666blaziken
Smash Journeyman
- Joined
- Jan 26, 2013
- Messages
- 419
This. This is what I hear for the main reason why melee fox mains don't want to play project m. Honestly, a lot of people who play melee say that the game is too easy to be good in, and usually, they main fox. My question is... Why do people consider that a bad thing? As someone who specializes in playing platform games, I think that making fox easier to do tech skill with is one of the best things that pmbr has done. Take megaman x, contra 3, and super castlevania. Those games are often considered the best games in their respective series. Why is that, despite having gameplay mechanics similer to past games, they are considered superior? Lots of things actually, but as avgn had once said about castlevania 4, "you feel you're in perfect control" with project m, I feel that I can use fox better than ever because I feel like I am in better control. But my other friends are using this as a way to say that because he is easier, he is too good, and that is why melee is better than project m. Does anybody else find it silly that they would WANT to make him more clunky, and harder to use because that was how he was in melee? Because he is so hard to use in melee, m2k and mango both suffer from finger pain, and because he is harder to use, fox can only be used to his full potential by top players. The attitude that he is "too easy" represents a melee elitism, and that mentality turns people off.
I challenge people to give me a reason why fox being less clunky, have less room for mistakes, and overall a more fun character to play because you die less from control Imputs, and more because the opponent outplayed you and knows the matchup better, is bad game design WITHOUT using the words "because that was how he was in melee". If people can explain to me why having fox easier to play as is bad smash design, then I will suggest to pmbr, that they should focus on making fox a harder character to use in order to improve on project m's game design.
I challenge people to give me a reason why fox being less clunky, have less room for mistakes, and overall a more fun character to play because you die less from control Imputs, and more because the opponent outplayed you and knows the matchup better, is bad game design WITHOUT using the words "because that was how he was in melee". If people can explain to me why having fox easier to play as is bad smash design, then I will suggest to pmbr, that they should focus on making fox a harder character to use in order to improve on project m's game design.