• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Final Smashes Tier List

Kyoshi

Smash Rookie
Joined
Feb 2, 2012
Messages
19
Hello. My name is Kyoshi. I'm new here, and I registered primarily for discussion and proposing this list.

The Final Smashes Tier List is my idea for a categorization of ...well, final smashes into tiers. I feel such an evaluation would be useful to brawlers who play with final smashes on, and outside of the guide released for Brawl, which is not exactly the most accurate rating system out there (on a scale of 1-10, 10 being the best, it rates Meta Knight as 6 and Captain Falcon as 8, then puts Ganondorf as 6 - same ranking as Meta Knight, that's right - and Olimar as 5), there is currently no evaluation of final smashes besides differing, often uninformed popular opinion. Therefore, I feel as though there is a gaping need for such a categorization, and the tier list format seems the most adequate for expressing such ranks.

Characters in this tier list are not ranked upon how good they are as a whole with final smashes turned on; rather, they are ranked upon how good their final smash is and how easily they can obtain final smashes. In short, it measures the advantage characters would have if final smashes were turned on. This tier list measures only the level of the advantage a character would gain if final smashes were turned on, and therefore serves to rank that character's ability regarding final smashes - both in use and obtainment.

If two characters have a nearly identical final smash, how easily they can obtain the smash should be considered above any slight advantages in the smash (ex: Toon Link's projectiles make him much better at obtaining final smashes than Link, so he places above Link, even though Link's final smash is slightly better). If a character is so good at getting final smashes that no one else can really get them when that character is around (ex: Pit's arrows, which can score the final hit on a smash ball with ease), it does not matter as much if other characters have a better final smash. Inversely, if a character can't get a smash ball to save his life (Ganondorf comes to mind), how great his final smash may or may not be is not considered as thoroughly.

For this tier list, there are only 5 main tiers, as the final smashes are really only divisible by 5 major categories. There is a "Sonic" tier reserved for Sonic, since he is the only character in the game with a final smash that, in its deadly part, cannot be avoided (provided the user knows what he's doing). The "Fail" tier is for ZSS, since DI prevents her final smash from doing much damage - and she transforms into Samus, making things worse for her in the long run.

Nolimar is included in this tier list because, even though he has the same final smash as Olimar, he is less capable of obtaining that final smash. Likewise, the PT characters are divided by how capable they are of obtaining a final smash.

This thread is open to suggestions and critiques. Brief explanations are provided, so please read before suggesting. This is the current Final Smashes Tier List:

S: Sonic Tier
Guess who

A: Top Tier
Falco
Wolf
Fox

B: High Tier
Diddy
Wario
Yoshi
Pikachu
Samus
Sheilda
Zelda
Sheik
Snake

C: Mid Tier
Pit
Bowser
King Dedede
Lucas
Ness
R.O.B.
Olimar
Marth
Ganondorf
Jigglypuff
Toon Link
Link
Ike
Captain Falcon
Peach

D: Low Tier
Mr. Game & Watch
Pokémon Trainer
Ivysaur
Squirtle
Charizard
Luigi
Mario
Meta Knight
Kirby
Nolimar

E: Bottom Tier
Lucario
Ice Climbers
Donkey Kong

F: Fail Tier
Zero Suit Samus

Brief explanations for each placing are provided below.

S: Sonic Tier

NOW I'LL SHOW YOU!
Sonic receives an epic kill move in the form of this virtually all-powerful final smash. Given proper control, Sonic will be unavoidable. He can hover in place for sidesteppers, airdodgers and ledgegrabbers; he goes through shields; he can track through the air; he's faster than everything; he can even track z-rolls and tech rolls. His is the only final smash in the game where if he gets it (not unlikely), and he is skilled at it, no amount of cleverness will save his opponents. The killing segments of all other final smashes can be avoided in some way, shape or form. This one is unstoppable and unavoidable.

A: Top Tier

Falco
If he prefers the air, why doesn't he stick to it? His Landmaster may reach the skies faster than those of his brethren, but otherwise he has the same story: easily obtains final smash; personally, I prefer the [star finish as I say this line]; anything below me gets crushed; everything else gets fried or carried to its doom; you can run, but you can't hide. As with the other landmasters, you can avoid this one, but it's about as difficult as preventing him from breaking the smash ball open in the first place.

Wolf
As with Fox, Wolf should not be able to obtain such a potent final smash as easily as he does. His Landmaster does not last as long, but it is notably more maneuverable, powerful and punishing to those who fail to avoid it.

Fox
For someone with a final smash as difficult to avoid as this one, Fox has no business being able to obtain final smashes so easily. His final smash can kill on his way up, his way down, whenever he spins, his laser, carrying people through the top of the screen, hitting would-be ledgehoggers at the right times ...no matter where the opponent flees, this final smash has something nasty for him. It can be avoided, but not easily - especially if the Fox player is skilled at using it.

B: High Tier

Diddy
Peanuts never looked so good. Diddy doesn't find obtaining a final smash particularly difficult, and a skilled jetpack user will have no problem finishing off even the most avid evaders. As an added bonus, he has a few seconds to eat the peanuts afterward while the smoke is clearing. Its only drawback is its lackluster maneuvering; although he moves quickly enough to each side, his shots can be predictable at times. Also, opponents are just as capable of eating the peanuts as he is, rewarding successful evasion with more than survival. Nonetheless, in the proper hands, this final smash is almost guaranteed to pull out multiple KOs in FFA, and it is difficult to imagine a player surviving the entire smash in 1v1.

Wario
Garlic is apparently underrated. Wario's ability to obtain final smashes is tremendous, and his already superior air game is only intensified by a newfound ability to fly. A skilled Wario will eventually catch and destroy his foes with this final smash. Its only downside is the fact that killing all the opponents on a stage with it can be kind of tricky; the focus of this final smash is generally on one person, meaning it could run out before he has a chance to kill everyone. Nonetheless, if he has the proper skill, it should be next to impossible to escape his clutches for the entire final smash - and once you get hit once, he can combo you into oblivion.

Yoshi
Here is evidence that smash balls contain Koopa shells. Yoshi's final smash wreaks general havoc, and while it is easier to kill multiple foes with this one (and even easier to kill one), it is not as easy to kill someone from zero percent with it. Still, Yoshi's hardhitting moves, egg toss and super-armored second jump make it easy for him to catch final smashes. Expect to see (and be killed by) this dragon when smash balls are on.

Pikachu
Pikachu obtains final smashes very easily, and his is virtually impossible to avoid if the Pikachu player is skilled enough with it. The move cuts corners and can change speeds quickly, planking to avoid it will not work for long - the only thing this final smash lacks is the ability to kill characters efficiently from low percents; it must stack up damage a little before it can kill, meaning it won't always kill everyone on the stage.

Samus
She can use projectiles to break smash balls with ease, and although avoiding her final smash - which she can angle - is as simple as getting behind her, getting caught in it usually spells doom. Best of all, she transforms into ZSS. Moving up a couple tiers is always a plus.

