JOE!
Smash Hero
It seems tipper Fsmash and the Warlock punch deal the same damage... redundant design...?
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Warlock Punch is more than just redundant lol.It seems tipper Fsmash and the Warlock punch deal the same damage... redundant design...?
Knockback. The punch could do 1% like Finishing Touch for all I care as long as it kills ridiculously early.It seems tipper Fsmash and the Warlock punch deal the same damage... redundant design...?
Also Super armor, it was very much (and hopefully still is) possible to catch or tank moves like Luigi's and pikachu's Headbash, Ike's, Cloud's up/side b and similair moves like those and charizard's flare blitz and quite a few more I won't bother listing, with the armor frames and than punish during their lag. The funniest example actually that warrants an extra mention is Ryu's D-B, focus attack, which was shown to be able to counter Warlock punch in Ryu's first trailer and now in the Smash ultimate reveal clash with it, as if equal. It's actually the total OPPOSITE! No sane Ganon main would just wily-nily throw out a warlock punch, in fear of either getting countered or opening himself up to a throw combo, that ends with a off-stage spike, or receiving an "DSJCUS" at kill percent! Most Ryu players however I encountered on For glory at least, were pretty adamant/confident in using it as a landing option, which in most other matchups I can agree, but ironically enough, warlock punch happens to be the worst possible counter to Focus attack if you can pull the timing off XDIt seems tipper Fsmash and the Warlock punch deal the same damage... redundant design...?
Well how strong Warlock punch( normal and reverse) and especially the new F-smash when charged are gonna be, with no-item, ForGlory 1.25 modifier, in general and against shield, remains to be seen. And yes, while U-tilt has a very unique niche, to put it nicely, it's still a move with far too many flaws and weaknesses to offset those unique qualities, especially considering Ganon has so many far better and safer tools for edge-guarding in particular!Volcano kick has its uses, I wouldn't say it's redundant. It has a huge hitbox that can be used for edgeguarding. It also destroys shields in one shot, which Warlock punch and F-smash can't do.
GUYS
I SAW NARIO RESTORE A JUMP WITH WIZARD’S FOOT
I saw it on the EVO livestream.That's the King of Evil's sorcery! Could we get a youtube link? (pun intended)
You sure he didn't just save his jump? I thought Mango tried it at the invitational and it didn't work.GUYS
I SAW NARIO RESTORE A JUMP WITH WIZARD’S FOOT
I don’t know, I didn’t see if he used up his jumps. They might have changed some mechanics around for EVO, and this could be one of them.You sure he didn't just save his jump? I thought Mango tried it at the invitational and it didn't work.
iI don’t know, I didn’t see if he used up his jumps. They might have changed some mechanics around for EVO, and this could be one of them.
Please be right
OH MY GOD, AIRIAL WIZKICK ACTUALLY RESTORES HIS DOUBLE JUMP!!! O_OI think i found the Wizard Foot restoring jump thing.
Youtube Link
At around the 25:26 mark, Ganondorf gets launched out of the stage, and he seems to do a jump into an instant DownB then another jump. But I cant really see if he does the first jump or he just carries the "momentum" of the launch when he does the DownB so it goes "up" a bit before going down.
I really hope soOH MY GOD, AIRIAL WIZKICK ACTUALLY RESTORES HIS DOUBLE JUMP!!! O_O
Damn, they really wanted to go back to his melee days, but with the sword we've been longing to see unleashed + flame choke and an almost useful warlock punch. Really the only thing, besides additional
Character(models) with more canonized version/playstyle for Ganon, would be for Flame choke to no longer induce helplessness in the air and we would be set ;D
Edit: Yeah, it's really hard to make out, whether this is just part of the recovery animation, or lead-in/startup of wizkick, but after watching it alonside pausing it as many times as possible, I'm pretty positive that he's doing a db jump (for one due to the clearly higher position of Ganon after knockback but shortly before D-b and also you can see him attempting the classical somersault for his db jump) to get out of tumble and immidiatley buffering wizkick and obv then manages a second db jumb, which means they brought this ability back from melee baby :D
I can think of only one special that has ever been affected by launch momentum: Little Mac's side b custom Guard Breaker. All other specials kill it entirely, and besides, wouldn't the "balloon knockback" make such instances look janky?I think i found the Wizard Foot restoring jump thing.
