shadydentist
Smash Lord
In a game where the entire point is to get your opponent off the edge, I fail to see why edgeguarding is cheap..
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Im going to beat you to death with a hammer. If you think its unfair your can just KILL YOURSELF.I take it I'm the only one who doesn't like this thread. When you take items and certain stages out of a game, you're ruining it. Plain and simple. If these "professionals" are as great as they say they are, can't they find ways to avoid circumstances where it's "unfair" for them? It's just an excuse for people who don't want to use all of the stuff that makes it harder to play defense. And calling people who like using items and "unfair" stages casual players is a bit harsh. I'll be honest with you, I hated Melee but I love the first Super Smash Bros game. Items were a way of life. You have to plan out everything if you use items. When taking a certain aspect of the game, you're making it unfair to other people who have already considered that aspect.
tl;dr Tourney***s need to play the whole game and put every possible scenario in their gameplan instead of depending on rules that help your style of play.
For a long time there WERE tournaments with items. The players you're insulting KNOW all this stuff you're talking about, and many still remember the various item combos that exist in the game. And yet, even though they know exactly what item play at a competitive level is like, the whole competitive community decided that items were doing more harm than good. And they decided that the best thing to do was to turn items off.I take it I'm the only one who doesn't like this thread. When you take items and certain stages out of a game, you're ruining it. Plain and simple. If these "professionals" are as great as they say they are, can't they find ways to avoid circumstances where it's "unfair" for them?
But see, the thing is, you're looking at it with a view of someone who enjoys the game as a whole and that is great. Items and many of the wacky stages are fun, but this randomness can be detrimental to the tournament, not the game. I could agree with you if you managed to make a point on how skill can be measured if a random outside factor is brought onto the stage. Though I would surmise that with exploding crates and capsules off that reacting to a specific situation in a battles which require the grabbing of an item could take as much skill as just like any exploits taken into account have some kind of counter, whether it be mid-air item grab, dodging, another item or attacking. It really depends on the item to make said debate. With Brawl I think items need to be given a chance to find a way to work if they can because that could add another meta-game into Smash.I take it I'm the only one who doesn't like this thread. When you take items and certain stages out of a game, you're ruining it. Plain and simple. If these "professionals" are as great as they say they are, can't they find ways to avoid circumstances where it's "unfair" for them? It's just an excuse for people who don't want to use all of the stuff that makes it harder to play defense. And calling people who like using items and "unfair" stages casual players is a bit harsh. I'll be honest with you, I hated Melee but I love the first Super Smash Bros game. Items were a way of life. You have to plan out everything if you use items. When taking a certain aspect of the game, you're making it unfair to other people who have already considered that aspect.
tl;dr Tourney***s need to play the whole game and put every possible scenario in their gameplan instead of depending on rules that help your style of play.
if professional basketball or football or soccer players are as good as they are, why not have a device that randomly drops things on them? Since everyone has to avoid them, it's fair and it adds strategy, right?I take it I'm the only one who doesn't like this thread. When you take items and certain stages out of a game, you're ruining it. Plain and simple. If these "professionals" are as great as they say they are, can't they find ways to avoid circumstances where it's "unfair" for them? It's just an excuse for people who don't want to use all of the stuff that makes it harder to play defense. And calling people who like using items and "unfair" stages casual players is a bit harsh. I'll be honest with you, I hated Melee but I love the first Super Smash Bros game. Items were a way of life. You have to plan out everything if you use items. When taking a certain aspect of the game, you're making it unfair to other people who have already considered that aspect.
tl;dr Tourney***s need to play the whole game and put every possible scenario in their gameplan instead of depending on rules that help your style of play.
Quoted for truth. I'm glad I'm not the only one who feels this way.Also, even though you may think items add complexity in their way, they also remove a lot of the complexity of the full range of things a character can do without such distractions
This argument, while logical is based on a sentiment of "All Items". I'm sure you can infer where I am going with that.Like I said, items also add several luck factors to Smash. Going beyond the occasional exploding crate/barrel/capsule, where an item spawns is also a factor of luck/chance that may greatly effect a match. For instance, if an item spawns closer to your opponent, he/she has a greater chance of collecting said item and an advantage over you. If he/she manages to collect the item, your opponent now either has a greater chance of taking a stock from you or lessens the chance of you taking a stock from him/her (depending on whether said item is used for attack or healing). In a tournament, one stock of one game in one match could ultimately lead to your elimination, and items will very often lead to the loss of that one stock that could end up in your elimination. This is what competitive players hope to avoid during tournaments.
It'd be nice if you could spell it out for me actually, because I'm not following. It might only be because it's fairly late over here or something, though I don't quite understand where you're coming from.This argument, while logical is based on a sentiment of "All Items". I'm sure you can infer where I am going with that.
