AstraEDM
Smash Ace
Thanks a bunch guys. Ganon level ups incoming!
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the joys of being a ganon/mewtwo mainIf the only change he gets is a reasonable grab range, I'll be happy.
On the flip side, after people get used to only getting grabbed at .01 meters grabs like Roy's are pretty surprising.
http://youtu.be/dQIqpnlJRRM?t=1m34sAlso, what do you guys think of ledge grabbing by side-b off stage? I use it, but I haven't noticed too many using it in videos I have seen(although I haven't watched too much). I bait a Yoshi ofter cause he down-b's to ledge grab and I get there first with a side-b often.
I'll do it sometimes, usually when I'm not in danger of not making it back and the opponent isn't right on the edge, but it's still dangerous (especially if you're down a stock and don't want to suicide). You can also try and beat people to the edge like you said, but if you're a little slow you're deadAlso, what do you guys think of ledge grabbing by side-b off stage? I use it, but I haven't noticed too many using it in videos I have seen(although I haven't watched too much). I bait a Yoshi ofter cause he down-b's to ledge grab and I get there first with a side-b often.
I knew that, just as you said, lazy way of doing it; I fear I will azendash mainly.http://youtu.be/dQIqpnlJRRM?t=1m34s
Wavedash back accomplishes pretty much the same exact thing, but sometimes ya get lazy, ya know?
I am thinking some videos of this could also be very useful; some, such as myself, can see results better than reading the results.Personally when it comes to edgehogging I like to pivot jump (aka RAR). It's as good as side B, but doesn't kill me in the offchance my opponent grabs the ledge before me.
Also if you wanna a do the CG research, you better do a thread of WIP so that everyone can contribute. Be sure that the victim tries everything to get out : the 4-5 DIs, jumping, airdodging, fastest aerial and invincible stuff (Zelda neutral B and co).
I agree with this, but if there are some characters like peach that could Nair us out of it, it's important information to have.If you want, but ultimately this kind of thing can be summarized as a number : from X% to Y%, or can be done Z times.
I guess when you mentioned trying all the stuff in your previous post, I meant showing what every little thing(such as bad DI) that can be done, which seems easier to show in a video than in words(to me at least). With only percentage and z times, numbers are all you would need.If you want, but ultimately this kind of thing can be summarized as a number : from X% to Y%, or can be done Z times.
LMAO, RIP JamnToast.my opponent in the gif did NOT DI it
Ha, thanks. I keep telling myself that, at some point, I'm going to sit down and figure out the exact percents for all of the chain-grabs, but then I never do it.Real though, solid post, Headcrab. I'd been wondering about approximate CG percentages for a majority of the cast. There's been one in Melee forever, but I was surprised nothing had really been addressed in PM, at least not anywhere too accessible, so mad props for that.
I can usually only get in the 30% range when CGing Ike. I go for a follow-up stomp when I feel the Ike is about to break out.Can someone post a video of Ike getting CG'd? I was just playing literally 20 minutes ago and it seems like he comes out of the first Dthrow.