Sonic Orochi
Smash Ace
Bold = Confirmed
Italics = Untested
Fixes/Buffs[?]
Italics = Untested
Fixes/Buffs[?]
- Throwing an item while in the helpless state right before landing won't maintain "standing helpless" state;
- HA does not lock on to projectiles anymore; (confirmed to avoid DHD's Can, Luma, Pikmin, etc.
- Damage nerfs:
- SDR (charged): 10% → 7%
- SDJ/VSDJ/ISDJ: 6% → 3%
- ASDR: 11% → 7%
- SCR (occasional charged hit): 3% → 2%
- VSCJ: 6% → 3%
- Almost instant SCJ's damage is still 6%. Apparently, a low velocity SCJ becomes a VSDJ for some unknown reason;
- Knockback nerfs:
- Bthrow;
- Utilt2 (lol);
- Dair spike;
- ASDR and ASC are now single hit moves;
- BSD no longer has invincibility frames; (no longer avoids trip tree, needles, etc.)
- BSBS;
- Spring Warp glitch;
- Spinshot; (INPUTS ALTERED: Spinshot still exists for both Spin Dash and Spin Charge, however, Side-B Spinshot can no longer be inputted using a C-Stick UNLESS you change your C-Stick settings from "Smash" to "Attack".
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