Shadow Huan
Smash Champion
i literally lol'd, that's hilariousOh man Black Shadow confirmed!
But wait why is he using a sword and shooting dark energy balls from his palm?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
i literally lol'd, that's hilariousOh man Black Shadow confirmed!
But wait why is he using a sword and shooting dark energy balls from his palm?
Wind Waker is the better, often overlooked, choice for moveset inspiration.Ganondorf swinging around a sword is just weird to me. If Twilight Princess never existed would people still be screaming, "SWORD!" If he has to have a lame weapon then the trident makes more sense.
Guilty Gear method would be easier to figure out than SNK's method. One thing I was thinking was that if they did DLC, they could apply this to Dr. Mario, Young Link, and the current Ganondorf.Getting off topic, but I had a point to make that apparently wasn't getting through.
Back on topic, if the stance thing doesn't do it for you, what about the EX mode idea I had?
This wouldn't be the first fighting game to use the idea, and I imagine it wouldn't be too difficult to implement.
-Method 1("Guilty Gear method"): have a menu pop up when you choose Ganondorf that allows you to pick which moveset you want.
-Method 2("SNK method"): hold down some button(maybe L/R) while picking your character to switch to the alternate moveset.
IIrc that's more of a spear than a trident. I'd rather Ganondorf lose all of his Falcon specials, keep flame choke and his melee smashes, aerials and tilts, give him his trademark volley projectile and let him change stances.Ocarina of Time's Phantom Ganon uses a trident-like weapon and shoots magic with it.
Anyway, I thought of a way to keep his old moveset while giving him a sword.
Ganondorf (without sword)
Neutral B, Side B and Up B - Same as Brawl.
Down B: Weapon Change - Unseathes his sword, changing the moveset.
Ganondorf (with sword)
Neutral B: Wizard's Foot - Former Down B of swordless Ganon. Functions the same way as before.
Side B: Sword Beam - Does a vertical slash, unleashing a wave of darkness. Would be a medium powered projectile attack.
Up B: Gerudo Uppercut - Does a strong upward slash with his sword. Can also be used for upward recovery.
Down B: Weapon Change - Seathes his sword, changing the moveset.
It was suppose to be reminiscent of the tridentIIrc that's more of a spear than a trident. I'd rather Ganondorf lose all of his Falcon specials, keep flame choke and his melee smashes, aerials and tilts, give him his trademark volley projectile and let him change stances.
I honestly don't care about which weapon he gets however the trident hasn't been relevant in awhile and realistically how much differently would it be utilised in smash than a sword? If anything it's lack of an edge would make it more limited than a sword.It was suppose to be reminiscent of the trident
Regardless, Zelda (Like many Japanese games) are very liberal with their names and uses of various weapons.
Such as Marth's sword being called Falchion when it clearly isn't.
I'd still like to see him use a trident, or whatever they make it. Would consider making a moveset with the trident
It would have a larger range than a sword, for one.I honestly don't care about which weapon he gets however the trident hasn't been relevant in awhile and realistically how much differently would it be utilised in smash than a sword? If anything it's lack of an edge would make it more limited than a sword.
I disagree. The Wind Waker end battle is one of my favorite and I do enjoy the mature, respectful Ganondorf.Wind Waker is the better, often overlooked, choice for moveset inspiration.
Typically, most "SNK method" games will have some kind of indication on the title screen as to which mode you've selected(I assume that was your problem with the SNK method). SNK method also tended to be a little more common, and thus would be more familiar to some, but EX modes in general are something of a rarity nowadays.Guilty Gear method would be easier to figure out than SNK's method. One thing I was thinking was that if they did DLC, they could apply this to Dr. Mario, Young Link, and the current Ganondorf.
This seems like it would be a bit like Ike's or Kirby's... which aren't too good.Up B: Gerudo Uppercut - Does a strong upward slash with his sword. Can also be used for upward recovery.
actually, the landing lag from simply just landing (with the whole knee bending animation) only happens if he grabs the ledge with up-B/side-B Which is a glitch in the programming, a lot of characters suffer from it (marth, falco, falcon, kirby, etcetc)Playing as Ganondorf earlier in Brawl, he has terrible landing - with anything.
Simply landing after a double jump renders him vulnerable for a few seconds because he f**king bends his knees and has to stand up again.
If his Dark Dive (up-B recovery) is used as he goes above the ledge, he slowly floats onto the stage in a position where he can't attack or even air dodge. Then he does the slow, vulnerable landing.
Big change needs to be made there.
