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Flamecaller of Kalos: Delphox for DLC! What future do the flames foretell?

LIQUID12A

Smash Modder
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LIQUID12A
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It could always be a case of Pokemon style bishonen in effect for male Delphox since the line is quite feminine in appearance.

Mine was female, anyway.
 

Jigglymaster

Smash Hero
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Aug 14, 2005
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Dapuffster
http://www.gamefaqs.com/boards/792673-pokemon-omega-ruby/71126180

There's rumors that GameFreak purposely crippled Delphox.
I'm sorry, but with no source, these are just a guy's opinions and nothing more. Points 3 and 4 especially have nothing to do with this conspiracy. The only thing I know for sure is that Delphox's 3D model and pose is, I don't want to say dumb, but rather unfinished. It could be true, but we need more proof than just what somebody thinks. Even if it is true, there's nothing we can do about it.
 

DelphoxFan97

Smash Journeyman
Joined
Jun 20, 2015
Messages
210
I'm sorry, but with no source, these are just a guy's opinions and nothing more. Points 3 and 4 especially have nothing to do with this conspiracy. The only thing I know for sure is that Delphox's 3D model and pose is, I don't want to say dumb, but rather unfinished. It could be true, but we need more proof than just what somebody thinks. Even if it is true, there's nothing we can do about it.
Yeah, so I shouldn't take that too seriously.
 

Delzethin

Character Concept Creator
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Mar 23, 2012
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Delzethin
And you've all come together at the perfect time. That moveset Shay and I have been putting together over the last few months?

It's finished.


-=Stats=-

Size: 7/10
Weight: 89 (Upper-Lightweight, T-38th w/ Peach)
Walk Speed: 1.19 (Semi-fast, 18th, ahead of Link and Mii Swordfighter but behind the Pits)
Running Speed: 1.7 (Semi-fast, 19th, ahead of Mewtwo and Wii Fit Trainer but below Donkey Kong)
Jump Height: 6/10
Air Speed: 1 (Average, T-24th w/ Rosalina, Robin, and Little Mac)
Fall Speed: 1.35 (Semi-Floaty, T-35th w/ Zelda, Olimar, and Pac-Man)
Attack Strength: 5.5/10
Attack Speed: 4/10
Combo Potential: 6/10
Kill Power: 5/10
Recovery: 6.5/10

Special Techniques: Wall Jump

Playstyle: Trapmaster Zoner (Think a less extreme Robin with multicolored fire.)

-Pros-
+Disjoints on most attacks
+Three projectiles that each serve different roles
+Surprisingly mobile for a zoner
+Strong in both neutral and advantage states
~Stronger in advantage, though; pressing advantages when they come works better than hard camping
+Kill moves are mostly reliable, and several have exceptional range when used as traps
+Difficult to edgeguard if given space

-Cons-
-Above average size coupled with below average weight
-Struggles against direct pressure, and disruptor moves are present but flawed. Poor in disadvantage state overall.
~Decent at escaping juggles, though
-Projectiles are linear; vulnerable to campers with more control over theirs
-Little ability to kill until ~130%, and no attacks that spike; she can only kill early with a successful edgeguard or stage spike


-=Traits=-

-Wall Jump-
Mostly self-explanatory. Delphox can jump off the side of a wall once per trip in the air.

-Chromatic Fire-
A visual gimmick. Due to being augmented by psychic power, the fire Delphox creates is multicolored! Present on all of her moves except her jab, down aerial, and side, up, and down specials.

-Spreading Flames-
Delphox's smash attacks have a unique property: When charged they gain little in terms of damage and knockback, but gain signficant range! At full charge, her forward and down smashes have the greatest range of any such move, and her up smash's range is second only to Palutena's! The moves' end lag increases with their range, so intelligent use of them is key.


-=Thematics=-

Delphox would borrow from mannerisms usually associated with mages and wizards, having been designed to resemble them and all. Many of her animations would have a kind of refined elegance to them, with graceful and fluid motions (aside from her few physical attacks, which look comparatively rough and unpolished). Her stronger attacks, especially the ones where she controls fire directly, would feel almost like something out of a dance, tying into that sense of otherworldly grace.

That isn't to say she wouldn't have a more playful side, smirking occasionally and reveling a little when she's caught an opponent by surprise. She is a fox, after all; she's still a bit of a trickster at heart.

All of these powers, abilities, and traits tie into one overarching theme of what Delphox could be in Smash: beautiful, but deadly.


-=Basic Attacks=-

Jab (Ember)
Delphox throws two open-palm punches with alternating hands--both of them a cross between a jab and a claw swipe--then blows embers at the opponent's face.
-The third part can be a single hit, or if A is pressed at least four times, held for multiple hits as Delphox continues to exhale. The hitboxes on the "rapid" version are smaller than the single hit, aside from its finisher.
-Decent speed (hits on ~Frame 4), but lower damage output (9% total for three-hit version) and the first two hits are not disjointed.


Forward Tilt
A horizontal swing of the stick Delphox uses as a wand.
-Has a bit of an upward arc, but this is mostly aesthetic since it's a horizontal swing.
-The swing slows down near the end, creating a delayed sourspot hitbox that catches opponents who jump the gun with their punish attempts.


Up Tilt
An upward circular swing of the wand.
-The hitbox is a little higher diagonally above and behind Delphox than above and in front of her.
-Has a late sourspot diagonally above and behind her, kind of like with her f-tilt.


Down Tilt
Delphox crouches low, snaps her fingers, and a small flame bursts to life in front of her.
-Small hitbox and on the weak side, but comes out fast compared to most of her other attacks.