Sheilda
Get the final smash as Zelda and switch to Sheik.

Zelda
Din's Fire + good aim + good timing + instant kill power = springtime for Ganon. Anyone caught in the path of this arrow will die at higher percentages. Unfortunately, with proper prediction, it can be dodged far too easily.

Sheik
She can't obtain the final smash as easily as Zelda, but her arrow has primarily horizontal knockback, meaning it kills more easily and suffers less from skilled DI.

Snake
It's showtime! Provided the opponent has enough skill in repeatedly jumping while airdodging, there's really nothing Snake can do to nail anyone with this. (He should have gone for the nuke.) However, he obtains smash balls with such ridiculous ease that it doesn't really matter; other players will be hard-pressed to pull final smashes while he is around. Even his taunt automatically breaks open a smash ball. His "show" may not be a summer blockbuster, but there will be plenty of sequels.

C: Mid Tier

Pit
Unless you listen closely, it kind of sounds like he's saying "Putrid ...blueberry!" What makes this interesting is how accurately it describes the effectiveness of his final smash. Palutena's "army" wishes it was a poor man's Lati@s. Nonetheless, Pit's arrows make him so adept at breaking smash balls that entire matches can pass without opponents getting one in his presence. Pit is a smash ball machine.

Bowser
For 10 glorious seconds, Bowser reigns. He takes damage, but he doesn't flinch, and players die left and right. Too bad he stinks at getting the final smashes. Powerful moves, bad mobility. At least he can spike with his d-tilt.

King Dedede
The King's "Big Gay Dance" is variable; sometimes it kills with ease, and other times it's a dud. Still, he can obtain final smashes very easily with his waddle-dees, so expect to get ricrole'd fairly often.

Lucas
Giant comets rain from the sky, decimating damaged characters with sangfroid. With enough skill and timing, all the comets can (usually) can be dodged, but Lucas's superior ability to break smash balls means you'll be seeing meteor showers on a regular basis.

Ness
Although the boy wonder's final smash is arguarbly superior to that of his friend, his method of obtainment is not. That being said, he still obtains final smashes pretty easily, and this one will keep foes on their toes.

R.O.B.
He obtains final smashes with little effort, but things go downhill from there. Running around with laser beams while using your moves and grabs is awesome, but not awesome enough to be considered a final smash. Oh well. At least he'll have a monopoly on smash balls. He can punish plankers powerfully, and he'll sometimes kill a person or two with this one.

Olimar
In addition to obtaining smash balls with relative ease, Olimar enjoys a final smash that deals completely unavoidable damage. (If only that unavoidable damage exceeded 16%.) The killing portion of the move is easier to avoid (depending on the course), but the initial attack can be used strategically to spike someone or ground a victim. Just beware of using this final smash in a custom course with no middle.

Marth
The critical thing about this move is the fact that it guarantees a KO. If you hit with it, it usually only affects one person (unless they're bunched together), but they're dead. He can also use it to recover. His methods of obtainment aren't stellar, but they aren't terrible either. Overall, Marth has a solid final smash.

Ganondorf
Although he literally can't obtain a smash ball to save his life, killing every player on the stage with his final smash is not difficult; if the Ganon player knows what he's doing and obtains the final smash, expect to see some casualties across the stage.

Jigglypuff
Assuming Jigglypuff somehow breaks a smash ball, she has to get under the stage to make it effective. If she does, however, the results are devastating.

Toon Link
Projectiles make this smash easier to get than others, and Toon Link has better projectiles than Link. Now if it were only easy to hit with...

Link
...The smash itself only targets one person, and the victim won't always die. But hey, that's okay, because Link players are used to disappointment.

Ike
He's not too bad at getting final smashes, and if he connects with this one, he'll find himself killing at least one foe more often than not. Beware of being predictable, however, as this smash can be dodged altogether too easily, and won't always KO (depending on the stage and damage).

Captain Falcon
Oh, how he wishes he were better at obtaining final smashes. His is actually a decent finisher, although it can be difficult to catch opponents with it if they have good prediction. Still, watch out for Falcon's peculiar hitbox on this move.

Peach
She brings new meaning to the term "final smash," as she must literally use a smash move to kill opponents with this one. On the upside, she can deal immense damage and heal with peaches, so if no one was quick enough to hop into the groundless air or grab a ledge, she can often fully recover and give them a spanking. She has a variety of options for obtaining final smashes, but don't expect domination in this regard.

D: Low Tier

Mr. Game & Watch
Although it is undoubtedly terrifying to transform into a giant octopus, the fun ends there, as Mr. Game & Watch will find himself hopping around ineffectively. His tentacles can hurt and (at higher percentages) kill people, but that's about it. He isn't bad at obtaining smash balls, but he's no champion either. Still, it is fun to see G & W occasionally kill himself as an octopus.

Pokémon Trainer
The nagging question when using his final smash is "where did everyone go?" People who were far away are now in your beam, some characters are far above it for no reason - and the characters who looked like they were in front of you are now scattered about, minding their own business in random areas of the stage. This smash is difficult to figure. At least it kills whoever gets caught in it. Most of the time.

Ivysaur
He isn't terrible at obtaining final smashes; his side-b continues after hitting people, and his moves can break smash balls with excellent range and power. All he needs is a better final smash.

Squirtle
He's more mobile than Ivysaur, but good luck trying to break a smash ball open; his moves just aren't very piercing to a smash ball. Still, don't count him out; he has more than enough speed to beat someone to the punch.

Charizard
His moves can break open a smash ball very easily, but he'll find catching one to be difficult. That being said, his Up-B is fantastic for this purpose if properly executed.

Luigi
It's called the negative zone for a reason. Luigi can't kill squat with this final smash, but it's always fun to watch him try. He isn't bad at obtaining final smashes, which helps his situation considerably. Besides, one never knows when the right opportunity will come along; edgeguarding opponents is easy with this final smash.

Mario
Further proof that Sakurai hates Mario. Use this move on someone standing directly behind Mario and death may occur. Otherwise, don't expect too much.

Meta Knight
If you want to "know my power," studying Meta Knight's final smash isn't the best way to do it. He isn't bad at breaking smash balls, but his final smash is so bad at catching and KOing that he might as well not even bother. That being said, the move isn't a total failure; one can still arrange for a premature death with it. He'll just have to work a little harder and stack some damage first.

Kirby
Kirby stew is missing its can of whoop***. If this smash wasn't so easy to avoid, it might be worth something. If it actually killed people inept enough to be caught by it, you could say it was decent. But this smash is awful. Its damage varies from disappointing to more disappointing, and only the items make a feeble attempt to compensate. Kirby himself can obtain final smashes easily, but not easily enough to redeem this horrific final smash. To top it off, the concept of the final smash is just disturbing. (Mmm! Penguin stew! With a side of Pikmin! And some Falcon lunch!) The items are the only things keeping this out of bottom tier.

Nolimar
Like Olimar, but with no clear way to obtain a final smash. (Pity smashes don't count.)

E: Bottom Tier

Lucario
WOTCH THE EPICFAIL!

