KingClubber
Smash Ace
Kinda hard to explain, which is why i said you aren't doing it wrong. It mostly just takes more data by being longer than it needs to be.
The basics is simple theory, just using math.
You can use varX in various ways, but i'm unsure if it would for what your using since that is a custom function.
It works something like this.
You would do something similar with the multiple stick's your using with something like this.
which would need work in a way to auto subtract to the values u need.
This is just theory as in UNTESTED, as i'm just doing it off the top of my head, so sticking this into your code won't work.
The basics is simple theory, just using math.
You can use varX in various ways, but i'm unsure if it would for what your using since that is a custom function.
It works something like this.
Code:
var10=YDistFloor
var11=8
if var10 <= var11
var11=var10
endif
Code:
var1=XDistFrontEdge
var2=XDistBackEdge
var4=-0.7
if var1 < 3
var3=-1
Seek
elif var2 < 3
var3=1
Seek
else
var3=OPos
Seek
endif
Mul var4 var10
This is just theory as in UNTESTED, as i'm just doing it off the top of my head, so sticking this into your code won't work.