giraffelasergun
Smash Lord
- Joined
- Oct 20, 2010
- Messages
- 1,173
EBWODP: Meant you instead of italics.
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Kat can't replace in. Looking for someone else.@ Mod who is replacing in? Not Kat....please
We have 9 people left. If we lynch 1 person toDay (someone who is not J), and we have 2 kills toNight (the mafia's kill, and rPSI's kill, neither of which are J), that leaves us with 6 people.Nabe what happened to obv scum Vanz? Why are we lynching J ahead of Vanz, if you know Vanz is scum and we all know J is town.
In this quote from your post, you tell rPSI that he should be making a kill. This can only mean that you are not pursuing the 7-player scenario. Instead, you are pursuing the 6-player scenario. You are pursuing the plan that is very likely to result in town loss.rPSI if you can't substantiate why I should be shot, then shoot Nabe/Vanz.
Here is absolutely the place where I need to stand my ground.J dies not need to die if we kill a scum soon.
The following people are going to die in the following order.
Nabe, Vanz, Swiss, BSL. K?
or maybe you were just trying to slip by with your plan? hmm...Wow. I made a fundamental mathematical error.
Half of 6 plus 1 isn't 5.
LMAOAlso FYI if I were scum, y'all wouldn't be suspecting me.
Are you ****ing kidding me?Also FYI if I were scum, y'all wouldn't be suspecting me.
reread this page and didnt notice any commented on this.Trying to sketch the nk is pointless until there's only one maf left. I'm guessing that you'll have to sketch the person who sends in the kill to reverse it, and the maf probably have 2+ people left, so they could mix up who is sending in the action.
Eg: if Swiss is scum, and you're going to sketch him, his maf buddy could send in the kill, and your sketch wouldn't do anything.
Just pointing this out.
Nabe answered this by saying that if we mislynched on Vanz, we would lose the game. It's all very well to 'follow the pro town plan', but if you know someone is scum, you oush them. Yet he is almost certain Vanz in scum, in fact, if he were town I'd go so far as to say it's confirmed. Yet he then pushes for ME to be shot at night, and not Vanz. I am certain one of these guys is scum, possibly both.Nabe what happened to obv scum Vanz? Why are we lynching J ahead of Vanz, if you know Vanz is scum and we all know J is town.
I know, but hitmans are pretty rare from what i've seen.@ DH sometimes one scum HAS to be the 'killer' and they can't change it, FYI. Anyway, this is why GLG ISN'T saying who he's sketching toNight - as that would be an even more ******** play.
tsk tsk tsk, strawmanning...reread this page and didnt notice any commented on this.
that logic is terrible. almost as bad as swiss' math logic.
lets swap sketch with roleblock. the meaning hardly changes.
"Trying to roleblock the nk is pointless until there's only one maf left. I'm guessing that you'll have to roleblock the person who sends in the kill to block it, and the maf probably have 2+ people left, so they could mix up who is sending in the action.
Eg: if Swiss is scum, and you're going to roleblock him, his maf buddy could send in the kill, and your roleblock wouldn't do anything.
Just pointing this out."
what were you thinking, DH?
But if glg is notifying of who he's sketching, they could have the other guy send it in.It's not just hitmans that have to do it. If a scum team is seen as powerful, an easy way to limit them is to prioritise scum so that player A submits the kill, and only when they die can player B take over.
I'd say one in three games maybe have this. I forget my own roles.
2 things.tsk tsk tsk, strawmanning...
Sketch seems to reverse an action, my roleblock just seems to stop abilities from being used. They're two different things.
I don't reverse. If I target the killer they would still kill their target.2) how is reversing different from roleblocking, in terms of stopping the kill? reversing also stops it, so my scenario still holds