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Ganondorf 2.1-3.0 Video Archive [Closed]

Fortress

Smash Master
Joined
Oct 2, 2013
Messages
3,097
Location
Kalispell, MT
I heard about the WP kills, sounded hype. I heard you guy screaming over Arya landing one in Melee, which was right next to my own setup at the time lol.
 

GeZ

Smash Lord
Joined
Mar 3, 2013
Messages
1,763
Location
The Speed Force
Definitely something to be said for selective flashiness, I just think that you should take more opportunities to take a mile when you get an inch. Still, good **** HH. You're my favorite Ganon-desu. :drflip:
 

Fortress

Smash Master
Joined
Oct 2, 2013
Messages
3,097
Location
Kalispell, MT
Why are we not talking about how I took fifth at that tournament... I mean, Headcrab took second, but, you know... my Link tricks were 2good.

HEADCRAB GOT WARLOCK PUNCH KILLS AND IT WAS COOL AND STUFF.
 
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Zujx

Smash Apprentice
Joined
Jul 21, 2013
Messages
162
Location
Chicago, IL
Hey, @ Zujx Zujx , could you fix the name of this thread? Ganondorf isn't spelled with two n's. It's been bugging me for the longest time...
Lol it's been fixed man, i let so many stupid little things fly over my head in this thread

Tomorrow morning I wanna fix any spelling mistakes and I want to add a match up specific category to make to make it easier for new gdorfs players to find what they are looking for, I've just been busy.
My bad sorry!
 

Scuba Steve

Smash Ace
Joined
Mar 30, 2014
Messages
705
Location
Austin, TX
Some old matches got uploaded the other day. I got pooped on by the Falcon because I hadn't ever played a solid one and I didn't know how to deal with the rushdown and ended up playing the match-up really poorly. I was forgetting simple stuff like just grabbing the edge in an edgeguard against Falcon.

Match vs. Grime (Zelda)
https://www.youtube.com/watch?v=D9YCVf8y4kk

Match vs. Xcia (Marth, Falcon)
https://www.youtube.com/watch?v=ZOvsH2MrRDE

I played him again this last week and I was more prepared for the match-up and I knocked him into loser's and ended up taking the tournament. I went all Ganon besides losing 2 games in GFs as Wolf because I want to start using Wolf in tournament as a secondary. Unfortunately, they didn't have any recording setups at that tourney.
 
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Drunkinsnail

Smash Rookie
Joined
May 14, 2014
Messages
22
Location
Lewiston, ID
So, I guess I get to post my first video. D= A critique would be nice, but there are a lot of things in here that are probably kind of obvious that I ended up learning in this match. (High wiz kicks for recovery are asking to eat a B-air. Platforms are better friends with Mewtwo than they are with Ganon)

Vs Zerxion (Mewtwo)
http://www.twitch.tv/breadnbuttergames/c/4635824

I'm still having a lot of issues with my mental state, especially when I start winning unexpectedly. There's some pretty hard cracking after the first game, but hopefully that will remedy itself in time and I can show some videos of me actually winning. =)
 
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Scuba Steve

Smash Ace
Joined
Mar 30, 2014
Messages
705
Location
Austin, TX
Got a lot of matches on stream yesterday. They aren't uploaded to youtube yet, but you can still watch them through twitch. Here's all the ones that I went Ganon in.

http://www.twitch.tv/austinpm/b/546401173
Starting at 8:50. These are just some friendlies that played while the stream was still getting set up.


http://www.twitch.tv/austinpm/b/546401173
At 1:07:13 it's me vs. Hammr(D3)
At 2:03:42 it's me vs. Sol (Ike)
At 2:42:33 it's me vs. Grime (Zelda)
At 3:42:30 it's me vs. Eclipse Kirby (Roy)
At 3:50:00 it's me vs. CnB | Chandy (DK)

Any critique is appreciated


Edit: Looks like the twitch link got taken down. There's only two videos on youtube of me as Ganon from that tournament, but I'll post them anyways.

