ShoMakahari
Smash Rookie
Now, I'm just a Wario user that rarely goes to NorCal tournaments, but I would like to improve a little in my free time. Let me just give you guys a little background on what I've done so far so that you guys can tell me what I can improve on(sorry, no videos, I can't get a good recorder = /)
Match-up Experiences
The reason why I'm asking here is because the sticky guide was last updated August 17 and that things change... a LOT
Metaknight: I've actually rarely fought metas in tournaments despite how prevalent they are, but ever since I recently watched my PT friend beat a meta at WCSL, I want to know what I can do against this 0-lag runt.
What moves can I punish in general, since I'm pretty good at biding my time against most opponents without projectiles
Falco: This character is a nightmare in my opinion: chaingrab to 30~50%, depending on the mood or style of the user, lasers are annoying as heck to dodge, especially on FD, release grab frenzy and just high priority moves all around(hell, some have enough range to hit while using bite)
There's been a good outburst of falco users around and the only way I can think of taking one out if by play meta( = / ) so, if there are any tips for this character, that would be greatly appreciated
Bowser: There's this one good bowser in NorCal that rocked me at one tournament, but later "defeated" him at a crew battle. I honestly think that the match-up for this character is more 35-65, just because once bowser grabs you, no matter what percent you are at, its a stock off. The ground release he can force onto you through jabs will merely lead into more jabs which will eventually lead into a grab-released upsmash. The only reason why I beat him last time was because I was using D3 tactics on him; d-air the huge hitbox and smash+tap DI behind so he can't shield grab. I'm pretty sure a full-hopped d-air can hit him too, but I'm too much in the habit of short-hopping everything
Aside from his grabs being an insta-kill, his up-b will cancel any d-air or air approaches, his over-b is a grab, does 18% damage and is a potential killing move and the rest of bowser's moves is just really hard to work around. If anyone else has experiences on this match-up, that would be great.
King DeDeDe: I don't have to worry about this match-up too much, mostly because the only good D3's I've seen are one in my crew, and a couple of other one's out there. Yes, I know how bad this match-up this, but the problem is that I can't play any other character well, and that the matches with Afro Thunder and Seibrik inspired me to brute force through this match up. There's not much I can say, but if there's any little advice that you guys can give me aside from not getting grabbed by his monstrous grab range, it would be appreciated.
Snake: No one plays snake
Ever.
But seriously, I've fought maybe 1 or 2 snakes before and they've always been tricky to work around because of his high-killing, high-priority moves. I guess I'll have to actually experience the match-up more to know what to do, but any advice is welcome.
Peach: Released-grabbed-sweetspotted-upsmash. DO. NOT.WANT.
This match-up isn't as hard as the ones above, but again, any advice is welcome, especially how to approach a f-air spamming peach, since that move has no lag on it.
Smash Tactics
Now, recovering back to the stage, I've got into the habit of holding up on the control stick and using the c-stick to tap back toward the stage and to do an air move in order to break momentum. Now I just read a topic about bike breaking and will probably incorporate that into my recovery techniques.
I'm training myself to do a lot of short-hopped up-airs because of how little lag there is on landing and how powerful the move is. I'm trying to put more n-airs into my playstyle as well; d-airs I have enough of that in my playstyle and f-airs I usually use on people recovering back to the stage, since being shield-grabbed out of a f-air is always bad for Wario especially
For half-charged waft, I either look at the timer during matches, or keep an internal timer in my mind so that I know when to use it. I often use the waft as a shield poker, tech chaser or a recovery interceptor, since I don't know how to combo into it as the half-waft assumes the enemy is at a high percentage and is difficult to combo.
Well, that's all I can really think of, as I said before, any advice is appreciated.
Match-up Experiences
The reason why I'm asking here is because the sticky guide was last updated August 17 and that things change... a LOT
Metaknight: I've actually rarely fought metas in tournaments despite how prevalent they are, but ever since I recently watched my PT friend beat a meta at WCSL, I want to know what I can do against this 0-lag runt.
What moves can I punish in general, since I'm pretty good at biding my time against most opponents without projectiles
Falco: This character is a nightmare in my opinion: chaingrab to 30~50%, depending on the mood or style of the user, lasers are annoying as heck to dodge, especially on FD, release grab frenzy and just high priority moves all around(hell, some have enough range to hit while using bite)
There's been a good outburst of falco users around and the only way I can think of taking one out if by play meta( = / ) so, if there are any tips for this character, that would be greatly appreciated
Bowser: There's this one good bowser in NorCal that rocked me at one tournament, but later "defeated" him at a crew battle. I honestly think that the match-up for this character is more 35-65, just because once bowser grabs you, no matter what percent you are at, its a stock off. The ground release he can force onto you through jabs will merely lead into more jabs which will eventually lead into a grab-released upsmash. The only reason why I beat him last time was because I was using D3 tactics on him; d-air the huge hitbox and smash+tap DI behind so he can't shield grab. I'm pretty sure a full-hopped d-air can hit him too, but I'm too much in the habit of short-hopping everything
Aside from his grabs being an insta-kill, his up-b will cancel any d-air or air approaches, his over-b is a grab, does 18% damage and is a potential killing move and the rest of bowser's moves is just really hard to work around. If anyone else has experiences on this match-up, that would be great.
King DeDeDe: I don't have to worry about this match-up too much, mostly because the only good D3's I've seen are one in my crew, and a couple of other one's out there. Yes, I know how bad this match-up this, but the problem is that I can't play any other character well, and that the matches with Afro Thunder and Seibrik inspired me to brute force through this match up. There's not much I can say, but if there's any little advice that you guys can give me aside from not getting grabbed by his monstrous grab range, it would be appreciated.
Snake: No one plays snake
Ever.
But seriously, I've fought maybe 1 or 2 snakes before and they've always been tricky to work around because of his high-killing, high-priority moves. I guess I'll have to actually experience the match-up more to know what to do, but any advice is welcome.
Peach: Released-grabbed-sweetspotted-upsmash. DO. NOT.WANT.
This match-up isn't as hard as the ones above, but again, any advice is welcome, especially how to approach a f-air spamming peach, since that move has no lag on it.
Smash Tactics
Now, recovering back to the stage, I've got into the habit of holding up on the control stick and using the c-stick to tap back toward the stage and to do an air move in order to break momentum. Now I just read a topic about bike breaking and will probably incorporate that into my recovery techniques.
I'm training myself to do a lot of short-hopped up-airs because of how little lag there is on landing and how powerful the move is. I'm trying to put more n-airs into my playstyle as well; d-airs I have enough of that in my playstyle and f-airs I usually use on people recovering back to the stage, since being shield-grabbed out of a f-air is always bad for Wario especially
For half-charged waft, I either look at the timer during matches, or keep an internal timer in my mind so that I know when to use it. I often use the waft as a shield poker, tech chaser or a recovery interceptor, since I don't know how to combo into it as the half-waft assumes the enemy is at a high percentage and is difficult to combo.
Well, that's all I can really think of, as I said before, any advice is appreciated.