RPK
Smash Lord
Even though there already is one, I just wanna write one up because I dont want to go to sleep right now ._.
This is basically showing how to kill with Fox in the most efficient, and quickest ways possible starting from 0-death
The Start: 0%
This is about the percent when the opponent will be the most vulnerable to combo. Using the usually Dair, up-tilt, up-tilt, up-tilt. From here we have a number of options. Usually most Foxes will be able to chain up to 2-3 up-tilts in a row before the opponent goes somewhere. The following areas are the back, above, and front.
Above: From here you can upsmash and put them at 50ish percent. However, this will diminish your upsmash, till you perform 9 moves to bring it back to full. So unless you intend on lasering, and grabbing a lot, I dont think this is the most viable option since were going for a quick kill. You also have the choice of performing an Uair, putting that at about the same percent. Or a Fair, but Im not sure how reliable that is...
The Front:
This is where I encounter most of my opponents after putting them in that combo. From here, we can hit them with an upsmash for 50ish damage. However, [insert reason above]. My personal most favorite way this is a grab. From there 2-3 pummels, and a down throw which is probably an additional 14-15ish percent, putting the opponent at 45ish. Down throw has a lot of follow ups depending on where the opponent DIs, but I'll cover that later.
Behind:
This is the most troublesome when they get behind after those uptilts, as there are barely any follow ups. Only thing I can personally think of is to sh fair.
The Center: 40-50%
Now, at around this percent you have multiple choices. Around this area Fox can do many, many things. I'll explain the ones that I see...
Keep away game
This is one of my old styles that I used to do consistantly. As you can see it revolves around Fox's F-tilt, lasers, and grab. Most of the time I would dair to grab. From here I'll perform a D-throw which the following can be performed since there are only 2 ways the opponent will DI when it comes to using this move.
If they DI in front of you or away, your best bet is to laser them, and from there the map is reset, and from there you continue to laser till you get another grab.
If they DI above you, you have the choice of Uairing them, or Fairing them. I personally prefer Fair, because your able to easily follow it up with a Dair if they decide to airdodge. After your done, you go away, and repeat...
In this style I will be constantly Fox trotting, and poking at them with F-tilts, and dash attacks as well. Its funny hitting some players with 5-6 dash attacks in a row and watching them whiff as they fall to the ground thinking I'll follow up my dash attacks.
Combo game ala Nair
This is the style that I want to get into, and experiment more with. Yeah, thats right, Fox can still combo even at this percent. Your baby for this will be the nair. Over the past few weeks, I will have to say this. I feel ******** for not using this and I am sorry for neglecting it. -hugs nair- Nair is one of, if not Fox's best aerial. It hardly has any lag since it can basically be canceled by another move, and well...Its just stupid safe. It also has a lot of follow ups. The one I wanted to point at mainly though is Fox's ability to Nair, Dash attack. Right during the Center, it will hit for 23% right off of the bat. Why? Because, if they werent used during The Start, then it both will be fresh from all the moves that will be applied before it. In addition, if you wish to, your able to easily follow up a dash attack with an uptilt, and other things. However, dont go to far in terms of percent because after just one nair to dash attack, and a move or 2 afterwards, theyll be at the 3rd stage.
The best of course would be a combination of these two to provide the most quick and efficient way of killing...Or atleast getting them there.
Also keep in mind that some characters will now be picked up by a Sh fair at mid percentages...
The Finish:
Now, if you have studied your percents, you should be able to figure out about when everyone dies ect. Actually...
Upsmash kills from this percentage and above. No charge
Tested on Final Destination: No DI
Random: None (Cant be killed by an upsmash. He’s just too good.)
Dedede: 111
Snake: 108
Donkey Kong: 107
Bowser: 104
Captain Falcon: 103
Ganondorf: 102
Ike: 102
Charizard: 100
Link: 100
Wolf: 99
Wario: 99
Samus: 97
ROB: 97
Yoshi: 97
Wolf: 99
Ivysaur: 96
Lucario: 94
Mario: 93
Sonic: 93
Pit: 93
Luigi: 92
Ness: 92
Diddy Kong: 91
Lucas: 91
Marth: 90
Ice Climbers: 89
Toon Link: 89
Falco: 87
Peach: 86
Olimar: 86
Zelda: 85
Pikachu: 85
Zero Suit Samus: 85
Shiek: 84
Kirby: 82
Fox: 82
Meta Knight: 82
Mr. Game & Watch: 80
Squirtle: 78
Jigglypuff: 76
Those are all the kill percentages that I have tested for each and every character. Of course this was in training mode, like stated above, with no DI. However, the move was still used at 100% power, when in a regular match it should be at 105% power. Thus, the move is more powerful, with more knockback. If not, just tack on an additional 5-10% for each character and they will surely be killed.
Now, once getting the character's kill percentage in mind, put your Nair in mind. Think of about how much damage it will be able to dish out then and there. After taking that into account, Nair will then be used as your set up for your upsmash. It is more reliable then Dair as Dair only combos above 100% while Nair will combo into an upsmash on almost every character while theyre below 100%. So, if everything goes right, you should get the upsmash cleanly. If they go above 100% dont fret. You still have Downsmash, and Bair as back ups. In addition your now able to combo from Dair.
