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Social "Friends being fought for!" Ike General Discussion

san.

1/Sympathy = Divide By Zero
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There's nothing for indepth analysis, just general stuff. 2 big threads is enough for me to handle at once.
 

TL?

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Have any other ike mains tried to learn shulk? He's fairly intuitive for an ike player. His jab and dtilt can be used very similarly. He has the forward and down reach that brawl ike's forward air did(and more). Obviously there's plenty of differences as well but a lot of their tools that their games are based on work very similarly.
 

Ultima777

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Have any other ike mains tried to learn shulk? He's fairly intuitive for an ike player. His jab and dtilt can be used very similarly. He has the forward and down reach that brawl ike's forward air did(and more). Obviously there's plenty of differences as well but a lot of their tools that their games are based on work very similarly.
I have tried shulk. He is fun to use.
 

Deathcarter

Smash Lord
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Have any other ike mains tried to learn shulk? He's fairly intuitive for an ike player. His jab and dtilt can be used very similarly. He has the forward and down reach that brawl ike's forward air did(and more). Obviously there's plenty of differences as well but a lot of their tools that their games are based on work very similarly.
I co-main them. :4shulk::4myfriends:
 

Xuan Wu

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Have any other ike mains tried to learn shulk? He's fairly intuitive for an ike player. His jab and dtilt can be used very similarly. He has the forward and down reach that brawl ike's forward air did(and more). Obviously there's plenty of differences as well but a lot of their tools that their games are based on work very similarly.
I plan on making him one of my secondary characters. That Monado Buster art looks like its going to be really potent against the cast, especially the heavier characters.

^-^
 

NT 3000

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Have any other ike mains tried to learn shulk? He's fairly intuitive for an ike player. His jab and dtilt can be used very similarly. He has the forward and down reach that brawl ike's forward air did(and more). Obviously there's plenty of differences as well but a lot of their tools that their games are based on work very similarly.
I main them both. I use shulk more right now just because I don't have a gamecube controller lol
 

A2ZOMG

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Some people here are saying we have no video sharing thread, but if I recall san said the Griel Mercenaries thread was of sharing videos wasn't it? It says it on the first page.
Oh, I guess your Ike finder thread sorta counts as a video thread, even though it's not labeled on the title as such. I guess I'll remember to post relevant videos there later.
 

TL?

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I main them both. I use shulk more right now just because I don't have a gamecube controller lol
Yeah man I'm looking forward to that wii u version. Lack of gamecube controller is why I'm putting off trying to use marth properly for now. It would definitely help my ike game as well, as I find it hard to use bair precisely on 3ds. But overall I find ike to be fairly playable on handheld.
 

san.

1/Sympathy = Divide By Zero
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Oh, I guess your Ike finder thread sorta counts as a video thread, even though it's not labeled on the title as such. I guess I'll remember to post relevant videos there later.
Right now, I post most videos on the User thread, but I also put the best ones on the strategy thread. This won't really be needed as much with a full thread that discusses the videos.
 

supercoolmayo

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Have any other ike mains tried to learn shulk? He's fairly intuitive for an ike player. His jab and dtilt can be used very similarly. He has the forward and down reach that brawl ike's forward air did(and more). Obviously there's plenty of differences as well but a lot of their tools that their games are based on work very similarly.
Shulk is downgrade to Ike to me. Attacks are slower, and he covers less space. I'd beaten all the Shulks I've gone up aganist with Ike
 

Fire Emblemier

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Yeah man I'm looking forward to that wii u version. Lack of gamecube controller is why I'm putting off trying to use marth properly for now. It would definitely help my ike game as well, as I find it hard to use bair precisely on 3ds. But overall I find ike to be fairly playable on handheld.
Yeah, my Pikachu isn't as good without a gamecube controller probably because of how I use my aerials with him, I can use Marth/Lucina really comforably on the 3DS, though. Ike though, my skill is great, but will be even better once I get my hands on the U version due to C stick Aerials, C stick Smash attacks are nice, but not as much as a game changer as the aerial variant, at least in my opinion.
 
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san.

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Shulk is just Ike that stole Ike's nair landing lag, forward air, and jab hitstun. Just like Ike stole DDD's up tilt and pivot grab.
 

-RedX-

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I'm kinda upset how nearly every character has jabs that function properly on hit while Ike's doesn't work at times. Yoshi can mash Nair while being jabbed by Ike with low rage and trade hits with jab3. This shouldn't even be a thing.
 

