be very, very useful, though I personally prefer his next one.
Custom Side B 3: Doesn't grab the opponent. Instead, pushes them with multi-hitting lightning effects with decent knockback. You know how in Project M, Ganondorf's Side B is great for entering into a tough situation? This is a hundred times better. It eats through shields. It knocks in opponent off the side of the stage, readying them for an aerial attack. It is an excellent, excellent move.
Custom Down B 2: Trades the purple looks for blue, and hits at much more of an angle. Ganondorf jumps airborn if on the ground before using it. This is great for moving Ganondorf around, though it isn't quiet as useful as it would be since Ganondorf doesn't regain his jumps after a down b. Still, a lot of potential with this attack.
Custom Down B 3: My custom move of choice. It loses some power and gains some start up time, but hits at more of a straight down angle in the air, making it excellent at meteor smashing, and covers more distance when used on the ground. Combined with Custom Side B 3, this can really lead to some unique mix up options.
Overall, these are some incredibly good options. Furthermore, should you use equipment, simply give Ganondorf a small +Speed -Power piece to get him back to Melee/Project M speed. I found him comfortable at +21 speed -14 attack, and a piece like this could be obtained very, very easily. This won't change too much, though, so should equipment be banned, it won't change things much.
My personal set up is as follows:
+21 Speed - 14 Attack
Custom B 2
Custom Up B 2
Custom Side B 3
Custom Down B 3
This provides a Ganondorf with a ton of mixup options and a lot of ways of entering a hostile situation. I will likely have video up tomorrow, if not, I will possibly be streaming again with who I played with last night. Many viewers agreed that this Custom Ganondorf not only looked fun to play, but was an incredibly good character.