Me getting bopped by Eclipse Kirby's Roy
https://www.youtube.com/watch?v=6qOnUp13BxQ

Me vs. Chandy (DK)
https://www.youtube.com/watch?v=ocuAXiTQDfE
 
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Drunkinsnail

Smash Rookie
Joined
May 14, 2014
Messages
22
Location
Lewiston, ID
So, critique I guess. I gotta say, I really like your ability to convert damage. As a Ganon main, because every hit is so precious, you obviously want to be making the most of everything you can get. So, when every side B, jab and grab are stacking on major percentage, you're doing something right.

That being said though, I get the feeling that you get to take advantage of simply being a better player in a lot of these matches. I feel like you throw at Side/Down B far too often to not be being punished for them, but even when they get baited out, the punish game on the other end really isn't on the same level.

Similar things can be said about your recovery game. I saw a lot of air dodging on to the stage in almost the exact same fashion. There were a couple where I felt like it was really the best thing to do, but quite a few more where I felt you're opponent had ample room to punish given the certain amount of predictability you were putting forth. However, a lot of your matches, people were barely edge guarding you, or at least not in a way that would particularly optimal. (DDD with the consistent hammer edge guard and Ike with the Neutral B to name a couple)

Lastly, I have to say that I really respect your ability to move around the stage. Your wavelanding seemed pretty consistent and you look to be a pretty mobile player. However, there were a few times I noticed where you're using your movement purely for the sake of it. I'm an avid fan of Ganon's sick waveland myself, so I tend to do this a lot myself, if for no other reason than to feel like I'm keeping my momentum after a good stock. But a little bit of tech prep when you feel you've confirmed the stock is a bit different from leaving yourself super open with it. There was at least one time where you were dancing around on the platforms, fiddling with the wave landing and your opponent had like 3 seconds of invincibility right on top of you. I was surprised you didn't get bopped right there.

Anyway, I apologize for the essay. You're winning, so I can't really chastise you too much. It just feels like you've got a few bad habits. Feel free to tell me to piss off. lol. Solid performance though. Gratz on placing well, you're certainly an entertaining Ganon.
 

CORY

wut
BRoomer
Joined
Dec 2, 2001
Messages
15,730
Location
dallas area
against zelda, when you get a dthrow at mid-high percents, go for upb as the followup. either hungry headcrab or spralwers brought that up and i got the chance to try it out and it seems janky, but it actually works : O
 

Fortress

Smash Master
Joined
Oct 2, 2013
Messages
3,097
Location
Kalispell, MT
against zelda, when you get a dthrow at mid-high percents, go for upb as the followup. either hungry headcrab or spralwers brought that up and i got the chance to try it out and it seems janky, but it actually works : O
Playing Ganon like Smash 64 Falcon is fun. uAir > uB for life.

EDIT: Playing Falcon like Smash 64 Falcon is also fun. fAirs? Nah, I'm a uAir/dB kind of guy.
 
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Scuba Steve

Smash Ace
Joined
Mar 30, 2014
Messages
705
Location
Austin, TX
So, critique I guess. I gotta say, I really like your ability to convert damage. As a Ganon main, because every hit is so precious, you obviously want to be making the most of everything you can get. So, when every side B, jab and grab are stacking on major percentage, you're doing something right.

That being said though, I get the feeling that you get to take advantage of simply being a better player in a lot of these matches. I feel like you throw at Side/Down B far too often to not be being punished for them, but even when they get baited out, the punish game on the other end really isn't on the same level.

Similar things can be said about your recovery game. I saw a lot of air dodging on to the stage in almost the exact same fashion. There were a couple where I felt like it was really the best thing to do, but quite a few more where I felt you're opponent had ample room to punish given the certain amount of predictability you were putting forth. However, a lot of your matches, people were barely edge guarding you, or at least not in a way that would particularly optimal. (DDD with the consistent hammer edge guard and Ike with the Neutral B to name a couple)

Lastly, I have to say that I really respect your ability to move around the stage. Your wavelanding seemed pretty consistent and you look to be a pretty mobile player. However, there were a few times I noticed where you're using your movement purely for the sake of it. I'm an avid fan of Ganon's sick waveland myself, so I tend to do this a lot myself, if for no other reason than to feel like I'm keeping my momentum after a good stock. But a little bit of tech prep when you feel you've confirmed the stock is a bit different from leaving yourself super open with it. There was at least one time where you were dancing around on the platforms, fiddling with the wave landing and your opponent had like 3 seconds of invincibility right on top of you. I was surprised you didn't get bopped right there.