Ice Climbers
While the damaging segment of this move is unavoidable, there is no kill segment. I guess the ICs themselves are supposed to pick up the slack.

Donkey Kong
If good ole DK manages to obtain a final smash, his next quest will be the timed tapping of the "A" button. If he does that correctly, he'll be rewarded with ...um ...wait, is this final smash even designed to kill people? It might be good for edgeguarding...

F: Fail Tier

Zero Suit Samus
Although ZSS obtains final smashes easily enough, using one will end up helping the opponent more than ZSS in the long run by turning her into Samus. The final smash itself does virtually nothing thanks to DI, and she is briefly vulnerable after the transformation. She is better off just looking cooler than usual and keeping it (her neutral-B won't be missed terribly), as this will prevent other smash balls from appearing.

~

Discuss away!
 

Kyoshi

Smash Rookie
Joined
Feb 2, 2012
Messages
19
CHANGE TRACKER

»Jiggly raised from bottom tier to mid (she still can't get the smash ball)
»D3 now mid tier
»Peach now mid tier
»mid tier getting crowded
»G & W banished to low tier
»Sheilda rises above Zelda
»Falco passes Fox
»Finally finished adding the descriptions
»Pika to high tier
»Samus switches places with Snake
»Added a few details
»Moved Olimar down to mid tier
»Meta Knight dropped one spot for impertinence
»Just kidding; it was for Mario
»Lucario rose (his FS can spike in the first few frames)
»Nolimar dropped
»Wolf topped Fox (what was Fox doing above Wolf?)
 

FoxBlaze71

Smash Lord
Joined
May 24, 2011
Messages
1,946
Location
MI
Hello. My name is Kyoshi. I'm new here, and I registered primarily for discussion and proposing this list.

The Final Smashes Tier List is my idea for a categorization of ...well, final smashes into tiers. I feel such an evaluation would be useful to brawlers who play with final smashes on, and outside of the guide released for Brawl, which is not exactly the most accurate rating system out there (on a scale of 1-10, 10 being the best, it rates Meta Knight as 6 and Captain Falcon as 8, then puts Ganondorf as 6 - same ranking as Meta Knight, that's right - and Olimar as 5), there is currently no evaluation of final smashes besides differing, often uninformed popular opinion. Therefore, I feel as though there is a gaping need for such a categorization, and the tier list format seems the most adequate for expressing such ranks.

Characters in this tier list are not ranked upon how good they are as a whole with final smashes turned on; rather, they are ranked upon how good their final smash is and how easily they can obtain final smashes. In short, it measures the advantage characters would have if final smashes were turned on. This tier list measures only the level of the advantage a character would gain if final smashes were turned on, and therefore serves to rank that character's ability regarding final smashes - both in use and obtainment.

If two characters have a nearly identical final smash, how easily they can obtain the smash should be considered above any slight advantages in the smash (ex: Toon Link's projectiles make him much better at obtaining final smashes than Link, so he places above Link, even though Link's final smash is slightly better). If a character is so good at getting final smashes that no one else can really get them when that character is around (ex: Pit's arrows, which can score the final hit on a smash ball with ease), it does not matter as much if other characters have a better final smash. Inversely, if a character can't get a smash ball to save his life (Ganondorf comes to mind), how great his final smash may or may not be is not considered as thoroughly.

For this tier list, there are only 5 main tiers, as the final smashes are really only divisible by 5 major categories. There is a "Sonic" tier reserved for Sonic, since he is the only character in the game with a final smash that, in its deadly part, cannot be avoided (provided the user knows what he's doing). The "Fail" tier is for ZSS, since DI prevents her final smash from doing much damage - and she transforms into Samus, making things worse for her in the long run.

Nolimar is included in this tier list because, even though he has the same final smash as Olimar, he is less capable of obtaining that final smash. Likewise, the PT characters are divided by how capable they are of obtaining a final smash.

This thread is open to suggestions and critiques. Brief explanations are provided, so please read before suggesting. This is the current Final Smashes Tier List:

S: Sonic Tier
Guess who

A: Top Tier
Olimar
Fox
Wolf
Falco

B: High Tier
Diddy
Wario
Yoshi
Snake
Zelda
Sheilda
Sheik
Samus
King Dedede

C: Mid Tier
Pit
Bowser
Lucas
Ness
R.O.B.
Marth
Ganondorf
Mr. Game & Watch
Toon Link
Link
Ike
Captain Falcon
Pikachu
Nolimar

D: Low Tier
Pokémon Trainer
Ivysaur
Squirtle
Charizard
Peach
Luigi
Meta Knight
Mario
Kirby

E: Bottom Tier
Ice Climbers
Donkey Kong
Lucario
Jigglypuff

F: Fail Tier
Zero Suit Samus

Brief explanations for each placing are provided below.

S: Sonic Tier

NOW I'LL SHOW YOU!
Sonic receives an epic kill move in the form of this virtually all-powerful final smash. Given proper control, Sonic will be unavoidable. He can hover in place for sidesteppers, airdodgers and ledgegrabbers; he goes through shields; he can track through the air; he's faster than everything; he can even track z-rolls and tech rolls. His is the only final smash in the game where if he gets it (not unlikely), and he is skilled at it, no amount of cleverness will save his opponents. The killing segments of all other final smashes can be avoided in some way, shape or form. This one is unstoppable and unavoidable.

A: Top Tier

Olimar
In addition to obtaining smash balls with relative ease, Olimar enjoys a final smash that deals completely unavoidable damage. The killing portion of the move is easier to avoid (depending on the course), but the initial attack can be used strategically to spike someone or ground a victim. Just beware of using this final smash in a custom course with no middle.

Fox
For someone with a final smash as difficult to avoid as this one, Fox has no business being able to obtain final smashes so easily. His final smash can kill on his way up, his way down, whenever he spins, his laser, carrying people through the top of the screen, hitting would-be ledgehoggers at the right times ...no matter where the opponent flees, this final smash has something nasty for him. It can be avoided, but not easily - especially if the Fox player is skilled at using it.

Wolf
As with Fox, Wolf should not be able to obtain such a potent final smash as easily as he does. His Landmaster does not last as long, but it is notably more maneuverable, powerful and punishing to those who fail to avoid it.

Falco
If he prefers the air, why doesn't he stick to it? His Landmaster may reach the skies faster than those of his brethren, but otherwise he has the same story: easily obtains final smash; personally, I prefer the [star finish as I say this line]; anything below me gets crushed; everything else gets fried or carried to its doom; you can run, but you can't hide. As with the other landmasters, you can avoid this one, but it's about as difficult as preventing him from breaking the smash ball open in the first place.

B: High Tier

Diddy
Peanuts never looked so good. Diddy doesn't find obtaining a final smash particularly difficult, and a skilled jetpack user will have no problem finishing off even the most avid evaders. As an added bonus, he has a few seconds to eat the peanuts afterward while the smoke is clearing. Its only drawback is its lackluster maneuvering; although he moves quickly enough to each side, his shots can be predictable at times. Also, opponents are just as capable of eating the peanuts as he is, rewarding successful evasion with more than survival. Nonetheless, in the proper hands, this final smash is almost guaranteed to pull out multiple KOs in FFA, and it is difficult to imagine a player surviving the entire smash in 1v1.