I'm talking about falling down and landing on the solid ground/floor of the stage, not the edge.actually, the landing lag from simply just landing (with the whole knee bending animation) only happens if he grabs the ledge with up-B/side-B Which is a glitch in the programming, a lot of characters suffer from it (marth, falco, falcon, kirby, etcetc)
Pfft, I could school him.Yeah Kage is here, he would probably just want Ganon to be like Melee Ganon lol
yeah, so am i. The slow down animation youre talking about only happens when the requirement im talking about is forfilled.I'm talking about falling down and landing on the solid ground/floor of the stage, not the edge.
It's not really a lag, but a slow frame animation that ends his landing.
All characters have an animation at the end of their landing, Ganondorf's is just slow as f***.
Edit: By the way, is Kage the Warrior a member on these forums? I'd love to see what he'd have to say about any changes Ganondorf should get in SSB4.
Personally, I think the twin swords would be more appropriate. What you're suggesting is that Ganondorf should be a brute. While this would be a way to represent the pig demon incarnation from games past, but I don't think it paints a complete depiction. To me, Ganondorf is not completely ruthless. Ruthless, to me, gives me the image of Balrog (Boxer) from Street Fighter - a total brainless brute- and I don't think that suits the King of Thieves.I disagree. The Wind Waker end battle is one of my favorite and I do enjoy the mature, respectful Ganondorf.
However, Ganondorf is foremost described as the embodiment of the triforce of power. In most of his games, he is ruthless and employs strength to overwhelm his opponent. I think a big sword or perhaps trident are better ways to convey this then his more technique-based strategy with dual swords.
Ruthless does not have to imply brainless. Ganondorf is involved in many schemes with the end goal of achieving power.Personally, I think the twin swords would be more appropriate. What you're suggesting is that Ganondorf should be a brute. While this would be a way to represent the pig demon incarnation from games past, but I don't think it paints a complete depiction. To me, Ganondorf is not completely ruthless. Ruthless, to me, gives me the image of Balrog (Boxer) from Street Fighter - a total brainless brute- and I don't think that suits the King of Thieves.
I think combining power and technique would be very suiting for Ganondorf as it displays the cunning aspect of Ganondorf in the post OoT games. It gives a sense of calculated, deliberate use of extreme power and not just flailing it around.
simple, ganon has a rare muscular condition that means he cannot bend his arm at the elbow :BThe thing is, Ganondorf wasn't low tier in Melee, so it's possible to keep his playstyle and moveset familiar, while giving him necessary buffs to make him a higher tier character. I say first thing's first: fix that godawful grab range of his. I honestly can't figure out why they'd give him the shortest grab range in the game.
The reason for why Pikachu had the worst grab range in Melee is understandable. But in Ganondorf's case, he has long arms, so you'd expect him to have a better grab range than what he was given in Brawl.The thing is, Ganondorf wasn't low tier in Melee, so it's possible to keep his playstyle and moveset familiar, while giving him necessary buffs to make him a higher tier character. I say first thing's first: fix that godawful grab range of his. I honestly can't figure out why they'd give him the shortest grab range in the game.
Couldn't agree more. Ganon needs SOMETHING that makes him NOT a clone of Falcon. They aren't even from the same franchise, so why would they be even remotely related moveset wise. He uses a sword in multiple LOZ games so they should at least reference that in his fighting style. (excluding taunts)Ganondorf really needs a moveset change after his Brawl mishap. Give him a sword or something, or at least anything that would make him completely different from Captain Falcon.
Sakurai said that Ganondorf was only added to Melee because he had a similiar body shape to C. Falcon, thus making him a clone of him.Couldn't agree more. Ganon needs SOMETHING that makes him NOT a clone of Falcon. They aren't even from the same franchise, so why would they be even remotely related moveset wise. He uses a sword in multiple LOZ games so they should at least reference that in his fighting style. (excluding taunts)
It IS a move he's used. Twilight princess in a cutsceneHis Flame Choke can stay if they REALLY need it to since it's a pretty sweet move and actually feels like a move he would use.
That's what I meant. It's the essence of Demise that is recreated into Ganondorf in each iteration. That's not the same person that is Ganondorf in other games. Just like it's not actually the same Link, but the essence of the Hero is carried on to another person in another life time.Demise is not Ganondorf. If one wants to extrapolate from his final speech, then we can say that Ganondorf's constant conflict with Link is an incarnation of Demise's hatred.
Demise's hatred is a curse, one that dooms those with the blood of the goddess and the spirit of the hero to conflict with evil beings like Ganondorf, Vaati, and Majora, each time they are reborn.
Demise himself, though? Dead and gone. His corporeal form was utterly annihilated by the Triforce itself, and his mind was sealed into the Master Sword and slowly erased. But his curse, his hatred, persists.