Anyway, I apologize for the essay. You're winning, so I can't really chastise you too much. It just feels like you've got a few bad habits. Feel free to tell me to piss off. lol. Solid performance though. Gratz on placing well, you're certainly an entertaining Ganon.
Thanks for all the insight. I tend to throw out side-bs a lot that aren't very safe, but I try to limit them to punishes and reads when I'm thinking my play through. And yeah, I do feel like I try to style more than what's best for my results at times, but it's just kind of how I play. I'm more into styling than I am winning most of the time.

As for the wonky recoveries, it was really something that I had just started doing today. Pretty much everybody that I played on stream, I've played at least 3 times in bracket. We're very familiar with one another's playstyles and tendencies. Before that tournament, almost every time Hammr got me offstage with a throw, he would be able to convert it into a quick gimp. I was able to still beat him at the time because he wasn't as good at getting the grabs he needed. However, he's now gotten better at getting the grabs since he's started using waddledashes in neutral, but he can't edgeguard me as easily. I started to DI his throws better to make his gimps harder to execute. I also play to his weakness of him not being confident with wavedashing backwards to grab ledge. I started to just drift back close to the stage after being thrown off, wait for him to throw out a move, and airdodge once I saw him commit to an attack. He did adjust later on and began waiting out my airdodges and punishing them accordingly.

You talked about how I would dance around on the platforms a bunch during my opponent's invincibility. I do this because if I do it correctly, I can land a punish at the end of their invincibility. I'm basically trying to do what a lot of people who play fast characters already do. I'll use this Marth ditto between PPMD and M2k as an example. During M2K's invincibility, PPMD dashes in, out, and through M2K's range, using Marth's great ground mobility options to make M2K whiff. PP is only able to reset to neutral afterwards, though. Seeing as Ganon doesn't have great ground mobility options, I try to make my platform movement quick and unpredictable in order to evade the invincibility. At 3:56:00 in my set I was able to weave around him until he lost his invincibility and landed a dair successfully. I do get burned for doing this sometimes, though. I'm not trying to deny that lol.
 
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Drunkinsnail

Smash Rookie
Joined
May 14, 2014
Messages
22
Location
Lewiston, ID
Well, hey man. You're looking plenty flashy out there and you're still getting good results. I definitely dig that. I had kind of imagined something along those lines as to what prompted those recoveries. Keeping a nice stock of variability in your kit never hurts, so I can certainly appreciate the willingness to try new things while in tournament.

Big thanks for the insight on the wavelanding tactics. While all of them may not be golden, seeing a solid application of it really gets the gears turning when it comes to dealing with a new stock and the Marth example was brilliant.

First time giving any sort of written critique like that, so I'm grateful for the followup explanations. GGs man. =)
 

GeZ

Smash Lord
Joined
Mar 3, 2013
Messages
1,763
Location
The Speed Force
The first stock of the second round against bladewise was beautiful. I dig the Dthrow follow ups, but I was wonderin, why don't you WL any aerials? Just haven't gotten around to assimilating it yet?
 

Hungry Headcrab

Smash Ace
Joined
Jul 6, 2013
Messages
541
Location
Washington
The first stock of the second round against bladewise was beautiful. I dig the Dthrow follow ups, but I was wonderin, why don't you WL any aerials? Just haven't gotten around to assimilating it yet?
I'm not consistent enough with it yet, and I didn't feel like gambling in a game with Bladewise on tech I have yet to master. If I mess it up once, I'm liable to just die.
 

