• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

g-regulate, still way better than you with snake.

Status
Not open for further replies.

etecoon

Smash Hero
Joined
May 31, 2009
Messages
5,731
Your doing the same tricks too many times, nice nade use, although the ddd player didnt seem really good couse he was falling for the same tricks all the time.
if someone falls for the same thing every time then why should you change it? mixing it up against a player that doesn't adapt usually only makes the game closer than it should be because you're expecting them to adapt and they're not doing it
 
Joined
Jun 8, 2009
Messages
18,990
That's what you think..... Well I kinda think that to but I'm leaning to 45:55 but I'm agreeing with $Lil' Gerald... too long name, it seems like nowadays, the videos watched about DDD VS Snake is that Snake players really know how to deal with DDD. Eh.... $Lil' Ger... Your name is too long, I'm too lazy to type it (XP)
 

-Ran

Smash Master
Joined
Feb 16, 2008
Messages
3,198
Location
Baton Rouge
Berk, remember what we talked about you not having any tournament experience? Nappy is actually the second best player in his state right now and actually has relevant, tournament-tested match up experience. It is NOT an easy fight. D3's Pivot Grab out ranges everything Snake has.

 

napZzz

Smash Hero
Joined
Mar 4, 2008
Messages
5,294
Location
cg, MN
I have out of state experience as well with good placings and I can post links to prove it if you'd like ;D, inb4minnesota sucks haters.
 

etecoon

Smash Hero
Joined
May 31, 2009
Messages
5,731
DDD's standing grab is also hell, snake players tend to do ok in the DDD matchup because 90% of the DDD's out there don't know the matchup as well as they do: they don't need to. same reason why a lot of characters that are bad vs MK still have relative success, how much time does an MK main spend practicing the ness or yoshi matchup? using tournament results as the sole basis for determining your opinion of matchups is stupid, you can't attribute every win and loss to character differences
 
Joined
Jun 8, 2009
Messages
18,990
yeah I know that I'm not the guy who plays against DDD much -_- and I know that, I just think of it as 45:55 because of the stuff you guys say about it :p you guys make DDD sound like a cakewalk
 

napZzz

Smash Hero
Joined
Mar 4, 2008
Messages
5,294
Location
cg, MN
well, alot of snake players theorycraft and have really weird reasoning for what they say. Sometimes it seems like they need to get their head out of the clouds :p we aren't meta knight xD
 
Joined
Aug 6, 2008
Messages
19,345
well, alot of snake players theorycraft and have really weird reasoning for what they say. Sometimes it seems like they need to get their head out of the clouds :p we aren't meta knight xD
Pfft xD Hardly anyone theorycrafts from the Snake Boards. At least, not on a large scale that turns into a discussion/debate. You must know a lot of Snakes in RL that do that.

I'm still trying to theorycraft people into thinking that not every match-up is solved with pretty much the sole usage of grenades. Sometimes it becomes more of a hinderence in the match-up than anything.
 

Spelt

BRoomer
BRoomer
Joined
Feb 6, 2009
Messages
11,841
snake vs olimar would be 70:30 is snakes pivot grabbed more.
 
Joined
Jun 4, 2007
Messages
1,561
Location
Savannah, Georgia
NNID
LilG912
That's what you think..... Well I kinda think that to but I'm leaning to 45:55 but I'm agreeing with $Lil' Gerald... too long name, it seems like nowadays, the videos watched about DDD VS Snake is that Snake players really know how to deal with DDD. Eh.... $Lil' Ger... Your name is too long, I'm too lazy to type it (XP)
Lol, I know my name is long but anyways rly, in my eyes, Snake players is dominating the DDD players, just play smart and play gay, I wish DDD was a cakewalk tho, that would be win. XD
 

Superspright

Smash Lord
Joined
Dec 26, 2008
Messages
1,334
Chill by the edge. Chaingrab turns into two. Of course, being by the edge can lead to getting tons of damage dealt to you if you get knocked off, but at least you didn't get 50% with it.
 

-Ran

Smash Master
Joined
Feb 16, 2008
Messages
3,198
Location
Baton Rouge
Even if you chill by the edge, high level D3s have some sick edge guard set ups based off of the set trajectory you go flying from the down throw.
 

-Ran

Smash Master
Joined
Feb 16, 2008
Messages
3,198
Location
Baton Rouge
http://www.humanbenchmark.com/tests/reactiontime/index.php
Human reaction time on average is 160-240 ms.
There are 60 frames per second in Brawl.
One second is 1000 milliseconds.
One frame is 16.6 milliseconds.
Hit boxes on moves typically come out on frame 7 [116 ms] and kill moves typically on frame 15 [249 ms].

