S.R. XXVII
Smash Ace
Have you tried mixing this with jumping?
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It's the same speed.How fast is foxtrotting compared to regular dashing? It probably varies with every character, but on average, is the initial dash animation slower or faster than the regular one?
Don't know. Tripping seems to occur entirely randomly.So uhh... any answer on if you can still cancel the tripping animation with aerials?
Will get to it.oonoiroo check ur PMs when u got a minute
You can jump out of a dash, so I guess. Wouldn't make a difference if you just regularly ran back though.I wonder if you could mix this with short hop double laser or even better, turn around in the air and shoot backwards while moving forwards.
You can only Up B, Side B, and Down B. The only time you an actually Down B is during the initial frames of the dash(when you can initiate dash dancing).This is wonderful, just what the doctor ordered for this community. This discovery may quell some of the complainers.
I do have a question though, can a special be done out of it? I would love to fake someone out just to turn around and release a charged beam into their face...
I don't get the logic in this. Yes, I guess. You can jump out of dashes.Have you tried mixing this with jumping?
I think the second question was pretty much the first.It's the same speed.
I don't get your second question, there's only one type of dash...
Yeah, that's what I was asking, thanks. So Marth's foxtrot moves at the same speed as his dash, but other characters may not?I think the second question was pretty much the first.
I think Paper_Crane would like to know whether or not fox-trotting the same speed as dashing for every character. For example:
For Marth, the initial dash animation is the same speed as the rest of the dash. This is why this fox-trotting is the same speed as just dashing.
But say for a character like, I dunno, Zelda (just pulling a random person out of the air), if the initial dash animation is faster than the rest of her dash (meaning she starts fast but slows down after the first step), it would be faster to fox-trot than just usually dash.
And let's say for Fox (once again, random selection) has a slow initial dash animation, but after the first step he speeds up. It would be far more logical to just normal dash to move faster, correct?
So, reworded: Are certain character's fox-trots faster or slower than their normal dashes?
If I misinterprited the question, let me know.
These videos are at http://www.wifiwars.com/?q=node/75 The C. Falcon one contains this tech.You can now smash the C stick up while running and your character will do their smash while sliding far. I know you could smash up while running in Melee but it is done much easier this time and it is more effective because you slide into place. It is cool as hell. Check out the videos on the Wifiwars post to see it done.
okay, I understand how to do it but are you saying you need to change directions by smashing?Pretty much yea haha, but to change directions, you have to smash the direction of your trot then immediately they opposite way. Then you can continue that way or switch again if you want for juicy mind games.
A few questions...http://www.youtube.com/watch?v=-x8wygkxDyI
NEW VIDEO
http://www.youtube.com/watch?v=l-tBzYAaGu0
ALSO SEE
http://smashboards.com/showthread.php?t=140981
Fox trotting is using the initial dash movement continuously to move. It is possible in Brawl. To do so, you must wait till the end of the dashing animation, then dash again.
In Brawl, you can only do this in one direction. To change directions, you must dash dance.
Every character can dash dance, but only with the initial frames of a starting dash. Because fox trotting uses the starting dash continuously, at the beginning of each "trot", you can initiate a dash dance. You can use this dash dance to change the direction of your fox trot fluidly.
You can also cancel the initial frames of a dash(in the range of what you can dash dance) with an Up Smash, Forward Smash(both ways, shown), Forward B(both ways), Down smash, and down tilt. I'm not sure how to get a down tilt though, as it has come out randomly. Quite possibly other normals are cancelable, but the dash dance makes that impossible to hard.
You can also run one way and immediately dash attack the other way with this.
Possibly the actual dash dance of brawl?
Because canceling a dash lets you do any smash and side Bs, while the other way only lets you up smash. Fox trot also gives you more control of your character as you can change the direction of your movement very quickly.From LeeHarris:
Did you try this? Maybe it works for other C-stick smashes as well. If this does work, why is the foxtrot cancel more effective than cancelling a dash into a smash?
1) Yes. You can only turn around in the first few frames of the initial dash animationA few questions...
1) Ok, so you can only turn around in the first few frames of a dash, correct?
2) You may have addressed this already, but I take it that these initial frames (during which you can turn around) provide little distance?
3) However, if you let the dashing animation end, you can start another dash in the same direction ONLY?
4) This doesn't make sense - if the animation has ended, why can you not turn around?
5) Or are you actually dashing again BEFORE the animation has ended?
Sonic Wave gets the idea very well, and I thank him for that. Read his post above.okay, I understand how to do it but are you saying you need to change directions by smashing?
and go in-depth on the mind games bit.