Okay first off, for clarity, i'm going to state how I think the controller for Smash 5 should work. I think L should be shield, R should be grab, Left button (Y in standard, B in split con) should be special attacks, Bottom Button (B in standard, A in split con) should be regular attacks, and Right button (A in standard X in split con) should be jump. Top button (X in standard, Y in split con) is up in the air depending on how development goes.
Now here's the idea. I'm a fan of Overwatch (like 35 million other people) and I was just wondering, while playing it the other day, whether Smash Bros. should alter the way characters get their Final Smash from hitting the flying smash ball, which is an item you can turn on and off, to simply having your final smash build up with time and damage given and possibly even damage received. Basically how Little Mac already gets his Neutral Special attack charged.
Of course I think it should be an option, whether you want the Final Smash to be the item or whether you want it to build up with action. And there should also be the option of whether being KO'd penalizes your ultimate attack meter, like with ultimate attack meters in Splatoon. And you should be able to turn it on or off either way.
What do you think? Would you like to have Final Smashes build up like ultimate attacks in Overwatch (or Splatoon where you get a reduction of your meter for dying) even with all the items turned off? I think it would be a good option to add.
I'm also considering another thing about Final Smashes. What if they made them activated not by pressing simply Y/Left Button (or B in previous generations) when you're glowing, but by pressing a different input, like both attack buttons (B and Y / Bottom and Left), or maybe a Smash Y, or possibly even the X/Top button. But with the X/Top button setup it would take up too many inputs for the split Joy-con.
Because how I figure joy-con control will/should work is A is physical attacks, B is special attacks, X is jump and Y is taunt, while L is shield and R is grab. Of course to solve this you could switch taunting to holding the shield button and pressing the B button and a direction, sort of like how you can access grabs with Shield+A (or in previous generations Shield+A) or, for another comparison, how you access grab moves in SoulCalibur.
Now here's the idea. I'm a fan of Overwatch (like 35 million other people) and I was just wondering, while playing it the other day, whether Smash Bros. should alter the way characters get their Final Smash from hitting the flying smash ball, which is an item you can turn on and off, to simply having your final smash build up with time and damage given and possibly even damage received. Basically how Little Mac already gets his Neutral Special attack charged.
Of course I think it should be an option, whether you want the Final Smash to be the item or whether you want it to build up with action. And there should also be the option of whether being KO'd penalizes your ultimate attack meter, like with ultimate attack meters in Splatoon. And you should be able to turn it on or off either way.
What do you think? Would you like to have Final Smashes build up like ultimate attacks in Overwatch (or Splatoon where you get a reduction of your meter for dying) even with all the items turned off? I think it would be a good option to add.
I'm also considering another thing about Final Smashes. What if they made them activated not by pressing simply Y/Left Button (or B in previous generations) when you're glowing, but by pressing a different input, like both attack buttons (B and Y / Bottom and Left), or maybe a Smash Y, or possibly even the X/Top button. But with the X/Top button setup it would take up too many inputs for the split Joy-con.
Because how I figure joy-con control will/should work is A is physical attacks, B is special attacks, X is jump and Y is taunt, while L is shield and R is grab. Of course to solve this you could switch taunting to holding the shield button and pressing the B button and a direction, sort of like how you can access grabs with Shield+A (or in previous generations Shield+A) or, for another comparison, how you access grab moves in SoulCalibur.
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