MagiusNecros
Smash Master
- Joined
- Nov 16, 2014
- Messages
- 3,176
If you must test shield damage use it on Bowser's shield which is the biggest.
Dunno why Mario is the go to answer.
Dunno why Mario is the go to answer.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Aha, I see. So, moves like Volcano Kick has bonus shield damage? I mean, it breaks a shield as long as it doesn't have full HP, and the Volcano Kick definitely doesn't do around 50 damage. So does that move have bonus shield damage then?Shields have 50 hp when full. After a shield break, you start at 30. Shields take the full brunt of damage (13% attack = 13 damage to the shield) along with any bonus damage (marth's shield breaker).
In addition, big news here. There don't seem to be any frame changes to Ganondorf, but he got something better.
Spotdodges and rolls were made worse across the board by 1-2 frames.
Volcano Kick deals 20 bonus shield damage on top of 29% damage fresh, so if you hit with the leg/foot it'll always shieldbreak.Aha, I see. So, moves like Volcano Kick has bonus shield damage? I mean, it breaks a shield as long as it doesn't have full HP, and the Volcano Kick definitely doesn't do around 50 damage. So does that move have bonus shield damage then?
Holy darn, that's a lot of Dorf.Volcano Kick deals 20 bonus shield damage on top of 29% damage fresh, so if you hit with the leg/foot it'll always shieldbreak.
It seemed as if Ganondorf Expanded Dong...by a leg.Holy darn, that's a lot of Dorf.
https://youtu.be/EFd7736z_zk?t=1m16sI find very limited uses for up throw, at mid percent it still sends them too high for any good followups, but you could potentially ge t juggles. Usually the optimal throw is down throw since it is easier to follow up, and having a kill throw is good since sheilds are so strong. Yes we have flame choke but having another option to kill helps Ganon mix it up with maybr a really close up dash grab or something.
Or a kill throw.I think Ganon's throw game is one of his weaknesses. Only f-throw and d-throw are truly useful. He needs a better throw range.
Grab range nor a kill throw truly matter. It's how you execute the throw or grab that matters. And besides, he has a descent kill throw with B-Throw with Rage added. And technically, you can call Flame Wave a kill throw in its own right.I would prefer a kill throw over grab range. That is more needed in my opinion, although his grab range sucks...
This, plus the other buffs Ganondorf has received, definitely makes claims for him to be in the high tier category or upper middle more solid and viable arguments, especially with all of his Smashes killing around 60%. Just with this significant buff alone does Ganondorf definitely not deserve low or bottom tier, and it keeps him away from central middle tier and lower middle tier.New Down Smash is my personal favorite thing about the new patch. A 15-frame move that can kill at 60% is not to be taken lightly, even with the usual caveats about endlag and reliability.
https://www.youtube.com/watch?v=QKUsuTC2hr4
Definitely not High Tier. Tiers, in my opinion, should reflect a character's usability in the current meta which means what characters you're most going to run into during tournament or high level play. These buffs are nice but Ganondorf's match-ups against many frequently seen characters are a bit iffy. Mid Tier sounds alright.This, plus the other buffs Ganondorf has received, definitely makes claims for him to be in the high tier category or upper middle more solid and viable arguments, especially with all of his Smashes killing around 60%. Just with this significant buff alone does Ganondorf definitely not deserve low or bottom tier, and it keeps him away from central middle tier and lower middle tier.
Upper Middle or HIgh Tier will suit him more.
I'd honestly call Ganon high tier if it weren't for him having trash top tier matchups. The D-smash buff will improve these a little bit though. It doesn't fix the overall problems these matchups present, but it'll be a tad easier now that he can kill consistently from both sides of the stage, which is significant in a two-stock meta with rage. Every Ganon should learn Turn around --> D-smash for choke reads.Definitely not High Tier. Tiers, in my opinion, should reflect a character's usability in the current meta which means what characters you're most going to run into during tournament or high level play. These buffs are nice but Ganondorf's match-ups against many frequently seen characters are a bit iffy. Mid Tier sounds alright.
