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Fsmash: when do you use it?

ckm

Smash Journeyman
Joined
Mar 21, 2008
Messages
402
I find myself rarely using this move due to its long(er) startup lag. Basically just for punishing my opponents mistakes, really. I rarely use it as part of combos or when I'm really on the offensive. (of course, dash-pivot cancelling has made me attempt it more, but I rarely land it =/). Id like to include it in my game, as a good player will maximize the usefulness of all of his character's moves, no matter how situational (also, more techniques = less decay on other moves) So... how do you guys work it into your game?
 

SwastikaPyle

Smash Ace
Joined
Oct 17, 2007
Messages
811
A good player does not need to maximize the usefulness of every move. Typically, a sign that your good means that you don't use certain moves unless it's a really obvious situation for it.

Basically, I never use F-smash. The lag alienates me. It's d-smash or nothing.
 

Kayzee

Smash Journeyman
Joined
Apr 14, 2008
Messages
310
Location
Benton Harbor, MI
I don't use it often, but when I do use it, it's an automatic K.O. I use it when my opponents are on the ropes (Coming down from above, or trying to recover.), and need a gentle nudge over the edge. I can even get kills at 90% off the edge of the stage with an uncharged fsmash. Because I hardly ever use the move, it doesn't decay, and is always at full power.
 

R1ngo

Smash Journeyman
Joined
Apr 1, 2008
Messages
480
Location
South Dakota
A good player does not need to maximize the usefulness of every move. Typically, a sign that your good means that you don't use certain moves unless it's a really obvious situation for it.

Basically, I never use F-smash. The lag alienates me. It's d-smash or nothing.

Maybe i'm just a bad player......

My favorite time to use it is in a dash pivot cancel, i don't use it often by it self tho, i use it most often in doubles tho, in singles i use it rarely but when i do people don't see it coming b/c of the low frequency, so it normally gets a kill, but dont' listen to me, because i;m a bad player
 

Alphabravo

Smash Ace
Joined
Sep 10, 2005
Messages
608
Location
Rio Rancho, New Mexico
Actually, a good time to use the F-smash is when the opponent either roll or spot dodges.

Essentially, since the F-smash has start-up lag, you can use the small delay to time the hit so it strikes the opponent out of his/her roll or spot dodge. Predict then punish. It's best used at high percents if the move hasn't been used yet.
 

ckm

Smash Journeyman
Joined
Mar 21, 2008
Messages
402
Actually, a good time to use the F-smash is when the opponent either roll or spot dodges.

Essentially, since the F-smash has start-up lag, you can use the small delay to time the hit so it strikes the opponent out of his/her roll or spot dodge. Predict then punish. It's best used at high percents if the move hasn't been used yet.
this is a great point.
 

Quez256

Smash Journeyman
Joined
Jul 24, 2007
Messages
333
Location
Zacoalco, Mexico
but dont' listen to me, because i;m a bad player
Your videos seem to suggest the opposite.

Personally, if I can see something obvious coming, I'll throw a f-smash. I guess that could be called punishing though. However, I tend to use dimensional cape for similar reasons, so that might kill a bit of my credibility.
 

Master Raven

Smash Master
Joined
Mar 25, 2008
Messages
3,491
Location
SFL
Actually, a good time to use the F-smash is when the opponent either roll or spot dodges.

Essentially, since the F-smash has start-up lag, you can use the small delay to time the hit so it strikes the opponent out of his/her roll or spot dodge. Predict then punish. It's best used at high percents if the move hasn't been used yet.

This, I believe, is the best way to use Fsmash. It generally should be used when players least expect it.
 

giuocob

Smash Journeyman
Joined
Mar 24, 2006
Messages
233
Location
Cincinnati, OH
I almost never use it, except accidentally when I'm trying to do an Ftilt. Dsmash is almost as powerful, and has much better range and much less lag.
 

Ultimatum479

Smash Apprentice
Joined
Mar 3, 2008
Messages
167
Location
Delray Beach, Florida
AB said it. You spam MetaKnight's quick moves constantly, especially his aerials, so people get used to spot-dodging the moment you start an attack. Then throw an Fsmash at them, laugh as they spot-dodge the lag and come out of the dodge only to get wtfPWNT.

Similar tactics work with the Down-B: use it only by attacking out of it, then, when they start to expect that, suddenly teleport towards them without attacking out of it and quickly Fsmash to kill (or just Tornado to rack up damage if they're not in high percents).
 

the great jonzales

Smash Cadet
Joined
Nov 6, 2007
Messages
41
Location
Engerland!
yer predicting = punishment (from you) i find it useful for when ppl roll, majority of times players wll roll behind you just fsmash the other way :) i've found neutral a then fsmash to be useful once or twice in a match, especially when ure neutral a has stopped someonne's rush, it's quickish that player that aernt aware all of the time will get hit, n plus u start with neutral a and most players don't tend to care if they get hit by that
 

Olimarman

Smash Ace
Joined
Mar 30, 2008
Messages
763
Location
New York
What I've found useful about fsmash is that even though it has start up lag, its a small enough time to predict when it will hit. Ex. if someone is in a vulnerable free fall for w/e reason you can use it right before someone lands early enough that you know they will surely land where you will strike.
 

xiferp

Smash Apprentice
Joined
May 19, 2008
Messages
159
I liked how my playing changed a little after reading replies here. I rarely ever used Fsmash, unless you count accidental Fsmashes that were meant to be Ftilts. Then I started using it for punishing, especially on Cyphering Snakes.

Fsmash is nice for punishing, especially since it'll usually have no decay and it'll restore all your other KO moves that come out faster. Win-win.
 

ckm

Smash Journeyman
Joined
Mar 21, 2008
Messages
402
One more decent use for F-smash:

After making someone trip with a Dtilt, take a step forward and F-smash their helpless, prone body.

