Theosmeo
Smash Journeyman
Wow thanks, even if I'd dug up this resource my Katakana is ass so I'd likely have had trouble.The people - I don't know if it was just one person or not - who did sixriver's character frame data compilation has pummel, throw hit frames, and more; sixriver's page is this: http://sixriver.web.fc2.com/ssb4/Character_data.htm. The problem is reading Japanese which you don't really need to if you know certain things... First off, Ganondorf's Japanese name is written as: ガノンドロフ. Use Ctrl + F to find where he is... or I'll do it and here's the link to Ganondorf's spreadsheet: https://docs.google.com/spreadsheets/d/1MA7JA-QFj52k-FjWQLgfRXRWlmMCQ65tM0o9P3qwv6U/edit?usp=sharing. You don't really need to know how to read Japanese if you're familiar with Ganondorf's frame data - memory, another chart to compare, etc - like what's frame 10 that Ganondorf has? Dash Attack, Ftilt, Dtilt, and Bair. Now, what's frame 10-12? Ftilt, Dtilt, and Bair. Which is probably going to come first? Ftilt. Note: first page of all of their character data is normals, aerials, grabs, and throws, second page is Specials, and the third page is for miscellaneous stuff like jump, item throw, etc... @Lavani translated some of them with an image to help... I just use Google Translate and memory on certain stuff.
Anyway, Ganondorf's pummel comes out at frame 4 and has, according to sixriver, 30 total frames; it'll be in the first page, in the section labeled: "つかみ", and in the last row labeled: "打撃". A note: sixriver uses total frames and not IASA or FAF which is just total frames + 1... why we can't use total frames too is beyond me... Continuing, that means Ganondorf's pummel recovery frames is 27; total frames - (startup + active frames) + 1 which is 30 - 4 + 1 which equals 30 - 3 which equals 27. IASA and FAF would make this easier as it would just be IASA or FAF - (startup + active frames) which if you noticed something is (total frames + 1) - (startup + active frames). If I confused you, then sorry... So, it takes 4 frames for Ganondorf to connect a pummel, but it takes 27 frames for him to reset for a free action. Two pummels would be 4 (hit) + 27 (recovery) + 4 (hit) + 27 (recovery) = 62 frames total. So, frame 4 is a hit, 27 frames of recovery before frame 35 is the hit, and then 27 more frames before he can do anything else which would be frame 62. That's assuming everything's frame perfect... I hope this helped.
I'm mostly doing this to see how many pummels I can pop in after 40% when dthrow combos stop being a thing and I just use Fthrow or Bthrow.