~Infinity~
Smash Champion
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This thread is somewhat simalar to the toon link version. However the rules shall be more strict. So before I get started I would like to state them.
Make sure the combo actually works. There have been a number of combo ideas that others have came up with. however very few of them left the opponent open for another attack, or the attacks in the combonations didn't work.
Don't copy the same combo. It doesn't take much time to read back a few pages to make sure someone else didn't already add the combo you was about to.
Maintian the formula (combo, combo description, pro-character match up/con-character match up, and stage hazards)
So as long as you follow those rules you'll be fine!
Here is one of my ganon combos:
Upsmash, uair, neutral, uair.
This is an basic combo. It can rank up 34-42% of damage. execute the up smash either after the opponent have attacked, or if their landing. then short hop uair, jump again (It should be a high jump) Nair. Then allow the opponent to fall a little then uair again. Charcters That I see are mostly effected by tis are: DDD Ganon, Yoshi, charizard, wario, wolf, and Ivysaur. Large characters seem to have trouble breaking free. (DDD could possibly bair, be careful) Light characters like jiggly, fox, ness etc. can easily DI, or can be hit free. I suggest using this combo on a stage like FD. its seems that the highest platform can be used as a quick resting point before using the final uair. or you can bair instead of uair. (according to your spacing.)
So just post your combos or move ideas like the format above, and your combo will be reconized on page one! Plus I can use it you in a tournament ^^ Watch your back >_>
This thread is somewhat simalar to the toon link version. However the rules shall be more strict. So before I get started I would like to state them.
Make sure the combo actually works. There have been a number of combo ideas that others have came up with. however very few of them left the opponent open for another attack, or the attacks in the combonations didn't work.
Don't copy the same combo. It doesn't take much time to read back a few pages to make sure someone else didn't already add the combo you was about to.
Maintian the formula (combo, combo description, pro-character match up/con-character match up, and stage hazards)
So as long as you follow those rules you'll be fine!
Here is one of my ganon combos:
Upsmash, uair, neutral, uair.
This is an basic combo. It can rank up 34-42% of damage. execute the up smash either after the opponent have attacked, or if their landing. then short hop uair, jump again (It should be a high jump) Nair. Then allow the opponent to fall a little then uair again. Charcters That I see are mostly effected by tis are: DDD Ganon, Yoshi, charizard, wario, wolf, and Ivysaur. Large characters seem to have trouble breaking free. (DDD could possibly bair, be careful) Light characters like jiggly, fox, ness etc. can easily DI, or can be hit free. I suggest using this combo on a stage like FD. its seems that the highest platform can be used as a quick resting point before using the final uair. or you can bair instead of uair. (according to your spacing.)
So just post your combos or move ideas like the format above, and your combo will be reconized on page one! Plus I can use it you in a tournament ^^ Watch your back >_>