Fortress
Smash Master
I heard about the WP kills, sounded hype. I heard you guy screaming over Arya landing one in Melee, which was right next to my own setup at the time lol.
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Lol it's been fixed man, i let so many stupid little things fly over my head in this threadHey, @Zujx , could you fix the name of this thread? Ganondorf isn't spelled with two n's. It's been bugging me for the longest time...
Playing Ganon like Smash 64 Falcon is fun. uAir > uB for life.against zelda, when you get a dthrow at mid-high percents, go for upb as the followup. either hungry headcrab or spralwers brought that up and i got the chance to try it out and it seems janky, but it actually works : O
Thanks for all the insight. I tend to throw out side-bs a lot that aren't very safe, but I try to limit them to punishes and reads when I'm thinking my play through. And yeah, I do feel like I try to style more than what's best for my results at times, but it's just kind of how I play. I'm more into styling than I am winning most of the time.So, critique I guess. I gotta say, I really like your ability to convert damage. As a Ganon main, because every hit is so precious, you obviously want to be making the most of everything you can get. So, when every side B, jab and grab are stacking on major percentage, you're doing something right.
That being said though, I get the feeling that you get to take advantage of simply being a better player in a lot of these matches. I feel like you throw at Side/Down B far too often to not be being punished for them, but even when they get baited out, the punish game on the other end really isn't on the same level.
Similar things can be said about your recovery game. I saw a lot of air dodging on to the stage in almost the exact same fashion. There were a couple where I felt like it was really the best thing to do, but quite a few more where I felt you're opponent had ample room to punish given the certain amount of predictability you were putting forth. However, a lot of your matches, people were barely edge guarding you, or at least not in a way that would particularly optimal. (DDD with the consistent hammer edge guard and Ike with the Neutral B to name a couple)
Lastly, I have to say that I really respect your ability to move around the stage. Your wavelanding seemed pretty consistent and you look to be a pretty mobile player. However, there were a few times I noticed where you're using your movement purely for the sake of it. I'm an avid fan of Ganon's sick waveland myself, so I tend to do this a lot myself, if for no other reason than to feel like I'm keeping my momentum after a good stock. But a little bit of tech prep when you feel you've confirmed the stock is a bit different from leaving yourself super open with it. There was at least one time where you were dancing around on the platforms, fiddling with the wave landing and your opponent had like 3 seconds of invincibility right on top of you. I was surprised you didn't get bopped right there.
Anyway, I apologize for the essay. You're winning, so I can't really chastise you too much. It just feels like you've got a few bad habits. Feel free to tell me to piss off. lol. Solid performance though. Gratz on placing well, you're certainly an entertaining Ganon.
I'm not consistent enough with it yet, and I didn't feel like gambling in a game with Bladewise on tech I have yet to master. If I mess it up once, I'm liable to just die.The first stock of the second round against bladewise was beautiful. I dig the Dthrow follow ups, but I was wonderin, why don't you WL any aerials? Just haven't gotten around to assimilating it yet?
True. Game was very tight.I'm not consistent enough with it yet, and I didn't feel like gambling in a game with Bladewise on tech I have yet to master. If I mess it up once, I'm liable to just die.
The Ness matchup is HARD.Here's me being shrecked by one of our best Ness players, in the first match and at 44:30 to 51:48.
I know I ran into a bunch of things, and also threw out a lot of unsafe things (Wiz foot...trying to kick that habit). I just have a lot of trouble getting followups on Ness due to his small size.
You also get to appreciate my swaggin' Mudkip hat and wild reactions to everything that occurs, lol
Goddamn, Arty would autocancel Ganon's ftilt if he could
I'm always down to ramble about the Samus match-up. *RAMBLING ENSUES BELOW*As always, any critique is appreciated. Any advice on the Samus match-up @Hungry Headcrab ?
Thanks for the knowledge drop! I'm usually pretty good with my powershields, but I felt like I wasn't really nailing them that day like I normally do /johns. As for the d-throw -> dair, I learned that it wouldn't work right after the first one lol. I just gave it a shot because it works on some characters and the reward is huge if it's possible to land. I had no idea that f-tilt and wizkick could connect after aerial flame choke and that alone helps a lot.I'm always down to ramble about the Samus match-up. *RAMBLING ENSUES BELOW*
Work on powershielding. Your powershielding seems solid, but it could always be better. It NEEDS to be better for this match-up.
Don't go for dairs out of d-throw. It will literally never work. You can pretty much only expect uairs and up-Bs at certain percents.
