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Fixing the RNG

Flayl

Smash Hero
Joined
May 15, 2006
Messages
5,520
Location
Portugal
It is possible through GeckoOS to fix the random number generator brawl uses to determine waddles, turnips, luigi misfires and the decisions AI makes in VS mode?

It would be interesting to see how AIs would play if they weren't told how to "do stupid move now" or "perform move x hundreths of a second too early/too late".

This is all assuming the highest/lowest number equates to making the "best" decision. Of course the programmers weren't exactly pros at the game.

If the decisions are purely time based, is it possible to fix the game clock to (not match timer, game clock) to one value?

Other applications for this... Well this would break the random stage selector if it works.

The same player in an online match would always choose the rules (and the stage?).

If you know a way to do this or a way for me to investigate, let me know.
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
It's possible. We had a discussion and most people hated the idea. I don't know why Peach mains feel her ability to pull a bomb or sword is part of her metagame, but whatever. It's a topic I'd rather not dig up cause a lot of people got really upset over it.
 

n88

Smash Lord
Joined
Oct 10, 2008
Messages
1,542
Yeah, I remember when this came up before. Didn't go over so well.
 

Flayl

Smash Hero
Joined
May 15, 2006
Messages
5,520
Location
Portugal
Well I'm not asking you to implement it in your mods I just want the code =/
 

Skieth

Smash Apprentice
Joined
Jun 21, 2007
Messages
122
I've been looking for this code myself. I really want to play around with turning off Dedede's gordo, Peache's stitch radish or bombomb, and Game&Watch's hammer. I have no comments on the meta game of each character. I mostly play 4 player brawl plus with no items. and my friends love to spam those 3 moves until they instant kill someone. I think removing the random number crit check from these moves would be better than changing the random number generator itself...then again, I have no idea what I'm talking about.
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
Use CAM

Find the ID for D3 throwing a Gordo

Change it to the ID for him throwing a Doo

....

Profit

We never got those IDs cause the the idea was met with such a harsh backlash.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
Things like this are extremely easy using the Conditional Action Modifier. But people hate it with a passion.
 

timothyung

Smash Ace
Joined
Feb 3, 2008
Messages
948
Location
Hong Kong
Some don't hate it, like Flayl. And he just wants the code, so this is kind of a code request I would say.
BTW how's the discussion going on in the WBR? And do we need to bring this topic up sometime later?
 

Flayl

Smash Hero
Joined
May 15, 2006
Messages
5,520
Location
Portugal
Use CAM

Find the ID for D3 throwing a Gordo

Change it to the ID for him throwing a Doo

....

Profit

We never got those IDs cause the the idea was met with such a harsh backlash.
But that's modifying 1 thing at a time, isn't there a way to go directly to the matter, the RNG?
 

Volt7x

Smash Journeyman
Joined
Dec 6, 2008
Messages
435
There's RNG in Brawl? Well, with that aside, it's not like it could have any broken effects like in the Pokemon series.
 
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