I've been thinking about our approach to tether grabs. Basically, they had slow startup, mid-long range, and paint-drying cooldown. We trimmed off some of the end, balancing some of the risk for the reward, but many tether grabs are still pretty telegraphed due to their startup.
What I'm saying is, it might be worth applying a total, lesser speed up to the entirety of some tether grabs, rather than just shaving off some of the end (or possibly speeding up the beginning and leaving the end vanilla) -- we took a blanket approach, but it might not hurt to go back and look for what really would work best for each character. Now, I realize it was a little premature of me to bring this up before I had any specific characters to investigate in mind, but I just thought I'd get people thinking about it.