Dash Attack (Variant of Fire Spin)
Delphox spins once mid-dash, wand in hand and lit, surrounding her with a ring of fire, then finishes the dash with a fiery flourish!
-Compared to Mega Man's Top Spin, this doesn't last as long and only deals two hits instead of a multitude of weak ones. The first hit links into the second.


-=Smash Attacks=-

(Note: Delphox's eyes glow while charging her smash attacks, a visual cue to the Spreading Flames effect taking place.)

Forward Smash (Flame Burst)
Delphox thrusts her arm forward, unleashing a stream of flame that ends in an explosion! When fully charged, this attack reaches a distance equal to one third the length of Battlefield!
-For reference, Shulk's forward smash has a range of about 1/4 of Battlefield.
-Hits twice, once from the line of flame and once for the actual "burst". The burst hitbox of the attack is at the far edge of the move's range. The first hit knocks enemies into the second.


Up Smash (Fire Pledge)
Unleashes a slightly curved stream of flame skyward. At full charge, it reaches as high as Battlefield's upper platform!
-The animation would have Delphox crouching a little during the charge, with her right arm low. The fire comes up in front of her and follows the path of her arm as she swings upward.
-The hitbox starts in front of Delphox and ends directly above her, curving to allow such. Has a blind spot behind her.
-Resembles the Pokémon games' version of Fire Pledge in appearance, aside from the curve.


Down Smash (Sea of Flame)
Delphox ignites the very ground surrounding her and blows the flames outward! When fully charged, it covers the length of a Battlefield platform on each side!
-Startup animation would look a little like Lucario's d-smash: Delphox brings her hands together, then (if not charged) quickly shoves them to her sides.


-=Aerial Attacks=-

Neutral Aerial (Variant of Fire Spin)
Delphox spins in place, a vortex of flame appearing around her to damage anyone who gets close.
-Has four hits. It's a longer lasting n-air, kind of like with Mewtwo or Lucas.

Forward Aerial
A rising underhand wand swing.
-Has notable startup lag, but great horizontal reach.

Back Aerial
Delphox turns around and performs a forceful overhead wand swing.
-Less horizontal range than her fair, but significantly faster. One could imagine her saying "How dare you attack me from behind!"

Up Aerial
Swings her wand back and forth overhead. Two separate hitboxes.
-The first hit doesn't link to the second, which when combined with a relatively long animation, keeps it from being a powerful juggling tool. It's more for trapping and tacking on extra damage.

Down Aerial
A surprisingly fast kick straight down. Weak, but good at disrupting overly aggressive foes below her.
-The air around her foot glows red-orange, but no actual fire is present.
-Does NOT spike. Knockback is more forward, like Lucario's d-air but weaker.



-=Grab and Throws=-

Grab (Fire Spin)
Snares an opponent in a vortex of spinning fire.
-Has nice range but slow startup for a non-tether grab. Think something like Greninja's range with Zelda's speed.
-Delphox holds her right arm forward if the grab lands, channeling power through it to keep the vortex together.
-Chromatic Fire is on overdrive with this one. It'd look breathtaking...if you're not the one trapped in it, anyway.


Pummel
Delphox snaps her fingers on her left hand, and the vortex glows and spins faster for a moment, scorching the enemy caught inside.
-Slow, but deals 3.5% damage per use!

Forward Throw
Delphox spins twice in place to build momentum, then slams the vortex with a powerful open-palm strike, sending her opponent flying forward!
-Her eyes glow right as she hits the vortex, as she's using limited telekinetic power to strengthen the throw. The spinning is reminiscent of Fire Emblem mages.
-This one's her kill throw, netting KOs near the ledge from around 140% on (varying based on the stage, opponent's weight, and level of rage present).


Back Throw
Delphox spins the vortex behind her, using the momentum to fling her opponent away!
-The same eye glow from the f-throw is present at the point of the throw.
-Looks similar to Robin's b-throw, but in comparison, this one has much less knockback growth and a lower trajectory.


Up Throw
Delphox lowers her arm for a brief moment, then swings it upward as the vortex launches its captive straight up!
-The lower part of vortex itself starts squeezing the opponent when Delphox brings her arm down, then the clenched area follows her arm as it rises, forcing the opponent upward.
-Would lead to some strings at low percents.


Down Throw
Delphox suddenly makes a fist with her right hand and punches downward, and the vortex slams the opponent against the ground!
-She smirks a little when she does this one.
-Base knockback is too high to reliably follow up on. It's more for damage dealing and positioning.



-=Special Attacks=-

Standard Special: Mystical Fire
Delphox spins her wind in circles, summoning fings of flame as she charges a spell. When B is pressed a second time (or once, if it's charged all the way), the rings move forward and Delphox blows a fast, spiraling flame through them! The more the spell is charged, the greater its damage and range, with a full charge covering half the distance of Battlefield!
-The charge can be stored, like with similar moves, though it only saves at each new ring created.
-Has six rings at maximum charge, with one ring appearing for every two wand spins.


Side Special: Will-O-Wisp
Delphox forms an orb of blue-violet fire in her free hand, then gently pushes it forward. If an opponent touches it, they take minor damage but become burned, taking further damage over the following few seconds! If they shield the orb, they avoid the first hit but still become burned!
-Comes out pretty fast despite how long the description makes the startup sound. Creating the orb and pushing it forward is all one fluid motion.
-The orb moves straight forward at moderately slow speed (Around that of Mario's fireballs, more or less?), traveling the equivalent of 2/3 the distance of Final Destination.
-Burn damage can be prevented by shielding or dodging, but sitting in your shield or dodging recklessly is a very bad idea for Delphox's opponents, especially if they've taken enough damage already to be near kill range!