Samus is incredibly hard to edge-guard. Work on learning how deep you can go with Ganon in order to challenge her, but know when to pull back and cut your losses.
While she's incredibly hard to edge-guard, Ganon does a surprisingly good job at covering Samus's options from the ledge. A solid read here can close out a stock on a character that is incredibly hard to kill (i.e., it's incredibly crucial).
Always beware Screw Attack out of shield.
Always beware nair out of hitstun.
Take advantage of every opportunity you have to punish Samus. You get so few throughout the match, that if you can't stretch every hit to its limit, you're liable to lose. That said, Samus is great at getting out of combos... So, yeah. It's hard.
You punished Samus a lot with ground Flame Choke, where aerial Flame Choke is always the better option if it's available. You can grab out of the bounce, which can lead into uair/up-B. You can f-tilt or Wiz Kick out of the bounce as well, giving you an opportunity for the kill. Jab is also a good option at low percents.
One thing to note with grounded Flame Choke, however, is that Samus will always be popped up above onto platforms, leading to easy tech chases. Regardless, aerial Flame Choke is generally a better option in most scenarios.
Overall, very solid play. I wish my wavelands were as smooth as yours, ha. Just find someone to work on the match-up with because it's a really tricky one, but in all reality, it's not TOO terrible. 60-40 at worst.
I only watched the first game, and maybe I'm missing something here, but from a technical standpoint I didn't see a single L-cancel the entire time, nor did I see any wavelands. FoD can be a little tricky for both with the changing platforms, but both of these are essential Ganon tools that should greatly improve your game, allowing you to move more freely and punish quickly. The video that convinced me to learn wavelanding and integrate it into my game is titled "Butter Shoes", s/o to Scuba Steve, and is floating around here somewhere. If someone could post it I would appreciate since i'm banned from posting links as a noob. It might just be that I missed you using these techs in the vid and in that case I apologize. I'd also recommend investing some time in Wavelanding onto the stage from the ledge. Most of the time you seemed to either ledgejump or use a get-up attack, both of which are extremely punishable. WL onto ledge might seem tricky at first, but I've been grinding out the timings for all of these techs in the lab and they're paying off. Ganon's wavelands are so great that you can often catch an edge-guarding opponent unawares with a jab, which you can then follow through into a multitude of combo options.They got another one of my games up! This time it's against a DeDeDe. For future videos, should I edit it into my previous post or make a new one like this?
Nah, dude, I think all of your critique is on point. L-canceling has been a weak point for me, mostly because I get by in my friend group with being sloppy with it. It being irregular, coupled with tournament jitters, ensured that I wasn't using it much past my first game of the tournie, where I got knocked into losers.I only watched the first game, and maybe I'm missing something here, but from a technical standpoint I didn't see a single L-cancel the entire time, nor did I see any wavelands. FoD can be a little tricky for both with the changing platforms, but both of these are essential Ganon tools that should greatly improve your game, allowing you to move more freely and punish quickly. The video that convinced me to learn wavelanding and integrate it into my game is titled "Butter Shoes", s/o to Scuba Steve, and is floating around here somewhere. If someone could post it I would appreciate since i'm banned from posting links as a noob. It might just be that I missed you using these techs in the vid and in that case I apologize. I'd also recommend investing some time in Wavelanding onto the stage from the ledge. Most of the time you seemed to either ledgejump or use a get-up attack, both of which are extremely punishable. WL onto ledge might seem tricky at first, but I've been grinding out the timings for all of these techs in the lab and they're paying off. Ganon's wavelands are so great that you can often catch an edge-guarding opponent unawares with a jab, which you can then follow through into a multitude of combo options.
From the strategic side of things, it seemed to me that you let DDD back on stage far too easily. Now, I haven't played any good D3s so this might just be matchup ignorance at what he can do offstage, but I felt like you gave him too much space to come back where you could have been fairing, bairing, uairing, or even dairing him. Most of Ganon's moves deal a lot of damage and knockback and have high priority, meaning that you can challenge a lot of other recoveries if you time the hits right. You also used dair as an approach option a little more than I would be comfortable with, especially on sheild, which is pretty unsafe, but that might just be my personal preference. Finally, WizKick is an excellent punish option, but in this capacity and as an approach I've found that opponents who know the Ganon matchup can pretty quickly learn to expect it and punish accordingly.
Now, I haven't played anyone notable in my region and might just be feeling a little too overconfident in my knowledge after winning a local crew battle and absolutely destroying my normal training partner, so if anyone here with actual experience has a different opinion on anything feel free to chime in. Always happy to learn something new.