Youtube Link
At around the 25:26 mark, Ganondorf gets launched out of the stage, and he seems to do a jump into an instant DownB then another jump. But I cant really see if he does the first jump or he just carries the "momentum" of the launch when he does the DownB so it goes "up" a bit before going down.
Thanks for the link. I'm pretty sure he's jumping just before the Wizard foot. Seems like Ganondorf's jumping animation to me.I think i found the Wizard Foot restoring jump thing.
Youtube Link
At around the 25:26 mark, Ganondorf gets launched out of the stage, and he seems to do a jump into an instant DownB then another jump. But I cant really see if he does the first jump or he just carries the "momentum" of the launch when he does the DownB so it goes "up" a bit before going down.
This footage is shaky at best since you can't see if the 'double jump ring' appears before the down-b.I think i found the Wizard Foot restoring jump thing.
Youtube Link
At around the 25:26 mark, Ganondorf gets launched out of the stage, and he seems to do a jump into an instant DownB then another jump. But I cant really see if he does the first jump or he just carries the "momentum" of the launch when he does the DownB so it goes "up" a bit before going down.
Maybe you're right, you're making me doubt now... i've tried to find more footage to confirm but no chance so far.This footage is shaky at best since you can't see if the 'double jump ring' appears before the down-b.
We do know that Mango used down-b while recovering and not once does he do a 2nd double jump: https://www.youtube.com/watch?v=fQ1w0Dgh6Ik
(Time stamps - 1:29 / 2:52 / 3:20)
I won't count on it being true.
But I really hope it is. (or he gets some other recovery buff)
IMO, if Ganon gets a decent recovery (more air-speed / no free-fall side-b / double jump after down-b) and his Melee run speed (1.35), then he'll be a solid high tier.
We all know that, lad. The theory I proposed was that some mechanics were changed around for the E3 build.We do know that Mango used down-b while recovering and not once does he do a 2nd double jump:
Well for one as Androobie stated, that match with Mango was one of the first matches from the Ultimate Exhibition presented to the public at large and since the game is still in developement and thus still subject to change ( if Sakurai being present at the invitationial, shaking his head at a typical soulcrushing Bayo combo ladder, despite new nerfs and immidiatley taking out a notepad to rectify this later, wasn't any indication of that fact), it's not unreasonable to assume, that they already patched a new build come Evo, which was almost 3 weeks later!This footage is shaky at best since you can't see if the 'double jump ring' appears before the down-b.
We do know that Mango used down-b while recovering and not once does he do a 2nd double jump: https://www.youtube.com/watch?v=fQ1w0Dgh6Ik
(Time stamps - 1:29 / 2:52 / 3:20)
I won't count on it being true.
But I really hope it is. (or he gets some other recovery buff)
IMO, if Ganon gets a decent recovery (more air-speed / no free-fall side-b / double jump after down-b) and his Melee run speed (1.35), then he'll be a solid high tier.
I never outright said that the Mango footage deconfirmed it. (Heck, I want it to be true)Well for one as Androobie stated, that match with Mango was one of the first matches from the Ultimate Exhibition presented to the public at large and since the game is still in developement and thus still subject to change ( if Sakurai being present at the invitationial, shaking his head at a typical soulcrushing Bayo combo ladder, despite new nerfs and immidiatley taking out a notepad to rectify this later, wasn't any indication of that fact), it's not unreasonable to assume, that they already patched a new build come Evo, which was almost 3 weeks later!
But even if this wasn't the case, we can't be 100% sure if Mango (who I'm pretty sure was never a really dedicated Ganon player, which was pretty apparent by the fact that he used his db immidiatley while still up high and always using wizkick despite being too close to the bottom once, which ended up screwing his recovery at the 3.20 mark, instead of saving the db jump just before using darkdive, to reserve the possibilty of a rising dodge or airial, like most ganon mains would) even considered trying whether db jump gets restored after airial wizkick, which yeah if it was known that Ganon didn't have this ability for the last two Games, why would you even try? Mango certainley didn't, as he followed up every wizkick with darkdive at once.
