thats definitely a fair amount of invincibility. i think this modification to bucket was just enough to really turn around some of the projectile spamming characters MUs vs GW. people like pit, falco, fox, wolf, lucas, ness, iyv, mario, luigi, and ZSS really need to take care in how they approach GW. for some of them (cough* falco and mario *cough), approaching with projectiles is a serious cornerstone of their game, and bucket effectively limits this aspect possibly turning the MU into GWs favor. GWs rolls might be slow, but he still has some great defensive options that he lacked imensely in melee: his up is now amazing OOS; his SH double bacon is great at creating some space, chewing up and preventing approaches, and forcing reactings; his bucket now effectively limits many projectile approaches that are so central to certain characters; and he now has more effective lingering hitboxes. between all of these, one of GWs biggest issues from melee has been addressed front and back. If THIS GW was in melee, i think hed easily be around CF level. I know a lot of people still have doubts, but i really appreciate the effort you guys in the PMBR put into GW, and i think its definitely paid off in terms of his viability.