Wario
Garlic is apparently underrated. Wario's ability to obtain final smashes is tremendous, and his already superior air game is only intensified by a newfound ability to fly. A skilled Wario will eventually catch and destroy his foes with this final smash. Its only downside is the fact that killing all the opponents on a stage with it can be kind of tricky; the focus of this final smash is generally on one person, meaning it could run out before he has a chance to kill everyone. Nonetheless, if he has the proper skill, it should be next to impossible to escape his clutches for the entire final smash - and once you get hit once, he can combo you into oblivion.

Yoshi
Here is evidence that smash balls contain Koopa shells. Yoshi's final smash wreaks general havoc, and while it is easier to kill multiple foes with this one (and even easier to kill one), it is not as easy to kill someone from zero percent with it. Still, Yoshi's hardhitting moves, egg toss and super-armored second jump make it easy for him to catch final smashes. Expect to see (and be killed by) this dragon when smash balls are on.

Snake
It's showtime! Provided the opponent has enough skill in repeatedly jumping while airdodging, there's really nothing Snake can do to nail anyone with this. (He should have gone for the nuke.) However, he obtains smash balls with such ridiculous ease that it doesn't really matter; other players will be hard-pressed to pull final smashes while he is around. Even his taunt automatically breaks open a smash ball. His "show" may not be a summer blockbuster, but there will be plenty of sequels.

Zelda
Din's Fire + good aim + good timing + instant kill power = springtime for Ganon. Anyone caught in the path of this arrow will die. The only reason this final smash isn't higher is because, with proper prediction, it can be dodged far too easily.

Sheilda
Get the final smash as Zelda and switch to Sheik.

Sheik
She can't obtain the final smash as easily as Zelda, but her arrow has primarily vertical knockback, meaning it kills more easily ...except Zelda's final smash virtually always kills regardless ...so it's sort of overkill...

Samus
She can use projectiles to break smash balls with ease, and although avoiding her final smash is as simple as getting behind her, getting caught in it usually spells doom. Best of all, she transforms into ZSS Samus. Moving up two tiers is always a plus.

King Dedede
The King's "Big Gay Dance" is variable; sometimes it kills with ease, and other times it's a dud. Still, he can obtain final smashes very easily with his waddle-dees, so expect to get ricrole'd fairly often.

C: Mid Tier

Pit
Unless you listen closely, it kind of sounds like he's saying "Putrid ...blueberry!" What makes this interesting is how accurately it describes the effectiveness of his final smash. Palutena's "army" wishes it was a poor man's Lati@s. Nonetheless, Pit's arrows make him so adept at breaking smash balls that entire matches can pass without opponents getting one in his presence. Pit is a smash ball machine.

Bowser
[Being edited]

Lucas
[Being edited]

Ness
[Being edited]

R.O.B.
[Being edited]

Marth
[Being edited]

Ganondorf
Although he literally can't obtain a smash ball to save his life, killing every player on the stage with his final smash is not difficult; if the Ganon player knows what he's doing and obtains the final smash, expect to see some casualties across the stage.

Mr. Game & Watch
[Being edited]

Toon Link
[Being edited]

Link
[Being edited]

Ike
[Being edited]

Captain Falcon
[Being edited]

Pikachu
[Being edited]

Nolimar
Like Olimar, but with no clear way to obtain a final smash. (Pity smashes don't count.)

D: Low Tier

Pokémon Trainer
The nagging question when using his final smash is "where did everyone go?" People who were far away are now in your beam, some characters are far above it for no reason - and the characters who looked like they were in front of you are now scattered about, minding their own business in random areas of the stage. This smash is difficult to figure. At least it kills whoever gets caught in it. Most of the time.

Ivysaur
He isn't terrible at obtaining final smashes; his side-b continues after hitting people, and his moves can break smash balls with excellent range and power. All he needs is a better final smash.

Squirtle
He's more mobile than Ivysaur, but good luck trying to break a smash ball open; his moves just aren't very piercing to a smash ball. Still, don't count him out; he has more than enough speed to beat someone to the punch.

Charizard
His moves can break open a smash ball very easily, but he'll find catching one to be difficult. That being said, his Up-B is fantastic if properly executed.

Peach
She brings new meaning to the term "final smash," as she must literally use a smash move to damage opponents with this one. On the upside, she can recover with peaches, so if no one was quick enough to hop into the groundless air or grab a ledge, she can often fully recover and give them a spanking. She has a variety of options for obtaining final smashes, but don't expect domination in this regard.

Luigi
It's called the negative zone for a reason. Luigi can't kill squat with this final smash, but it's always fun to watch him try. He isn't bad at obtaining final smashes, which helps his situation considerably. Besides, one never knows when the right opportunity will come along.

Meta Knight
If you want to "know my power," studying Meta Knight's final smash isn't the best way to do it. He isn't bad at breaking smash balls, but his final smash is so bad at catching and KOing that he might as well not even bother. That being said, the move isn't a total failure; one can still arrange for a premature death with it. He'll just have to work a little harder and stack some damage first.

Mario
More proof that Sakurai hates Mario. Use this move on someone standing directly behind Mario and death may occur. Otherwise, don't expect too much.

Kirby
[Being edited]

E: Bottom Tier

Ice Climbers
While the damaging segment of this move is unavoidable, there is no kill segment. I guess the ICs themselves are supposed to pick up the slack.

Donkey Kong
If good ole DK manages to obtain a final smash, his next quest will be the timed tapping of the "A" button. If he does that correctly, he'll be rewarded with ...um ...wait, is this final smash even designed to kill people? It might be good for edgeguarding...

Lucario
WOTCH THE EPICFAIL!

Jigglypuff
(Assuming Jigglypuff somehow breaks a smash ball) Oh no! I have like 20 minutes to find a ledge to hold! Or maybe I'll just jump off the stage and return shortly! This final smash only kills noobs, CPUs and players who have been put in an armlock by the Jigglypuff player.

F: Fail Tier

Zero Suit Samus
Although ZSS obtains final smashes easily enough, using one will end up helping the opponent more than ZSS in the long run by turning her into Samus. The final smash itself does virtually nothing thanks to DI, and she is briefly vulnerable after the transformation. She is better off just looking cooler than usual and keeping it (her neutral-B won't be missed terribly), as this will prevent other smash balls from appearing.

~

Discuss away!

At moderately low percentages and with good DI, the final arrow is easily survivable.

Also this is fail because FSs only correlate with noob strategy. Unity makes everything better.
 

Kyoshi

Smash Rookie
Joined
Feb 2, 2012
Messages
19
At moderately low percentages and with good DI, the final arrow is easily survivable.
Arrow noted. Mistake ameliorated.