Up Special: Heat Wave
Delphox slowly ignites the air beneath her hands and feet, then expels the then-superheated air outward, rocketing her in the direction the player holds! By changing said direction, you can also alter her trajectory to an extent while already in flight and pick off opponents who tried to stop her from returning to the stage!
-I guess you could call it a cross between Fire Fox and Launch Star in function, with a charge similar to Diddy's Rocketbarrel?
-Delphox has a hitbox once she starts moving, as well as a weak windbox behind her hands and feet, but she's wide open during the charge.
-Can go pretty far if given the chance to charge, but is dangerous to use if someone is in your face offstage.
-I kind of picture her pose mid-flight looking like Iron Man's. Why not; R.O.B. already imitates Superman!


Down Special: Future Sight
Tapping into the other side of her powers, Delphox reaches forward as her eyes and hand glow a bright violet. A Bowser-sized area immediately in front of her becomes "marked" with psychic energy, causing it to gain a similar violet tint. Three seconds later, the area explodes in an arcane blast!
-Deals three quick hits, allowing it to poke shields. If you imagine a clock, the explosions hit in places corresponding to 10:30, 3:00, and 7:30 if Delphox faced right when using the move, or 1:30, 9:00, and 4:30 if she faced left.
-Delphox herself can get hit by this, so you can't sit in them and wall people out. She only takes half damage from it, though--after all, she's resistant to psychic attacks!



Final Smash: Inferno Vortex
Delphox lets out a howl that echoes though the air, and levitates to the center of the stage. Countless flames come to life around her, quickly forming into a massive tornado of fire that spans 1/3 of Battlefield in size and rises to the upper blast zone! The player can guide the vortex left and right, and anyone caught in it takes multiple strong hits before being thrown violently out of it!
-If used on a scrolling stage, Delphox and the vortex both move along with the scroll, as with similar Final Smashes.


-=Miscellaneous=-

Up Taunt (Sage Bow)
Delphox raises one arm, then bows and crosses it over her chest. Fire Emblem fans might know this as an animation some spellcasters in the series perform when they defeat an enemy.

Side Taunt (Wand Flourish)
Delphox spins her wand a few times, then holds it forward.

Down Taunt (Divination)
Delphox creates a flame in her open palm, and stares at it intently, attempting to gain a glimpse of the future.



This'll be placed in the OP as well, for easier access as well as so anyone who comes across the thread can see it for themselves!
 
Last edited:

Nintendotard

Smash Lord
Joined
Jul 26, 2013
Messages
1,712
NNID
Mariotard
And you've all come together at the perfect time. That moveset Shay and I have been putting together over the last few months?

It's finished.


-=Stats=-

Size: 7/10
Weight: 89 (Upper-Lightweight, T-38th w/ Peach)
Walk Speed: 1.19 (Semi-fast, 18th, ahead of Link and Mii Swordfighter but behind the Pits)
Running Speed: 1.7 (Semi-fast, 19th, ahead of Mewtwo and Wii Fit Trainer but below Donkey Kong)
Jump Height: 6/10
Air Speed: 1 (Average, T-24th w/ Rosalina, Robin, and Little Mac)
Fall Speed: 1.35 (Semi-Floaty, T-35th w/ Zelda, Olimar, and Pac-Man)
Attack Strength: 5.5/10
Attack Speed: 4/10
Combo Potential: 6/10
Kill Power: 5/10
Recovery: 6.5/10

Special Techniques: Wall Jump

Playstyle: Trapmaster Zoner (Think a less extreme Robin with multicolored fire.)

-Pros-
+Disjoints on most attacks
+Three projectiles that each serve different roles
+Surprisingly mobile for a zoner
+Strong in both neutral and advantage states
~Stronger in advantage, though; pressing advantages when they come works better than hard camping
+Kill moves are mostly reliable, and several have exceptional range when used as traps
+Difficult to edgeguard if given space

-Cons-
-Above average size coupled with below average weight
-Struggles against direct pressure, and disruptor moves are present but flawed. Poor in disadvantage state overall.
~Decent at escaping juggles, though
-Projectiles are linear; vulnerable to campers with more control over theirs
-Little ability to kill until ~130%, and no attacks that spike; she can only kill early with a successful edgeguard or stage spike


-=Traits=-

-Wall Jump-
Mostly self-explanatory. Delphox can jump off the side of a wall once per trip in the air.

-Chromatic Fire-
A visual gimmick. Due to being augmented by psychic power, the fire Delphox creates is multicolored! Present on all of her moves except her jab, down aerial, side special, and up special.

-Spreading Flames-
Delphox's smash attacks have a unique property: When charged they gain little in terms of damage and knockback, but gain signficant range! At full charge, her forward and down smashes have the greatest range of any such move, and her up smash's range is second only to Palutena's! The moves' end lag increases with their range, so intelligent use of them is key.


-=Thematics=-

Delphox would borrow from mannerisms usually associated with mages and wizards, having been designed to resemble them and all. Many of her animations would have a kind of refined elegance to them, with graceful and fluid motions (aside from her few physical attacks, which look comparatively rough and unpolished). Her stronger attacks, especially the ones where she controls fire directly, would feel almost like something out of a dance, tying into that sense of otherworldly grace.

That isn't to say she wouldn't have a more playful side, smirking occasionally and reveling a little when she's caught an opponent by surprise. She is a fox, after all; she's still a bit of a trickster at heart.

All of these powers, abilities, and traits tie into one overarching theme of what Delphox could be in Smash: beautiful, but deadly.