A2ZOMG

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I'm kinda upset how nearly every character has jabs that function properly on hit while Ike's doesn't work at times. Yoshi can mash Nair while being jabbed by Ike with low rage and trade hits with jab3. This shouldn't even be a thing.
Yeah, even more annoying is that Yoshi gets KO confirms off of his Jab cancel, and I believe so does Rosalina.

It's like...the bias man.
 

Xuan Wu

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Fear not, for a revolution should soon begin with us Ike mains once the Wii U version arrives along with the GameCube controller and adapter next month. I'm not sure how much of a difference a more viable controller option makes for the other characters, but I know with utmost certainty Ike will benefit immensely from it.

In spite of his shortcomings, I honestly do not see him as a bottom tier character, let alone the worst character. Sorry if this all sounds brazen, I'm just trying to remain optimistic. ^-^
 
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A2ZOMG

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So Ike is bottom tier in Japan, hypeeeee
Keeping in mind that as I recall, even the Japanese are stating that the bottom tier in this game is nowhere nearly as terrible as it has been in previous games. Currently everyone looks viable, maybe certain chars have some noticeable counters, but most of the matchups in this game look pretty tame overall.

I mean...Ganondorf looks usable in tournament...even if only barely. General game mechanics are mad solid overall and keep 99% of bull**** under control.

Plus customs probably will be allowed competitively anyway, which also helps balance the game.
 
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TL?

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Keeping in mind that as I recall, even the Japanese are stating that the bottom tier in this game is nowhere nearly as terrible as it has been in previous games. Currently everyone looks viable, maybe certain chars have some noticeable counters, but most of the matchups in this game look pretty tame overall.
I think jiggs straight up destroys slower/lagier characters. It feels like she can rest punish on block against most things ganondorf has. Also one tier list doesn't really represent japan, it's one dude's or one group's opinion. Tiers will shift depending on whether customs are on or not. I think Ike is the type of character that will move up with customs allowed.
 

A2ZOMG

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Yeah...Jiggs could definitely be a balance problem. I'll be the first person to state that her buffs...are kinda absurd.

Though after watching the game a bit, I feel the changes to ledge mechanics actually sorta prevent her from being way too stupid. She's actually punishable on the ledge in this game, and characters being harder to edgehog means she has to work harder for gimps. Like I realize, one big reason she was so ******** in Melee was because her edge game was near impossible to contest. She also doesn't get a lot from the airdodge changes in this game, and while her air mobility is still incredible, other characters DID get mobility buffs (including Ganon iirc).

I still wouldn't be surprised if the character ended up top tier after Wii-U release. But there are some general mechanics to consider when analyzing the character.
 

san.

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Anyone else annoyed with the buffering system in this game?

Can't buffer a double jump + aerial, it just buffers the aerial (and likely to cause an SD)

Can't buffer a turnaround jab after an aerial, it doesn't turn around

Can't buffer 2 short hop bairs, it does a bair->ftilt instead

Can't buffer a crouch after jab
 

Ussi

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Bring back brawl buffering :[

It seems they only let the latest input go through. I wonder if it will be the same for the Wii U.
 
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-RedX-

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I kinda got the hang of it. The buffering system in this game doesn't let you buffer multiple actions iirc.
 

Ekans647

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I never really was able to get the hang of buffering. Was buffering the ability to inout an action while performing another?
 

Mario766

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You input an action in a certain frame window during your previous moves animation. In Brawl you could input multiple actions, however in this game you can only input one action which leads to undesired results at times, and makes some actions outright impossible.
 

Mario766

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F-Tilt outranges it. You can't charge a smash but f-tilt works. I recommend just waiting for Sing to wear off personally then punish.
 

Heartstring

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I kinda got the hang of it. The buffering system in this game doesn't let you buffer multiple actions iirc.
This is pretty much the deduction I made after I SD'd during a really tight tournament set Q.Q

I assume we'll all get used to it relatively quickly :p
 

NT 3000

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I never really was able to get the hang of buffering. Was buffering the ability to inout an action while performing another?
Beawl buffering was last ten frames of your animation you start inputting the next thing you want to do. iE back throw dash attack or any of the things @ san. san. mentioned.


I as well can't stand the buffer system in this game.
 
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Mario766

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I think the funniest part of the video is listening to the death noise slowed down


"ah..."
 

gsninja

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I'm ok with the buffering. I prepared myself (Pun intended) to approach this game differently, so I'm not miffed.
 

-RedX-

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AllisBrawl will now redirect you to NintendoDojo.com It has a similar layout to AiB but I'll still miss it. NDJ just launched recently so I'm spreading the word. Ladders was a really popular feature of AiB and now it's back so I reccomend anybody interested in rankings to check out NintendoDojo.

(Really hope this isn't against the ToS lol)
 
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