Bazkip

Smash Master
Joined
Dec 15, 2013
Messages
3,136
Location
Canada
Here's me being shrecked by one of our best Ness players, in the first match and at 44:30 to 51:48.


I know I ran into a bunch of things, and also threw out a lot of unsafe things (Wiz foot...trying to kick that habit). I just have a lot of trouble getting followups on Ness due to his small size.

You also get to appreciate my swaggin' Mudkip hat and wild reactions to everything that occurs, lol
 
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MerzA

Smash Cadet
Joined
Feb 20, 2014
Messages
54
Location
Chicago, IL
Here's me being shrecked by one of our best Ness players, in the first match and at 44:30 to 51:48.


I know I ran into a bunch of things, and also threw out a lot of unsafe things (Wiz foot...trying to kick that habit). I just have a lot of trouble getting followups on Ness due to his small size.

You also get to appreciate my swaggin' Mudkip hat and wild reactions to everything that occurs, lol
The Ness matchup is HARD.
 

CORY

wut
BRoomer
Joined
Dec 2, 2001
Messages
15,730
Location
dallas area
yeah, i liked how he pretty much just eschewed lcancelling entirely and went for autocancels on almost everything : p
 

MACKU

Smash Rookie
Joined
Apr 29, 2014
Messages
24
Location
Champa Bay, FL
Hey everyone. This is my first video from my first local that I went to. I'm so excited to have some matches recorded, because it allows me to really analyze my deficiencies.

I knocked five people out in losers, four of which got recorded. I'll post the rest as they come up online. This was my last set before getting knocked out (finished fifth). Right off the bat I see how poorly I remembered to L-cancel (tournament jitters?) and waveland. Would love to get more feedback from all of you. Thanks in advance!

https://www.youtube.com/watch?v=LZzDV1RFM88
 

GeZ

Smash Lord
Joined
Mar 3, 2013
Messages
1,763
Location
The Speed Force
You shouldn't let Snake get away with his recovery so much. Slap him out of the air, or at least make him work for it.
 

Scuba Steve

Smash Ace
Joined
Mar 30, 2014
Messages
705
Location
Austin, TX
Didn't get top 3 at my weekly for the first time in forever T-T

Anywhoozles, here are my matches. My match in Loser's isn't up because a big storm was messing up the stream and stuff

Me vs. Hammr (D3)
http://www.twitch.tv/austinpm/b/548581054?t=1h9m50s
(plz ignore game 2)

Me vs. Bloke Cinco (Samus)
http://www.twitch.tv/austinpm/b/548615787?t=7m23s

Although I lost the set, I was glad to at least land this during game 3.


As always, any critique is appreciated. Any advice on the Samus match-up @ Hungry Headcrab Hungry Headcrab ?
 

Hungry Headcrab

Smash Ace
Joined
Jul 6, 2013
Messages
541
Location
Washington
As always, any critique is appreciated. Any advice on the Samus match-up @ Hungry Headcrab Hungry Headcrab ?
I'm always down to ramble about the Samus match-up. *RAMBLING ENSUES BELOW*

Work on powershielding. Your powershielding seems solid, but it could always be better. It NEEDS to be better for this match-up.
Don't go for dairs out of d-throw. It will literally never work. You can pretty much only expect uairs and up-Bs at certain percents.
Samus is incredibly hard to edge-guard. Work on learning how deep you can go with Ganon in order to challenge her, but know when to pull back and cut your losses.
While she's incredibly hard to edge-guard, Ganon does a surprisingly good job at covering Samus's options from the ledge. A solid read here can close out a stock on a character that is incredibly hard to kill (i.e., it's incredibly crucial).
Always beware Screw Attack out of shield.
Always beware nair out of hitstun.
Take advantage of every opportunity you have to punish Samus. You get so few throughout the match, that if you can't stretch every hit to its limit, you're liable to lose. That said, Samus is great at getting out of combos... So, yeah. It's hard.
You punished Samus a lot with ground Flame Choke, where aerial Flame Choke is always the better option if it's available. You can grab out of the bounce, which can lead into uair/up-B. You can f-tilt or Wiz Kick out of the bounce as well, giving you an opportunity for the kill. Jab is also a good option at low percents.
One thing to note with grounded Flame Choke, however, is that Samus will always be popped up above onto platforms, leading to easy tech chases. Regardless, aerial Flame Choke is generally a better option in most scenarios.