-=Basic Attacks=-

Jab (Ember)
Delphox throws two open-palm punches with alternating hands--both of them a cross between a jab and a claw swipe--then blows embers at the opponent's face.
-The third part can be a single hit, or if A is pressed at least four times, held for multiple hits as Delphox continues to exhale. The hitboxes on the "rapid" version are smaller than the single hit, aside from its finisher.
-Decent speed (hits on ~Frame 4), but lower damage output (9% total for three-hit version) and the first two hits are not disjointed.


Forward Tilt
A horizontal swing of the stick Delphox uses as a wand.
-Has a bit of an upward arc, but this is mostly aesthetic since it's a horizontal swing.
-The swing slows down near the end, creating a delayed sourspot hitbox that catches opponents who jump the gun with their punish attempts.


Up Tilt
An upward circular swing of the wand.
-The hitbox is a little higher diagonally above and behind Delphox than above and in front of her.
-Has a late sourspot diagonally above and behind her, kind of like with her f-tilt.


Down Tilt
Delphox crouches low, snaps her fingers, and a small flame bursts to life in front of her.
-Small hitbox and on the weak side, but comes out fast compared to most of her other attacks.

Dash Attack (Variant of Fire Spin)
Delphox spins once mid-dash, wand in hand and lit, surrounding her with a ring of fire, then finishes the dash with a fiery flourish!
-Compared to Mega Man's Top Spin, this doesn't last as long and only deals two hits instead of a multitude of weak ones. The first hit links into the second.


-=Smash Attacks=-

(Note: Delphox's eyes glow while charging her smash attacks, a visual cue to the Spreading Flames effect taking place.)

Forward Smash (Flame Burst)
Delphox thrusts her arm forward, unleashing a stream of flame that ends in an explosion! When fully charged, this attack reaches a distance equal to one third the length of Battlefield!
-For reference, Shulk's forward smash has a range of about 1/4 of Battlefield.
-Hits twice, once from the line of flame and once for the actual "burst". The burst hitbox of the attack is at the far edge of the move's range. The first hit knocks enemies into the second.


Up Smash (Fire Pledge)
Unleashes a slightly curved stream of flame skyward. At full charge, it reaches as high as Battlefield's upper platform!
-The animation would have Delphox crouching a little during the charge, with her right arm low. The fire comes up in front of her and follows the path of her arm as she swings upward.
-The hitbox starts in front of Delphox and ends directly above her, curving to allow such. Has a blind spot behind her.
-Resembles the Pokémon games' version of Fire Pledge in appearance, aside from the curve.


Down Smash (Sea of Flame)
Delphox ignites the very ground surrounding her and blows the flames outward! When fully charged, it covers the length of a Battlefield platform on each side!
-Startup animation would look a little like Lucario's d-smash: Delphox brings her hands together, then (if not charged) quickly shoves them to her sides.


-=Aerial Attacks=-

Neutral Aerial (Variant of Fire Spin)
Delphox spins in place, a vortex of flame appearing around her to damage anyone who gets close.
-Has four hits. It's a longer lasting n-air, kind of like with Mewtwo or Lucas.

Forward Aerial
A rising underhand wand swing.
-Has notable startup lag, but great horizontal reach.

Back Aerial
Delphox turns around and performs a forceful overhead wand swing.
-Less horizontal range than her fair, but significantly faster. One could imagine her saying "How dare you attack me from behind!"

Up Aerial
Swings her wand back and forth overhead. Two separate hitboxes.
-The first hit doesn't link to the second, which when combined with a relatively long animation, keeps it from being a powerful juggling tool. It's more for trapping and tacking on extra damage.

Down Aerial
A surprisingly fast kick straight down. Weak, but good at disrupting overly aggressive foes below her.
-The air around her foot glows red-orange, but no actual fire is present.
-Does NOT spike. Knockback is more forward, like Lucario's dair but weaker.



-=Grab and Throws=-

Grab (Fire Spin)
Snares an opponent in a vortex of spinning fire.
-Has nice range but slow startup for a non-tether grab. Think something like Greninja's.
-Delphox holds her right arm forward if the grab lands, channeling power through it to keep the vortex together.
-Chromatic Fire is on overdrive with this one. It'd look breathtaking...if you're not the one trapped in it, anyway.


Pummel
Delphox snaps her fingers on her left hand, and the vortex glows and spins faster for a moment, scorching the enemy caught inside.
-Slow, but deals 3.5% damage per use!

Forward Throw
Delphox spins twice in place to build momentum, then slams the vortex with a powerful open-palm strike, sending her opponent flying forward!
-Her eyes glow right as she hits the vortex, as she's using limited telekinetic power to strengthen the throw. The spinning is reminiscent of Fire Emblem mages.
-This one's her kill throw, netting KOs near the ledge from around 140% on (varying based on the stage, opponent's weight, and level of rage present).


Back Throw
Delphox spins the vortex behind her, using the momentum to fling her opponent away!
-The same eye glow from the f-throw is present at the point of the throw.
-Looks similar to Robin's b-throw, but in comparison, this one has much less knockback growth and a lower trajectory.


Up Throw
Delphox lowers her arm for a brief moment, then swings it upward as the vortex launches its captive straight up!
-The lower part of vortex itself starts squeezing the opponent when Delphox brings her arm down, then the clenched area follows her arm as it rises, forcing the opponent upward.
-Would lead to some strings at low percents.


Down Throw
Delphox suddenly makes a fist with her right hand and punches downward, and the vortex slams the opponent against the ground!
-She smirks a little when she does this one.
-Base knockback is too high to reliably follow up on. It's more for damage dealing and positioning.



