Sangoku
Smash Master
Adding what was mentioned, here's a little summary (in no order).
1) Shine jab to rack up damage and potentially help you get to the upsmash killing percentage (when a jab alone wouldn't suffice I mean).
2) Shine out of shield to escape pressure.
3) Shine to reflect projectiles.
4) Shine to gimp (offensively or defensively, as mixa showed).
5) Shine to stall in the air (either to recover, or as a mindgame when edgeguarding).
6) Shine to something (usmash, aerial if on a platform, etc) to look cool.
7) Shine-> grab on shield (guaranteed if the shine lands on the shield).
8) Shines shieldbreak if you want techskill.
9) Shine to land perfectly on a platform (or from a ledge hop, in theory).
10) Shine if you feel you're going to get grabbed (as mixa showed), after an early aerial on shield for example.
1) Shine jab to rack up damage and potentially help you get to the upsmash killing percentage (when a jab alone wouldn't suffice I mean).
2) Shine out of shield to escape pressure.
3) Shine to reflect projectiles.
4) Shine to gimp (offensively or defensively, as mixa showed).
5) Shine to stall in the air (either to recover, or as a mindgame when edgeguarding).
6) Shine to something (usmash, aerial if on a platform, etc) to look cool.
7) Shine-> grab on shield (guaranteed if the shine lands on the shield).
8) Shines shieldbreak if you want techskill.
9) Shine to land perfectly on a platform (or from a ledge hop, in theory).
10) Shine if you feel you're going to get grabbed (as mixa showed), after an early aerial on shield for example.