Problem: The title screen came up at one point, and it dated the demo build to 2018/06, i.e. When E3 happened.it's not unreasonable to assume, that they already patched a new build come Evo, which was almost 3 weeks later!
Yeah, and I never intended/tried to imply such, no need to get so defensive, my friend.I never outright said that the Mango footage deconfirmed it. (Heck, I want it to be true)
But I'm just saying that right now we don't have solid confirmation about this tech returning while noting examples.
Simple as that.
Sorry to say, but that's prob the weakest basis for a counter argument I have ever heard, nothing personal against you though.Problem: The title screen came up at one point, and it dated the demo build to 2018/06, i.e. When E3 happened.
If they updated the demo, then they would probably update the build date.
wowSorry to say, but that's prob the weakest basis for a counter argument I have ever heard, nothing personal against you though.
Before I begin presenting my long list of counter points, just let me say, that I've tried to find said title/intro screen, in just about every different presantation at the start of different recordings, life streams etc, where you would expect it, but couldn't find it, which doesn't mean it doesn't exist, I would just urge to post a screenshot or a video link with a timestamp, so nobody needs to waste their time trying to verify your claim.
So with that being said, I'll just proceed with the assumption of your evidence being presented as your exact wording, being true, just so we're clear, since this doesn't change my standpoint and reasoning on the matter at all.
1) To start of, you say that said title screen displayed merely the month and year of said build and nothing else. Not the exact week or day nor even more relevant, any sort of patch/ beta note number of any sort and why should that even be the case? If you are a developer and are presenting an "unfinished/still up for change" version of the game at multiple tourneys for a live audience, do you think it's wise to include any sort of nod and clue that would suggest or get fans thinking how much the game has been proceeding/reworked at the current state of time?
2) Even if we were to take your assumption of developers presenting/recording patch and developement stage into account through the displayed date, how could you be sure that such a change/update to certain popular characters hasn't occured/been accomplished within the same month of it's first showing? Let me paint a picture. You're representing/unveiling Ganon as a highly requested/demanded homage/return to his melee form, even before a character such as Capt. Falcon, the very Char Melee Ganon is mostly cloned from and also happens to be the most recognisable Smash related, if not even Face of Smash( esp. when comp. to his own series xp) itself. Ganon gets right next to Ridley, quite possibly the best possible positive feedback/recognition and now as developer you might think to yourself, after hearing all the good first impressions of ganon returning to his Melee-self; "Huh so people really missed his Melee playstyle that much? Might as well give him one of his first very unique abilities/tools from that game back!"
3) We can't say in good faith that restoring his Dbj wasn't possible during the first exhibition/invitational either for the following two reasons;
a) None of the pro players who tried him out, have a long history with playing( let alone maining) Ganon regulary, which is evident by the inherent lackluster playstyle and utilization of Ganon's toolkit by most pro players besides Nairo. So it's not farfetched to assume that the thought, that would have been obv to us Ganon mains, to try and check if Ganon just maybe happens to have received the capability of restoring Dbj, due to the obv hearkening back to Ganon's Melee days. Bc don't forget for the last two Games every player whether casual or dedicated main or no, had been conditioned to remember/keep in mind, that Ganon could no longer use a second Dbj after Wizkick, so why would you even think to try? Which brings me to the next point.....
b) In what sort of situations would you even use wizkick above or offstage? Well first without restored dbj. Airial Wizkick by itself is pretty risky/commital action as it's a downward burst movement, that essentialy works like a semi divekick that locks you for a pretty substantial time and distance. It's definititely not the sort of move you want to use if you are trying to recover next to the edge, let alone when recovering low. So basically it only makes sense to use it offstage, if you're either fullhop double jumping or happen to be recovering high. Is it the best option though? No, not by a longshot, most of the time it's much safer to just make use of Ganon's slower fall speed to space and save your dbj for airials to make sure to get the the better of edge guarding opponents. So why would you use even wizkick offstage then? Simple, for mixups and keeping your opponent guessing/honest. Depending on the opponent (with troublesome airial or special options) having the choice of quickly diving under them and recovering low, or threatening them with the meteor spike are nice techs to fall back on.