-=Special Attacks=-

Standard Special: Mystical Fire
Delphox spins her wind in circles, summoning fings of flame as she charges a spell. When B is pressed a second time (or once, if it's charged all the way), the rings move forward and Delphox blows a fast, spiraling flame through them! The more the spell is charged, the greater its damage and range, with a full charge covering half the distance of Battlefield!
-The charge can be stored, like with similar moves, though it only saves at each new ring created.
-Has six rings at maximum charge, with one ring appearing for every two wand spins.


Side Special: Will-O-Wisp
Delphox forms an orb of blue-violet fire in her free hand, then gently pushes it forward. If an opponent touches it, they take minor damage but become burned, taking further damage over the following few seconds! If they shield the orb, they avoid the first hit but still become burned!
-Comes out pretty fast despite the long description of the starup. Creating the orb and pushing it forward is all one fluid motion.
-The orb moves straight forward at moderately slow speed (Around that of Mario's fireballs, more or less?), traveling the equivalent of 2/3 the distance of Final Destination.
-Burn damage can be prevented by shielding or dodging, but sitting in your shield or dodging recklessly is a very bad idea for Delphox's opponents, especially if they've taken enough damage already to be near kill range!


Up Special: Heat Wave
Delphox slowly ignites the air beneath her hands and feet, then expels the then-superheated air outward, rocketing her in the direction the player holds! By changing said direction, you can also alter her trajectory to an extent while already in flight and pick off opponents who tried to stop her from returning to the stage!
-I guess you could call it a cross between Fire Fox and Launch Star in function, with a charge similar to Diddy's Rocketbarrel?
-Delphox has a hitbox once she starts moving, as well as a weak windbox behind her hands and feet, but she's wide open during the charge.
-Can go pretty far if given the chance to charge, but is dangerous to use if someone is in your face offstage.
-I kind of picture her pose mid-flight looking like Iron Man's. Why not; R.O.B. already imitates Superman!


Down Special: Future Sight
Tapping into the other side of her powers, Delphox reaches forward as her eyes and hand glow a bright violet. A Bowser-sized area immediately in front of her becomes "marked" with psychic energy, causing it to gain a similar violet tint. Three seconds later, the area explodes in an arcane blast!
-Deals three quick hits, allowing it to poke shields. If you imagine a clock, the explosions hit in places corresponding to 10:30, 3:00, and 7:30 if Delphox faced right when using the move, or 1:30, 9:00, and 4:30 if she faced left.
-Delphox herself can get hit by this, so you can't sit in them and wall people out. She only takes half damage from it, though--after all, she's resistant to psychic attacks!



Final Smash: Inferno Vortex
Delphox lets out a howl that echoes though the air, and levitates to the center of the stage. Countless flames come to life around her, quickly forming into a massive tornado of fire that spans 1/3 of Battlefield in size and rises to the upper blast zone! The player can guide the vortex left and right, and anyone caught in it takes multiple strong hits before being thrown violently out of it!
-If used on a scrolling stage, Delphox and the vortex both move along with the scroll, as with similar Final Smashes.


-=Miscellaneous=-

Up Taunt (Sage Bow)
Delphox raises one arm, then bows and crosses it over her chest. Fire Emblem fans might know this as an animation some spellcasters in the series perform when they defeat an enemy.

Side Taunt (Wand Flourish)
Delphox spins her wand a few times, then holds it forward.

Down Taunt (Divination)
Delphox creates a flame in her open palm, and stares at it intently, attempting to gain a glimpse of the future.



This'll be placed in the OP as well, for easier access as well as so anyone who comes across the thread can see it for themselves!
I like this! :D
 

Reila

the true enemy of humanity is anime
Joined
Feb 8, 2014
Messages
9,240
Location
Alma
On the gender debate- I felt like the design was gender-neutral when I first saw it. I tend to associate it with female, but mine was a female.
Yeah, the design is definitely gender neutral. And even if it wasn't, there is no reason to give genders to Pokémon, unless it is hinted/obvious like Pikachu (he has Ash's Pikachu's voice and Ash's Pikachu is male, so... 2+2 =5). Like, people love to call Greninja "he", but there is no evidence it is a male Greninja in Smash, for example. That being said, if Delphox was a DLC character, I think the chances they would give it a feminine voice would be high, not only because of the design, but because of Serena's Braixen in the anime, who will likely evolve into a Delphox eventually.

Edit: And Serena's Braixen is hinted to be female.
 
Last edited:

Magikarpow

Smash Journeyman
Joined
Sep 17, 2014
Messages
214
Location
Fart, Konya, Turkey
Normally wouldn't support this, but with a moveset like that how can you not?

She would work very well in Smash. It's a shame we already have Charizard.
 

Shanoa

Smash Apprentice
Joined
Oct 16, 2014
Messages
198
Location
Canada
NNID
Davin134
3DS FC
2809-8856-1709
Hey guys, I'm back. Couldn't answer anything here because I was busy giving my region some upsets. I'm getting quite a lot better at this game. :D

Then if you think it'd be a great idea for a moveset, then by all means, start putting one on your own together! Having multiple potential movesets will only help us.


That does bug me. Even compared to other starters, the Fennekin line's movepool is really narrow. I mean, gaining Dazzling Gleam in ORAS helped, but still! What about Thunderbolt? Energy Ball? Why does the mon explicitly designed to be a spellcaster have so few spells to cast?
I guess I might end up creating a moveset sometime in the future.

Yeah, I feel that Delphox's movepool got gimped when you compare it to Greninja's movepool.

