Robertzombie2
Smash Cadet
- Joined
- Dec 29, 2013
- Messages
- 26
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Any tier list at this point in time though is really just opinion (though you could argue that this is what tier lists are in the first place), I've seen like 5 and they're all completely different. None of them are going to be even relatively close to how the characters turn out so I wouldn't think anything of them for a good, long while. Though you're right, still interesting (Sonic up so high while Palutena down at the bottom what)
Olimar ended up as the third best character in the game, and Zelda ended up as the second worst.And where they ended?. Zelda was lo right?. And Oli? i heard he was good. At least i always had trouble fighting him.
Just ignore any tier lists that come out before EVO 2015. Even then, just remember that both the Melee and Brawl tier lists were very much in flux for years, and Melee could still be given some recent placings from Yoshi and Pikachu.I highly doubt the validity of this.
Luigi being bottom? Lolno.
And with no customs being used, like half of some chars potential is completely ignored.
"His only competition is Zelda" Oh lord, you people, you silly people who haven't seen Zelda being perfectly viable. Also, I really doubt Ganondorf's the worst, he doesn't look high-tier, but he's definitely a huge step up from Brawl.Ganondorf is pretty terrible from what I've been able to see of him. He may very well be the worst again, his only competition is Zelda but at least Zelda has an OK recovery. Unless there's some super awesome exploit we're not seeing... Ganondorf is trash once again, and more than likely the worst.
It doesn't take a rocket scientist to see it, either. He has no ability to approach and he is slow in every sense of the word. When even a somewhat non-campy and slowish character like Link can camp him and do somersaults around him, it's just not looking good for the man in green.
In Brawl he was almost unplayable, it was just bad rushed programming. But he's not much better in this one. He is playable but he doesn't benefit much from the new engine. To the people saying, you just got to know how to use him... well, in Melee he was one of the easiest characters to use and play well with, until you couldn't take him any further. In this one he's really difficult to play (landing his dair is still not nearly as seamless as it was in Melee) and even if you play him well, I don't think you'll be able to go very far."His only competition is Zelda" Oh lord, you people, you silly people who haven't seen Zelda being perfectly viable. Also, I really doubt Ganondorf's the worst, he doesn't look high-tier, but he's definitely a huge step up from Brawl.
Are you kidding me? Zelda's buffed! Din's fire is one of the best tools for spacing and edgeguarding, her aerials are really strong when you sweetspot them and the down B is actually useful, is just that people try to spam it when that wasn't it's intended use, that's what's Din's fire is for.In Brawl he was almost unplayable, it was just bad rushed programming. But he's not much better in this one. He is playable but he doesn't benefit much from the new engine. To the people saying, you just got to know how to use him... well, in Melee he was one of the easiest characters to use and play well with, until you couldn't take him any further. In this one he's really difficult to play (landing his dair is still not nearly as seamless as it was in Melee) and even if you play him well, I don't think you'll be able to go very far.
And Zelda lol... slow and predictable as always. Why they added that down B move that does nothing for her, I have no idea. She needed something and that was not it.
It's the same Zelda as always. She's never not hit like a mac truck. She is strong when the other person is not familar with her at all. But she can't combo. She can't control space. That down B just takes forever, it is embarrassing, it doesn't hit for crap and her neutral already served some of the same function, only better. Her best move was always down B, and they replaced it with the turtle warrior.Are you kidding me? Zelda's buffed! Din's fire is one of the best tools for spacing and edgeguarding, her aerials are really strong when you sweetspot them and the down B is actually useful, is just that people try to spam it when that wasn't it's intended use, that's what's Din's fire is for.
Zelda in this game actually has viable KO setups at long range, a usable grab, and an excellent recovery.It's the same Zelda as always. She's never not hit like a mac truck. She is strong when the other person is not familar with her at all. But she can't combo. She can't control space. That down B just takes forever, it is embarrassing, it doesn't hit for crap and her neutral already served some of the same function, only better. Her best move was always down B, and they replaced it with the turtle warrior.
Really? Because from what people are saying and seeing, he's stronger and his attacks are faster compared to Brawl.I played ganon today and was very disappointed. Literally no buffs from brawl and is just too slow and cant autocancel dair. He felt low tier
You could say that about any character with a powerful move though. If an opponent knows when and where you are landing, then you're obviously not taking advantage of all the things you can do defensively. I mean we have vectoring as a thing now, you have a LOT of control over the space in which you fly. The thing is if Zelda THINKS she "knows where and when someone is landing"and misses with one of her moves... she's incredibly vulnerable, and for a long time. There's nothing quick about her. This is a big drawback. My problem with Zelda is not that she can't kill... it's that if you miscalculate with her for even for a second, you're in serious trouble. You can't bail for a long time, her moves are so easily punished like that. That's not the case with a lot of great characters in the game. This is a trait of a bad character.Zelda in this game actually has viable KO setups at long range, a usable grab, and an excellent recovery.
Zelda is likely a viable character. She survives pretty long because Up-B is good at getting her out of traps and is great for recovery in this game. And in this game, it's basically like if you're at 100%, and Zelda knows exactly where and when you are landing, you are DEAD because she has a ton of really good ways of land trapping when Up-B is a KO move.
In Brawl Ganon was on the cusp of being unplayable. Like if there was a platformer with that Ganondorf as the main character and there were no other characters... people would play it and think the game was released unfinished, that's how bad he was. Ganon is not this bad this time... but he's not really closing the gap that much either. He is still not as fluid and easy to pick up as he was in Melee, that's for sure.Really? Because from what people are saying and seeing, he's stronger and his attacks are faster compared to Brawl.