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ah, so if I'm doing well, up-throw to kill. if I'm struggling or the damage is higher on me, down throw.Down-throw scales better with rage.
Merging to Q&A thread.
I have noticed that as well, and have used it extensively in my own play. as long as you don't kick towrads the enemy on shield, you're safe. kicking away, or jumping into a Fair/Nair/Dair works better. Well, that or stalling until they try something before kicking them in the face.Interesting. I've been experimenting with Corrin's F-air for a bit, and while you are unable to execute any of his/her aerials out of a short hop afterwards, what you CAN do however, is a Dragon Lunge into the floor just as you're about to land. This seems like a fairly decent coverage option against opponents who either roll behind or away from you. You have to input the F-air at the very beginning of the jump though, but it isn't TOO strict of a timing.
Gotcha, and yeah, its really nicePretty sure this belongs in the general discussion sticky, just as general advice always check what's being talked about in the stickies before posting a new thread and if you're still in doubt pm a mod to ask!
I do agree though that corrins dair seems pretty good against gimpable opponents if the stage is suitable to be wall pinned
I knew about this, its pretty goodYou can also footstool your opponent after the dair if you get them with it, as in https://youtu.be/fYCqYJtqtiQ
ooo thats coolYou can ledge hop double jump, dair, and recover with an upward da but tge timin is strict.
Also hi tonic lol
actually didnt know this, i suck at getting straight up bIf you full hop before using Dair offstage you don't actually need a wall to SideB on. Double jump + UpB is enough, though you have to UpB straight up. It will be just enough to barely snap to the ledge.
An easy way to get straight UpBs is doing them like this:actually didnt know this, i suck at getting straight up b
going to start practicing that
I found out that in order to get straight up B you have to let the move kind of "charge" for a few frames before inputting in the opposite direction you're facing.actually didnt know this, i suck at getting straight up b
going to start practicing that
Yeah, as mentioned, this is better off in the gameplay discussion thread. Merging.https://twitter.com/TonicSSB/status/695368037927489536
Check it out in action here
Found this a little while ago, let me know if this isnt the right place for the thread! I couldnt see a moveset thread
Inputs
Jump or double jump
Dair off stage
Side special into the stage
Cancel side special cling with jump
Double jump
Up special
OR
If you double jump > dair'd, just cancel side special with jump and immediately up special
Yep lower ceiling. That means that at stages like Smashville this can kill characters on other groups.Locuan I first noticed it on zss. It combo'd in high percents and killed I think at 95% from a full hop. I got it to true combo from a double jump up until 105 but it was a really really strict timing.
Edit: Just remembered that this was on Smashville. Does it have a lower ceiling than FD? That might have been it.
Ah, gotcha!Yep lower ceiling. That means that at stages like Smashville this can kill characters on other groups.
This is general enough that I'm merging it with the Gameplay thread.If Corrin's side B is spaced correctly, it can be used to ledge trump. This is possibly faster then running off stage and sliding into the ledge. I have not compared yet, but I wanted to get this out here for people to see/test. I know personally I have issues ledge trumping, but this is extremely easy once you get your spacing down.
Also, this allows for a multitude of mind games, because you may or may not go for the dragon fang, which allows you to scare your opponent if they recover low
Pros-
It actually is slightly faster, but only by somewhere between 0.40/0.50 of a second, so about 25-30 frames
It allows for multiple options
Cons-
If over-spaced, you're more the likely dead/gimped by your opponent
Underspacing is fine, you just won't get ledge, and you'll probably be hit by a get up attack from ledge if dragons fang doesn't come out.
(for reference, if you go on Omega Battlefield. On the left hand side of the stage, there should be a broken pillar. To the left of that is a tiny bush. If you use side b right as you pass that, you should successfully do it)
Percent based. At mid percents its always a combo, low percents a frame trap at best, high percents they go too far.Are we sure fair > fair is a true combo? Doesn't seem to be according to training mode?
MAKE A VIDEO ABOUT THIS PLEASE!!!https://gfycat.com/BlackandwhiteGargantuanIsabellinewheatear
VERY reliable when you roll your thumb...
Thanks. Just to be sure, it's short hop fair > short hop fair right? Or does the combo happen in the air?Percent based. At mid percents its always a combo, low percents a frame trap at best, high percents they go too far.
Once I have enough info (still figuring things out myself), I will put out a Tech/Guide video with other content as well.MAKE A VIDEO ABOUT THIS PLEASE!!!
It is, you need to be quick. Don't know what part of the animation you have to have the input in by though.Is upB reversible? I just seen to rocket straight up.
SH fair doesn't seem to work now that I've found out I needed to full hop. How often can you guys get the combo to be counted in training mode? I can chain the fh fair to double jump fair usually as a true combo but the falling fair to FH fair rarely show as a true combo. Should I fast fall or start the first fair at a certain distance?Landing fair > Fullhop fair > Double jump fair
SH fair to DJ fair also works
not sure if SH fair to sh fair is a combo though. Haven't tried.
It's a fairly well-known tech called B Reverse. Simply input the opposite direction within a few frames after pressing B.I was practicing some turnaround instant pins, and a couple of times I got a turnaround Neutral B instead. I don't play Smash 4 that often; is this a well-known tech? Being able to instantly turn around and neutral B while running? And if so, how do you do it consistently?
This is known, and does not warrant its own thread.Just a simple execution for an almost instant side-special pin. reversing this makes for seriously dangerous spacing options. When I first started hitting side b I'd wait a bit and then pierce when my arc was low enough to make contact for the pin. But swiping your finger from special into your "A" button can do it seemingly the moment it's pressed and you skip the arc.