prOAPC
Smash Lord
Full Jump Magnet Pull
yesterday i was messing around, using a different configuration, with jump in my ZL button (classic controller). A love to use magnet pull as an attack, and i found (maybe) the best way to use it as an attack. So far, i have used it with double jump, it was too slow and predictable, and if i get hit in the air, i didn't have my other jump to recover, very risky.
To perform it, press jump (in my case ZL) and b-stick backwards (like wavebouncing), then use psi magnet (down b). The pk fire animation will start really early, and will finish before you touch the ground, with enough time to use down b and gain the momentum of the magnet pull. Just learn how to go in both ways and change the direction of the attack.
Double Jump Triple Dair
showed in this video at the end, is a pillar type move, where you can jump again after the dair attack finishes. I'm not a big fan of dair, i don't know how to use it (lol) and only use it when i go for a jab lock.
To do it, full jump and use dair at the same time. Those dairers will love it. It have been "discovered" long time ago, but i have never watched it in action.
Double Jump Quadruple PK Fire
Way to hard, but way to funny. Press foward B and jump at the same time (first pk fire), with proper timing, zap jump (second pk fire), now you are in the air, with enough time to use two others pk fire, the fourth pk fire will be a late pk fire (low lag upn landing). The timing to use the zap jump, is like using Short Jump Double Arrow/Laser, the speed doesn't matter, is pure timing and precision. Maybe it is usless, just for fun, or can be used as and edgeguard vs characters that glide. Mix the directions of the pk fire.
I have a replay of the first tech, showing how you can use it at low %, but i can record it. Can someone help me? I send you the .bin file and then you upload it to youtube
. I use it in some friendlies and it was awesome
.
With the dair thingy, i tried to use it but i failed, don't know how to control it in the air, you dairers try it
And i don't have the raplay of the DJQPKF (lol) because it was really boring, i deleted it, it was 3 mins trying it, and only did it like once
enjoy, comment and sorry for my english
i think veril talked about it in his recoil guide, but yeah
btw, i created this thread because it was my first time using these, it doesn't mean that i invented them
VIDEO!!!
showing the "newest Lucas Techniques"
http://es.youtube.com/watch?v=JvuUzJ-eOsw
what you can see in the vid:
1. Quad PK Fire
2. Full Hop magnet pull (combo'd into nair)
3. Cancelled nair to double jump triple dair
4. Jab cancel to grab
5. Grab release to dtilt trip
Notes: the nair after the magnet pull can be faster, and the third dair can be faster to, that way you can lag with less lag
yesterday i was messing around, using a different configuration, with jump in my ZL button (classic controller). A love to use magnet pull as an attack, and i found (maybe) the best way to use it as an attack. So far, i have used it with double jump, it was too slow and predictable, and if i get hit in the air, i didn't have my other jump to recover, very risky.
To perform it, press jump (in my case ZL) and b-stick backwards (like wavebouncing), then use psi magnet (down b). The pk fire animation will start really early, and will finish before you touch the ground, with enough time to use down b and gain the momentum of the magnet pull. Just learn how to go in both ways and change the direction of the attack.
Double Jump Triple Dair
showed in this video at the end, is a pillar type move, where you can jump again after the dair attack finishes. I'm not a big fan of dair, i don't know how to use it (lol) and only use it when i go for a jab lock.
To do it, full jump and use dair at the same time. Those dairers will love it. It have been "discovered" long time ago, but i have never watched it in action.
Double Jump Quadruple PK Fire
Way to hard, but way to funny. Press foward B and jump at the same time (first pk fire), with proper timing, zap jump (second pk fire), now you are in the air, with enough time to use two others pk fire, the fourth pk fire will be a late pk fire (low lag upn landing). The timing to use the zap jump, is like using Short Jump Double Arrow/Laser, the speed doesn't matter, is pure timing and precision. Maybe it is usless, just for fun, or can be used as and edgeguard vs characters that glide. Mix the directions of the pk fire.
I have a replay of the first tech, showing how you can use it at low %, but i can record it. Can someone help me? I send you the .bin file and then you upload it to youtube
With the dair thingy, i tried to use it but i failed, don't know how to control it in the air, you dairers try it
And i don't have the raplay of the DJQPKF (lol) because it was really boring, i deleted it, it was 3 mins trying it, and only did it like once
enjoy, comment and sorry for my english
i think veril talked about it in his recoil guide, but yeah
btw, i created this thread because it was my first time using these, it doesn't mean that i invented them
VIDEO!!!
showing the "newest Lucas Techniques"
http://es.youtube.com/watch?v=JvuUzJ-eOsw
what you can see in the vid:
1. Quad PK Fire
2. Full Hop magnet pull (combo'd into nair)
3. Cancelled nair to double jump triple dair
4. Jab cancel to grab
5. Grab release to dtilt trip
Notes: the nair after the magnet pull can be faster, and the third dair can be faster to, that way you can lag with less lag