There's nothing for indepth analysis, just general stuff. 2 big threads is enough for me to handle at once.
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I have tried shulk. He is fun to use.Have any other ike mains tried to learn shulk? He's fairly intuitive for an ike player. His jab and dtilt can be used very similarly. He has the forward and down reach that brawl ike's forward air did(and more). Obviously there's plenty of differences as well but a lot of their tools that their games are based on work very similarly.
I co-main them.Have any other ike mains tried to learn shulk? He's fairly intuitive for an ike player. His jab and dtilt can be used very similarly. He has the forward and down reach that brawl ike's forward air did(and more). Obviously there's plenty of differences as well but a lot of their tools that their games are based on work very similarly.
I plan on making him one of my secondary characters. That Monado Buster art looks like its going to be really potent against the cast, especially the heavier characters.Have any other ike mains tried to learn shulk? He's fairly intuitive for an ike player. His jab and dtilt can be used very similarly. He has the forward and down reach that brawl ike's forward air did(and more). Obviously there's plenty of differences as well but a lot of their tools that their games are based on work very similarly.
I main them both. I use shulk more right now just because I don't have a gamecube controller lolHave any other ike mains tried to learn shulk? He's fairly intuitive for an ike player. His jab and dtilt can be used very similarly. He has the forward and down reach that brawl ike's forward air did(and more). Obviously there's plenty of differences as well but a lot of their tools that their games are based on work very similarly.
Oh, I guess your Ike finder thread sorta counts as a video thread, even though it's not labeled on the title as such. I guess I'll remember to post relevant videos there later.Some people here are saying we have no video sharing thread, but if I recall san said the Griel Mercenaries thread was of sharing videos wasn't it? It says it on the first page.
Yeah man I'm looking forward to that wii u version. Lack of gamecube controller is why I'm putting off trying to use marth properly for now. It would definitely help my ike game as well, as I find it hard to use bair precisely on 3ds. But overall I find ike to be fairly playable on handheld.I main them both. I use shulk more right now just because I don't have a gamecube controller lol
Right now, I post most videos on the User thread, but I also put the best ones on the strategy thread. This won't really be needed as much with a full thread that discusses the videos.Oh, I guess your Ike finder thread sorta counts as a video thread, even though it's not labeled on the title as such. I guess I'll remember to post relevant videos there later.
Shulk is downgrade to Ike to me. Attacks are slower, and he covers less space. I'd beaten all the Shulks I've gone up aganist with IkeHave any other ike mains tried to learn shulk? He's fairly intuitive for an ike player. His jab and dtilt can be used very similarly. He has the forward and down reach that brawl ike's forward air did(and more). Obviously there's plenty of differences as well but a lot of their tools that their games are based on work very similarly.
Yeah, my Pikachu isn't as good without a gamecube controller probably because of how I use my aerials with him, I can use Marth/Lucina really comforably on the 3DS, though. Ike though, my skill is great, but will be even better once I get my hands on the U version due to C stick Aerials, C stick Smash attacks are nice, but not as much as a game changer as the aerial variant, at least in my opinion.Yeah man I'm looking forward to that wii u version. Lack of gamecube controller is why I'm putting off trying to use marth properly for now. It would definitely help my ike game as well, as I find it hard to use bair precisely on 3ds. But overall I find ike to be fairly playable on handheld.
Yeah, even more annoying is that Yoshi gets KO confirms off of his Jab cancel, and I believe so does Rosalina.I'm kinda upset how nearly every character has jabs that function properly on hit while Ike's doesn't work at times. Yoshi can mash Nair while being jabbed by Ike with low rage and trade hits with jab3. This shouldn't even be a thing.
Keeping in mind that as I recall, even the Japanese are stating that the bottom tier in this game is nowhere nearly as terrible as it has been in previous games. Currently everyone looks viable, maybe certain chars have some noticeable counters, but most of the matchups in this game look pretty tame overall.So Ike is bottom tier in Japan, hypeeeee
I think jiggs straight up destroys slower/lagier characters. It feels like she can rest punish on block against most things ganondorf has. Also one tier list doesn't really represent japan, it's one dude's or one group's opinion. Tiers will shift depending on whether customs are on or not. I think Ike is the type of character that will move up with customs allowed.Keeping in mind that as I recall, even the Japanese are stating that the bottom tier in this game is nowhere nearly as terrible as it has been in previous games. Currently everyone looks viable, maybe certain chars have some noticeable counters, but most of the matchups in this game look pretty tame overall.
This is pretty much the deduction I made after I SD'd during a really tight tournament set Q.QI kinda got the hang of it. The buffering system in this game doesn't let you buffer multiple actions iirc.
Beawl buffering was last ten frames of your animation you start inputting the next thing you want to do. iE back throw dash attack or any of the things @ san. mentioned.I never really was able to get the hang of buffering. Was buffering the ability to inout an action while performing another?
I think a fully spaced F-Smash outranges it, but that's about it.I could have sworn I was out of the range. I got really greedy there. Lol
xD you got him goodLook at what I did to Pacman guys. XD http://youtu.be/ITKMks5Ly68