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full jump magnet pull and 2 other "techniques"

prOAPC

Smash Lord
Joined
Mar 24, 2008
Messages
1,816
Location
Cartagena/Bogotá - Colombia
Full Jump Magnet Pull
yesterday i was messing around, using a different configuration, with jump in my ZL button (classic controller). A love to use magnet pull as an attack, and i found (maybe) the best way to use it as an attack. So far, i have used it with double jump, it was too slow and predictable, and if i get hit in the air, i didn't have my other jump to recover, very risky.
To perform it, press jump (in my case ZL) and b-stick backwards (like wavebouncing), then use psi magnet (down b). The pk fire animation will start really early, and will finish before you touch the ground, with enough time to use down b and gain the momentum of the magnet pull. Just learn how to go in both ways and change the direction of the attack.

Double Jump Triple Dair
showed in this video at the end, is a pillar type move, where you can jump again after the dair attack finishes. I'm not a big fan of dair, i don't know how to use it (lol) and only use it when i go for a jab lock.
To do it, full jump and use dair at the same time. Those dairers will love it. It have been "discovered" long time ago, but i have never watched it in action.

Double Jump Quadruple PK Fire
Way to hard, but way to funny. Press foward B and jump at the same time (first pk fire), with proper timing, zap jump (second pk fire), now you are in the air, with enough time to use two others pk fire, the fourth pk fire will be a late pk fire (low lag upn landing). The timing to use the zap jump, is like using Short Jump Double Arrow/Laser, the speed doesn't matter, is pure timing and precision. Maybe it is usless, just for fun, or can be used as and edgeguard vs characters that glide. Mix the directions of the pk fire.


I have a replay of the first tech, showing how you can use it at low %, but i can record it. Can someone help me? I send you the .bin file and then you upload it to youtube :). I use it in some friendlies and it was awesome :).
With the dair thingy, i tried to use it but i failed, don't know how to control it in the air, you dairers try it :)
And i don't have the raplay of the DJQPKF (lol) because it was really boring, i deleted it, it was 3 mins trying it, and only did it like once :(

enjoy, comment and sorry for my english :)
i think veril talked about it in his recoil guide, but yeah :)
btw, i created this thread because it was my first time using these, it doesn't mean that i invented them

VIDEO!!!
showing the "newest Lucas Techniques"
http://es.youtube.com/watch?v=JvuUzJ-eOsw
what you can see in the vid:
1. Quad PK Fire
2. Full Hop magnet pull (combo'd into nair)
3. Cancelled nair to double jump triple dair
4. Jab cancel to grab
5. Grab release to dtilt trip
Notes: the nair after the magnet pull can be faster, and the third dair can be faster to, that way you can lag with less lag
 

Veril

Frame Savant
Joined
Jun 20, 2008
Messages
3,062
Location
Kent Lakes, New York
Oooo

Full Jump Magnet Pull: basically a lagless FHPKF that's wavebounced into a psi-m. It's great. If you don't b-stick you can still pull this off if you RAR.

I have got to work on that guide... a lot. Its sooo bad lol.

If I had any way of recording I'd put up a DJQPKF vid. The timing isn't nearly as hard as SJR with PKF. You can actually fit 9 (most I've got) pkfs in on Corneria. You have to FH lagless pkf off the fighter when it lifts, you should get in 2 wavebounced pkfs before zapjumping from the bottom right area. Timed right you can SJR another zapjump from the middle of the ship. Add in 3 more pkfs. 9. If I ever pull this off again I will find a way to get it on video.
 

ChaosTheoryX

Smash Lord
Joined
Jul 28, 2008
Messages
1,139
Location
Wichita, Ks
I love using magne pull as an attack...granted I havent used it that often lately (which ill have to change because its freakin hilarious to use).
 

Noraa

Smash Lord
Joined
Mar 10, 2008
Messages
1,106
Location
Laurel, Md
For the whole dair pillar thing, i know it works on space animals. The first two dairs are automatic, but im sure the last falling dair can be escaped.
 

prOAPC

Smash Lord
Joined
Mar 24, 2008
Messages
1,816
Location
Cartagena/Bogotá - Colombia
For the whole dair pillar thing, i know it works on space animals. The first two dairs are automatic, but im sure the last falling dair can be escaped.
yeah, they can escape the last dair, what i did in fights, was using pk fire or pkt2 to land safely.
anyone that can record my replay? The "combo" looks really awesome (vs an static opponent...), is like magnet pull+nair+jab+jab+grab+pummel+dtilt+fsmash :)
and veril, 9 pk fires??? WOW, just WOW!
 

ChaosTheoryX

Smash Lord
Joined
Jul 28, 2008
Messages
1,139
Location
Wichita, Ks
I'm a dair'er, but I'd like some tips on nairing. I use dair too much, and nair seems to be what other people do.
neutral air is an overall better choice than down air, in my oppinion. neutral air is close to his best damage racker, can autocancel to combo into other attacks, and can eat through shields like nothing else
 

Noraa

Smash Lord
Joined
Mar 10, 2008
Messages
1,106
Location
Laurel, Md
if your going to nair, just dont spam it because damage decay will hurt you in the long run and your nair wont do **** late in the match for that last stock. Use it when its needed....
 

prOAPC

Smash Lord
Joined
Mar 24, 2008
Messages
1,816
Location
Cartagena/Bogotá - Colombia
ok, i finally have a replay that includes Double Jump Quadruple PK Fire, and some combos using full jump magnet pull, cancelled nair+triple dair, jab cancel with grab to dtilt trip. I hope my friend upload it this Thursday along with some fights
btw, this replay is not a fight, it's just me training
 

Irsic

Smash Ace
Joined
Apr 8, 2008
Messages
929
Location
Michigan
Dairers vs nairers...we need to mix in both to be the best Lucas combo. I've been trying that but it's difficult since most of my matches are online, dair combos are far more difficult to pull off. Gotta mix it up.
 

ChaosTheoryX

Smash Lord
Joined
Jul 28, 2008
Messages
1,139
Location
Wichita, Ks
ive used the tripple down air quite a few times, and have actually found that instead of using a 3rd down air. use an auto cancelled neutral air. This leads a lot easier into better combos
 

prOAPC

Smash Lord
Joined
Mar 24, 2008
Messages
1,816
Location
Cartagena/Bogotá - Colombia
showing the "newest Lucas Techniques"
http://es.youtube.com/watch?v=JvuUzJ-eOsw
what you can see in the vid:
1. Quad PK Fire
2. Full Hop magnet pull (combo'd into nair)
3. Cancelled nair to double jump triple dair
4. Jab cancel to grab
5. Grab release to dtilt trip
Notes: the nair after the magnet pull can be faster, and the third dair can be faster to, that way you can lag with less lag
 
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