Seems to work well for me, try it out!
 

angelspe3d

Smash Journeyman
Joined
Dec 13, 2006
Messages
211
welll sumtimes ill try to get a quick ko by doing a dthrow.... and just charging it ihopfully they tech into it :D worx on bad kids
 

ckm

Smash Journeyman
Joined
Mar 21, 2008
Messages
402
welll sumtimes ill try to get a quick ko by doing a dthrow.... and just charging it ihopfully they tech into it :D worx on bad kids
haha cool, this is the kinda stuff I had in mind when I made this thread. So I can get SOME use out of the **** move, even if most is completely situational.

The cool thing about Fsmash is that although the startup lag sux, at least there is very little ending lag... meaning its not really punishable, unless you get hit before it comes out... so charging it and just hoping to get lucky is not really a terrible idea i guess.
 

ckm

Smash Journeyman
Joined
Mar 21, 2008
Messages
402
I was just watching a video of forte playing and he used it quite a bit.

One thing that I think he may have been doing is charging the fsmash, not really expecting to hit with it, but basically tricking the other person into attempting to punish. When they rushed in, he dsmashed.
 

angelspe3d

Smash Journeyman
Joined
Dec 13, 2006
Messages
211
h3y i am going to go g3t a lil sd to usb thingy to uplad sum vids....
cuz i was watchin sum from th3 UCLA tourny and i us3d it a coupl3 tim3s in th3r3 its us3full..... but yahh plaus u can rat3 my m3taknight sinc3 kno on3 has s33n min3s :D
 

Kiryu

Smash Rookie
Joined
Mar 15, 2008
Messages
15
h3y i am going to go g3t a lil sd to usb thingy to uplad sum vids....
cuz i was watchin sum from th3 UCLA tourny and i us3d it a coupl3 tim3s in th3r3 its us3full..... but yahh plaus u can rat3 my m3taknight sinc3 kno on3 has s33n min3s :D
Only if you stop using 3s instead of Es.
 

TheSMASHtyke

Smash Journeyman
Joined
Jan 27, 2008
Messages
380
h3y i am going to go g3t a lil sd to usb thingy to uplad sum vids....
cuz i was watchin sum from th3 UCLA tourny and i us3d it a coupl3 tim3s in th3r3 its us3full..... but yahh plaus u can rat3 my m3taknight sinc3 kno on3 has s33n min3s :D
Don't you ever find it annoying to try reading someone's post who replaces a simple vowel with 3?

I have to concur with most of the replies in this thread. I never use the F-smash unless there absolutely begging to be K.O.ed. It's almost always the Down smash for me (I accidentally use the U-smash instead of my U-tilt a lot though).
 

angelspe3d

Smash Journeyman
Joined
Dec 13, 2006
Messages
211
:-( i cant yo!!!!
must i tak3 a pic to prov3 that it is brok3n??? i dont click copy pasting Es ....lol
and uploading is taking soo soo long
 

LoyalSoldier

Smash Apprentice
Joined
Mar 30, 2008
Messages
192
Location
Coeur d' Alene, ID
Because of the delay the only time I find it reasonable to use when the foe is stuck in an equal delay. Generally you don't need to use Fsmash too much since his DSmash is his best smash, but it has its uses.
 

Jarabe 93

Smash Apprentice
Joined
May 8, 2008
Messages
85
Location
New Jersey
I only use Fsmash to punish laggy attacks, or against spot-dodge happy opponents (they spot dodge during the startup lag, only to take a direct Fsmash anyway).
 

Jester Kirby

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Mar 15, 2008
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422
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Memphis, TN
NNID
JesterKirby
I only use it when my opponent has no chance to escape....otherwise it's sooo slow! Not really to Meta-Knight's style....i prefer down smash unless I'm really having trouble koing...then I try and catch my opponent with my forward smash while they're lagging from a move or something.
 

R.Kefka

Smash Cadet
Joined
Apr 13, 2008
Messages
28
It's important to consider that forward-smash makes you pull back *very slightly* and reduces your height *also very slightly.* This means you can sucker people into the hit by standing at the edge of their range; the downside is this does not work on bad players. Good players who focus on spacing their moves perfectly are susceptible to this.

Also, forward-smash hits higher than down-smash and KO's slightly earlier. It has very low ending lag as well (but somebody mentioned that earlier, citing Forte's usage of it). Its ending lag, given its range, is nearly unpunishable in my experience.
 

ckm

Smash Journeyman
Joined
Mar 21, 2008
Messages
402
Ive been using this for mindgames a bit recently, thought i would mention it.

What is good about the Fsmash is that its ending lag is basically nonexistant. Its the startup lag that sucks, so sometiemes ill just charge up an fsmash and wait for them to either a) get hit by it, which is unlikely with good players, but it happens, or b) they wait for the smash to come out, then try to punish. This is when I Dsmash them in the face, because MK + Lag = does not compute.


Thanks for all the suggestions though, guys. I have begun to incorporate this move into my game alot more.
 

grandmaster192

Smash Ace
Joined
Apr 27, 2008
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Minnesota:
3DS FC
3196-5457-3748
You should not consider it a KO move, but rather a move that does good damage without staling your down smash. Try using it out of your Tornado's to trick people.
 

the great jonzales

Smash Cadet
Joined
Nov 6, 2007
Messages
41
Location
Engerland!
It's important to consider that forward-smash makes you pull back *very slightly* and reduces your height *also very slightly.* This means you can sucker people into the hit by standing at the edge of their range; the downside is this does not work on bad players. Good players who focus on spacing their moves perfectly are susceptible to this.QUOTE]

hmm, i'd think stutter stepping would be easier no ?
 
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