GUIGUI
Smash Journeyman
- Joined
- Jan 21, 2006
- Messages
- 418
That's actually better, seeing that if it just generate passively, You can just pick a fast & mobile character and outran the opponent up until it is charged. That it only fill if you attack means that you are forced to stop to build it.Except she didn't hit, and if you can gain meter by whiffing attacks, it's significantly worse than if it just generates passively, as you can just camp and spam fast moves to gain meter extremely quickly.
Anyways, it still means that passive charging is out.
Must not been the link you wanted to post, this one link to a direct (currently) of several hours. Anyway, seeing that receiving damage fill more your FS than dealing them, such a tactic can not work, as spamming from away without being hit means your opponent's Smash Meter will fill faster. I'd like you to post the actual link to the video you wanted to show with timestamp, because I am really curious to see how spamming from afar would actually turns to be a paying strategy.3. Final Smash meters seem to reward dealing damage... no matter how you deal it. Matches swiftly boil down to spamming items/projectiles from far away until you have meter, then walking up to your opponent and using Final Smash. I know this because I've watched recent footage of people winning a tournament doing this.
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