Also this is fail because FSs only correlate with noob strategy. Unity makes everything better.
...No they don't. And if they did, are you saying it's impossible to tell which final smashes are better? I think not. Noobs may use FSs, but final smashes are just as available to the skills of pros as they are to noobs. This means advanced tactics can be used for FSs too.

And yes, I understand the vast repercussions of final smashes on competitive play. But they are a part of the game and currently lack a ranking system. There is no harm in such a list.
 

FoxBlaze71

Smash Lord
Joined
May 24, 2011
Messages
1,946
Location
MI
Arrow noted. Mistake ameliorated.



...No they don't. And if they did, are you saying it's impossible to tell which final smashes are better? I think not. Noobs may use FSs, but final smashes are just as available to the skills of pros as they are to noobs. This means advanced tactics can be used for FSs too.

And yes, I understand the vast repercussions of final smashes on competitive play. But they are a part of the game and currently lack a ranking system. There is no harm in such a list.
Not much of a use either.

Unless you play something like WA Wifi, this is irrelevant. Especially considering the scrubs that infest Basic Brawl and Team Battle have made gayness a fine art.
 

Kyoshi

Smash Rookie
Joined
Feb 2, 2012
Messages
19
Not much of a use either.

Unless you play something like WA Wifi, this is irrelevant. Especially considering the scrubs that infest Basic Brawl and Team Battle have made gayness a fine art.
They certainly have, but they are not the sole users of FSs. And I was simply looking for feedback on the list itself. No need to be cruel.

Besides, there's a large group between noob and pro. FSs are appreciated, and a tier list would be welcomed by many.

I am quite certain that most pros won't give a flip, but that is not the only determinate of this tier list's value. Thus, I would appreciate some feedback. Tourneys aren't all that matter, after all.
 

Kyoshi

Smash Rookie
Joined
Feb 2, 2012
Messages
19
Corrected.

FSs don't decide tier lists, and don't really decide anything.
It seems as though I am not going to get valuable feedback from someone who thinks tourneys are all that matter. Your responses make more sense in this context.

In that case, I must go to someone else for feedback - wait, you came here! Why would you do that if you obviously don't care? Do you like doing this in your spare time?

I would hope to receive feedback from a source sans hangup. I am sure there are viable candidates present. There is no need for one respondent to occupy the post's entirety.

I don't believe that is too much to ask.
 

Retro X

Smash Apprentice
Joined
Aug 20, 2011
Messages
194
Location
Above & Beyond
NNID
uncorruptable
Really important - Jigglypuff needs to be higher. Definitely.

I'm assuming you don't know that Jigglypuff can actually go under the stage and use "Puff-up" from underneath stages like Final Destination, Battle Field, etc. Jigglypuff takes up the entire area of the stage. When this happens the edges can not be grabbed. Everyone dies, and Jigglypuff can usually float back up to the stage just fine.

It is very difficult to survive, obviously characters like Meta Knight and Kirby can float around, but "Puff-up" will usually wipe out an entire room in Basic Brawl. Jigglypuff is certainly not 2nd to last, the fact that she can take out everyone regardless of damage % makes "Puff-up" one of the most potent smashes.

Oh and don't expect useful feedback from the likes of FoxBlaze. He's just a furry. :)

Edit: Adding more info.

King Dedede needs to be much lower. You can just grab the edge and you'll be fine. But you have to plank, not just sit there. Let go right after you grab on, and right when you let go grab on again. This maxes out invincibility frames. The Waddledee army isn't going to hurt you down there. Actually, many final smashes can be avoided by simply planking. The space animals (that's Fox, Falco, Wolf) final smashes are also completely avoided with simple planking.

Also, Captain Falcon needs to be higher than Link and Toon Link. Blue Falcon is an insta-kill, but Triforce slash needs some % on first. Plus Blue Falcon can hit multiple targets.

Let's look at this in a more umm...definable? way. How about we ask "which Final Smash will be the most beneficial in a Basic Brawl/FFA (free for all) environment?"

That means you want kills, and you want multiple kills.

About the planking, technically almost all Final Smashes could be avoided if you just planked on the edge the whole match, which in the Unity Ruleset is avoided because of the LGL (ledge grab limit) but in Basic Brawl that doesn't exist. How about we say a Final Smash is bottom tier if it can be avoided completely by planking after it is activated.

Then we have to factor in how many kills the smash will get and what % is necessary to achieve these kills.
 

Kyoshi

Smash Rookie
Joined
Feb 2, 2012
Messages
19
Really important - Jigglypuff needs to be higher. Definitely.

I'm assuming you don't know that Jigglypuff can actually go under the stage and use "Puff-up" from underneath stages like Final Destination, Battle Field, etc. Jigglypuff takes up the entire area of the stage. When this happens the edges can not be grabbed. Everyone dies, and Jigglypuff can usually float back up to the stage just fine.

It is very difficult to survive, obviously characters like Meta Knight and Kirby can float around, but "Puff-up" will usually wipe out an entire room in Basic Brawl. Jigglypuff is certainly not 2nd to last, the fact that she can take out everyone regardless of damage % makes "Puff-up" one of the most potent smashes.
Now that's what I'm talking about! Thanks for the info. No, I was not aware of that. Obviously I'll have to change the placing. Just to be certain, can you confirm via video or something?

Oh and don't expect useful feedback from the likes of FoxBlaze. He's just a furry. :)
I'm glad I'm not the only one who noticed.
(Sees that no one posted until FoxBlaze went offline)
 

Retro X

Smash Apprentice
Joined
Aug 20, 2011
Messages
194
Location
Above & Beyond
NNID
uncorruptable
Trust me, I know my stuff.

I found a video anyway. http://www.youtube.com/watch?v=JSBoBELa7l0
Watch closely how the G&W (Mr.Game and Watch) grabs the ledge but dies anyway.

And I added some things to my previous post.

Now, as I was saying before,

Let's look at this in a more umm...definable? way. How about we ask "which Final Smash will be the most beneficial in a Basic Brawl/FFA (free for all) environment?"

That means you want kills, and you want multiple kills.

About the planking, technically almost all Final Smashes could be avoided if you just planked on the edge the whole match, which in the Unity Ruleset is avoided because of the LGL (ledge grab limit) but in Basic Brawl that doesn't exist. How about we say a Final Smash is bottom tier if it can be avoided completely by planking after it is activated.

Then we have to factor in how many kills the smash will get, what % is necessary to achieve these kills, and then how easy it is to connect with the Final Smash.
For example, Zelda's Final Smash is one of the best in the game because if kills multiple opponents at low percent and is easy to connect with.
 

SupaSairentoZ7℠

Smash Hero
Joined
Nov 27, 2010
Messages
7,555
Location
Norfolk, Virginia
Peaches final smash is all about timing. Most will plank to avoid being put to sleep but also to avoid taking damage. For planking she will have to knock the opponent off the edge. Turnips can help. Since the game zooms in on Peach it can screw timing of recoveries for that opponent. If the opponent plans on using his/her jumps to avoid being put the sleep force them to use up all their jumps. Some character's recoveries won't be enough keep them from being put to sleep. There are some character's that can still escape even after all their jumps are used up. If you feel you won't get your opponent to sleep get close and use it because at close range it deals off 40% damage. Mid range 20% and further wise 10% damage.

