SSGuy
Smash Champion
and
There is a possibility that we will be having a Marvel vs Capcom 3 setup for those who are willing to give it a try.
*Possible livestream for this event. Will be updated later on confirmation*
Florida Gulf Coast University, Student Union
10501 FGCU Blvd.
Fort Myers, FL 33965
Sudgen Hall Room 114
As this is a business sponsored tournament, there are NO door or registration fees!
Prizes:
1st: $60
2nd: $30
3rd: $10
(credit to the Play-N-Trade by Cape Coral)
Schedule:
Registration at 1pm-3pm (friendlies/money matches will be done here)
Singles begins right at 3pm
General rules:
* 3 Stock
* 8 minute timer
* Items are set to "off" and "none"
* All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)
* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Metaknight's Infinite Cape glitch is banned.
* If a game ends with Bowser doing his suicide claw or Ganondorf doing his suicide grab, the two opponents will play in a one stock sudden death match at the same map with the same characters. Doing it again will result in an automatic loss for that game.
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties. If you are using a Wiimote or anything with batteries, be sure that they are taken out when you are not playing. This will help resolve any confusion etc.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned.
The definition is stalling is making the game unplayable in any way. When a player is avoiding contact but is hittable, then it is considered "timing out" which is legal. Stalling by planking (edge hogging with Pit, Meta Knight's edge hog shuttle loop is also illegal) This will be countered by an edgehog limit of 35 grabs. If anyone passes that limit, they will be counted with a loss.
*Legal: http://www.youtube.com/watch?v=Ilp5c7ZaTcM (Starts at 7:01)
*Illegal: http://www.youtube.com/watch?v=AAKj8wKH0qQ
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
Complaints about stalling should be dealt with as follows:
*Pause the game and contact a TO.
*The TO will monitor the rest of the match.
*At the conclusion of the match the game will be saved and the TO will watch the replay to make a decision.
*Should a replay be unavailable, the TO will make a decision based on all available knowledge of the incident.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. A Random neutral is chosen for the first match, unless opponents either agree on a neutral or decide to use stage striking.
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Issues or disputes which arise that are not covered by the rules and procedures already posted should be brought to the TOs for arbitration. The TOs joint decisions are final.
Neturals:
Battlefield
Pokemon Stadium (Melee)
Castle Siege
Lylat Cruise
Yoshi Island
Counters:
Final Destination
Smashville
Halberd
Pokemon Stadium 2
Brinstar
Delfino Plaza
Frigate Orpheon
Rainbow Cruise