Anyways, I hoped this has help in some way shape or form. Its 3am now, so I should probably head to bed. Night
This is basically showing how to kill with Fox in the most efficient, and quickest ways possible starting from 0-death
The Start: 0%
This is about the percent when the opponent will be the most vulnerable to combo. Using the usually Dair, up-tilt, up-tilt, up-tilt. From here we have a number of options. Usually most Foxes will be able to chain up to 2-3 up-tilts in a row before the opponent goes somewhere. The following areas are the back, above, and front.
Above: From here you can upsmash and put them at 50ish percent. However, this will diminish your upsmash, till you perform 9 moves to bring it back to full. So unless you intend on lasering, and grabbing a lot, I dont think this is the most viable option since were going for a quick kill. You also have the choice of performing an Uair, putting that at about the same percent. Or a Fair, but Im not sure how reliable that is...
The Front:
This is where I encounter most of my opponents after putting them in that combo. From here, we can hit them with an upsmash for 50ish damage. However, [insert reason above]. My personal most favorite way this is a grab. From there 2-3 pummels, and a down throw which is probably an additional 14-15ish percent, putting the opponent at 45ish. Down throw has a lot of follow ups depending on where the opponent DIs, but I'll cover that later.
Behind:
This is the most troublesome when they get behind after those uptilts, as there are barely any follow ups. Only thing I can personally think of is to sh fair.
The Center: 40-50%
Now, at around this percent you have multiple choices. Around this area Fox can do many, many things. I'll explain the ones that I see...
Keep away game
This is one of my old styles that I used to do consistantly. As you can see it revolves around Fox's F-tilt, lasers, and grab. Most of the time I would dair to grab. From here I'll perform a D-throw which the following can be performed since there are only 2 ways the opponent will DI when it comes to using this move.
If they DI in front of you or away, your best bet is to laser them, and from there the map is reset, and from there you continue to laser till you get another grab.
If they DI above you, you have the choice of Uairing them, or Fairing them. I personally prefer Fair, because your able to easily follow it up with a Dair if they decide to airdodge. After your done, you go away, and repeat...
In this style I will be constantly Fox trotting, and poking at them with F-tilts, and dash attacks as well. Its funny hitting some players with 5-6 dash attacks in a row and watching them whiff as they fall to the ground thinking I'll follow up my dash attacks.
Combo game ala Nair
This is the style that I want to get into, and experiment more with. Yeah, thats right, Fox can still combo even at this percent. Your baby for this will be the nair. Over the past few weeks, I will have to say this. I feel ******** for not using this and I am sorry for neglecting it. -hugs nair- Nair is one of, if not Fox's best aerial. It hardly has any lag since it can basically be canceled by another move, and well...Its just stupid safe. It also has a lot of follow ups. The one I wanted to point at mainly though is Fox's ability to Nair, Dash attack. Right during the Center, it will hit for 23% right off of the bat. Why? Because, if they werent used during The Start, then it both will be fresh from all the moves that will be applied before it. In addition, if you wish to, your able to easily follow up a dash attack with an uptilt, and other things. However, dont go to far in terms of percent because after just one nair to dash attack, and a move or 2 afterwards, theyll be at the 3rd stage.
The best of course would be a combination of these two to provide the most quick and efficient way of killing...Or atleast getting them there.
Also keep in mind that some characters will now be picked up by a Sh fair at mid percentages...
The Finish:
Now, if you have studied your percents, you should be able to figure out about when everyone dies ect. Actually...
Upsmash kills from this percentage and above. No charge
Tested on Final Destination: No DI
Random: None (Cant be killed by an upsmash. He’s just too good.)
Dedede: 111
Snake: 108
Donkey Kong: 107
Bowser: 104
Captain Falcon: 103
Ganondorf: 102
Ike: 102
Charizard: 100
Link: 100
Wolf: 99
Wario: 99
Samus: 97
ROB: 97
Yoshi: 97
Wolf: 99
Ivysaur: 96
Lucario: 94
Mario: 93
Sonic: 93
Pit: 93
Luigi: 92
Ness: 92
Diddy Kong: 91
Lucas: 91
Marth: 90
Ice Climbers: 89
Toon Link: 89
Falco: 87
Peach: 86
Olimar: 86
Zelda: 85
Pikachu: 85
Zero Suit Samus: 85
Shiek: 84
Kirby: 82
Fox: 82
Meta Knight: 82
Mr. Game & Watch: 80
Squirtle: 78
Jigglypuff: 76
Those are all the kill percentages that I have tested for each and every character. Of course this was in training mode, like stated above, with no DI. However, the move was still used at 100% power, when in a regular match it should be at 105% power. Thus, the move is more powerful, with more knockback. If not, just tack on an additional 5-10% for each character and they will surely be killed.
Now, once getting the character's kill percentage in mind, put your Nair in mind. Think of about how much damage it will be able to dish out then and there. After taking that into account, Nair will then be used as your set up for your upsmash. It is more reliable then Dair as Dair only combos above 100% while Nair will combo into an upsmash on almost every character while theyre below 100%. So, if everything goes right, you should get the upsmash cleanly. If they go above 100% dont fret. You still have Downsmash, and Bair as back ups. In addition your now able to combo from Dair.
Anyways, I hoped this has help in some way shape or form. Its 3am now, so I should probably head to bed. Night