:phone:
 

Kyoshi

Smash Rookie
Joined
Feb 2, 2012
Messages
19
King Dedede needs to be much lower. You can just grab the edge and you'll be fine. But you have to plank, not just sit there. Let go right after you grab on, and right when you let go grab on again. This maxes out invincibility frames. The Waddledee army isn't going to hurt you down there. Actually, many final smashes can be avoided by simply planking. The space animals (that's Fox, Falco, Wolf) final smashes are also completely avoided with simple planking.
King D3 = I do that, it doesn't always work. But he should be lower on the list, yes.
Landmaster = not if they get under the ledge too.

Also, Captain Falcon needs to be higher than Link and Toon Link. Blue Falcon is an insta-kill, but Triforce slash needs some % on first. Plus Blue Falcon can hit multiple targets.
I still need to fill those 3 out. L/TL are higher because they can obtain final smashes much more easily than the cap. Also, Blue Falcon has left survivors before (rarely, of course).

Let's look at this in a more umm...definable? way. How about we ask "which Final Smash will be the most beneficial in a Basic Brawl/FFA (free for all) environment?"

That means you want kills, and you want multiple kills.
It also means there are only 2 ledges to grab and 3 players running for cover. ;)
I agree that this is a good standard, but I want this list to apply at least somewhat to 1v1 as well.

About the planking, technically almost all Final Smashes could be avoided if you just planked on the edge the whole match, which in the Unity Ruleset is avoided because of the LGL (ledge grab limit) but in Basic Brawl that doesn't exist. How about we say a Final Smash is bottom tier if it can be avoided completely by planking after it is activated.
I would agree, except that parties in need of this list either despise planking or don't know what it is. Also, planking is erroneous to focused smashes.

Then we have to factor in how many kills the smash will get and what % is necessary to achieve these kills.
Done. I certainly agree. Location and opportunity have also been considered.

Regarding Jiggly, she will move up - although keep in mind the fact that G & W could have easily jumped off the ledge, then stalled with his chute on the way back. Only transformation smashes can truly track a character.

~Peach~
I did not know that! Interesting. She will move up.
 

Retro X

Smash Apprentice
Joined
Aug 20, 2011
Messages
194
Location
Above & Beyond
NNID
uncorruptable
I would agree, except that parties in need of this list either despise planking or don't know what it is. Also, planking is erroneous to focused smashes.
What?...we can't ignore an extremely useful viable tactic just because people don't know what it is. That would be like making toast without a toaster because certain "parties" don't know what toasters are or hate toasters for some reason. Obviously "focused" smashes can't connect while someone is planking, but assuming the planker does not have the lead or the LGL is enforced, they will have to come up and fight eventually.

Or you could judge focused smashers on their ability to counter planking, for example MK is the best for fighting offstage, so he can prevent planking more easily and thus may have a better opportunity to connect with his galaxia darkness.

But non focused smashes that stay active and can be avoided by planking throughout their period of activity are obviously rendered useless.

Regarding Jiggly, she will move up - although keep in mind the fact that G & W could have easily jumped off the ledge, then stalled with his chute on the way back. Only transformation smashes can truly track a character.
We'll have to 1vs1 with my Puff and your G&W some time with smash balls on. We'll see if you can make it back :awesome:

~Peach~
I did not know that! Interesting. She will move up.
Keep in mind Peach's final smash has absolutely no kill potential below %'s at about...let's say over 120-160%? I don't have too much Peach experience, Supa's the expert. Also in Basic Brawl you're going to find your enemies getting healed by the peaches, and the ones that didn't fall asleep will be stealing your KO's. Still a pretty bad final smash IMO.

Also with the postion of Snake on the list. He needs to be much, much lower. Yes, I'm sure all the noobs die from the grenade onslaught, but the reality is the grenades come out one at a time, and it's easy to dodge them all. Because the hitbox isn't constantly there, it's simple to dodge completely with proper timing. It can cause mayhem in Basic Brawl (where other players can punish your dodges), but that's about it.

Another thing, keep in mind that Sheik and Zelda's final smashes look the same, but they actually fire the opponent in different directions, making Sheik's more potent. http://www.youtube.com/watch?v=eVUHwTRbTGc

Watch where Link flies in bother versions. He's going to be in a whole lot more trouble after getting hit by Sheiks, whereas Zelda's he would've easily lived if he had ever heard of DI (Directional Influence)
 

Retro X

Smash Apprentice
Joined
Aug 20, 2011
Messages
194
Location
Above & Beyond
NNID
uncorruptable
I don see how Olimar's final smash is in the A category.
It's guaranteed damage to all other players, messes with the camera causing SD's and mayhem, and when the ship comes back it's insta-death if it hits. I'm not entirely decided about how it should be ranked though.
 

Kyoshi

Smash Rookie
Joined
Feb 2, 2012
Messages
19
What?...we can't ignore an extremely useful viable tactic just because people don't know what it is.
My bad for not being clearer; you're absolutely right. What I meant was repeated planking in excess of Unity ruleset. To make a parallel, Jiggly's rising punch used to stall isn't banned in casual play, but it is highly frowned upon and should not be placed in considerations of FFA stock viability (if such a list were ever made).

Obviously "focused" smashes can't connect while someone is planking, but assuming the planker does not have the lead or the LGL is enforced, they will have to come up and fight eventually.

Or you could judge focused smashers on their ability to counter planking, for example MK is the best for fighting offstage, so he can prevent planking more easily and thus may have a better opportunity to connect with his galaxia darkness.
That is an extremely good idea. I will implement that.

But non focused smashes that stay active and can be avoided by planking throughout their period of activity are obviously rendered useless.
So true, so true. Transformation smashes don't fall there if the transformer can move under the ledge, though. (Hmm ...G & W needs to move down the list...)
Also, Samus and Luc can thwart plankers with aplomb.

We'll have to 1vs1 with my Puff and your G&W some time with smash balls on. We'll see if you can make it back :awesome:
I would be fine with that, but my sistah is the G & W pro, not me; she will have to be the one who fights.

Keep in mind Peach's final smash has absolutely no kill potential below %'s at about...let's say over 120-160%? I don't have too much Peach experience, Supa's the expert. Also in Basic Brawl you're going to find your enemies getting healed by the peaches, and the ones that didn't fall asleep will be stealing your KO's. Still a pretty bad final smash IMO.
As one who plays Peach a fair amount, I must call to mind all the terror I wrought with that final smash. So many died...
 