Greninja gets some moves because it's a frog (Gunk Shot), STAB moves (including the staple move types that are associated with them, for example: giving it Ice beam because it's a Water type.), and moves that it gets just because he's a Ninja regardless of it's type (Like Extrasensory, Shadow Sneak, and Low Kick).

At the end of this process; The offensive types that Greninja can use are: Water, Ice, Poison, Psychic, Fighting, Ghost, Rock, Ground, Flying, Grass, and Bug. Which when you apply the effects of his HA Protean; he gets STAB for every single move in his perfect coverage movepool.

Now when you look at Delphox, she only gets Fire, Psychic, Grass, Ghost, Dark, Electric, Fairy, Bug, and Fighting type moves for offence. Half of these moves are not suitable for her because they're either only physical, low BP, or bad coverage moves in general.

So something interesting I came across, Pokemon figures. Greninja has the same pose in smash, so who thinks Delphox's smash 4 pose would be the same as this?
Yeah as @ Delzethin Delzethin said, that is the signature pose Delphox has in the official art. I can definitely see that being her pose in Smash.

http://www.gamefaqs.com/boards/792673-pokemon-omega-ruby/71126180

There's rumors that GameFreak purposely crippled Delphox.
I think I was in that thread, but I don't think GF sabotaged Delphox. Even if they did, there is no need to worry about them continuing to sabotage her and potentially blocking her inclusion in Smash Bros, because Greninja is the most popular Kalos starter and one of the most popular Pokemon atm so technically, they've already succeeded.


Also, great moveset @ Delzethin Delzethin and @Gracidea Shaymin ! I love the idea of the Chromatic Fire visual effect, and I wouldn't be surprised if it made it's way to Smash because it seems that it's pretty much canon in the anime.
 
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LIQUID12A

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DelphoxFan97

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-GameFaqs is stupid
-Rumor
-Subjective opinions
-No actual proof

Also, fun fact, the OP of that thread is known for idiotic posts on Smogon.

I lurk there and I've seen him.
I'm NOT taking that forum post seriously. Let's change the subject. I get that it's not a reliable place. Moving on...
 
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Jigglymaster

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EDIT:

Disregard my post. Thought they were showing off a new character but it was a post from 2014, not 2015.
 
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Delzethin

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Normally wouldn't support this, but with a moveset like that how can you not?

She would work very well in Smash. It's a shame we already have Charizard.
Sounds like the moveset was a success. Welcome!


Speaking of which, I went and corrected a couple things in said moveset. There was a typo @ LIQUID12A LIQUID12A called to my attention, and upon finding out Greninja's grab hits on Frame 14 and not Frame 10 like I thought, the grab notes need a quick change.

Yo, anybody know if this is real?

https://www.facebook.com/SmashBrosE...4173137756374/297705247069829/?type=1&theater

If so, lets hope that Delphox is on it's way for Smash this monday.
That's from last year. Notice the date? Hard to believe it's been a year now since Robin blindsided everyone.
 

Jigglymaster

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Sounds like the moveset was a success. Welcome!


Speaking of which, I went and corrected a couple things in said moveset. There was a typo @ LIQUID12A LIQUID12A called to my attention, and upon finding out Greninja's grab hits on Frame 14 and not Frame 10 like I thought, the grab notes need a quick change.


That's from last year. Notice the date? Hard to believe it's been a year now since Robin blindsided everyone.
Yeah just noticed that now, I don't know why it showed up on my facebook feed like it was recent. People must have been trolling lmfao. Damn.
 

Delzethin

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Yeah just noticed that now, I don't know why it showed up on my facebook feed like it was recent. People must have been trolling lmfao. Damn.
Yeah, you want to take these kinds of things with a grain of salt until we know they're from reliable sources.

Not gonna lie, though, I got a little hyped despite being skeptical, until I saw the date and went "oh, well, that explains that". I wonder how insane it'd have been if someone pulled a Robin on the anniversary of Robin's reveal?
 

Jigglymaster

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Yeah, you want to take these kinds of things with a grain of salt until we know they're from reliable sources.

Not gonna lie, though, I got a little hyped despite being skeptical, until I saw the date and went "oh, well, that explains that". I wonder how insane it'd have been if someone pulled a Robin on the anniversary of Robin's reveal?
I mean the source itself was reliable, it was from the smashbros facebook webpage, it was just posted a year ago and somehow got back to recent postings again. Still, would've been funny had they announced Delphox a year later after Robin like that.
 

AustarusIV

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I really like the OP. Delphox sounds like she would be a fun character to play as.

Sign me up as a supporter. I'd kill for another playable mage in the roster.
 

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I mean the source itself was reliable, it was from the smashbros facebook webpage, it was just posted a year ago and somehow got back to recent postings again. Still, would've been funny had they announced Delphox a year later after Robin like that.
What a coincidence! Someone in my local scene's Facebook group tried to troll people the exact same way yesterday. I didn't fall for it because I had to check the date when I realised that it looked similar to the Robin announcement.

Everyone else was hyped and it actually took awhile until they realised what's going on and took it down.

It's a shame that it's not real. I'd think there would be an actual chance for Delphox to be revealed. :/
 
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TriforceOfAura

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Well, I finally found my old notebook with the details for Delphox I drummed up a few months ago. These are just for specials, but here were my ideas, in case any of you were wondering:

Standard Special: Mystical Fire
Sketch a pattern of flame in the air in front of you, and out of it comes a flaming burst that explodes on contact. Touching the pattern does 3-4 damage, and the burst from the flame does 11-14.

Side Special: Light Screen
Quite similar to Palutena's Side Special, but the screen last much longer, increases the power of reflected projectiles, and is harder for opponents to get through. There can only be one on the field at a time, however.