I absolutely love that new D-smashNew Down Smash is my personal favorite thing about the new patch. A 15-frame move that can kill at 60% is not to be taken lightly, even with the usual caveats about endlag and reliability.
https://www.youtube.com/watch?v=QKUsuTC2hr4
The thing is most everyone else is getting better too. Rankwise Ganon is probably still low-mid, but in terms of viability he's threatening to everyone and everything because now literally everything on him hits like a truck except Dark Dive. (Pls fix Samurai)I'd honestly call Ganon high tier if it weren't for him having trash top tier matchups. The D-smash buff will improve these a little bit though. It doesn't fix the overall problems these matchups present, but it'll be a tad easier now that he can kill consistently from both sides of the stage, which is significant in a two-stock meta with rage. Every Ganon should learn Turn around --> D-smash for choke reads.
Now we're talking. The move's now a legit killer from the edge especially against lightweights.Just killed a Sheik with the new d-smash :D
It will help a ton against olimar, he cannot afford to miss a tech over 60%.Now we're talking. The move's now a legit killer from the edge especially against lightweights.
This buff in particular helps us against Rosalina (Sheik/ZSS to a lesser degree).
It's been in pre-patch, sadly. But at least it automatically has your opponent go into hitstun long enough for the attack to finish and allow you to try another attack or a grab. But boy, the attack severely punishes ledge rolling on a perfect read.Really love the new downsmash buff, but I still occasionally get the first hit to send them in front of me instead of into the second kick, which is unfortunate.
New Down Smash is my personal favorite thing about the new patch. A 15-frame move that can kill at 60% is not to be taken lightly, even with the usual caveats about endlag and reliability.
https://www.youtube.com/watch?v=QKUsuTC2hr4
Ganon's Dthrow-fair = The Slam JamThis is actually really good. The DK boards have started calling his new Cargo Upthrow to Up-air the Ding-Dong, so........
I herby suggest that from now on we as a community shall refer to Ganon's smash attacks as forward smash, up smash, and DEATH-SMASH.
100% CorrectThe shield damage from Aerial Wizard Kick remains the same.
Actually, let me give you a few points about your inquiry:The buff to the dsmash has more to it than it looks.
It changes a lot in a sense. His other two smashes are rock and scissors now other than being tail or head previously.
Think of it this way, a quick con and pro for each of Ganon's smash:
Fsmash - occasionally safe, tied for slowest smash, and has good horizontal range, okay kill move
Usmash - safe usually, tied for slowest smash, very small range horizontally, not a bad kill move
Dsmash with this patch - Fastest smash, good horizontal range, can kill faster than other two smashes at certain positions, very laggy and risky
And from the video DarkFox posted, you could see that Dsmash damages the opponent before it launches them with the second hit.
Ganon's up smash is the fastest smash attack in the game? Faster than Fox's and Pikachu's? WowActually, let me give you a few points about your inquiry:
F-Smash:
-Ganondorf's second slowest Smash Attack, IASA frames included. Moderate start up, higher end lag.
-Ganondorf's second most powerful Smash attack uncharged, most powerful charged.
-Best for shield pressuring and poking shields.
-Decent horizontal range.
U-Smash:
-Ganondorf's fastest Smash Attack and the fastest Smash Attack in the game, IASA Frames included. Moderate start up and no end lag after the attack frames due to the IASA frames it has.
-Ganondorf's most powerful Smash Attack uncharged, second most powerful charged, but second and third most powerful in sour spot.
-Great for poking shields and giving mind games.
-Decent horizontal and great vertical range.
-Allows a psych out, since due to the IASA frames, it allows Ganondorf to do so many follow ups to punish early rushers.
-One of two attacks of his that can juggle opponents (the other being D-Tilt).
D-Smash:
-Ganondorf's slowest Smash attack, IASA frames included. Low start up, higher end lag.
-Jack-of-all-Trades Smash Attack, it can be either the weakest or most powerful Smash Attack, wholly dependent upon his positioning. It's the most random type of Smash Attack, as its KO Power is very random.
-Amazing horizontal range both ways.
-Punishes rolls.
Those are the facts about him that I've known.
His D-smash buff is legendary. Still think it sucks that he has so many bad matchups.
I'm just wondering (might be a nooby-like question, but, eh): Can a Ganon player even stand a chance against a very skilled Sheik player, or ZSS player, or other hard top-tier matchups? Say, a player who uses Sheik for example, and wins lots of tournaments - can a Ganon player actually stand a chance at all? If you are good enough? I mean, are the matchups THAT bad so you can't win against the very skilled ones, or does it all come down to the player skill in the end?