Overall, very solid play. I wish my wavelands were as smooth as yours, ha. Just find someone to work on the match-up with because it's a really tricky one, but in all reality, it's not TOO terrible. 60-40 at worst.
 

Scuba Steve

Smash Ace
Joined
Mar 30, 2014
Messages
705
Location
Austin, TX
I'm always down to ramble about the Samus match-up. *RAMBLING ENSUES BELOW*

Work on powershielding. Your powershielding seems solid, but it could always be better. It NEEDS to be better for this match-up.
Don't go for dairs out of d-throw. It will literally never work. You can pretty much only expect uairs and up-Bs at certain percents.
Samus is incredibly hard to edge-guard. Work on learning how deep you can go with Ganon in order to challenge her, but know when to pull back and cut your losses.
While she's incredibly hard to edge-guard, Ganon does a surprisingly good job at covering Samus's options from the ledge. A solid read here can close out a stock on a character that is incredibly hard to kill (i.e., it's incredibly crucial).
Always beware Screw Attack out of shield.
Always beware nair out of hitstun.
Take advantage of every opportunity you have to punish Samus. You get so few throughout the match, that if you can't stretch every hit to its limit, you're liable to lose. That said, Samus is great at getting out of combos... So, yeah. It's hard.
You punished Samus a lot with ground Flame Choke, where aerial Flame Choke is always the better option if it's available. You can grab out of the bounce, which can lead into uair/up-B. You can f-tilt or Wiz Kick out of the bounce as well, giving you an opportunity for the kill. Jab is also a good option at low percents.
One thing to note with grounded Flame Choke, however, is that Samus will always be popped up above onto platforms, leading to easy tech chases. Regardless, aerial Flame Choke is generally a better option in most scenarios.

Overall, very solid play. I wish my wavelands were as smooth as yours, ha. Just find someone to work on the match-up with because it's a really tricky one, but in all reality, it's not TOO terrible. 60-40 at worst.
Thanks for the knowledge drop! I'm usually pretty good with my powershields, but I felt like I wasn't really nailing them that day like I normally do /johns. As for the d-throw -> dair, I learned that it wouldn't work right after the first one lol. I just gave it a shot because it works on some characters and the reward is huge if it's possible to land. I had no idea that f-tilt and wizkick could connect after aerial flame choke and that alone helps a lot.
 

HiroProtagonist

Smash Apprentice
Joined
Mar 31, 2014
Messages
100
Location
Richmond, Virginia
They got another one of my games up! This time it's against a DeDeDe. For future videos, should I edit it into my previous post or make a new one like this?
I only watched the first game, and maybe I'm missing something here, but from a technical standpoint I didn't see a single L-cancel the entire time, nor did I see any wavelands. FoD can be a little tricky for both with the changing platforms, but both of these are essential Ganon tools that should greatly improve your game, allowing you to move more freely and punish quickly. The video that convinced me to learn wavelanding and integrate it into my game is titled "Butter Shoes", s/o to Scuba Steve, and is floating around here somewhere. If someone could post it I would appreciate since i'm banned from posting links as a noob. It might just be that I missed you using these techs in the vid and in that case I apologize. I'd also recommend investing some time in Wavelanding onto the stage from the ledge. Most of the time you seemed to either ledgejump or use a get-up attack, both of which are extremely punishable. WL onto ledge might seem tricky at first, but I've been grinding out the timings for all of these techs in the lab and they're paying off. Ganon's wavelands are so great that you can often catch an edge-guarding opponent unawares with a jab, which you can then follow through into a multitude of combo options.

