KingClubber
Smash Ace
Was going to say "Bad Idea" but then i remembered your just making ur own works, being a self project its a interesting idea but mixing the two im not too sure of...and the transformation speed isn't exactly fast
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Ahh, see I accidentally deleted that one, so it stopped inhibiting the transformation. That would explain it.She did it a lot more frequently than you think, I added a script to prevent it from happening at all.
AWESOME!!!
In all honesty, your sheik is probably better. I haven't really programmed in tech chasing yet, it just does so naturally a tiny bit, and mine is still bugged to hell and back for some reason that I can't figure out. Its like some routines are completely nonfunctional or something.Funny i was working on tech chasing sheik as well guess i can give the file to you
I'll upload the file and a video of it tomorrow
Its not prefect & it the only thing she will try to do.
Only works on Fox as far as I know & only to 50% damage.
I'll explain more when its up
If InAir
Call Routine 20XX
endif
Kk, gotcha, I think there was a miscommunication. My bad.No you do the opposite.
You create a trigger inside a routine to link to another routine.
Example
There are automatic trigger routines such a 1120 which controls what a cpu does while holding an opponent after a grab.Code:If InAir Call Routine 20XX endif
Hmmmmmm. I've been avoiding general stuff (except working on my custom DI code). Here's some random ideas I just thought up (although most are pretty bad):There isn't, not without ASM code at least
Trying to think of something else to work on, but nothing comes to mind that isn't character specific.
Any Ideas?
Sorry, my bad. Got caught up making the list. I just wrote a universal wavelanding code into my sheik in literally 3 minutes, and HOLY COW IT WORKS!!!! Seriously, its a tiny bit goofy atm, but IT WORKS!!! I'll post a video later, this is super exciting.That is all Character Specific, I said NOT Character Specific.
Stuff Like coding Tech Chasing, DI, Jab Reset, Rolling & Dodging Lag punishing, Plat-dashing, Wavelanding.
Video soon!Sorry, my bad. Got caught up making the list. I just wrote a universal wavelanding code into my sheik in literally 3 minutes, and HOLY COW IT WORKS!!!! Seriously, its a tiny bit goofy atm, but IT WORKS!!! I'll post a video later, this is super exciting.
EDIT: Perfected it more, and WOW. I wrote this code off the top of my head, but it works like a charm. I set it up as routine CAttack and put in the "InAir" section of the AIPD as well as the if !(SamePlane) True section, and it works beautifully. I've got a CPU wavelanding to attack me all over the place.
Yup, school (and social life!) are way more important, and school is definitely beginning to take up much more of my time. TBH, I've ceased work on Squirtle and Mewtwo for a while, and Wavelanding was literally me going "Would it work if I did this thing? Eh who cares I'll just type it in and see" and then being stunned when it actually worked.Video soon!
Guys this work is looking awesome. Fifth you must be juggling like 10 different projects at the same time. Squirtle, Mewtwo, Sheik, DI, Meteors, Wavelanding... Absolutely sick, just make sure you don't let school creep up on you!
Good Idea, and share the work man.EDIT: Perfected it more, and WOW. I wrote this code off the top of my head, but it works like a charm. I set it up as routine CAttack and put in the "InAir" section of the AIPD as well as the if !(SamePlane) True section, and it works beautifully. I've got a CPU wavelanding to attack me all over the place.
Thank you! I'll post the code and a video within the next few days, I have exams this week so my life is suddenly much crazier than usual. I also want to tweak it first because it actually led me to discover something about CPU landing detection (really complicated, will explain more later) which has the potential to clear up some issues in these types of codes.Good Idea, and share the work man.
No, good question! You can kinda-sorta-not-really alter call probabilities. You can totally edit them, but we don't really know how they work . Changing a probability is complete guesswork, and I already have it at the highest call frequency.Please berate me if I'm being naive, but can't you alter call probabilities?
Or have you upped it and it's still not getting called often?
Try not to do this, i'm not saying it won't work or that its sloppy. It just looks ugly, and lazy.if FrameGE 0 && !(FrameGE 1) if YDistFloor >= 8 Button R AbsStick var3 (-0.7) elif YDistFloor >= 6 Button R AbsStick var3 (-0.6) elif YDistFloor >= 5 Button R AbsStick var3 (-0.5) elif YDistFloor >= 3.5 Button R AbsStick var3 (-0.4) elif YDistFloor >= 1.5 Button R AbsStick var3 (-0.3) else Button R AbsStick var3 (-0.2) endif endif if FrameGE 7 Finish endif Return
How should I do it instead? I was considering finding the ledge coordinate and drawing a vector to that. But I was just doing what I thought of off the top of my head, and I couldn't think of an easier/better way to adjust for different waveland heights. Again, this code was thought up in only a few minutes.Pretty much figured out how you did it just by watching the video, wish you would have just explained from the beginning cause i would have told you that doing it that way was iffy... also....
Try not to do this, i'm not saying it won't work or that its sloppy. It just looks ugly, and lazy.