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Falco's Psychological Game

comboking

Smash Master
Joined
Jan 12, 2008
Messages
3,038
Location
MidWest
I have permission to do this from a former Ike player his thread can be found here:http://www.smashboards.com/showthread.php?t=178449


Introduction:

I will now explain the purpose of this thread. Your opponent's mind is the thing you should be worrying about. You need to get him or her out of their comfort zone. Mind games do play a big part in this but are not the main reason of this thread not to say they're not important. You kind of have to imagine you are not even in the game it is just a battle of wits between your opponent and you. The screen and your character and his for that matter are just there for looks so to speak. So basically, In this thread I am going to explain how Ike's moves and tactics you should use to trick your opponent and get him in the position he doesn't want to be in. In order for any of this to work you have to play with the proper mindset: http://youtube.com/watch?v=K9khDedACgY this is the perfect video to teach you how to have that mindset. credit goes to Gimpyfish for the video.


The Pillars of Psychological Gaming:

Fear, Failure and arrogance this is the way of a Psychological gamer and also three important traits you have at your disposal. Most of this stuff is trained to be taken out of peoples mindsets. But with the right amount of strategy, skill and intelligence it can be used to get the advantage in the match you are playing and the ones you play after that.

Fear deals with the aspects of intimidation and superiority.If you opponent is afraid he is more likely to mess up and use all the wrong moves. Even killing him fast and at Low percentages will freak him out.
Technical skill is a big factor in this if you look like you are really good even though you may not be. Plus the only thing that matters is the opinion that you have about yourself!

Failure deals with the aspects of security and confidence. If your opponent keeps messing up he will feel the fear of failure making him more predictable. One way you could make him or her feel like this is DI right and survive attacks. The reason why you do this is if you do not die and he thinks you are going to he might taunt and if he does you can punish him I have done this several of times and it works for me but that doesn't mean it will work for you since your play style and our opponents may be different then mine. So basically failure will make your opponent more predictable.

Have to go will update later

please comment

http://www.smashboards.com/showthread.php?t=179665
 

XxBlackxX

Smash Ace
Joined
Nov 5, 2008
Messages
863
Location
California
I will now explain the purpose of this thread. Your opponent's mind is the thing you should be worrying about. You need to get him or her out of their comfort zone. Mind games do play a big part in this but are not the main reason of this thread not to say they're not important. You kind of have to imagine you are not even in the game it is just a battle of wits between your opponent and you. The screen and your character and his for that matter are just there for looks so to speak. So basically, In this thread I am going to explain how Ike's moves and tactics you should use to trick your opponent and get him in the position he doesn't want to be in. In order for any of this to work you have to play with the proper mindset: http://youtube.com/watch?v=K9khDedACgY this is the perfect video to teach you how to have that mindset. credit goes to Gimpyfish for the video.
tricking your opponent into position they dont wanna be in=mindgames, basically, no?
 

comboking

Smash Master
Joined
Jan 12, 2008
Messages
3,038
Location
MidWest
I need some help (I just started Falco).
I have school and other things to do like practicing. If maybe 3 people help me it will be done fast.
 

sMexy-Blu

Smash Lord
Joined
Oct 19, 2008
Messages
1,441
I like 2 make my enemy crazy when I play in Japes I just Side-B everywere lol then I chaingrab 2 spike and the water finish them.
 

sMexy-Blu

Smash Lord
Joined
Oct 19, 2008
Messages
1,441
Sometimes my friend pick's up Bowser and I pick Japes and hes like "WTF?!?! STOP SPAMMING SIDE-B" when I just do side b into the ledges really fast like Sethlon, im not even hitting him tho lol one time I did that so many times he coudnt even hit me and he got pissed and quit lol
 

XxBlackxX

Smash Ace
Joined
Nov 5, 2008
Messages
863
Location
California
Sometimes my friend pick's up Bowser and I pick Japes and hes like "WTF?!?! STOP SPAMMING SIDE-B" when I just do side b into the ledges really fast like Sethlon, im not even hitting him tho lol one time I did that so many times he coudnt even hit me and he got pissed and quit lol
well falco's side b has horrible priority so if you get TOO predictable he still CAN punish you, yes even at JJ.
 

sMexy-Blu

Smash Lord
Joined
Oct 19, 2008
Messages
1,441
well falco's side b has horrible priority so if you get TOO predictable he still CAN punish you, yes even at JJ.
I already know that I said I was Side-B'ing into the ledges of JJ, my friends Bowser couldn't keep up and by the way I wasn't very predictable though.
 

Denzi

Smash Master
Joined
Jul 25, 2008
Messages
3,483
Location
Cleveland, OH
Fear/Failure:

In my experience, laserlocking (if you pull it off) crushes (or at least damages) your opponent's mental wall. It puts them in a sort of "WTF how'd I let THAT happen?" situation.

Hope I helped!
 

TechnoMonster

Smash Ace
Joined
Mar 9, 2008
Messages
836
This is actually extremely evident if you to tournaments and spectate the high-level matches. The winner is almost always the one that keeps his cool.

A trick that I've found to be helpful is to have a fairly safe set of things that you do that you can go back to whenever you feel like you are losing control of the match. With Falco I like to just like to run away and do a few lasers, then walk around a little and spot dodge to jab combo, or shoot a few lasers, D-air approach and DI away, and then run back laser laser sideB.
 

sMexy-Blu

Smash Lord
Joined
Oct 19, 2008
Messages
1,441
Only one word.... "Do not Hesitate" Many players start losing there confident when you take 2 of his stocks out leaving him with one and you still got your 3, they will start to force them self and start becoming more predictable and easy to gimp.

Another way to trick you opponent and this is something that sometimes works for me at the end of the CG just grab them and and hit a normally they would expect the Dair but if you grab them at the end of the CG (When you get to the ledge) unexpected players will just fall down and die(It doesn't work vs experience players) Also the Foostool Jump I always Foostool my enemy when I gimp them or on the end on the CG if the Spike doesn't kill them be unpredictable that way your opponents starts losing hope and suicide or die.
 
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