kupo15
Smash Hero
Ok, it is clear that we are split on this issue in regards to character and the gravity settings. People thinking it should be more or less float.
Some people want to optimize the characters by making the gravity really conservative. Wolf for example is floatier than he was in vbrawl. We also have to look at ppl like ganon and dk who have not changed from their vbrawl setting to preserve their thunderstomp and SH double bair. (I think some changes in gravity can still keep this)
The trade off is the flow of the game. if you keep characters really floaty, it tends to go away from the "fun speed activate"
Another option is to make things heavier (faster jump speed will counter act the heavier feel a bit) and accept that some characters may lose certain things but don't forget that they still play relatively the same and have more to offer AND flow better. B2 for example is a kickass code set and it flows really well and it is fast.
So what are we after? Do we want to have characters play at their absolute best even if it means making them even more floaty than they were before which also hurts the speed of the game, or will we accept certain changes and settle for them being pretty darn good while having excellent flow?
My vote goes to the latter. I think we need to have more fun, speed activate and flow to the game then what necessarily "better" for the characters. I can't even think of how being really floaty is better for the characters anyway. Why double bair in a sh when you have hitstun to touch down and perform another?
I think flow and speed is more important as long as the side effects are really negative. B2 did an excellent job in balancing out this flow vs optimization and I think we need to keep this mind set in place
EDIT: All characters should feel as good as falcon in their own way and when you have characters who have not changed or is even more floaty than before, I don't see how that benefits the game's flow and speed in any way
Some people want to optimize the characters by making the gravity really conservative. Wolf for example is floatier than he was in vbrawl. We also have to look at ppl like ganon and dk who have not changed from their vbrawl setting to preserve their thunderstomp and SH double bair. (I think some changes in gravity can still keep this)
The trade off is the flow of the game. if you keep characters really floaty, it tends to go away from the "fun speed activate"
Another option is to make things heavier (faster jump speed will counter act the heavier feel a bit) and accept that some characters may lose certain things but don't forget that they still play relatively the same and have more to offer AND flow better. B2 for example is a kickass code set and it flows really well and it is fast.
So what are we after? Do we want to have characters play at their absolute best even if it means making them even more floaty than they were before which also hurts the speed of the game, or will we accept certain changes and settle for them being pretty darn good while having excellent flow?
My vote goes to the latter. I think we need to have more fun, speed activate and flow to the game then what necessarily "better" for the characters. I can't even think of how being really floaty is better for the characters anyway. Why double bair in a sh when you have hitstun to touch down and perform another?
I think flow and speed is more important as long as the side effects are really negative. B2 did an excellent job in balancing out this flow vs optimization and I think we need to keep this mind set in place
EDIT: All characters should feel as good as falcon in their own way and when you have characters who have not changed or is even more floaty than before, I don't see how that benefits the game's flow and speed in any way