It is possible through GeckoOS to fix the random number generator brawl uses to determine waddles, turnips, luigi misfires and the decisions AI makes in VS mode?
It would be interesting to see how AIs would play if they weren't told how to "do stupid move now" or "perform move x hundreths of a second too early/too late".
This is all assuming the highest/lowest number equates to making the "best" decision. Of course the programmers weren't exactly pros at the game.
If the decisions are purely time based, is it possible to fix the game clock to (not match timer, game clock) to one value?
Other applications for this... Well this would break the random stage selector if it works.
The same player in an online match would always choose the rules (and the stage?).
If you know a way to do this or a way for me to investigate, let me know.
It would be interesting to see how AIs would play if they weren't told how to "do stupid move now" or "perform move x hundreths of a second too early/too late".
This is all assuming the highest/lowest number equates to making the "best" decision. Of course the programmers weren't exactly pros at the game.
If the decisions are purely time based, is it possible to fix the game clock to (not match timer, game clock) to one value?
Other applications for this... Well this would break the random stage selector if it works.
The same player in an online match would always choose the rules (and the stage?).
If you know a way to do this or a way for me to investigate, let me know.