Up Special: Flame Charge
Cover yourself in flames and plow upward. The angle of ascent can be changed via directional inputs while the move is charging. Visually similar to Fire Bird or Fire Fox(Falco and Fox's Up Specials, respectively).

Down Special: Overheat
Three sets of fire bursts shoot out of the ground in quick succession on either side of you, each a bit farther away than the last. A powerful move, with second-frame execution, high damage(27 on first set of bursts, 21 on second, and 15 on third), and high launch potential, but can't be used in midair and if the move doesn't hit the opponent, leaves Delphox dazed and open for 8-12 frames. Highly punishable, but very powerful.

I didn't see anyone cover this, so...
Taunts
Up Taunt: Pulls out her twig and spins around with it. Fire glows in a ring around Delphox.
Side taunt: Points her twig at an opponent accusationally(Phoenix Wright style).
Down taunt: Crouches, then jumps up and draws her twig over her head.

Thanks for reading,
TriforceOfAura
 
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Swamp Sensei

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The Kutthroats have set out to draw their character thanking Iwata for all he has done.

We invite you to do the same.
 

Jigglymaster

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Draw Delphox thanking Iwata? I can do that, I draw Delphoxes regularly lol.

EDIT: Boom there he is, both in shiny and regular colors

 
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Delzethin

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Perfect. The bow freaking nails it so well.

I really like the OP. Delphox sounds like she would be a fun character to play as.

Sign me up as a supporter. I'd kill for another playable mage in the roster.
A fellow tactician is always welcome. Maybe our support bases can join forces somehow?


Well, I finally found my old notebook with the details for Delphox I drummed up a few months ago. These are just for specials, but here were my ideas, in case any of you were wondering:
Standard Special: Mystical Fire: Sketch a pattern of flame in the air in front of you, and out of it comes a flaming burst that explodes on contact. Touching the pattern does 3-4 damage, and the burst from the flame does 11-14.
Side Special: Light Screen: Quite similar to Palutena's Side Special, but the screen last much longer, increases the power of reflected projectiles, and is harder for opponents to get through. There can only be one on the field at a time, however.
Up Special: Flame Charge: Cover yourself in flames and plow upward. The angle of ascent can be changed via directional inputs while the move is charging. Visually similar to Fire Bird or Fire Fox(Falco and Fox's Up Specials, respectively).
Down Special: Blast Burn: Three sets of fire bursts shoot out of the ground in quick succession on either side of you, each a bit farther away than the last. A powerful move, with second-frame execution, high damage(27 on first set of bursts, 21 on second, and 15 on third), and high launch potential, but can't be used in midair and if the move doesn't hit the opponent, leaves Delphox dazed and open for 8-12 frames. Highly punishable, but very powerful.
thanks for reading,
TriforceOfAura
More movesets are always...wait a minute, I just used this phrase! >_<

Would you be okay with me adding some formatting to it to make it clearer to read? Something like...
Standard Special: Mystical Fire
Sketch a pattern of flame in the air in front of you, and out of it comes a flaming burst that explodes on contact. Touching the pattern does 3-4 damage, and the burst from the flame does 11-14.

Side Special: Light Screen
Quite similar to Palutena's Side Special, but the screen last much longer, increases the power of reflected projectiles, and is harder for opponents to get through. There can only be one on the field at a time, however.

Up Special: Flame Charge
Cover yourself in flames and plow upward. The angle of ascent can be changed via directional inputs while the move is charging. Visually similar to Fire Bird or Fire Fox(Falco and Fox's Up Specials, respectively).

Down Special: Blast Burn
Three sets of fire bursts shoot out of the ground in quick succession on either side of you, each a bit farther away than the last. A powerful move, with second-frame execution, high damage(27 on first set of bursts, 21 on second, and 15 on third), and high launch potential, but can't be used in midair and if the move doesn't hit the opponent, leaves Delphox dazed and open for 8-12 frames. Highly punishable, but very powerful.
...This?

I also went and added you to the supporter list, if that's okay with you.

(By the way, is there another name you can use for the down special? Blast Burn is already in use as one of Charizard's Flare Blitz variants. It isn't urgent, but it'd be that much more authentic.)
 
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TriforceOfAura

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That's right. I knew, for a reason, that name was used. Also, thanks! I'll work on it as soon as I can get on my laptop(I'm on my phone right now).
 
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Shanoa

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Draw Delphox thanking Iwata? I can do that, I draw Delphoxes regularly lol.

EDIT: Boom there he is, both in shiny and regular colors

Amazing job, I really like that bow. If she makes it to Smash it better be one of her taunts lol.
 
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Delzethin

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We're finally getting settled in. An overview, a full moveset with additional ideas on the way, multiple ideas for alternate colors, a support icon, and a list of supporters that now reaches 20.

From here...we need to start branching out. We need a way to turn some heads outside of Smashboards. Preferably, we need to get some prominent people to join forces with us and bring their fans and friends with them.

That...is easier said than done. Any ideas, everyone? Any friends you have in high places that'd be willing to hear us out?
 

WeirdChillFever

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We're finally getting settled in. An overview, a full moveset with additional ideas on the way, multiple ideas for alternate colors, a support icon, and a list of supporters that now reaches 20.

From here...we need to start branching out. We need a way to turn some heads outside of Smashboards. Preferably, we need to get some prominent people to join forces with us and bring their fans and friends with them.

That...is easier said than done. Any ideas, everyone? Any friends you have in high places that'd be willing to hear us out?
I can go to Miiverse, and I have a few tips somewhere on how to approach Smashified. (Or at least how I do it.)

