Magma Dolphin
Smash Apprentice
Not sure if anyone else has noticed this, I tried searching the forum but saw no mention of it.
If Mewtwo briefly enters float (i.e. immediately enters and exits the float after about a quarter of a second) he retains the ability to use his second jump. This gives a brief stall to Mewtwo's decent and can even move him slightly in one of the usual directions before he jumps again.
While I have not looked into its utility, the pause is sufficient for messing up an opponent's timing of aerials and can give that little extra distance when trying to recover with Mewtwo's already fantastic stage-return game.
Please give it a try and post any findings here.
If Mewtwo briefly enters float (i.e. immediately enters and exits the float after about a quarter of a second) he retains the ability to use his second jump. This gives a brief stall to Mewtwo's decent and can even move him slightly in one of the usual directions before he jumps again.
While I have not looked into its utility, the pause is sufficient for messing up an opponent's timing of aerials and can give that little extra distance when trying to recover with Mewtwo's already fantastic stage-return game.
Please give it a try and post any findings here.