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Seems like they didn't wanna Nerf DDD's pivot grab range, so buffed everyone else up.I have no idea who I may use as a secondary. Of course I'll still play characters like Jigglypuff and Link for fun, but I think I'll wait til the Wii U version if anyone catches my eye.
Most characters' pivot grabs are pretty ridiculous compared to their normal one, including Ike. The range is like 1.5x normal grab range.
On the flip side, standing grab range seems REALLY small across the board.Seems like they didn't wanna Nerf DDD's pivot grab range, so buffed everyone else up.
My secondary will probably be Shulk, I'm really feeling it (giggle... hihihi). Right now I think I'm getting it better than Ike. Of course I want my main to be Ike, but that will take way more work on him.I have no idea who I may use as a secondary. Of course I'll still play characters like Jigglypuff and Link for fun, but I think I'll wait til the Wii U version if anyone catches my eye.
Most characters' pivot grabs are pretty ridiculous compared to their normal one, including Ike. The range is like 1.5x normal grab range.
Everyone has a rough time against Rosalina right now! Until we can better find her weakness, she is gonna be a high tier characterHaven't played enough bowsers really but I think it will be ok. The rosa match up on the other hand...I've played some good Rosas already and man luma has got some priority and his moves are fast too. Getting in on a campy rosa is pretty tough for ike.
Trying to retreat fair all the time makes me do that lol! As far as secondaries go...Sometimes I find myself flicking an imaginary C stick on reaction. Anyone else do the same?
Yes, Doing this ALL the damn time. you know how hard it is trying to space aerials perfectly without a Cstick, it's god-damn impossible. My main game plan is ruined!Sometimes I find myself flicking an imaginary C stick on reaction. Anyone else do the same?
Really? I've not been having much trouble with it myself. It's definitely received a buff horizontally, but hitting him out of the top is still easy, he's completely vulnerable when leaping up as always, so throwing out a hitbox (normally a dair) where he's going to be and it's GG. the recovery is telegraphed enough to be able to see this coming too.It's also near impossible to hit Ike out of aether when he's spinning. Only way is by using a type of counter.
I don't think he's necessarily worse, If anything he's gone sideways. However all of the nerfs specifically effected the way I play personally, my Waifu F-air got nerfed pretty bad, and Im also pretty sad about the Jab nerf (although its more of a fix, that **** was broken in brawl) because a lot of my game revolved around that, even moreso than most other ikes.I actually thought Ike is way better here than Brawl
Honestly I think it's just because I don't have a c stick but so far I really dislike playing ike in the 3ds version :/ a lot of my playstyle as well revolved around a good jab to (insert any follow up). You can't space fair for s*** and it's smaller. His recovery imo actually feels worse horizontally. Also does anyone else have trouble fast falling with the circle pad? I'm trying to SHFF nair and it works 50% of the time. All in all I think I will be much happier once I get a c stick and a good thumb stick.I don't think he's necessarily worse, If anything he's gone sideways. However all of the nerfs specifically effected the way I play personally, my Waifu F-air got nerfed pretty bad, and Im also pretty sad about the Jab nerf (although its more of a fix, that **** was broken in brawl) because a lot of my game revolved around that, even moreso than most other ikes.
I'm the opposite. I think I already said it, but a big part of my game with Ike in Brawl revolved around being airborne a lot, so the NAir -> FAir combos and the like in this game have benefited me quite a bit.I don't think he's necessarily worse, If anything he's gone sideways. However all of the nerfs specifically effected the way I play personally, my Waifu F-air got nerfed pretty bad, and Im also pretty sad about the Jab nerf (although its more of a fix, that **** was broken in brawl) because a lot of my game revolved around that, even moreso than most other ikes.
I think custom moves will be tourney-legal eventually, but until then, I'm not using them as well; I don't want to be spoiled by Aether 2 if I can't use it.Honestly haven't touched his custom moves at all because I don't feel like they will be tournament viable so I'm staying away from using them. Plus it takes forever to unlock this stuff lol been grinding classic with the trick ninjalink came up with.
Personally, I'd like TO's to ban customization, or have a separate custom bracket. I feel that customization might create an imbalance in the game, especially with the power-ups. I may change my opinion, depending how heavily they affect gameplay balance.I think custom moves will be tourney-legal eventually, but until then, I'm not using them as well; I don't want to be spoiled by Aether 2 if I can't use it.
My problem isn't so much with custom moves, but rather with the stats modifiers and equipment. The custom moves could even help diversify the metagame and give each player an even more unique style. I would still like both to be tested though.No logical reason to ban custom moves unless something comes out later where like half of them break the game.
I'm rather doubtful of that. Game is so far much better balanced WITH them legal than without.
Pretty sure there is no real concern bout equipment, seeing it can and will be a hassle to manage. Especially if there are a few pieces that have yet to be tested and end up breaking the game for select few characters.My problem isn't so much with custom moves, but rather with the stats modifiers and equipment. The custom moves could even help diversify the metagame and give each player an even more unique style. I would still like both to be tested though.
Play offline.How does one deal with a Sonic? Too fast for Ike to catch