Meteor!
Smash Journeyman
I've heard many say that this level should be banned, but IMO it sounds just like the johns I heard about Melee's Battlefield. I'm thinking Neutral now, but a compelling argument could change my mind.
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I don't think it does any more than Dreamland 64's tree did.CP, not neutral. It's too erratic to be neutral. The stage flip disrupts combat.
nvm i got itALL YOU HAVE TO DO TO NOT DIE IS JUMP... the most it flips is twice during a match this is neutral like stadium is neutral in melee
We should ban Pokemon stadium then!The flip changes the layout of the stage, so it isn't neutral. It's not how radical the effect is, it's how radical the change is. It's going to stay a counterpick.
Look at the video I posted. If you are recovering during the flip, you are left to fall to your doom.We should ban Pokemon stadium then!
That was entirely Ganondorf's fault. He moved under the stage before using his up-b.Look at the video I posted. If you are recovering during the flip, you are left to fall to your doom.
lol, No Johns, that was not Ganon's fault that he died.That was entirely Ganondorf's fault. He moved under the stage before using his up-b.
I have seen ONE person die from it. Those people are utterly, utterly careless and deserved it. It would not be this way in a tournament setting. People would not be careless.Counterpick. I've seen people die during the flip lol
Cant Mario cap stall? Cause in melee I know he could get a few extra seconds/a little more distance from caping before the ^bThat was entirely Ganondorf's fault. He moved under the stage before using his up-b.
Most characters could stall their recovery to keep themselves alive should the alarm go off. I'm going to test this level out with characters who have limited recovery options like Mario to see how they fare.
That is true, every person I saw die during the flip had never played on the stage before. It was more of a shock thing I guess.I have seen ONE person die from it. Those people are utterly, utterly careless and deserved it. It would not be this way in a tournament setting. People would not be careless.
This stage should be neutral, honestly.
I think that was more of a mistake Shin made if anything.http://www.youtube.com/watch?v=ZhtPSPm1gjc (look at 1:00 I believe.)
It's going to be a counter pick.
... The Dojo.I haven't seen this stage or at least I don't think I have...where can I go to see it?
:3
There's nothing to grab on that side of the stage.In my experience, the stage flipping isn't obstructive to the battle at all. It takes a fraction of the second, it doesn't affect you at all if you're in the air, and even if you're standing on the stage at the time, all it does is shove you off to the side a little bit (where you couldn't possibly fail to recover if you're paying attention). I don't think I've ever seen it kill anybody except people who have never played on the stage before and forgot to recover after falling off the flipping stage. So that doesn't seem like much of an argument for making it non-neutral.
There might be another problem, though. I saw a round on it the other day where an Olimar player got knocked off to the right on the asymmetrical version (that's the side with the platform that rises up and down). The platform was up at the time and he was coming up to the edge from underneath. He used the up-B and it didn't home onto the ledge at all, and he died. The chain was plenty long enough--it actually reached past the edge--but it refused to target it. That ledge probably has some kind of unusual mechanics, since when the moving platform is at its lowest point, it's completely level with the stage and the edge disappears. I'm not sure exactly what its properties are, though. Does it only affect tether recoveries? Is it just completely ungrabbable to everyone?