From the strategic side of things, it seemed to me that you let DDD back on stage far too easily. Now, I haven't played any good D3s so this might just be matchup ignorance at what he can do offstage, but I felt like you gave him too much space to come back where you could have been fairing, bairing, uairing, or even dairing him. Most of Ganon's moves deal a lot of damage and knockback and have high priority, meaning that you can challenge a lot of other recoveries if you time the hits right. You also used dair as an approach option a little more than I would be comfortable with, especially on sheild, which is pretty unsafe, but that might just be my personal preference. Finally, WizKick is an excellent punish option, but in this capacity and as an approach I've found that opponents who know the Ganon matchup can pretty quickly learn to expect it and punish accordingly.

Now, I haven't played anyone notable in my region and might just be feeling a little too overconfident in my knowledge after winning a local crew battle and absolutely destroying my normal training partner, so if anyone here with actual experience has a different opinion on anything feel free to chime in. Always happy to learn something new.
 

MACKU

Smash Rookie
Joined
Apr 29, 2014
Messages
24
Location
Champa Bay, FL
I only watched the first game, and maybe I'm missing something here, but from a technical standpoint I didn't see a single L-cancel the entire time, nor did I see any wavelands. FoD can be a little tricky for both with the changing platforms, but both of these are essential Ganon tools that should greatly improve your game, allowing you to move more freely and punish quickly. The video that convinced me to learn wavelanding and integrate it into my game is titled "Butter Shoes", s/o to Scuba Steve, and is floating around here somewhere. If someone could post it I would appreciate since i'm banned from posting links as a noob. It might just be that I missed you using these techs in the vid and in that case I apologize. I'd also recommend investing some time in Wavelanding onto the stage from the ledge. Most of the time you seemed to either ledgejump or use a get-up attack, both of which are extremely punishable. WL onto ledge might seem tricky at first, but I've been grinding out the timings for all of these techs in the lab and they're paying off. Ganon's wavelands are so great that you can often catch an edge-guarding opponent unawares with a jab, which you can then follow through into a multitude of combo options.

From the strategic side of things, it seemed to me that you let DDD back on stage far too easily. Now, I haven't played any good D3s so this might just be matchup ignorance at what he can do offstage, but I felt like you gave him too much space to come back where you could have been fairing, bairing, uairing, or even dairing him. Most of Ganon's moves deal a lot of damage and knockback and have high priority, meaning that you can challenge a lot of other recoveries if you time the hits right. You also used dair as an approach option a little more than I would be comfortable with, especially on sheild, which is pretty unsafe, but that might just be my personal preference. Finally, WizKick is an excellent punish option, but in this capacity and as an approach I've found that opponents who know the Ganon matchup can pretty quickly learn to expect it and punish accordingly.

Now, I haven't played anyone notable in my region and might just be feeling a little too overconfident in my knowledge after winning a local crew battle and absolutely destroying my normal training partner, so if anyone here with actual experience has a different opinion on anything feel free to chime in. Always happy to learn something new.
Nah, dude, I think all of your critique is on point. L-canceling has been a weak point for me, mostly because I get by in my friend group with being sloppy with it. It being irregular, coupled with tournament jitters, ensured that I wasn't using it much past my first game of the tournie, where I got knocked into losers.

Wavelanding is also a weakness, though I'm working it into my play in preparation for the next tournament. Butter shoes is a work of art and an inspiration to us all, and I look forward to replicating it.

I also tend to be more aggressive off edge, I think I got spooked by an ivysaur who I got knocked into losers by. I went deep a few times and lost because of it, so I think I ended up trying to be more "safe" in future matches.

This is all stuff that I'm going to try and focus on in the coming days. I appreciate you taking the time to write such a detailed response to my video. I know my game sense is solid, and I think my spacing is often very strong as well. It's the tech skill that I'm currently slacking on, and I really want to fix it.
 

CORY

wut
BRoomer
Joined
Dec 2, 2001
Messages
15,730
Location
dallas area
man, what? you crazy taking marth to wario ware! clearly, crazy like a fox, but you cray!

THAT COMEBACK HOLY **** DUDE WHAT HOW DID YOU EVEN!

otherwise, i really really REALLY like how you catch people on platforms. you're like the king of platforms.
 
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