4chan's /v/. Back to it.guest said:I take it I'm the only one who doesn't like this thread. When you take items and certain stages out of a game, you're ruining it. Plain and simple. If these "professionals" are as great as they say they are, can't they find ways to avoid circumstances where it's "unfair" for them? It's just an excuse for people who don't want to use all of the stuff that makes it harder to play defense. And calling people who like using items and "unfair" stages casual players is a bit harsh. I'll be honest with you, I hated Melee but I love the first Super Smash Bros game. Items were a way of life. You have to plan out everything if you use items. When taking a certain aspect of the game, you're making it unfair to other people who have already considered that aspect.
tl;dr Tourney***s need to play the whole game and put every possible scenario in their gameplan instead of depending on rules that help your style of play.
The point of a tournament is to focus on the players' skill and eliminate all random factors from the game. If someone threw a Pokeball and an Entei came out, the other player would be pretty pissed to have a Goldeen come out of his.I take it I'm the only one who doesn't like this thread. When you take items and certain stages out of a game, you're ruining it. Plain and simple. If these "professionals" are as great as they say they are, can't they find ways to avoid circumstances where it's "unfair" for them? It's just an excuse for people who don't want to use all of the stuff that makes it harder to play defense. And calling people who like using items and "unfair" stages casual players is a bit harsh. I'll be honest with you, I hated Melee but I love the first Super Smash Bros game. Items were a way of life. You have to plan out everything if you use items. When taking a certain aspect of the game, you're making it unfair to other people who have already considered that aspect.
tl;dr Tourney***s need to play the whole game and put every possible scenario in their gameplan instead of depending on rules that help your style of play.
good read, while I do not like WDing, Im not angry at tourny people using it. I am happy that it is out, so now mindgames, comboing, and edgeguarding will determine the best players.
Wavedashing never determined the best players.good read, while I do not like WDing, Im not angry at tourny people using it. I am happy that it is out, so now mindgames, comboing, and edgeguarding will determine the best players.
Fixed my post .You just won the world, the internet and 30 copies of Brawl along with an American and Japanese Wii... And a sticky.
WD definatly seperated great players from normalsWavedashing never determined the best players.
Combos in general are nerfed in Brawl.
Edge guarding is much less effective in Brawl.
Mind games are overrated.
Combos hardly exist in Brawl, every good player that has played brawl agrees on this. It seems like there are combos, but 90% of them can be broken out of due to ridiculously low stun.WD definatly seperated great players from normals
You can still combo, take time to find some
you kidding me, look at tether recoveries.
that last coment just shot down your arguement. they are indeed not
I thought being a better player separated the great players from the normal.WD definatly seperated great players from normals
Not really. General knowledge and experience in the game and application of a wide variety of general as well as character specific techs are what separate scrubs from intermediates and intermediates from pros. Wave dashing is just one move. It actually doesn't help you if you don't know how to apply it.WD definatly seperated great players from normals
I never said combos are gone. I said they are nerfed. Significantly. The hit stun of all moves in this game is greatly reduced, so comboing anything will be much harder. Combos will still be important, but not NEARLY as potent as they are in Melee.You can still combo, take time to find some
Edgehogging stuffs tether recovery, but recovery in general is much easier in this game. Most characters can get back to the stage just by floating towards it without even using a recovery move if they aren't spiked, and spiking is less effective now due to the reduced hit stun. In general, edge guarding simply wont be as effective as it was in Melee.you kidding me, look at tether recoveries.
Mind games are just tricks you use to gain advantages over your opponents. While they are definitely important, they do not replace the importance of experience, reflexive decision making, and technical skills.that last coment just shot down your arguement. they are indeed not
Professional sporting events DO have things that make the game unfair. Home court/field advantage, referees, ect. So that is a faulty argument.if professional basketball or football or soccer players are as good as they are, why not have a device that randomly drops things on them? Since everyone has to avoid them, it's fair and it adds strategy, right?
...
because it makes the game stupid?
Also, even though you may think items add complexity in their way, they also remove a lot of the complexity of the full range of things a character can do without such distractions.
I don't see how you would be pissed. He got something you didn't. It's part of the game.Personally, I can't see how edgeguarding can be considered cheap.
The point of a tournament is to focus on the players' skill and eliminate all random factors from the game. If someone threw a Pokeball and an Entei came out, the other player would be pretty pissed to have a Goldeen come out of his.
...As it's been repeated millions of times across countless forums...
Home court and field advantage are things that CANNOT be removed from actual sports easily.Professional sporting events DO have things that make the game unfair. Home court/field advantage, referees, ect. So that is a faulty argument.
This goes back to the whole "flip a coin when you score for extra points" arguement.I don't see how you would be pissed. He got something you didn't. It's part of the game.
You'd be pissed if there was $10,000 on the line and you only had one shot at it but lost because of said EnteiI don't see how you would be pissed. He got something you didn't. It's part of the game.
Are you serious? How does home field advantage make the game "unfair"? The affects of home fields advantage are purely psychological if they even exist. It's not like the crowd is throwing stuff at the opposing team...Professional sporting events DO have things that make the game unfair. Home court/field advantage, referees, ect. So that is a faulty argument.
The question is DID HE EARN IT? If someone gets a kill off of someone else with some powerful item, he gets rewarded for luck, not his ability to play.I don't see how you would be pissed. He got something you didn't. It's part of the game.