Humanly speaking, most should only be able to react to moves that are 12 frames or slower; however, there's more to reactions that just raw frame data. Everyone has a 'bubble' around their character for their spacing. They know how close their opponent has to be to attack, and once the bubble is invaded, they begin to counter the attack. So by the time their opponent has began to think 'I am attacking now' the defense is already starting. This is why changing your tempo and spacing can lead to combos and instances where something that shouldn't work, does. Beyond this, people have conditioned themselves to play the game on a subconscious level [which plays into the bubble spacing of each character.]

Frame lesson over. >>
 

-Ran

Smash Master
Joined
Feb 16, 2008
Messages
3,198
Location
Baton Rouge
And to take it even further...
The average time it takes for a complete human blink is about 300 to
400 milliseconds or 3/10ths to 4/10ths of a second. Of course this is an
average only and can differ from person to person. Also, there are other
factors that can affect blink speed, like fatigue, medications,
diseases, and injury to the eye area. Most factors decrease or slow the
blink rate.
You blink 3-4 times a minute when reading/focusing. So every minute [60,000 ms] you're vulnerable 2% of the time to attacks that you cannot react to. Scary!
 
Joined
Aug 6, 2008
Messages
19,345
And to take it even further...


You blink 3-4 times a minute when reading/focusing. So every minute [60,000 ms] you're vulnerable 2% of the time to attacks that you cannot react to. Scary!
What is scary is trying to play the match while you have a cold. You pretty much sneeze and shut your eyes during the time you do that. So not only is it digusting to sneeze that you cannot block, you also end up getting distracted.

In the morning I am blinking non-stop because of the light. When I end up playing Brawl, I feel like I only blink 3-4 times a match xD But yeah, human reaction time is why I cannot spot dodge Ganon's sideB on reaction.
 

napZzz

Smash Hero
Joined
Mar 4, 2008
Messages
5,294
Location
cg, MN
I actually dont like being near the edge against DDD. Its alot scarier. Its easier for him to corner you and get you off stage where half the time your stock is gone or you take a bunch of damage getting back.

The best spot to be against DDD is far away from wherever he is. : )
 

Yumewomiteru

Smash Master
Joined
May 25, 2009
Messages
3,367
Location
Allston, MA
NNID
yumewomiteru
I prefer to stay near the ledge because you wont take damage from chaingrab, if you get thrown offstage upb with the boost and hope you dont get knocked out of it, if you do well then ur screwed lol.

lol thats prob why I get ***** against DDD
 
Joined
Jun 8, 2009
Messages
18,990
You should say gay to MK to. I think MK ain't fun for one major reason:

SINCE HE HAS AN ADVANTAGE AGAINST ALL CHARACTERS, NOTHING IS FUN OR CHALLENGING FOR MK AND THAT AIN'T FUN

That's why I went Snake
 

Darkshadow7827

Smash Lord
Joined
Sep 21, 2007
Messages
1,532
Location
Lower reaches of Shelbrunkand
Agh, now you got me addicted to trying to get the best time. Thanks for pretty much showing me I have a s***** rxn time :laugh:

Also, I'd rather take 50% from the middle of the stage than be at the edge. Those DDD's really read through my b-reversals, ff airdodges, and when I choose to pause before I jump as a mix up. Urk. I much prefer platforms :)

Also, G-reg, you got a fast pace snake. Must be good to keep the DDD thinking and applying pressure.
 

Yumewomiteru

Smash Master
Joined
May 25, 2009
Messages
3,367
Location
Allston, MA
NNID
yumewomiteru
Well the thing is if you get grabbed around the middle of the stage, youll take like 20 damage and the YOU'LL BE RIGHT ON THE LEDGE, so basically if you get grabbed from anywhere your going to be thrown offstage, you'll just take less damage the closer you are to the ledge (unless he grabbed you from the ledge and cg you across the stage).
 

Darkshadow7827

Smash Lord
Joined
Sep 21, 2007
Messages
1,532
Location
Lower reaches of Shelbrunkand
Well the thing is if you get grabbed around the middle of the stage, youll take like 20 damage and the YOU'LL BE RIGHT ON THE LEDGE, so basically if you get grabbed from anywhere your going to be thrown offstage, you'll just take less damage the closer you are to the ledge (unless he grabbed you from the ledge and cg you across the stage).
Ah, true. Wow I'm ******** haha. God I hate you DDD!
 
Status
Not open for further replies.
Top Bottom