teddystalin
Smash Apprentice
You can't manually cancel; you just have to wait for it to end.I swear there was a cancel option...
Do you know that too?
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You can't manually cancel; you just have to wait for it to end.I swear there was a cancel option...
Do you know that too?
I haven't found anything. Were they talking about just waiting on the pin to end? She drops after a couple of seconds but beyond that not sure.I swear there was a cancel option...
Do you know that too?
You can't manually cancel; you just have to wait for it to end.
thanks.I haven't found anything. Were they talking about just waiting on the pin to end? She drops after a couple of seconds but beyond that not sure.
I didn't see anyone mention this before, but waiting for the pin to cancel gives to opponent time to mash out and be able to act before you.thanks.
I never thought I'd see the day when a stall-then-fall Dair could be used as a combo starter outside of the occasional missed-tech-groundbounce setups, lol.With Dair's low landing lag, we can get some really nice combos!
Fair > footstool Dair > DL is true at low percentages.
Don't forget pinning the stage wall and jumping before upB.I never thought I'd see the day when a stall-then-fall Dair could be used as a combo starter outside of the occasional missed-tech-groundbounce setups, lol.
Also can we talk about how Dair does like 19% damage or more, that's ridiculous.
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So, after playing with it for a little bit, it turns out Corrin can Dair offstage (right next to the ledge) and make it back to the ledge, the only thing is that she can only do it out of a Full Hop (and for all intents and purposes you need to be at the very top of the FH to give yourself enough height so that you can come back), and then to come back she has to double jump as early as possible out of the U-B and angle Dragon Ascent backwards so that she can fly straight up, at which point she'll grab the ledge just as stops rising and begins to fall.
Are we yet?
Oh right Corrinn can do that.Don't forget pinning the stage wall and jumping before upB.
Awwwwww yissssssssss
Somehow, i think down throw scale more with rage than up, but i'm problably wrongI know Upthrow kills the same with all fire emblem characters, and yet it's a combo throw at low percentages. Down through has that nice screen shake and just looks painful, and of course has higher base knockback, but by 150, the up throw seems to kill first. am I missing something with the Down throw here? Do you think they'll up the scaling on it in a few days? is it just there to get some breathing room?
Sorry for the late reply. I was tired for staying up so late. Anyways, I tested out the percantages and here's what I got:Do you know about when upsmash kills? I know it depends per character, but can you give me a rough percentage?
So dsmash, fsmash, and sideb all have tippers? Not usmash?
Down-throw scales better with rage.I know Upthrow kills the same with all fire emblem characters, and yet it's a combo throw at low percentages. Down through has that nice screen shake and just looks painful, and of course has higher base knockback, but by 150, the up throw seems to kill first. am I missing something with the Down throw here? Do you think they'll up the scaling on it in a few days? is it just there to get some breathing room?
Merging to Gameplay discussion thread.While doing the same inputs to initiate Dragon Lunge ever so slightly after press attack or c stick for instant Dragon Lunge. It is also possible with special but is very unreliable. You will instantly stick to the ground, instead of waiting.
Merging into Q&A thread.So I wanted to know how you guys would approach characters with Corrin
Was fighting my friend for a while and would go for a variation of dtilt, ftilt, and grabs
dtilt is really good, links into utilt / uair and ftilt would get them in the air but besides these I really didn't know how to pressure shield
Merging to Gameplay thread.Corrin's side B can snap ledge with two ways. 1. Side special and hold back when off-stage 2. Ledge cancel side B, hold back and then it will grab ledge.
This thread is too general to warrant its own thread.Unless you want it to "Drag-On".
Pretty late on this thread but if you guys would still like to use it, voilá!
This is really good to know. I've been using Dthrow as my go-to throw so far in order to keep Uthrow from staling; it does more damage than Fthrow/Bthrow, and I feel like it's more dangerous for the opponent to be above Corrin than to be in a tech-chase situation since we're not usually fast enough to cover those on-stage options. F/Bthrow are obviously best for setting up into offstage situations though.Upthrow is your goto when your opponent is at 150 and higher, but if you have a ton of rage and your opponent is at a lower % (like say 138?) Downthrow is better since it scales better with rage.