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Ganondorf and Tilt stick

TP

Smash Master
Joined
Sep 28, 2008
Messages
3,341
Location
St. Louis, MO
This has been discussed before.

C-stick: Salmon smash and iDA

A-stick: Easier Dtilt/Ftilt after choke

C-stick is better overall.

:034:
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
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If you can't DA out of Flame Choke with tilt stick, then C stick is better.

You just need to get more technical if you have trouble buffering tilts.
 

noradseven

Smash Lord
Joined
Feb 13, 2009
Messages
1,558
Location
North Carolina
If you can't DA out of Flame Choke with tilt stick, then C stick is better.

You just need to get more technical if you have trouble buffering tilts.
buffering isn't the problem lol 10 frames, its more the fact you gotta slightly tilt it down almost immediately that makes it tricky, I prefer C-sticking myself though.
 

Terodactyl Yelnats

Smash Ace
Joined
Oct 25, 2008
Messages
844
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B.C Canada
NNID
Perseids_Tero
buffering isn't the problem lol 10 frames, its more the fact you gotta slightly tilt it down almost immediately that makes it tricky, I prefer C-sticking myself though.
It's not buffering he's talking about, using the tilt stick makes it impossible to dash attack out of a gerudo. Overall I like the c stick better because it makes stutter steps the much more effective.
 

DLA

"Their anguish was my nourishment."
Joined
Jun 28, 2008
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Chicago, IL
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DLAhhh
You can still run off Dair with the A button, you just gotta be careful not to tilt it down too far. Besides, iDA alone is more important than any of tilt-stick's advantages.

Edit: never mind, I was thinking about wizkick cancel into spike, not run off spike. My second sentence still applies though
 

TP

Smash Master
Joined
Sep 28, 2008
Messages
3,341
Location
St. Louis, MO
Another flaw of A-sticking: You lose the ability to glide toss in any direction besides forward. This is relevant only to the really bad@ss Ganon mains.

:034:
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
Oh right, good point, this game does have a backwards item toss command that requires a smash input.
 

Kishin

Smash Ace
Joined
Nov 2, 2008
Messages
558
Location
Las Vegas, Nevada
You can still run off D-air with the c-stick. The Ikes know it too but I guess it's laziness or something that's preventing them to learn it or something like how people like to keep tap jump off. Tilt stick doesn't enable you to be able to do anything new. It just makes certain things easier to do while completely taking away the ability to do other things. IMO, there's no reason good enough to give up SDI for any other control scheme.

Run/Walk-off D-air: Say you move left but before you leave the stage you tilt your control stick to the bottom-left and c-stick a D-air. Same thing for moving right off the stage except left = right. Pretty sure you can D-air with the A button instead of c-sticking it but it's more difficult and you end up losing mobility anyways.
 
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