i feel the same way. i think i lost to one or two lil mac's but i felt like if we were playing on the wii u i would easily beat them.I don't think Mac is a hard MU from what I have played.
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i feel the same way. i think i lost to one or two lil mac's but i felt like if we were playing on the wii u i would easily beat them.I don't think Mac is a hard MU from what I have played.
There is a much more viable and legit move of Fox's that has a better kill potential, it's the "Twisting Fox" custom up-B move. It's able to kill around 120% (especially if you carry your opponent to the sky with it) and is a great OOS option. However, it has a worse recovery, but since Fox has such a good recovery with being able to act out of illusion, I'd much rather have the earlier kill.If you manage to get in all of Firefox's hits, you get 28% for your troubles. Also, I could kill Mario with it on FD at right around 150%.
My main issues are that it just screams "PUNISH ME!" if you miss it, and the first hitbox doesn't appear until about a half-second after you initiate the move. I also haven't tested it on anybody besides Mario, so characters like Megaman and Diddy who can escape hitstun could probably get out of it, and lighter characters may be able to DI/VI out of the hits. I think it'd still have potential as a hard punish, and the lasting hitboxes could make it a decent way to punish rolls.
I guess you could just consider it your Fun Fox Fact of the day.
Totally understandable, I love the default moveset, and it's generally my go-to unless a different laser is more effective in the matchup or I'm having trouble killing. I hope the community leans more towards making them legal, the two Smash 3DS tourney's I went to had them legal, although I think I was one of three people actually using custom moves. Yeah, the Wolf Illusion, Impact Blaster, and the Twisting Fox are my favorite custom moves on Fox.I still haven't gotten around to messing with customs yet. Everyone is still on the fence about them being legal in tourneys/only being side-event tourneys only.
Though I personally find customs all fun and legit, judging from Ninjalink's videos. While I'd love for them to be declared as the legal standard, I'm trying to make the most mileage out of Default. That Wolf Illusion and Smash 64 Blaster, tho.
The Wolf customs are all good. It's just a shame that Wolf's amazing reflector wasn't one of them, as that was my favorite part of the character and was way better than any option Fox has on that move.Totally understandable, I love the default moveset, and it's generally my go-to unless a different laser is more effective in the matchup or I'm having trouble killing. I hope the community leans more towards making them legal, the two Smash 3DS tourney's I went to had them legal, although I think I was one of three people actually using custom moves. Yeah, the Wolf Illusion, Impact Blaster, and the Twisting Fox are my favorite custom moves on Fox.
once its on the wii u its a wrapSo, a Fox player named Sodrek got 3rd/256 at a german online tourney today and another one named wusi took 5th [I didn't enter]. Megafox got 3rd in a texas local, Nakat is doing well with him and once TKD and Zero start attending tourneys people will start to see that this character is high, if not top tier once again!
Shield drops animations are the same length as in BrawlAlso one of the biggest changes in this game that benefits Fox is how quickly you can act from a dropped shield. Before there was an animation for dropping a shield, but now the ability to react from it is quite literally instantaneous. Which of course only means Dash Up Smash OOS :3
Good to know. It just feels like the shield drop animation was pretty much gone, or that you can act during it to cancel it, while in brawl, you would have to wait for the animation to finish before youre able to act. I thought that was the case since some Falco mains did the B-Dacus during their shield drop animation. I noticed it while practicing options from shield and I accidentally F-smashed from a shield drop which wasn't my intention, but it came out pretty fast. So I honestly want to say that shield drops are actually different in this version.Shield drops animations are the same length as in Brawl
Thank you for the confirmation. I'm also pretty terrible when it comes to counting frames. I don't know the trick behind it D:The amount of time after your shield drops before you can act is 7 frames in both Brawl and Smash 4.
Power shields allows you to negate that 7 frame shield drop and the shield push back, nothing else.
I have done both. Fsmash does a nice amount of shield knockback. Relatively unsafe though, needs to be used carefullySo, has anyone tried running and pivot Ftilt/Fsmashing someone's shield? The former is super safe and you continue to slide if you charge the Fsmash
Provide a link?Yo guys. I found this blog on nintendodojo made by someone who goes by the name wusi
This sounds about right against the entire cast, but is also character dependent: You can also start U-tilt chains on floaties like Jigglypuff and Peach at 0%, and on the other hand they can also start escaping U-tilt traps at ~25%. Seems obvious, I know, but this should be mentioned in case someone reading this doesn't find it obvious.utilt combos into utilt starting at 22%
I didn't know about the knock-backs with the percentages, I just tested it in training with a 60% Mario. Differences are small, but noticeable.ftilt has differing starting knockback depending on its angle
up-angled 53%
neutral 70%
down-angled 61%
probably depending on vector, ^ftilt -> dash attack works at 60
Lol, I tried this too. The tipper dtilt comboing into itself is only true at low percentages, worked on Mario up to 25% (CPU started vectoring away afterwards, making following up with something else like F-air or Dash Attack better)DTILT=USEFUL
tippered dtilt -> uair is a true combo in kill percentages
tipper dtilt combos into itself at some percentages (maybe useful lol)
Wusi is a friend of mine from germany. If you need to know anything from him I can ask him.Yo guys. I found this blog on nintendodojo made by someone who goes by the name wusi
utilt combos into utilt starting at 22%
ftilt has differing starting knockback depending on its angle
up-angled 53%
neutral 70%
down-angled 61%
probably depending on vector, ^ftilt -> dash attack works at 60%
DTILT=USEFUL
tippered dtilt -> uair is a true combo in kill percentages
tipper dtilt combos into itself at some percentages (maybe useful lol)
THE MOST IMPRACTICAL (and techable) COMBO EVER
landing strong nair -> dash weak nair lock -> charged smash attack
landing strong nair -> dash weak nair lock -> tipper dtilt -> uair
landing strong nair -> dash weak nair lock -> running pivot vftilt -> dash usmash (this is actually a true combo)
Fsmash has been improved a lot more than dtilt. Since shield grab range is garbage in this game and other OoS options can't be buffered it's a lot safer on block than you'd think.And the award for most buffed fox move from Brawl goes to Dtilt. Shoutout to our runner up Jab as well.
does it applies with any timing and versus any attack?So I was playing against CPU's the other day and I discovered something on accident that I found really interesting. You can spike you opponent with Fair if it clashes with their attack. It's so simple, I can't believe I didn't think of it until I saw it. I wasn't sure if anyone here had discovered the same thing, but I didn't see any talk about it so I figured I would make a post.
Here's the video that shows what I'm talking about: https://www.youtube.com/watch?v=6micMHTMlGo#t=134