When we take restored Dbj into account though, HOOO BOOI, do things get even more interesting. While it does help a little in the case of the high to low switch recovery, where the 2nd dbj does help to extend the recovery somewhat, it's main appeal lies in it it's superb safety and bait/punish potential, similair to old U-smash now that I think about it. With this option in tow, you can much more comfortably return above and offstage, due to the simple property of being able to react to all kind of scenarios with another jump+ airial/dodge/special ( just think of characters with multi jumps such as the kirby cast or greninja with his ridiculously safe dair) as long as used properly.
So as you can see if you're not even aware of these specific available options, how would you even go about accidentaly implementing/ executing them, during a hype as hell match in a completely new game (engine)?
4) While I definitely understand your pessemistic, more realistic outlook on the matter, esp considering the new patch placebo effect, that so often took control/deceived people during the multiple patch releases in Sm4sh, I'm just a bit puzzeled at your and other people's attitude, when presented with a pretty good example/footage which should be the best piece of evidence to prove it's existence. Granted it's a pretty shaky and not a 100% clear indicator, but after re-watching it myself for about 50 times and more, whilst carefully pausing and trying to observe every frame, there are so many things that point to Nairo, most likely unintenionally, buffering a dbj to get out of knockback stun/tumble but almost immidiately inputting/transitioning into wizkick due to being extremely close to the upper blastzone and quickly wanting to return to the fray to help out his heavy buddy/ partner in crime, HGG- Ridley and using the restored dbj from wizkick to safely get back on stage.
I'm not claiming that I'm 100% confident in my opinion, really the best way to confirm this would be for someone to present Nairo with this matter and hear it from the man himself or asking any proplayer that get's another chance at using Ganon in Ultimate, to try/test it out themselves and record it.
Yeah me and NintendoKnight tend to go a little above and beyond, when we are passionate about a certain topic/matter XD
Sorry to say, but that's prob the weakest basis for a counter argument I have ever heard, nothing personal against you though.
Before I begin presenting my long list of counter points, just let me say, that I've tried to find said title/intro screen, in just about every different presantation at the start of different recordings, life streams etc, where you would expect it, but couldn't find it, which doesn't mean it doesn't exist, I would just urge to post a screenshot or a video link with a timestamp, so nobody needs to waste their time trying to verify your claim.
So with that being said, I'll just proceed with the assumption of your evidence being presented as your exact wording, being true, just so we're clear, since this doesn't change my standpoint and reasoning on the matter at all.
1) To start of, you say that said title screen displayed merely the month and year of said build and nothing else. Not the exact week or day nor even more relevant, any sort of patch/ beta note number of any sort and why should that even be the case? If you are a developer and are presenting an "unfinished/still up for change" version of the game at multiple tourneys for a live audience, do you think it's wise to include any sort of nod and clue that would suggest or get fans thinking how much the game has been proceeding/reworked at the current state of time?
2) Even if we were to take your assumption of developers presenting/recording patch and developement stage into account through the displayed date, how could you be sure that such a change/update to certain popular characters hasn't occured/been accomplished within the same month of it's first showing? Let me paint a picture. You're representing/unveiling Ganon as a highly requested/demanded homage/return to his melee form, even before a character such as Capt. Falcon, the very Char Melee Ganon is mostly cloned from and also happens to be the most recognisable Smash related, if not even Face of Smash( esp. when comp. to his own series xp) itself. Ganon gets right next to Ridley, quite possibly the best possible positive feedback/recognition and now as developer you might think to yourself, after hearing all the good first impressions of ganon returning to his Melee-self; "Huh so people really missed his Melee playstyle that much? Might as well give him one of his first very unique abilities/tools from that game back!"