EDIT: Here it is (Of course edited so that it talks about Delphox)

"Oh, and if you have multiple people, take the time to talk a bit about the character between these two people.
Keep Smashified mentioned in these conversations, post images in them and you got yourself a good fav bomb.
Summon Nathaniel to the craze by mentioning how great the Pokémon/Smash remix would be, talk about how hard the fur dress would be hard to draw about Delphox, post a few examples of art (image heavy Twitter likes this) and if you keep Smashified mentioned (NOT OMNI) "by accident", your mini-commercial gets copy-pasted to his favorite feed.

Also, if you post on YT, be sure to post on both the Commemtary and No Commentary video to create the illusion people like the character :,,) (Morton Koopa taught me this one)"
 
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Delzethin

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I can go to Miiverse, and I have a few tips somewhere on how to approach Smashified. (Or at least how I do it.)

EDIT: Here it is (Of course edited so that it talks about Delphox)

"Oh, and if you have multiple people, take the time to talk a bit about the character between these two people.
Keep Smashified mentioned in these conversations, post images in them and you got yourself a good fav bomb.
Summon Nathaniel to the craze by mentioning how great the Pokémon/Smash remix would be, talk about how hard the fur dress would be hard to draw about Delphox, post a few examples of art (image heavy Twitter likes this) and if you keep Smashified mentioned (NOT OMNI) "by accident", your mini-commercial gets copy-pasted to his favorite feed.

Also, if you post on YT, be sure to post on both the Commemtary and No Commentary video to create the illusion people like the character :,,) (Morton Koopa taught me this one)"
Does this mean we can count you in as a supporter?

Getting a conversation started on Twitter with the Smashified team within earshot, huh? At the very least, it could get their followers' attention.

In fact, their next project is supposed to drop some time in the next few days. Perhaps we could get something going in the comments of the accompanying videos? Nothing spammy, though; we'd gain more support by taking the high road.
 

WeirdChillFever

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Does this mean we can count you in as a supporter?

Getting a conversation started on Twitter with the Smashified team within earshot, huh? At the very least, it could get their followers' attention.

In fact, their next project is supposed to drop some time in the next few days. Perhaps we could get something going in the comments of the accompanying videos? Nothing spammy, though; we'd gain more support by taking the high road.
Yes, you can.
An actual fire mage would be cool as would a wand user.
If Mii Mage can't fix that, Delphox should.
(Though Chestnaught as a tank would be cool too)
 

TriforceOfAura

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I've got an idea. It's a long shot, but it may work. Do you know how, on For Glory with friends, it displays certain massages whenever you taunt? If you register a bunch of people's friend codes, then set your taunt messages to "Vote", "Delphox" "For Smash 4!", you can send that message via taunting to anyone whose friend code you have that you're playing against. Spread the word in any way possible, right?
 

Shanoa

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I've got an idea. It's a long shot, but it may work. Do you know how, on For Glory with friends, it displays certain massages whenever you taunt? If you register a bunch of people's friend codes, then set your taunt messages to "Vote", "Delphox" "For Smash 4!", you can send that message via taunting to anyone whose friend code you have that you're playing against. Spread the word in any way possible, right?
Maybe it would be better to direct people here somehow. I don't think we can convince people to vote by just asking them to, but maybe if they see that there's a decent amount of supporters and that her inclusion has been thought out; they'd be more inclined to support her.

Btw, is it possible to make a Delphox Mii fighter? I'm assuming that we can't because I haven't seen Jigglymaster with one. lol
 

TriforceOfAura

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Maybe it would be better to direct people here somehow. I don't think we can convince people to vote by just asking them to, but maybe if they see that there's a decent amount of supporters and that her inclusion has been thought out; they'd be more inclined to support her.

Btw, is it possible to make a Delphox Mii fighter? I'm assuming that we can't because I haven't seen Jigglymaster with one. lol
Hmmm... I'm going to have to go think about this one. Way to cripple the imagination train :(
 

WeirdChillFever

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I actually made a Delphox Mii just right now.

EDIT: Gonna do Tails now.

EDIT

Here it is!
Edit your heart out and let's make the best Delphox Mii possible.
 
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Shanoa

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Hmmm... I'm going to have to go think about this one. Way to cripple the imagination train :(
A "Vote for Delphox" followed by a bit.ly link to this thread might be enough to suffice, but I'm going to see if I can think of something better.

I actually made a Delphox Mii just right now.

EDIT: Gonna do Tails now.

EDIT

Here it is!
Edit your heart out and let's make the best Delphox Mii possible.
Ooooh, I'll check this out when I have some time.
 
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WeirdChillFever

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A few random moveset ideas:

-Delphox can inflict burning with her Smashes
-Delphox can inflict the Spicy Curry effect on herself
-Delphox can cripple the opponent's attack power
 

Shanoa

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A few random moveset ideas:

-Delphox can inflict burning with her Smashes
-Delphox can inflict the Spicy Curry effect on herself
-Delphox can cripple the opponent's attack power
I had an idea about Mystical Fire and all of her fire attacks crippling the foe's attack power, but I'm still trying to think about ways to balance it.
 

WeirdChillFever

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I had an idea about Mystical Fire and all of her fire attacks crippling the foe's attack power, but I'm still trying to think about ways to balance it.
All of the attacks is a bit much, maybe Smashes only?

I also have an idea on how Future Sight could work:

Delphox bows forward and her stick's fire glows blue for a second.
If the flame touches the opponent, the opponent be marked with light blue fire at their feet.
When they attack Delphox, the flame explodes and opponents are launched.
 
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