Kyoshi

Smash Rookie
Joined
Feb 2, 2012
Messages
19
Also with the postion of Snake on the list. He needs to be much, much lower. Yes, I'm sure all the noobs die from the grenade onslaught, but the reality is the grenades come out one at a time, and it's easy to dodge them all. Because the hitbox isn't constantly there, it's simple to dodge completely with proper timing. It can cause mayhem in Basic Brawl (where other players can punish your dodges), but that's about it.
You are absolutely right about that.
Snake
It's showtime! Provided the opponent has enough skill in repeatedly jumping while airdodging, there's really nothing Snake can do to nail anyone with this. (He should have gone for the nuke.) However, he obtains smash balls with such ridiculous ease that it doesn't really matter; other players will be hard-pressed to pull final smashes while he is around. Even his taunt automatically breaks open a smash ball. His "show" may not be a summer blockbuster, but there will be plenty of sequels.
Another thing, keep in mind that Sheik and Zelda's final smashes look the same, but they actually fire the opponent in different directions, making Sheik's more potent. http://www.youtube.com/watch?v=eVUHwTRbTGc
Zelda obtains it more easily, but yes, I acknowledged that Sheik's was better:
Sheilda
Get the final smash as Zelda and switch to Sheik.
Whether this means Sheik should be placed above Zelda or not is debateable, but I do wonder why Sheilda isn't above them both ...hmm ...I have to change that...

Watch where Link flies in bother versions. He's going to be in a whole lot more trouble after getting hit by Sheiks, whereas Zelda's he would've easily lived if he had ever heard of DI (Directional Influence)
I know what DI is :glare:
But yeah, Sheilda is rising, and we'll see if Sheik's superior smash outweighs Zelda's superior methods of obtainment.
 

SupaSairentoZ7℠

Smash Hero
Joined
Nov 27, 2010
Messages
7,555
Location
Norfolk, Virginia
Keep in mind Peach's final smash has absolutely no kill potential below %'s at about...let's say over 120-160%? I don't have too much Peach experience, Supa's the expert. Also in Basic Brawl you're going to find your enemies getting healed by the peaches, and the ones that didn't fall asleep will be stealing your KO's. Still a pretty bad final smash IMO.
Yes it is because it sometimes hinders than helps. You really have to rack damage the use it because even if you pull off the 40% damage but if they don't have enough damage it is best to get the Peaches or if you feel lucky get he opponent off stage and hopefully edge guard and gimp.

In FFA because it can get very hectic sometimes it is best to use it immediately to avoid losing the Smash Ball or being KOed with it. Though if you have breathing room you can wait and see what every one is doing them activate it.

:phone:
 

FIREL

Smash Ace
Joined
Jan 17, 2011
Messages
746
Location
CANADA!!!
Luigi's final smash is live or die for your opponents
NZ inflicts a bunch of crap on to your oppoments such as sleep, dizziness, tripping, slowed, flower (damage) and reduced weight, one after the other...

If you end up falling asleep or dizzied, youre pretty much dead because luigi gets a free Up-B, which is usually OHKO because of flower damage + weight reduction on stages that are similar to FD's size. Luigi's down taunt could also OHKO light chars without DI.

Also, jumping in negative zone doesn't help you escape, since you are usually slowed and could end up free falling to a ground (or death if there is nothing below) and end up in stun which luigi can get a free kill. This also means if negative zone extends over the ledge, planking throughout Negative Zone's period of activity is obviously rendered useless.

If you end up rolling out of Negative zone safely, you survive death, though luigi can still go after you. The space outside of NZ is usually cramped so it's difficult to fight [FD-like stages] though it isn't a problem for larger stages.

Negative zone also IGNORES invincibilty (respawn, maybe ledge, not sure about star, probably does though). You can get afflicted with that stuff though luigi won't be able to kill until it wears off.

Just stay clear of negative zone and you'll most likely live. If not, you will die :ganondorf:.
 

SmashChu

Banned via Warnings
Joined
Jul 14, 2003
Messages
5,924
Location
Tampa FL
Cool idea. I have some disagreement. For instance, DK is way too low. I'd also put Falco over Sonic. Hope to go more in depth another time.

EDIT:I'd get rid of the 7 tiers and cut it to 4: Very good, Good, OK, Bad. I could make a lower 5th one, but none of the final smashes are that bad. Also, ZZS isn't bad enough to warrant it's own tier.
 

FoxBlaze71

Smash Lord
Joined
May 24, 2011
Messages
1,946
Location
MI
Really important - Jigglypuff needs to be higher. Definitely.

I'm assuming you don't know that Jigglypuff can actually go under the stage and use "Puff-up" from underneath stages like Final Destination, Battle Field, etc. Jigglypuff takes up the entire area of the stage. When this happens the edges can not be grabbed. Everyone dies, and Jigglypuff can usually float back up to the stage just fine.

It is very difficult to survive, obviously characters like Meta Knight and Kirby can float around, but "Puff-up" will usually wipe out an entire room in Basic Brawl. Jigglypuff is certainly not 2nd to last, the fact that she can take out everyone regardless of damage % makes "Puff-up" one of the most potent smashes.

Oh and don't expect useful feedback from the likes of FoxBlaze. He's just a furry. :)

Edit: Adding more info.

King Dedede needs to be much lower. You can just grab the edge and you'll be fine. But you have to plank, not just sit there. Let go right after you grab on, and right when you let go grab on again. This maxes out invincibility frames. The Waddledee army isn't going to hurt you down there. Actually, many final smashes can be avoided by simply planking. The space animals (that's Fox, Falco, Wolf) final smashes are also completely avoided with simple planking.

Also, Captain Falcon needs to be higher than Link and Toon Link. Blue Falcon is an insta-kill, but Triforce slash needs some % on first. Plus Blue Falcon can hit multiple targets.

Let's look at this in a more umm...definable? way. How about we ask "which Final Smash will be the most beneficial in a Basic Brawl/FFA (free for all) environment?"

That means you want kills, and you want multiple kills.

About the planking, technically almost all Final Smashes could be avoided if you just planked on the edge the whole match, which in the Unity Ruleset is avoided because of the LGL (ledge grab limit) but in Basic Brawl that doesn't exist. How about we say a Final Smash is bottom tier if it can be avoided completely by planking after it is activated.

Then we have to factor in how many kills the smash will get and what % is necessary to achieve these kills.
Furry is a carelessly defined word.

Now that's what I'm talking about! Thanks for the info. No, I was not aware of that. Obviously I'll have to change the placing. Just to be certain, can you confirm via video or something?



I'm glad I'm not the only one who noticed.
(Sees that no one posted until FoxBlaze went offline)

Anyway, there's a difference between getting candid opinions and getting butt**** opinions.

Many of these were flawed, not sure how many Retro corrected. I.E., Jiggs.
 

Azula

Smash Cadet
Joined
Jul 5, 2011
Messages
31
I think Zelda should be higher, in A tier or at least the top of B tier. Mainly because Zelda obtains the smashball more easily than any other character with her side-B (Din's Fire). She can just sit back in a 4-person brawl and wait until the opponents damage the ball a bit and then Din Fire it.
 

FoxBlaze71

Smash Lord
Joined
May 24, 2011
Messages
1,946
Location
MI
Also, I think the spacies FSs should be a little lower. If you get caught under some ledges, you'll often be stuck until its boosters die out and you're dead. Although, Falco's has better aerial mobility that Wolf's or Fox's, obviously.
 