3) We can't say in good faith that restoring his Dbj wasn't possible during the first exhibition/invitational either for the following two reasons;
a) None of the pro players who tried him out, have a long history with playing( let alone maining) Ganon regulary, which is evident by the inherent lackluster playstyle and utilization of Ganon's toolkit by most pro players besides Nairo. So it's not farfetched to assume that the thought, that would have been obv to us Ganon mains, to try and check if Ganon just maybe happens to have received the capability of restoring Dbj, due to the obv hearkening back to Ganon's Melee days. Bc don't forget for the last two Games every player whether casual or dedicated main or no, had been conditioned to remember/keep in mind, that Ganon could no longer use a second Dbj after Wizkick, so why would you even think to try? Which brings me to the next point.....
b) In what sort of situations would you even use wizkick above or offstage? Well first without restored dbj. Airial Wizkick by itself is pretty risky/commital action as it's a downward burst movement, that essentialy works like a semi divekick that locks you for a pretty substantial time and distance. It's definititely not the sort of move you want to use if you are trying to recover next to the edge, let alone when recovering low. So basically it only makes sense to use it offstage, if you're either fullhop double jumping or happen to be recovering high. Is it the best option though? No, not by a longshot, most of the time it's much safer to just make use of Ganon's slower fall speed to space and save your dbj for airials to make sure to get the the better of edge guarding opponents. So why would you use even wizkick offstage then? Simple, for mixups and keeping your opponent guessing/honest. Depending on the opponent (with troublesome airial or special options) having the choice of quickly diving under them and recovering low, or threatening them with the meteor spike are nice techs to fall back on.
When we take restored Dbj into account though, HOOO BOOI, do things get even more interesting. While it does help a little in the case of the high to low switch recovery, where the 2nd dbj does help to extend the recovery somewhat, it's main appeal lies in it it's superb safety and bait/punish potential, similair to old U-smash now that I think about it. With this option in tow, you can much more comfortably return above and offstage, due to the simple property of being able to react to all kind of scenarios with another jump+ airial/dodge/special ( just think of characters with multi jumps such as the kirby cast or greninja with his ridiculously safe dair) as long as used properly.
So as you can see if you're not even aware of these specific available options, how would you even go about accidentaly implementing/ executing them, during a hype as hell match in a completely new game (engine)?
4) While I definitely understand your pessemistic, more realistic outlook on the matter, esp considering the new patch placebo effect, that so often took control/deceived people during the multiple patch releases in Sm4sh, I'm just a bit puzzeled at your and other people's attitude, when presented with a pretty good example/footage which should be the best piece of evidence to prove it's existence. Granted it's a pretty shaky and not a 100% clear indicator, but after re-watching it myself for about 50 times and more, whilst carefully pausing and trying to observe every frame, there are so many things that point to Nairo, most likely unintenionally, buffering a dbj to get out of knockback stun/tumble but almost immidiately inputting/transitioning into wizkick due to being extremely close to the upper blastzone and quickly wanting to return to the fray to help out his heavy buddy/ partner in crime, HGG- Ridley and using the restored dbj from wizkick to safely get back on stage.
I'm not claiming that I'm 100% confident in my opinion, really the best way to confirm this would be for someone to present Nairo with this matter and hear it from the man himself or asking any proplayer that get's another chance at using Ganon in Ultimate, to try/test it out themselves and record it.
If I try to think/guess as realistically/objectively as possible, pretty similair to his melee tier placing, a very solid upper mid tier, high tier if things go ideally.Well, if this does happen to be true, how will Ganon fare in the theoretical meta?
Yeah me and NintendoKnight tend to go a little above and beyond, when we are passionate about a certain topic/matter XD
The clip doesn't seem to exist.
Well, he said you can’t perform a double jump in that way. He was just trying to recover faster.The clip doesn't seem to exist.
Case closed then...Well, he said you can’t perform a double jump in that way. He was just trying to recover faster.
That's a damn shame, oh well, here's hoping, that we still get any sort of meaningful buff to our recovery til the game comes out.Case closed then...
Thx for looking into it mate.
OR, like Quillion 's case, using everything,Right.
At least... maybe with this badass new sword Ganon will kick every character's butt so hard we'll never even have to recover