BurningCrusader777
Smash Journeyman
I'm a bit tired right now, so excuse me if this is a bit wonky:
++ Bowser ++
First Tier Super Smash - Koopa King Inferno
Bowser charges up for about 3 seconds, and then releases powerful flames in all directions. They tend to gravitate toward opponents, though. (It's not one continuous stream, they are individual fireballs, about 10 of them per opponent). Each fireball hits for 7%-13% damage, but disappear if they go 7 seconds without hitting something, and once all fireballs hit (or disappear), Bowser flies up in his Koopa Kart and drops bombs (5 of them, 10%-15% each) in random locations.
Maximum/Minimum Damage : 205% / 0%
~~~
Second Tier Super Smash - Whirling Fortress Omega
Bowser goes into his shell, and his spikes grow to extreme proportions. He then starts spinning and spitting flames, but the flames only do minimal (2%-4%) damage. The real power in the move is the spikes, which do 15% damage and moderate (picture Mewtwo getting shined) knockback on hit. Once you are hit by the spikes once, you are automatically pulled to Bowser by his spinning. The spinning ends after 12.5 seconds.
Maximum/Minimum Damage : ??? (Depends on the weight of your character; could get as high as 180%) / 10%
Once again, slightly random damages and low minimums to counter-balance the high maximum damage.
And with this post, I attain the rank... of Smash Child!
++ Bowser ++
First Tier Super Smash - Koopa King Inferno
Bowser charges up for about 3 seconds, and then releases powerful flames in all directions. They tend to gravitate toward opponents, though. (It's not one continuous stream, they are individual fireballs, about 10 of them per opponent). Each fireball hits for 7%-13% damage, but disappear if they go 7 seconds without hitting something, and once all fireballs hit (or disappear), Bowser flies up in his Koopa Kart and drops bombs (5 of them, 10%-15% each) in random locations.
Maximum/Minimum Damage : 205% / 0%
~~~
Second Tier Super Smash - Whirling Fortress Omega
Bowser goes into his shell, and his spikes grow to extreme proportions. He then starts spinning and spitting flames, but the flames only do minimal (2%-4%) damage. The real power in the move is the spikes, which do 15% damage and moderate (picture Mewtwo getting shined) knockback on hit. Once you are hit by the spikes once, you are automatically pulled to Bowser by his spinning. The spinning ends after 12.5 seconds.
Maximum/Minimum Damage : ??? (Depends on the weight of your character; could get as high as 180%) / 10%
Once again, slightly random damages and low minimums to counter-balance the high maximum damage.
And with this post, I attain the rank... of Smash Child!