Hat N' Clogs

John Tavares is a Leaf
Joined
Feb 9, 2012
Messages
7,858
Location
Southern tier NY state
3DS FC
1650-2469-6836
Switch FC
SW-3519-9567-9870
Why isn't Pikachu's final smash higher? It can be hard to control at first, but you can greatly increase it's range by pressing the standard attack button, and once you can control volt tackle, you can dish out some damage.
 

Kyoshi

Smash Rookie
Joined
Feb 2, 2012
Messages
19
Also, I think the spacies FSs should be a little lower. If you get caught under some ledges, you'll often be stuck until its boosters die out and you're dead. Although, Falco's has better aerial mobility that Wolf's or Fox's, obviously.
Thanks for the useful feedback! I'll keep that in mind. I definitely put Falco above Fox for the better aerial mobility, but I tried to keep difficulty in getting under the ledge with a landmaster without killing yourself as a minor consideration; as long as it's possible, it can be practiced and accomplished. Also, the landmaster can apparently hit plankers at certain points by turning around/spinning while positioned partway off the ledge. Odd.

Honestly, the spacies got top tier because their final smashes, though arguably as good as Diddy's (or worse), are just too easily obtained. Wolf has that gun and that side-b, Fox and Falco have the same tools and better mobility - unless Olimar, Pit, R.O.B., Snake, Lucas, Ness (maybe), Pikachu (maybe) or perhaps a few others are playing, I usually expect the Starfox characters to get the smash ball despite my best efforts. They like their landmasters.
 

FoxBlaze71

Smash Lord
Joined
May 24, 2011
Messages
1,946
Location
MI
They can also hit plankers with a roll. (Two taps down on the analog). It also shouldn't be forgotten that they can get stuck in the drop offs to the middle section of Temple.

 

Shurikan

Smash Apprentice
Joined
Jan 8, 2012
Messages
107
Location
ohio
FOOLS pikachu needs to be higher. he zaps everywhere because the user doesnt know how to control it worth a ****. a user must BARELY tilt the stick and that zig zag crap wont happen. even a good player cant dodge this when the ball is on his *** 24/7 but if you tilt it too much OF COURSE Its easy to air dodge.
 

FoxBlaze71

Smash Lord
Joined
May 24, 2011
Messages
1,946
Location
MI
I have to agree with the Poketard. Although it doesn't have the power of Sonic's FS, it can go through stages and target anyone, anywhere. On a stage like Temple or NPC, Sonic is avoidable.
 

Shurikan

Smash Apprentice
Joined
Jan 8, 2012
Messages
107
Location
ohio
I have to agree with the Poketard.
:( jeez what have i ever done to you..

anyways im sure other final smashes have ways to be even more high lv than we think since the competitive community tends to play without it.

u see foxblaze...why would you dog on me when there is a real moron going around the forums posting random ****
 

FoxBlaze71

Smash Lord
Joined
May 24, 2011
Messages
1,946
Location
MI
IDK, the four Pikachus I see MIGHT indicate some fanboy traits.

The mods will see him and kick his *** out of here eventually.
 

Shurikan

Smash Apprentice
Joined
Jan 8, 2012
Messages
107
Location
ohio
IDK, the four Pikachus I see MIGHT indicate some fanboy traits.

The mods will see him and kick his *** out of here eventually.
nah i just main pikachu cuz he was my first character i touched on 64(no homo) and since then its aways been him..

and if you ever been on ea forums (specificly battlefield section) these morons are EVERY WHERE! which is another reason why i love this community more than any other game communitys.
 

SupaSairentoZ7℠

Smash Hero
Joined
Nov 27, 2010
Messages
7,555
Location
Norfolk, Virginia
Try to refrain from insulting people otherwise random moderators or administrators will give out warnings or infractions. Also to avoid the topic from being locked.Shurikan, try not to double post. Just edit your previous post if you want to add more.
 

Shurikan

Smash Apprentice
Joined
Jan 8, 2012
Messages
107
Location
ohio
Try to refrain from insulting people otherwise random moderators or administrators will give out warnings or infractions. Also to avoid the topic from being locked.Shurikan, try not to double post. Just edit your previous post if you want to add more.
i apologize for my behavior. but it seems im being miss treated as i have been made fun of and yet nothing is said about that.
 

FoxBlaze71

Smash Lord
Joined
May 24, 2011
Messages
1,946
Location
MI
Made fun of.

This isn't the ****ing playground, and it's besides the thread topic.

Kyoshi, I was also wondering if you took the giant super Jiggs glitch into account.
 

Shurikan

Smash Apprentice
Joined
Jan 8, 2012
Messages
107
Location
ohio
Made fun of.

This isn't the ****ing playground, and it's besides the thread topic.

Kyoshi, I was also wondering if you took the giant super Jiggs glitch into account.
just calm down dude. if this isnt the playground you wouldnt be crying about my comments so much.


ANYWAYS back to the real topic... i dont have a wii to test this but i could have sworn someone once mentioned a metroid angleing the final smash upwards. is this true?
 

Kyoshi

Smash Rookie
Joined
Feb 2, 2012
Messages
19
Great responses, everyone!

They can also hit plankers with a roll. (Two taps down on the analog). It also shouldn't be forgotten that they can get stuck in the drop offs to the middle section of Temple.

Yeah, the roll is fun. And Temple makes evasion of most final smashes easier, so that's no surprise.

FOOLS pikachu needs to be higher. he zaps everywhere because the user doesnt know how to control it worth a ****. a user must BARELY tilt the stick and that zig zag crap wont happen. even a good player cant dodge this when the ball is on his *** 24/7 but if you tilt it too much OF COURSE Its easy to air dodge.
I have to agree with the Poketard. Although it doesn't have the power of Sonic's FS, it can go through stages and target anyone, anywhere. On a stage like Temple or NPC, Sonic is avoidable.
Wow ...I clearly did not think hard enough about Pikachu's placement. You're right, that volt tackle is easy to kill multiple players with if Pikachu knows what he's doing, and plankers can ultimately do squat to stop the onslaught. He's going up.

anyways im sure other final smashes have ways to be even more high lv than we think since the competitive community tends to play without it.
So true! Part of this thread is to discover some of those tactics. I feel there is some potential in these moves for more.

Kyoshi, I was also wondering if you took the giant super Jiggs glitch into account.
Yeah, I would have, but I did some research, and apparently the glitch doesn't make Puff any more powerful. It just makes her a bigger target.

I'm not sure about it, though, so any research/testing on the subject is appreciated. Also, it is limited in application, so it won't be factored in too strongly regardless. Good question, though.

...i dont have a wii to test this but i could have sworn someone once mentioned a metroid angleing the final smash upwards. is this true?
Yep, although the angling is somewhat limited. Still, that's another reason she's high tier. Breaks smash balls easily, can usually nail a few players with her final smash - and she turns into ZSS. What's not to like?
 
Top Bottom